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* AmbiguouslyHuman: Whether or not Kasumi Nakano is a synth is something of a mystery. While she doesn't drop a synth component if she is killed, there are some confirmed synths in the game to not do that as well. Furthermore, if Arcadia gets reported to the Institue, Dr. Moseley states that any synth deployment with Kasumi's identity doesn't exist, but raises the possibility that that Kasumi went through a memory wipe with a new personality.

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* AmbiguouslyHuman: [[DownplayedTrope Downplayed]]. Whether or not Kasumi Nakano is a synth is something of a mystery. While she doesn't drop a synth component if she is killed, there are some confirmed synths in the game to not do that as well. well, though those are explicitly more an oversight. Furthermore, if Arcadia gets reported to the Institue, Institute, Dr. Moseley states that any synth deployment with Kasumi's identity doesn't exist, but raises making it unlikely she would have been swapped out. In general, the possibility that game more or less indicates that Kasumi went through isn't a memory wipe with a new personality. synth, but does allow the player to push Kasumi to think she is or isn't one.

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* ReassignedToAntarctica: What one of Vault-Tec's scientists wished he could do to Ted.


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* ReassignedToAntarctica: What one of Vault-Tec's scientists wished he could do to Ted.
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* EveryoneHasStandards: The [[spoiler: "Free Lorenzo"]] ending to the questline reveals that Edward had been doubting the Cabots for a long time; in-part due to never being allowed to interact with Lorenzo himself. The Sole Survivor's testimony about Lorenzo and Jack's off-collar response to the skepticism is potentially enough for Edward to [[spoiler: turn on them]] if the right Checks are passed.

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* EveryoneHasStandards: The [[spoiler: "Free [[spoiler:"Free Lorenzo"]] ending to the questline reveals that Edward had been doubting the Cabots for a long time; in-part due to never being allowed to interact with Lorenzo himself. The Sole Survivor's testimony about Lorenzo and Jack's off-collar response to the skepticism is potentially enough for Edward to [[spoiler: turn [[spoiler:turn on them]] if the right Checks are passed.



* LockedOutOfTheLoop: Despite his years of service, it wasn't until the end of the world that he was let in on the nature of Cabots' Mysterious Serum and even after that, he's never been allowed to talk to Lorenzo. If the player [[spoiler: frees Lorenzo]], Deegan calls Jack out on this and wants to know what Lorenzo told the player. Passing either of the following Speech checks [[spoiler: causes Edward to turn on Jack and the others and get the hell out of dodge]] at the end of the quest.
* MyMasterRightOrWrong: Played straight or Subverted, depending on player input. If the player finishes the questline by [[spoiler: helping Jack handle Lorenzo]], nothing noticeably changes. If the player [[spoiler: frees Lorenzo]] and returns to Cabot House however, Edward butts into Jack's scolding of you and asks what Lorenzo had to say. Passing either of the Medium Speech checks that follow will cause him to [[spoiler: doubt (and turn on) Jack when Lorenzo arrives for his revenge]], giving Edward the chance to forge his own path.
* NiceJobBreakingItHero: Discussed, if the player fails Edward's Speech checks after [[spoiler: freeing Lorenzo]]; berating himself for his choice of hired hands.

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* LockedOutOfTheLoop: Despite his years of service, it wasn't until the end of the world that he was let in on the nature of Cabots' Mysterious Serum and even after that, he's never been allowed to talk to Lorenzo. If the player [[spoiler: frees [[spoiler:frees Lorenzo]], Deegan calls Jack out on this and wants to know what Lorenzo told the player. Passing either of the following Speech checks [[spoiler: causes [[spoiler:causes Edward to turn on Jack and the others and get the hell out of dodge]] at the end of the quest.
* MyMasterRightOrWrong: Played straight or Subverted, depending on player input. If the player finishes the questline by [[spoiler: helping [[spoiler:helping Jack handle Lorenzo]], nothing noticeably changes. If the player [[spoiler: frees [[spoiler:frees Lorenzo]] and returns to Cabot House however, Edward butts into Jack's scolding of you and asks what Lorenzo had to say. Passing either of the Medium Speech checks that follow will cause him to [[spoiler: doubt [[spoiler:doubt (and turn on) Jack when Lorenzo arrives for his revenge]], giving Edward the chance to forge his own path.
* NiceJobBreakingItHero: Discussed, if the player fails Edward's Speech checks after [[spoiler: freeing [[spoiler:freeing Lorenzo]]; berating himself for his choice of hired hands.



