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->''"The Guardians who lead the way will save humanity - and become legend."''

Sometime in the distant past of ''Destiny'', the arrival of the Traveler marked a rapid rise of technological expansion, and thus a new Golden Age began for the human race. Within decades, humans were able to colonize and populate many of the planets within the Solar System, and even go beyond. However, this would not last, for some unknown force managed to transform much of what was gained into ruin, and the human race had to return to the Last City on Earth or face extinction.

Hundreds of years after the cataclysm, the human race is equipped once more with the technological arsenal that the Traveler provides. A chosen few among the many left on the planet have been deemed Guardians (Hunters, Warlocks, and Titans), which are bestowed with magic-like powers to strengthen their forces. On Earth or across the solar system, the human race is once more ready to take back what is rightfully theirs.
!!Guardians in General
* ActionGirl: Female Guardians, naturally.
* AttackItsWeakPoint: There's only one real weak point in any Guardian: their Ghost. If the Ghost is captured, destroyed, or has its Light stolen, the Guardian cannot be resurrected. Trying to take a Guardian's Ghost is considered justification for use of lethal force. Also, anything that directly targets the Guardian's own Light, such as Crota's Sword, can permanently kill a Guardian.
* BackFromTheDead: This is the primary method by which you get recruited as a Guardian - a Ghost identifies a Light-compatible corpse somewhere in the human-held solar system, and then revives it as a new servant for the Traveler. Some Guardians appear to have got their Ghosts differently (Ikora Rey, for example, was apparently alive during the Golden Age, when no Ghosts existed, and yet shows none of the signs of the usual memory loss brought about by reanimation), but that's how things normally go.
** CameBackStrong: Whatever they were, it's unlikely they were as powerful as they are now.
* {{Badass}}: They're {{FPS}} protagonists with extra space-magic. This is a given.
* ConservationOfNinjitsu: In the backstory, Guardians were far more numerous and far more easily killed. Whether it's because their numbers have been so badly depleted or for some other reason, the current generation of Guardians are much, much more powerful and functionally unstoppable.
* DeadpanSnarker: They seem to be this at times in story mode.
* DidYouJustPunchOutCthulhu: The player character Guardians effectively end up taking down legendary opponents so powerful that they slew entire armies by themselves.
** The culmination to main story campaign has you [[spoiler: destroy the heart of the Black Garden, something so incomprehensible that the Vex's reaction to it was to worship it]].
** The base game's raid, "The Vault of Glass", has you taking down an absurdly powerful Vex Mind who's in charge of developing [[spoiler:a future where Vex supremacy is a rule of physics]] and can ''wipe out the enemy from existence''.
** In ''The Dark Below'', the raid "Crota's End" culminates in you [[spoiler:killing Crota, who singlehandedly slew hundreds of Guardians in the last war for the Moon, is worshipped as a god by his spawn, and resides in a parallel dimension if your trip down the Hellmouth is any indication]].
* TheDreaded: Walk into a firefight between two enemy factions? [[GangUpOnTheHuman They'll both try to kill you]]. Considering that Guardians are nigh invulnerable, can wipe out hundreds, and don't seem to be able to die, it's understandable on their part.
* DoubleJump: All three classes are able to perform this with the actual mechanism of doing so depending on the class.
* FallenHero: It's rare, but sometimes this happens to unfortunate Guardians. One such example would be Dredgen Yor, who fell to the Darkness and was also the bearer of Thorn, a cursed and ObviouslyEvil revolver. The other would be Kabr, the Legionless, who became obsessed with the Vex and was 'consumed' by the Vault of Glass.
* FighterMageThief: {{Downplayed|Trope}} by the amount of gunplay on all sides, but this is essentially the main classes, in order of Titan, Warlock, Hunter.
* FriendlyRivalry: Some of the item descriptions imply that the Hunters and Warlocks are this for each other.
* FunctionalMagic: Thanks to the influence of the Traveler, the Guardians are able to harness ethereal powers.
* HumanoidAbomination: To put it bluntly, Guardians are resurrected corpses imbued with alien energy by the servants of a dead or dying god, dying is such an annoyance to them that some of them [[MundaneUtility disarm mines by stepping on them, or shoot themselves in the head]] ForScience and record their experiences, and they can channel bizarre energy at a moment's notice, warping gravity with a thought.
** HumansAreCthulhu: Look at it from the perspective of the Cabal or Fallen - They're smaller than you, they use powerful weaponry that looks like tech you moved past a long time ago, their technology is inscrutable... and death often seems like a minor annoyance to them. They can break the laws of physics on a whim, and gravity seems to ignore them more often than not.
** The Fallen even explicitly call the Guardians "ghouls." And that they're sent out "to murder our Primes, starve our ether, and leave our young to die gasping."
* LatexSpaceSuit: All Guardians start out with variants the same basic tight-fitting environmentally-sealed suit, with some class-specific accessories.[[note]](Titans have helmets and a breastplate, Hunters have masks and scarves, Warlocks have helmets and coats.)[[/note]] Later gear diverges, but all still maintain tight-fitting sealed undersuits beneath whatever else they have.