* VillainousBreakdown: A very subdued, but no less potent, one if the Sole Survivor [[spoiler: kills Kent themselves.]] Sinjin is a mix of terrified and confused that the person behind the Silver Shroud [[spoiler: outright murdered an innocent]], and he is at a loss for words. To put it into perspective, he thought you were just some problematic loon in what amounts to cosplay up until he meets you. Now, he realizes that you're a monstrous and truly dangerous psychopath, and it scares the shit out of his men so much they say you're "crazier than Sinjin".

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* VillainousBreakdown: A very subdued, but no less potent, one if the Sole Survivor [[spoiler: kills [[spoiler:kills Kent themselves.]] Sinjin is a mix of terrified and confused that the person behind the Silver Shroud [[spoiler: outright [[spoiler:outright murdered an innocent]], and he is at a loss for words. To put it into perspective, he thought you were just some problematic loon in what amounts to cosplay up until he meets you. Now, he realizes that you're a monstrous and truly dangerous psychopath, and it scares the shit out of his men so much they say you're "crazier than Sinjin".
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* InnocentlyInsensitive: Jack's [[spoiler:use of the Mysterious Serum has prolonged his age]] and it shows at points, particularly when dealing with Edward.
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* NiceJobBreakingItHero: Discussed, if the player fails Edward's Speech checks after [[spoiler: freeing Lorenzo]]]; berating himself for his choice of hired hands.

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* NiceJobBreakingItHero: Discussed, if the player fails Edward's Speech checks after [[spoiler: freeing Lorenzo]]]; Lorenzo]]; berating himself for his choice of hired hands.
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* EveryoneHasStandards: The [[spoiler: "Free Lorenzo"]] ending to the questline reveals that Edward had been doubting the Cabots for a long time; in-part due to never being allowed to interact with Lorenzo himself. The Sole Survivor's testimony about Lorenzo and Jack's off-collar response to the skepticism is potentially enough for Edward to [[spoiler: turn on them]] if the right Checks are passed.


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* LockedOutOfTheLoop: Despite his years of service, it wasn't until the end of the world that he was let in on the nature of Cabots' Mysterious Serum and even after that, he's never been allowed to talk to Lorenzo. If the player [[spoiler: frees Lorenzo]], Deegan calls Jack out on this and wants to know what Lorenzo told the player. Passing either of the following Speech checks [[spoiler: causes Edward to turn on Jack and the others and get the hell out of dodge]] at the end of the quest.


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* NiceJobBreakingItHero: Discussed, if the player fails Edward's Speech checks after [[spoiler: freeing Lorenzo]]]; berating himself for his choice of hired hands.
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* GameplayAndStorySegretaion: Deegan can encounter the Sole Survivor to begin the Cabots' questline in either of Diamond City's bars, despite the city's notorious anti-Ghoul stance.

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* GameplayAndStorySegretaion: GameplayAndStorySegregation: Deegan can encounter the Sole Survivor to begin the Cabots' questline in either of Diamond City's bars, despite the city's notorious anti-Ghoul stance.
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* TheFace: Despite the name of the House, Edward does the majority of the Cabots' talking for them. He's fully-aware that Cabot House is a Pre-War {{Cloudcuckooland}} by post-modern standards and is constantly explaining away the others' eccentricities.
* GameplayAndStorySegretaion: Deegan can encounter the Sole Survivor to begin the Cabots' questline in either of Diamond City's bars, despite the city's notorious anti-Ghoul stance.
* MyMasterRightOrWrong: Played straight or Subverted, depending on player input. If the player finishes the questline by [[spoiler: helping Jack handle Lorenzo]], nothing noticeably changes. If the player [[spoiler: frees Lorenzo]] and returns to Cabot House however, Edward butts into Jack's scolding of you and asks what Lorenzo had to say. Passing either of the Medium Speech checks that follow will cause him to [[spoiler: doubt (and turn on) Jack when Lorenzo arrives for his revenge]], giving Edward the chance to forge his own path.