* LimitBreak: All Guardians unlock their Super Abilities once their Subclass has reached level 4. What they do, vary on both your main class and subclass chosen.
* MageMarksman: All Guardians qualify, to varying degrees courtesy of the Traveller's influence. Warlocks are just more up front about it.
* {{Magitek}}: Most Guardian equipment is fairly conventional, if advanced, technology. However, many of the more precious and rare examples are those which have built-in channels for the Guardian's own Light. As it is worn and fought in, the adaptive nature of the Light gradually improves it, building its legend and becoming powerful in ways that transcend the mundane.
* MildlyMilitary: The Guardians have a very loose command structure, at best. In fact, most of the Guardians' organization and activities are built around the idea that [[GenreSavvy most of the Guardians are too independently-minded to be effectively commanded and that many are driven by the need for loot, personal advancement, and facing greater challenges]].
** The Vanguard is ostensibly the Guardians' leadership, but they don't actually do much in the way of commanding the Guardians unless there's a major battle ongoing, such as the Battle of Twilight Gap or the abortive assault on the Moon. Instead, the Vanguard and other Tower officials tend to find high-value targets and organize missions, then point any available Guardians in the immediate area at the target in question and [[OneManArmy let them deal with it]]. A lot of the time, Guardians are enticed to go after a particular target specifically because the Vanguard is offering a nice bounty on that enemy or information.
** In order to claim strategically-valuable areas, Lord Shaxx figured out a clever way to ensure that there's always Guardians around to hold that ground: by having Crucible matches take place there. Several strategic sites, from Fallen bases to Cabal outposts to a foothold in the Black Garden itself are all protected by the Guardians who are constantly duking it out over those sites. Similarly, the Queen realized that the easiest way to get extra Guardian muscle in the Reef to help fight the House of Wolves was to simply open up the Prison of Elders as an arena, and Guardians poured in to fight for loot and glory.
** The use of the various currencies and faction reputations is pretty much explicitly said to be incentives to get Guardians to do whatever needs to be done. Vanguard marks, for example, are specifically awarded for doing missions and tasks that the Vanguard need doing, and are specifically there to ensure that the most useful Guardians get access to the best equipment. Other factions, as well as the Crucible and the Queen, reward Guardians for doing what they want with gear as well.
** The Speaker outright compares the Guardians to knights-errant in Osiris's Grimoire card. The Guardians ultimate duty is to protect humanity and fight the Darkness, but that statement is so open to interpretation that this allows them to proceed how they want. The Speaker does expect them to guide refugees they find out in the wild back to the City and focus on immediate threats to the City like the Fallen and the Hive, but as long as they take those priorities as foremost, the Speaker doesn't care ''how'' they achieve those goals.
* OneManArmy: Oftentimes Guardians will find themselves battling hordes of enemies alone. Even if you play alone without ever joining up with other Guardians, your character will singlehandedly kill ''thousands'' of enemies over the course of the story campaign. To hammer it home, one late-game mission has you assaulting the Cabal at the heart of their military strength in the Exclusion Zone, complete with multiple ambushes by hordes of Cabal soldiers, and you can singlehandedly shoot your way through all of them.
** Exemplified in Strikes and Raids. In the former, a small team of Guardians go up against terribly powerful enemies and slaughter their way through small armies of their defenders. In the latter, a small force of at most six Guardians (and in extreme cases, ''one'' superbly well-armed and badass Guardian) go up against colossal opponents and massive bosses in the heart of their power. The Crota's End Raid has you charging into the home of, challenging, and slaying a ''god'' of the Hive who personally killed thousands of Guardians in a single battle.
* ThePaladin: What most Guardians are, although only [[TheBigGuy Titans]] [[KnightInShiningArmor look the part]].
* PlayerCharacter
* PurelyAestheticGender: The gender, and even the race, of the Guardian has no effect on gameplay. All it does is change your appearance, voice, and dance animation.
* TheQuietOne: The main character is barely a step up from a HeroicMime, having a mere handful of spoken lines throughout the story.
* ResurrectiveImmortality: Guardians seem to constantly come back from the dead, provided that their Ghost is still functioning. [[spoiler:This point is driven home on the very first Moon Story Mission, where a Guardian is completely dead with his Ghost missing.]]
** The lore has other instances of Guardians permanently dying, often against the Hive and their Light-draining powers. Petra Venj's Grimoire card says that she was disgraced after she ordered an airstrike on a Fallen position that was being attacked by Guardians. The Guardians and their Ghosts were destroyed by her bombs, and the City was justifiably outraged.
* ScrewDestiny: Explicit in the final stage of the Vault of Glass raid, where you're fighting a Vex war machine that comes from multiple timelines where the Vex have achieved total victory. Once you gain the ''massive'' buff that lets you do tremendous damage and gain near-instant cooldowns, you get a new message: [[PreAsskickingOneLiner "Guardians make their own fate."]]


->"''Hunters once prowled the wilderness and wastelands, taking big risks for even bigger rewards. You're no outlaw--at least, not anymore--but making your own luck has always meant bending the rules. Your unique brand of daring and ingenuity is needed now more than ever.''"

The "Masters of the Frontier," Hunters make extensive use of guns and knives. They have the highest Agility of the classes, and their bonuses amplify that, and reward an accurate shot.

Gunslinger Hunters are masters of the firearm, and amplify their skills with Solar Light. Their super, Golden Gun, allows them to draw a revolver loaded with bullets of sunfire, although they only get a few, extremely powerful shots from it. To keep enemies at range, they're masters of Throwing Knives, so they always have a last ditch defense for when foes get close. It is the only melee ability that can be a precision strike, and it can be upgraded to reset the cooldown when it kills on a precision hit. It can also be upgraded to be lit aflame, burning foes who get struck by the knife. Their grenades focus on damage and zone control; The Incendiary Grenade burns at enemies for more damage after the initial explosion. The Swarm Grenade spawns small, explosive drones that float over and area, and fly after anything that comes close. The Tripmine Grenade sets a small, easily overlooked mine that explodes on a laser trigger when enemies approach. Gunslingers gain bonuses for being a good shot. Precision kills increase reload speed and stability, allowing you to aim truer and keep the bullets flying.

Bladedancer Hunters are masters of the blade. While still skilled with a firearm, they're very adept at sneaking throughout the battlefield to down prey with a quiet stab in the back. Their super, Arc Blade, places them in a Light induced trance, during which they and their knife are charged with electrical energy, allowing the Hunter to swiftly dispatch foes within close range. To help them close in on enemies, their Blink Strike allows them to melee attack at an extended range, while also closing the gap with enemies. Their grenades all focus on pure damage. The Flux Grenade sticks to targets, dealing bonus damage if it does stick. The Scatter Grenade spawns four drones that fly into the air, and seek out enemies to explode beside. The Arcbolt Grenade scans the area after landing, sending lightning to any enemies nearby that then chains further to other enemies. Bladedancers have a big focus on stealth; Special perks allow the Hunter to go invisible with a cloaking device, allowing them to sneak up on foes for a clean kill or escape a sticky situation.

Nightstalker Hunters are masters of the shadows. While they lack invisibility, they have skills in evasion, espionage, and misdirection, which they use to confuse and weaken enemies. Their super, Shadowshot, has them draw a bow crafted of Void Light, and fire a deadly arrow that not only damages a foe struck, but also tethers enemies to the impact point, suppressing them and slowing them, making them lambs to the slaughter. The Nightstalker has a Smoke bomb, which they can throw to shroud an enemy's vision and choke them out with poisonous smoke. Their grenades focus on the misdirection and control. The Spike Grenade releases a torrent of Void Light that damages any foes near or above it. The Slash Grenade sends out two lines of purple fire outwards from the impact point, making a wall that damages foes. The Vortex Grenade creates a localized singularity that damages foes inside. The Nightstalker has all the tools to confuse a foe; if the initial Shadowshot fails to do the trick, a perk allows them to fire extra arrows that deal explosive damage. And, if things get hairy, a Nightstalker has a dodge roll that renders them immune to damage while rolling.
* ActionFashionista: According to the description for the Dynamo Cloak, Hunters have 2 missions, protect the City and look better than [[BadassLongcoat Warlocks]] (but they shouldn't look like they are actively trying to do so). To quote one of the Queen's Guard on the Reef;
--> ''"Did you see that Hunter? How many times can you adjust a cloak until its right?!"''
* ArcherArchetype: ''The Taken King'' expansion gives the Hunter a third subclass known as "Nightstalker", whose Shadowshot (a Void bow) suppresses enemy abilities, highlighting the subclass' support-oriented nature.
* BadassCape: One that also functions as a hood.
* BountyHunter: The key influence on their design.
* CrutchCharacter: An odd example; The Hunter's "Golden Gun" Super is pretty decent in [=PvE=], but is incredibly overpowered in [=PvP=]. Compared to most other Supers, the Golden Gun at minimum gets 3 shots that can instant kill, whereas a Warlock and Titan gets an [=AoE=]. Because of this, Gunslingers are this for [=PvP=] oriented Hunters: They'll be good at hunting down Guardians, but they'll lack a powerful punch during missions.
** Hunters are so favoured in [=PvP=] because of that, that you'll probably clear most Crucible bounties that require Hunter kills, than any other class.
** In the time since the game's launch however, the weaknesses of Golden Gun in [=PVP=] have become more apparent; unlike other supers, Golden Gun gives almost no armor, and it leaves the player a sitting duck when activating if they aren't in cover. This requires the player to plan in advance when to use it, and cannot be used as a quick desperation move. It's greatest strength is range, but often times in [=PVP=] players will find themselves in close quarters and can still be taken down fairly quickly if they aren't quick to aim. Unless the combustion perk is on, Golden gun has no [=AoE=], so it's unlikely to get more than three kills, and it's much easier to miss and waste shots since it's still essentially bullets being fired. Compared to the other supers which give armor (Arc Blade and Radiance) and room clearing [=AoE=] attacks (like the Fist of Havoc and Nova Bomb) that are nigh impossible to dodge, Golden Gun might actually be seen as the most limited super in the game and is actually ''better'' used in PVE as a way to quickly take down tough shielded enemies like Wizards or take away a chunk of the boss's health.
** Arc Blade may be replacing Golden Gun as the go to [=PVP=] super of choice for Hunters. It makes the Hunter faster and much harder to kill, and also makes it incredibly easy to clear out an entire team trying to take a point in Control, with the addition of a shockwave, invisibility, or [=AoE=] attack.
* FragileSpeedster: Hunters begin the game with their agility stat nearly maxed out, and their defense stat at the bear minimum. This means you can run circles around the other classes, but can easily get one-shoted by attacks that will only wound the others. Averted once you max out their disciplines, with allow to make them anything from a JackOfAllStats to a full on LightningBruiser.
* KnifeNut: Their melee weapon and they can even throw it.
* TheGunslinger: One of the possible focuses. An ability named the Golden Gun[[note]]And yes, it is named the "Golden Gun", not Ghost Gun[[/note]], lets the user wield a powerful HandCannon that kill enemies in a single shot or two.
* InTheHood: Hunters take to wearing hoods to protect the sensitive sensor life-sustainer electronics in their masks from the elements.
* TheRival: Some of the FlavourText on their gear suggests they see themselves as this to Warlocks. There is actually a secret guidebook on how to anger Warlocks.
* SniperRifle: Their special weapon of choice. If you chose a Hunter, the first mission gives you one as well.
* SpaceWestern: While the game as a whole is ScienceFantasy, this motif shows up in the Hunter class. They have a [[TheGunslinger Gunslinger]] subclass and Bungie specifically lists [[Franchise/StarWars Han Solo]] and [[Film/DollarsTrilogy the Man with No Name]] as inspirations for them.
** To hammer the point home the Hunter class leader is ''Malcolm Reynolds'' himself. In robot form.