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* MoralityPet: For all her constant whinging and insulting, she never takes her anger out of Jun and actually treats him quite nicely.



** She also checks up on Mama Murphy in ambient dialogue.

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** She also checks up on Mama Murphy in ambient dialogue.dialogue, asking if she's doing well and humours her story about fighting a Deathclaw.
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** The Sole Survivor can become one after defeating the Mechanist by donning the outfit and building Automatrons, both as companions and settlement guards. Since this would actually help the people of the Wasteland, the Sole Survivor would become a SuperiorSuccessor [[spoiler:for both of the previous Mechanists.]]
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* AmbiguouslyHuman: Whether or not Kasumi Nakano is a synth is something of a mystery. While she doesn't drop a synth component if she is killed, there are some confirmed synths in the game to not do that as well. Furthermore, if Arcadia gets reported to the Institue, Dr. Moseley states that any synth deployment with Kasumi's identity doesn't exist, but raises the possibility that that Kasumi went through a memory wipe with a new personality.

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* PetTheDog: Squint ''really'' hard, and you'll find that Marcy does care about Jun; she helps to keep him together on the way to Sanctuary, and she resents working on the settlement because she has little leisure time to spend with him.

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* PetTheDog: PetTheDog:
**
Squint ''really'' hard, and you'll find that Marcy does care about Jun; she helps to keep him together on the way to Sanctuary, and she resents working on the settlement because she has little leisure time to spend with him.him.
** She also checks up on Mama Murphy in ambient dialogue.
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* JerkWithAHeartOfGold: Has something of a vitriolic relationship with Cait, and uses the deaths of his clientele to pawn her off as a "liability". Pass a speech check and he'll admit that it's because she's becoming careless in the ring, and he doesn't wanna have to give color commentary when her luck finally runs out. Cait will also ponder if Tommy purposely gave her to you in hopes that you'll help her clean up.

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* JerkWithAHeartOfGold: Has something of a vitriolic relationship with Cait, and uses the deaths of his clientele to pawn her off as a "liability". Pass a speech check and he'll admit that it's because she's becoming careless in the ring, and he doesn't wanna have to give color commentary when her luck finally runs out. Cait will also ponder if Tommy purposely gave her to you in hopes that you'll help her clean up. If you revisit Tommy and speak to him, he may remind you to take care of her.


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* PetTheDog: Should the Sole Survivor pay Tommy a visit, he may remind them to take care of Cait.

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* TheFriendNobodyLikes: The other merchants seem to tolerate Kessler more than anything else. They always assume she's just talking to them to take their money. She's also saddled with all the farming work: Unless the player brings settlers in with a Beacon, she'll be the only one that farms the settlement's crops.



Bunker Hill's resident armour merchant - a portly, no-nonsense man who tours the Commonwealth's settlements with his pack brahmin, "Ol' Girl."

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Bunker Hill's resident armour armor merchant - a portly, no-nonsense man who tours the Commonwealth's settlements with his pack brahmin, "Ol' Girl."



* DistractedByTheLuxury: Discussed. One of his pre-menu lines has him warn the Sole Survivor not to indulge in this.
--> '''Lucas''': Focus on stopping power. Pretty don't stop bullets.



* SternTeacher: Not a teacher per-se, but quite a few of his lines carry an air of "I know what I'm doing, and so should you."



* DramaticIrony: He's one of the Railroad's main contacts on the surface and smuggles synths around and out of the Commonwealth for them using his various trade caravans. [[spoiler:Most of the major caravans operating out of Bunker Hill, including the three he backs, are informants for the Institute. This trope goes both ways; not only does Stockton realize that three of his employees are spies for his enemies, the three of them don't seem to know he's a Railroad operative.]]

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* DramaticIrony: He's one of the Railroad's main contacts on the surface and smuggles synths around and out of the Commonwealth for them using his various trade caravans. [[spoiler:Most of the major caravans operating out of Bunker Hill, including the three he backs, are informants for the Institute. This trope goes both ways; not only does Stockton not realize that three of his employees are spies for his enemies, the three of them don't seem to know he's a Railroad operative.]]