->"''Warlocks have long studied the Traveler, mastering some of its arcane energies. Its true purpose still remains a great mystery, but discovering truth has always driven you into the unknown. Now, our enemies are the only thing that stands between you and the lost wonders of our Golden Age.''"

The "mage" class, Warlocks gain their powers from the Traveler and improve them through study. While many Warlocks are content in their libraries and offices, many go out into the field and use what seems like Magic to quell the enemies of the Light.

The Voidwalker Warlock wields the power of the endless vacuum of space, destroying enemies in Void Light. Their super, Nova Bomb, fires a concentrated orb of Void energy that decimates any foe in the vicinity of the impact. The Void drains all, and their Drain ability causes their successful melee kills to restore energy to their grenades and super. Their Grenades all focus on facets of Void destruction. The Vortex Grenade creates a localized singularity that damages foes within it.The Scatter Grenade creates a flurry of tiny explosives that detonate after a short delay. The Axion Bolt seeks enemies when fired, creating slow but highly damaging bolts of Void Light that home in on enemies. The Voidwalker sucks life out of victims like the vacuum of space; Drain can be upgraded to heal the Warlock when used, and a perk allows Nova Bomb to seek enemies, ensuring someone succumbs to the Warlock.

The Sunsinger Warlock summons the power of suns and stars, burning enemies in glorious fires and flares. Their super, Radiance, turns the Warlock into the avatar of the sun, setting fire to their form and allowing them to rapidly toss out their powerful grenades. Scorch allows them to burn away at foes who venture too close, dealing consistent fire damage. The Flare Grenade summons a ball of fire at the impact point, continuously burning away at enemies. The Firebolt Grenade fires a small bolt of flame at enemies unlucky enough to be caught in the initial blast. The Fusion Grenade sticks to foes like napalm, before erupting in a brilliant explosion. The Sunsinger has multiple ways not just to kill enemies, but to support allies; Continuous fire damage, granted by a perk, ensures enemy shields never regenerate, and Radiance can be upgraded to spread it's cooldown reduction to the Warlock's allies.

The Stormcaller Warlock wields the raw, primal power of lightning and thunder, electrocuting all in their path. Their super, Stormtrance, allows them to float around the battlefield like a wraith, raining lightning down upon foes that chains to other foes, spreading the decimation. A Thunderstrike from their hands allows them to attack from melee with extended range, keeping foes at a distance. The Lightning Grenade sticks to a surface, periodically releasing bolts of electricity out that zaps nearby foes. Their Deluge Grenade summons a localized storm cloud, summoning lightning that strikes the ground, and any nearby foes. The Pulse Grenade releases an orb of electricity at the impact zone that damages foes who venture too close. Their power is in keeping foes away; one perk causes anyone who attacks the Warlock in melee to be zapped by a static charge. Another causes any foes that are nearby when the Warlock gets revived by a teammate to be disoriented by a blinding lightning flash.
* BadassBookworm: The FlavorText of their items and Grimoire entries on Bungie.Net show the Warlocks are as interested in learning humanity's past as they are defending the present, and they are ''just'' as devoted to protecting humanity as Titans and Hunters.
* BadassLongcoat: Warlocks can be recognized by their long coats and rounded helmets. The coat gets longer as you get better and higher leveled gear.
* CriticalStatusBuff: The Sunsinger's signature Super. Your grenade and melee ability recharges way faster, you have additional buffs to your guns, and to top it all, you can have varying special effects to your Super, which are either actions or passives:
** Song Of Flame: Gives your teammates a slight buff when using your Super.
** Radiant Will: Reduces damage when using your Super, making you able to survive things that could otherwise kill you.
** Fireborn: Be reborn after dying, without having to respawn.
* EnergyBall: Both the Warlock's grenades and the Voidwalker special ability lets them throw a much more powerful void orb that consumes enemies. Their skill tree can vary the effect of it.
* GrenadeSpam: Depending on how you manage your equipments stats and your skills, the Sunsinger can become this during their Super. The last skill for the Sunsinger lets you carry an additional grenade.
* JackOfAllStats: Warlocks begin the game with all of their stats fairly even and balanced, especially compared to the other two. One you finished leveling them up, however, you can customize them to be anything from a FragileSpeedster to a MightyGlacier.
* KillItWithFire: The Sunsinger Subclass' signature attacks.
-->''These are dark times. Humanity stands on the brink of extinction. We will carry fire into that darkness - a beacon to guide the way, and a pyre to consume our great enemy.''
* MagicalGuardian: Bungie states that their design is largely based on characters like [[Franchise/StarWars Obi-Wan]] or [[Literature/TheLordOfTheRings Gandalf]].
* MageMarksman: They use both magic and guns.
* MasterOfNone: Weapon-wise, they don't get any skill-bonuses to guns[[note]]Except for their Grenade, and their equipment adding ammo-cap bonuses[[/note]], so if you favour weapons over your own skills, you probably shouldn't be a Warlock. On the other hand, Sunsinger averts this, by having a Super that causes buffs to you and all of your weapons.
* ShockAndAwe: ''The Taken King'' expansion adds the Stormcaller subclass, whose Super has the user shoot Arc lightning from their fingertips.
* SquishyWizard: Inverted, if anything. Despite being the game's mage class, Warlocks have average defense and infact generally have the highest recovery stat of any class, meaning that they will heal far faster than normal.


->"''The first Titans built the Wall, and gave their lives to defend it. Now, you stand in the same high place, steadfast and sure, protecting all who shelter in your shadow. You hail from a long line of heroes, forged from strength and sacrifice. Our enemies may be deadly and merciless, but so are you.''"

The most durable class, Titans focus on armor and defense, with an emphasis on melee combat. As members of many orders, Titans are the frontline of the Tower, tackling any foes head on with the honor and manner of an ancient Knight.

The Striker Titan is the most devastating in close quarters, augmenting strikes with electrical energy. Their super, Fist of Havoc, causes the Titan to slam the ground with empowered fists, releasing a shockwave that obliterates nearby foes. They can attack foes with a powerful Storm Fist, dealing bonus damage with a melee attack. In addition to close range, Strikers focus on zone control. The Flashbang Grenade blinds all enemies close to it's detonation. The Pulse Grenade releases an orb of electricity at the impact point, damaging foes who get close. The Lightning Grenade sticks to a surface, releasing bolts of lightning that zap approaching foes. In addition to these control options, their Fist of Havoc can leave behind a persistent shockwave in it's wake, killing any enemy who approaches, and their Storm Fist can make a target overload on death, electrocuting nearby enemies as well.

The Defender Titan is a shield for his allies, protecting and supporting them from foes, while using Void Light to absorb attacks from enemies. Their super, Ward of Dawn, shapes an overshield out of Void Light that prevents fire from passing through, giving the Titan and allies a safe haven. Their melee attack can Disintegrate foes, turning the energy into a personal shield for the Titan that absorbs damage. Their Grenades keep with the utility; the Magnetic Grenade sticks to foes before releasing two explosions, the second of which pulls enemies to the center. The Spike Grenade releases a torrent of Void Light, continuously damaging enemies around and above the grenade. The Suppressor Grenade disables special abilities and shields of enemies caught in the explosion. To support allies, the Defender and his allies in the Ward of Dawn can gain Weapons of Light, increasing the damage of their weapons. The Defender can also support by releasing Orbs of Light by kills either with heavy weapons, or by melee attacks while Disintegrate's shield is active.