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* HeroWorshipper: Downplayed. Joe isn't blind to the fact that the Minutemen weren't there for people at Quincy (the truth is way more complicated), but he still holds them (or at least, his Grandpa) in high regard; the only one the Hill that does. He perks up when[=/=]if the Sole Survivor says nice things about them; particularly if they're the new General.
* LikeFatherUnlikeSon: Tony is sympathetic to the plight of Non-Institute Synths and the Railroad that helps them. His father Joe doesn't see Synths as people and dismisses the notion as a pipe-dream.
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* ZerothLawRebellion: PlayedForLaughs due to her totally apathetic and cold manner of explaining her logic. She was programmed to protect humans, but over time has calculated that despite her best efforts, the average Commonwealth citizen still only has a 25% chance of survival. Thus the most "efficient" way to follow her programming is by slaughtering humans, thereby ending their suffering quickly and not wasting time trying to keep them alive.
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* IronicLastWords: [[spoiler:Give her all the chems she asks for, and she'll eventually die mid-vision, while saying she didn;t predict this.]]

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* IronicLastWords: [[spoiler:Give her all the chems she asks for, and she'll eventually die mid-vision, while saying she didn;t didn't predict this.]]
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* ChummyCommies: A captain in the communist Chinese Navy. He's actually given characterization and depth to his character.

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* StarterVillain: Gristle's the first Raider boss the player fights and leads a small army in Concord, but compared to the other raider groups and his boss, he's small potatoes even without the player getting some Power Armor and a minigun right before their fight.

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* StarterVillain: StarterVillain:
**
Gristle's the first Raider boss the player fights and leads a small army in Concord, but compared to the other raider groups and his boss, he's small potatoes even without the player getting some Power Armor and a minigun right before their fight.fight.
** The whole of Jared's gang is likely to be this for the Minutemen questline, as unless you've already gotten it as a settlement, Preston will likely first send you to help out Tenpines Bluff, who then send you to deal with Jared. Conveniently enough, Jared is involved in Mama Murphy's past, who will allude to her history detailed on a terminal at the Corvega Assembly Plant if you ask her about using the Sight without chems.
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* AffablyEvil: He seems genuinely grateful when the Sole Survivor saves his life, rewarding them with his personal combat knife as a gift (possessing the strongest and deadliest mods of its type upon discovery), as well as a "thank you" note, both found behind one of his grisly "paintings" made with the blood of another human being.

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* AffablyEvil: He seems genuinely grateful when the Sole Survivor saves his life, rewarding them with his personal combat knife as a gift (possessing the strongest and deadliest mods of its type upon discovery), as well as a "thank you" note, both found behind one of his grisly "paintings" made with the blood of another human being. [[spoiler:Depending on your view, the "evil" bit is a little softened by the fact that he exclusively kills Raiders.]]

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[[folder:Eddie Winter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eddie_winter_fo4.png]]
->'''Voiced by:''' Jay Giannone

The first ghoul to be created, he was a notorious gangster back before the Great War. He's since hidden himself away in a makeshift bunker that had once been a hideout, even as his crimes slowly begin creeping up to him.

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[[folder:Eddie Winter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eddie_winter_fo4.png]]
->'''Voiced by:''' Jay Giannone

The first ghoul to be created, he was a notorious gangster back before
[[folder:The Peabody Family]]
A family of ghouls living in
the Great War. He's outskirts of Quincy. Matt and Carol had not seen their son Billy since hidden himself away in the bombs dropped over 200 years ago, fearing he had died. Actually, Billy survived, trapped inside a makeshift bunker defunct fridge that had once been a hideout, even as his crimes slowly begin creeping up to him.wouldn't open from the inside.



* BigDamnReunion: The "Kid in a Fridge" quest finishes like this, as Billy meets his ghoulified parents after decades apart.
* LockedInAFreezer: In order to escape the bombs falling all around him, Billy jumped into the nearest safe spot he could think of, which turned out to be a nearby fridge. Unfortunately, the door closed behind him and couldn't be opened from the inside, leaving him trapped in there for the next 200 years, during which he became a ghoul. While his ghoulification might explain why he was kept physically alive, his body feeding off the radiation, [[GoMadFromTheIsolation how he stayed mentally intact while being trapped inside a small space in complete darkness for decades without going completely insane]] is simply a miracle.
* TheresNoPlaceLikeHome: Even after being told that 200 years have passed since he went in the fridge, Billy's only care is to get home and reunite with his parents. Thankfully for him, his hopes were fulfilled.
[[/folder]]