The Sunbreaker Titan is the epitome of destruction, forging the power of suns to burn enemies at any range. Their super, Hammer of Sol, allows them to wield a powerful mace charged with sunlight, which can be both swung and thrown. With a Sunstrike, the Titan's melee attack can burn away at an enemy, dealing additional damage over time. Their grenades are all focused on burning and destruction. The Fusion Grenade sticks to foes before releasing a powerful eruption. The Thermite Grenade releases a line of fire from the impact point, which then pulses with flares periodically to damage foes still within it's radius. The Incendiary Grenade, after exploding, continuously burns at foes, dealing bonus damage. The Sunbreaker is a combat blacksmith, and is heavily focused on their super ability; while at higher health, Hammer of Sol can last longer and allow more tosses of the hammer. Their Sunstrike can also burn away at enemy's defenses, causing them to take more damage as they burn.
* BarrierWarrior: The Defender subclass, which specializes in protecting the Titan and his allies with DeflectorShields made of space-bending void energy.
* BigBookOfWar: The Titan Codexes, tomes containing wisdom and techniques of Titans past which become the basis for various schools of martial arts among modern Titans.
* TheBigGuy: The largest and most imposing Guardian.
* BloodKnight: All of the Titan orders exalt valor in combat, but some of them take the ideal to its extreme. The Firebreak Order, for example, is known for being intentionally [[AttackAttackAttack extremely aggressive]].
* DissonantSerenity: Some Titans find combat exhilarating, while others find it strangely calming. To quote the Ahiharnt greaves flavor-text:
-->Some Titans speak of a transcendent state found only in battlefield success.
* DropTheHammer: ''The Taken King'' expansion introduces a third subclass known as Sunbreaker, whose Super is a flaming hammer that can be thrown for an AreaOfEffect damage.
* GoodOldWays: Titan armor and mark designs are heavily bound in tradition. In fact many models of Titan armor are built in imitation of Golden Age designs even if they lack the same materials and manufacturing techniques. As the price of error could be fatal, proven designs tend to dominate.
* GroundPunch: Their arc super ability involves leaping into the air and driving a fist into the ground, causing heavy damage to nearby enemies.
* KnightInShiningArmour: There are high level sets of armour for the Titan (at least 4 of them) called Knight# which have a silver colour scheme by default.
* LightningBruiser: While they initially start out quite slow, they are capable of moving around just as fast as their Hunter and Warlock counterparts.
* MightyGlacier: Titans begin the game with absurdly high defense and equally absurdly low agility. As with the other classes, once you finished leveling them out you have the option of making them a full-blown LightningBruiser.
* TheOrder: The Titans are arranged into a variety of orders depending on what philosophy and preferred aspect of war they embody.
* PowerFist: Their primary melee weaponry is built into their gauntlets and triggered by impact, either shocking opponents with crackling arc energy or disintegrating them with volatile void energy.
* ShouldersOfDoom: A lot of Titan gauntlets come with pretty good shoulders.
* SpaceMarine: Bungie based the designs of this class on the modern Space Marine.
* VerticalMechaFins: Several makes of Titan armor involve fins or struts mounted on [[FashionableAsymmetry one side of the back]] and pointing upward. According to item descriptions, these originally served as heat sinks or mountings for external power units for their armor. The pace of technological advancement has rendered these fins obsolete, but they are often maintained for reasons of tradition or are components of an [[{{AncestralWeapon}} Ancestral Armor]] set.
* YouShallNotPass: It's implied in item descriptions and the Grimoire that the Titans are the Guardians primarily responsible for [[HoldTheLine holding the line]] at the Wall, and were the majority of fighters during the brutal [[TheWarSequence Battle of Twilight Gap]].

!!Humanity and Allied Forces

->"''This was our world, our Solar System. We were here first. And no matter what The Darkness brings, [[HumansAreSurvivors we will be here at the dawn.]]''"

The natives of the Solar System, and therefore the ones most interested in rebuilding civilization.
!!Humans In General
* AdvancedAncientHumans: Sort of. The ancient extinct civilization the game begins after is implied to be our future, but their past. Subverted in that "modern" humans have weaponry augmented by the Traveler. Which makes sense, since earlier humans were wiped off the face of the Solar System with their own weaponry.
* CitadelCity: The Last City has endured much. Now they're counting how many days it can still stand.
* {{Determinator}}: The defining characteristic of the current human generation. They have weathered the near-total destruction of their species, multiple sieges of their last City, and the loss of what is effectively their deity. But they endure and press on, determined to retake what was once theirs, against overwhelming odds. And bit by bit, they're succeeding; even the nihilists who believe that there is no hope for the future are still determined to go down shooting.
* HumansAreSpecial: The Traveler would certainly think so.
-->''There are those who believe the Traveler chose Earth for a reason. Now it is humanity's obligation to prove itself worthy of the Traveler's faith.''
* HumansAreSurvivors: literally, word-for-word, on their Grimoire card.
-->''Humans are survivors, tough and resilient, descended from those who built a Golden Age only to see it ripped away. Now, after an age of retreat and desperate struggle, they fight to take back their solar system and claim a new future.''
* HumansAreWarriors: Their entire civilization has collapsed under the power of the Darkness. What they have now are the barest scraps of what was once their Golden Age. And, slowly but surely, humanity is pushing the Darkness back to reclaim what was theirs.
* SpaceElves: Extended lifespans, far more advanced tech than their rivals, while being hampered by low population.
* VestigialEmpire: Originally, they were incredibly powerful thanks to the Traveler's Light and the technologies they developed from it. Hundreds of years after the fall, they're just now attempting to take back the vast amount of land that they lost, and are barely holding back the Darkness from their last outpost, the City.
** RisingEmpire: What humans hope to become once more.

[[folder:The Traveler]]
!!The Traveler

A mysterious object that appeared over the Earth in the distant past. Its appearance gave rise to hundreds of new technologies, and allowed the human race to expand their influence over the galaxy in a short period of time. However, some cataclysm caused most of what was gained to be lost, and the Traveler had to sacrifice some of its power in order to stop the threat from destroying all of humanity. However, the Traveler has not been destroyed; it stil remains as a protecting force over the last city on Earth, and grants power to those who will fight for it.
* BigGood: Is seen as this for humanity.
* BlueAndOrangeMorality: Subverted. No one knows why the Traveler is aiding humanity, and it's theorised that it may not be for a reason humanity can comprehend. As the Grimoire cards reveal, though, [[TheUntwist the truth is very simple]] - it's just a SufficientlyAdvancedAlien that's nice and friendly enough to want to share its incredible powers with the less fortunate. [[spoiler:[[UnwittingPawn Why, exactly, it helps particular species and not others may have a far more sinister reason behind it, though.]]]]
* ComesGreatResponsibility: The real reason why it's helping the galaxy. When you're big round space-Jesus, using all that power for good becomes something of a moral obligation.
* CosmicEntity: It's a big, round alien god which pays absolutely zero regard to the laws of physics. Fortunately, it's on our side. Unfortunately, its EvilCounterpart, the Darkness, isn't, and may be even more powerful.
* CoveredInScars: The Collapse was not kind to it - its once-immaculate surface is appallingly pitted and cracked.
* CrystalDragonJesus: It is this for multiple human (and alien) religions. Big round alien space Jesus died for your sins. [[spoiler:Or, more accurately, its ''own'' sins, though [[UnwittingPawn it wasn't aware it was committing all of them at the time]].]]
* DeusEstMachina[=/=]{{God}}[=/=]SufficientlyAdvancedAlien: Possibilities on what this thing is. As many have noted in-universe, though, they really all amount to the same thing.
* DudleyDoRightStopsToHelp: It's been chased across the galaxy by the Darkness since time immemorial, but it never passes up an opportunity to lend a struggling infant civilisation a hand. [[spoiler:[[UnwittingPawn This may be exactly what the Darkness is counting on.]]]]
* EldritchAbomination: Nobody is able to comprehend what this thing is, though one Grimoire Card suggests that its moon-sized shell is something it's forced to carry around. It appears to be a ''good'' one, given its actions in the past. This is further rubbed in by the fact that Creator/HPLovecraft's favourite couplet when describing his own abominations also happens to perfectly summarise the Traveler's current state:
-->That is not dead which can eternal lie,/And with strange aeons even death may die.
* FunctionalMagic: It can grant special abilities to Guardians.
* GentleGiant: Taken to an extreme - it's a friendly SufficientlyAdvancedAlien that gives gifts of intelligence, longevity, [[RealityWarper reality-bending terraforming]], and other things to whatever aliens it finds. It is also the size of a small moon.
* HeroicSacrifice: At the end of the Golden Age, the Traveler apparently made some sort of sacrifice in order to stop the Darkness from completely wiping out humanity.
* HumbleHero: Civilisations across the galaxy have worshipped it as a god, but it's never tried to encourage them. It just wants to help. [[spoiler:Since the Collapse, its disastrous attempt to take down the Darkness once and for all, humility appears to have morphed into [[MyGodWhatHaveIDone active self-loathing]].]]
* LastStand: Our solar system is where it's chosen to play its last throw of the dice against the Darkness, standing and fighting against the monster that's pursued it for so long. [[spoiler:[[MyGodWhatHaveIDone It's already regretting the cost for its human friends.]]]]
* LightIsGood: This bright white object is what's been keeping the human race alive for hundreds of years.
* MyGodWhatHaveIDone: According to various Grimoire cards, it's deeply cut up about the Collapse. Specifically, [[spoiler:[[LastStand the actions that it took that led to the Collapse]]]], and [[spoiler:[[ShootTheDog the actions that it took to survive the Collapse]]]].
* NiceGuy: [[StarfishAliens For a given value of 'guy,' and that's assuming it's not female.]] It's a SufficientlyAdvancedAlien with a social conscience, dedicated to helping the helpless wherever it can find them. [[spoiler:The trauma of the Collapse may have caused the niceness to rub off a little.]]
* ThatsNoMoon: People still aren't quite sure what it is, but they can agree that a moon it isn't.
* PlotDevice: [[spoiler:A shard of the Traveler was stolen by the Hive and used by them to teleport forces to Earth. You do get to free the piece and limit the battle with Hive on Earth.]]
* RealityWarper: It turned ''Mercury'', [[DeathWorld a tiny, atmosphere-devoid ball of rock right next to the Sun with days half as long as its years]], into a paradisical garden world. And it turned Venus into a jungle planet, while even managing to add in life. It's hard to list the number of ways in which these instances fail to make sense according to our present understanding of physics, chemistry, and biology.
* SamusIsAGirl: [[spoiler:Rasputin refers to the Traveler as 'she'. It's anyone's guess what his evidence is, but we can probably trust the superhumanly intelligent AI on this one.]]
* StarfishAliens: It's a glowy white sphere the size of a small moon with the powers of a PhysicalGod. It's hard to think of many ways an alien could ''be'' more alien.
* UnwittingPawn: Terrifyingly, the 'Dreams of Alpha Lupi' Grimoire card ('Ghost Fragment: The Traveler 2') implies that [[spoiler:the Darkness is driving the Traveler along a particular route in its eternal hunt, dictating which systems it visits and which civilisations it helps. It's not clear what it stands to gain from this, but the possibilities aren't encouraging in the slightest.]]