[[folder:Eddie Winter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eddie_winter_fo4.png]]
->'''Voiced by:''' Jay Giannone

A notorious gangster in the Boston area, back before the Great War. He's since become a ghoul and hidden himself away in a makeshift bunker that had once been a hideout, even as his crimes slowly begin creeping up to him.
----



An adult man who appears to assist the player character in VATS if the player takes the Luck-tree perk of the same name. When he attacks, he will always appear from off-camera before delivering a fatal revolver shot to the player's current target and then disappearing just as quickly as he arrived. True to his name, not much is known about him other than that he has a preference for trench coats and .44 Revolvers.

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An adult man enigmatic ally who appears to assist the player character in VATS when they use VATS, though only if the player takes the Luck-tree Luck perk of the same name. When he the Stranger attacks, he will always appear from off-camera before delivering a fatal revolver shot to the player's current target and then disappearing just as quickly as he arrived. True to his name, not much is known about him other than that he has a preference for trench coats and .44 Revolvers.



* AlternativeCharacterInterpretation: In-Universe. Nick, being presumably unaware of the Stranger's association with the player characters of previous games, considers his killings of apparently random and unconnected targets as evidence that he is a dangerous SerialKiller.
* AmbiguousSituation: Nick Valentine's notes on the Stranger offers a comprehensive CallBack to every previous incarnation of the character, but in the process (notably the reference to the radically different behavior of the stranger in the [[EarlyInstallmentWeirdness first two games]]) he raises the question of whether the stranger in each game is the same person, or several people with a similar M.O.- "he" has operated in such diverse physical locations and across nearly two hundred years of time that it seems unlikely that the Stranger is actually just one person- yet why would there be so many killers with the same dress sense and weaponry running around the post-War US?
* EarlyInstallmentWeirdness: The stranger(s?) in earlier games wore leather armor and utilized different weapons from a list (rather than the trench coat and revolver he always uses in later games), didn't instantly disappear at the end of a combat encounter (and had dialogue if you interacted with them), and would even appear as a woman for female player characters. This is referenced in Valentine's notes on the Stranger, stating that his M.O. is consistent for 'all but the oldest sightings'.
* RaceLift: Maybe. Assuming this incarnation of the character is meant to represent the same person as ''Fallout 3'' and ''New Vegas'', his appearance has been changed from a clean-shaved Asian man to a white man with a bushy mustache.
* RevolversAreJustBetter: His can deliver a OneHitKill on anything, even bosses.
* ISeeThemToo: Nick Valentine is the only character that reacts to the Stranger's presence in any game, and in fact other than the Lonesome Drifter's existence and Valentine referencing eyewitness accounts in his notes, very little indication is given that anyone other than the player characters can see him at all.

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* AlternativeCharacterInterpretation: In-Universe. Nick, Nick Valentine, being presumably unaware of the Stranger's association with the player characters of previous games, considers his killings of apparently random and unconnected targets as evidence that he is a dangerous dangerous, amoral SerialKiller.
* AmbiguousSituation: Nick Valentine's notes on the Stranger offers offer a comprehensive CallBack to every previous incarnation of the character, but in the process (notably the reference to the radically different behavior of the stranger Stranger in the [[EarlyInstallmentWeirdness first two games]]) games]]), he raises the question of whether the stranger Stranger in each game is even the same person, or several people with a similar M.O.- "he" The Stranger has operated in such diverse physical locations and locations, across a span of nearly two hundred years of time that it seems unlikely that the Stranger is it's actually just one person- person. And yet why would there be so many killers with the same dress sense and weaponry running around the post-War US?
America?
* EarlyInstallmentWeirdness: The stranger(s?) Stranger(s?) in earlier games wore leather armor and utilized different weapons from a list (rather than the trench coat and revolver he always uses in later games), didn't instantly disappear at the end of a combat encounter (and had dialogue if you interacted with them), and would even appear as a woman for female player characters. This is referenced in Valentine's notes on the Stranger, stating that his M.O. is consistent for 'all but the oldest sightings'.
* RaceLift: Maybe. Potentially. Assuming this incarnation of the character is meant to represent the same person as in ''Fallout 3'' and ''New ''Fallout: New Vegas'', his appearance has been changed from a clean-shaved Asian man to a white Caucasian man with a bushy mustache.
* RevolversAreJustBetter: His The one he uses can deliver a OneHitKill on anything, even bosses.
bosses.[[labelnote:*]]Looking into the game files reveals that his revolver actually does a flat damage value of 1000. An OHK happening every time is just that there are few enemies with more than 1000 HP, and even then, the player character often damages them below that threshold themselves before he arrives to deal the killing shot.[[/labelnote]]
* ISeeThemToo: Nick Valentine is the only character that reacts to the Stranger's presence in any game, and in fact fact, other than the Lonesome Drifter's existence in ''New Vegas'' and Valentine referencing eyewitness accounts about previous sightings in his notes, there is very little indication is given that anyone other than the player characters character(s) can see him at all.



* StealthExpert: Again, maybe. Valentine theorizes that, due to the fact he only ever uses a conventional .44, his ability to appear and disappear at will is actually just the result of expert infiltration training rather than stealth tech. It's difficult to confirm or deny this in-game due to the fact that he appears and departs exclusively during camera transitions.
* TheSpook: No known name, identity, or indeed any sign that he exists at all outside of his killings (apart from one character heavily implied to be his son in ''New Vegas''). No obvious links between himself and those he assists, nor those he kills. Appearance changes between games. His entrance and exit is not accompanied by any tell or trace other than a unique musical sting, unlike all known forms of steath and teleportation in the series (which use VisibleInvisibility and very loud and visible effects, respectively).

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* StealthExpert: Again, maybe.potentially. Valentine theorizes that, due to the fact he only ever uses a conventional .44, his ability to appear and disappear at will is actually just the result of expert infiltration training rather than stealth tech. It's difficult to confirm or deny this in-game due to the fact that he appears and departs exclusively during camera transitions.
* TheSpook: No known name, identity, or indeed any sign that he exists at all outside of his killings (apart from one character heavily implied to be his son in ''New Vegas'').the Lonesome Drifter mentioned above). No obvious links between himself and those he assists, nor those he kills. Appearance changes between games. His entrance and exit is not accompanied by any tell or trace other than a unique musical sting, unlike all known forms of steath stealth and teleportation in the series (which use VisibleInvisibility and very loud and visible effects, respectively).
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* {{Foil}}: To the Sole Survivor of either gender. One is either a discharged member of the Army infantry or a civilian entirely, the other is an active member of the Chinese Navy. Both are the last survivors of their respective communities (Vault 111/Sanctuary Hills and the Yangtze), both have made it to the present day through vastly different methods (cryonics vs. the slow path thanks to becoming a Ghoul), and both can potentially go on a path to rebuild their homeland house by house.
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* VillanousBreakdown: A very subdued, but no less potent, one if the Sole Survivor kills Kent themselves. Sinjin is a mix of terrified and confused that the person behind the Silver Shroud outright murdered an innocent, and he is at a loss for words. To put it into perspective, he thought you were just some a problematic loon in what amounts to cosplay up until he meets you. Now, he realizes that you're a monstrous and truly dangerous psychopath, and it scares the shit out of his men so much they say you're "crazier than Sinjin".

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* VillanousBreakdown: VillainousBreakdown: A very subdued, but no less potent, one if the Sole Survivor [[spoiler: kills Kent themselves. themselves.]] Sinjin is a mix of terrified and confused that the person behind the Silver Shroud [[spoiler: outright murdered an innocent, innocent]], and he is at a loss for words. To put it into perspective, he thought you were just some a problematic loon in what amounts to cosplay up until he meets you. Now, he realizes that you're a monstrous and truly dangerous psychopath, and it scares the shit out of his men so much they say you're "crazier than Sinjin".
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* VillanousBreakdown: A very subdued, but no less potent, one if the Sole Survivor kills Kent themselves. Sinjin is a mix of terrified and confused that the person behind the Silver Shroud outright murdered an innocent, and he is at a loss for words. To put it into perspective, he thought you were just some a problematic loon in what amounts to cosplay up until he meets you. Now, he realizes that you're a monstrous and truly dangerous psychopath, and it scares the shit out of his men so much they say you're "crazier than Sinjin".

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