->''"The others sing this song of Light and Dark. We, together, have transcended such unimaginative limitations."''

The ethereal and aloof Awoken were once human, but were transformed by some unknown force back as they fled the Collapse.
* [[GreenSkinnedSpaceBabe Blue Skinned Space Babe]]: Female Awoken can qualify as this. They have bluish-gray skin, and are exotically beautiful.
* TheFairFolk: An inspiration. While the influences of ghosts,vampires, and angels may be hard to see, (at first, anyway) older depictions of TheFairFolk are the most prominent.
* OurMonstersAreDifferent: They are influenced from a number of mythical creatures, according to Bungie.
%%** OurAngelsAreDifferent
%%** OurElvesAreBetter
%%** OurGhostsAreDifferent
%%** OurVampiresAreDifferent
* {{Transhuman}}: According to lore, they were originally humans that tried to flee Earth in the wake of the Collapse. During their exodus, something happened to them out in deep space that led to their being changed into the Awoken race. [[spoiler:They were reborn by the Darkness, but somehow managed to retain their Humanity and remain allied to Humans themselves.]]


->''"Ask yourself: what threatened your Golden Age ancestors so much that they constructed the Exos to defend themselves?"''

Robots built by humanity during the Golden Age. Much about them has been forgotten, even by themselves.
* CreepyGood: As far as the allied races go, this is certainly the most ominous-looking one.
* GrewBeyondTheirProgramming: They were apparently brought into sentience by a subroutine of some kind, called Deep Stone Crypt.
* ImplacableMan: It is said that very little can stop them.
* MechaMooks: In the past, they were war machines with a connection to the Warminds of old, Rasputin included.
* MechanicalLifeforms: The Exos are a race of sentient machines designed for war in a long-forgotten conflict.
* RedEyesTakeWarning: One of the options players have when creating their Exo Guardian, although Bungie appears to have decided to go with blue eyes for canonical Exo characters.
* RidiculouslyHumanRobots: That they have human proportions makes sense given that they were built by humans to interact with a human-centric civilization, but that they are divided into male and female designs or that their personalities are practically indistinguishable from humans puts them right into this trope. There are many theories as to why, from excessively [[MostWritersAreHuman anthropocentric programming]], to possible BrainUploading and transhumanism, to being purely due to the Traveler's influence, but nothing is known for certain and even the Exos themselves do not remember.
* ThroatLight: Like their eyes, their mouths show a light when open.
%%* {{Transhuman}}: One possible origin.


Robots, non-sentient and more primitive than the Exo, built to serve the City. While they can be used for combat, they appear to be mostly used for labor, (Such as janitorial duties) heavy lifting, and running services for guardians such as shops.
* TinCanRobot: Decidedly more mechanical-looking than Exo, though they keep the humanoid shape.
* MechaMooks: There is evidence that they are used in combat as well as labor, such as older trailers where they hold weapons or some Grimore cards referring to them being used in the battle of the Twilight Gap. Some in the Reef can even be seen with rifles on their backs, standing guard.
* NonPlayerCharacter: Can easily be found in the Tower, doing various jobs.
* RobotMaid: At least one of them is seen sweeping the Tower.

->Voiced by Creator/PeterDinklage (''Destiny'' Year One), Creator/NolanNorth (''Destiny'' Year Two)

->''"In its dying breath, the Traveler created the Ghosts to seek out those who can wield its Light as a weapon--Guardians--to protect us and do what the Traveler itself no longer can."''

Flying robotic drone companions that accompany Guardians and serve multiple functions such as navigation, hacking computers, opening doors, and other useful tasks.
* [[TheChooserOfTheOne The Chooser Of The]] [[TheChosenMany Many]]: Ghosts choose who to fill with their Light, raising new Guardians and becoming bonded to them in the process. These can be living or unliving people, and the exact criteria by which they choose Guardians is known only to the Ghosts themselves. They are not infallible though, and on rare occasions a Ghost chooses poorly.
* DeadpanSnarker: More common in earlier trailers, the characterization has become less snarky in the final release, though he still has his moments.
* DemotedToExtra: He has plenty of lines in the base story, acting as an ExpositionFairy. In ''The Dark Below'', your Ghost is always present but has no lines.
* DoAnyThingRobot: They're able to resurrect people from the dead to have them serve as Guardians, interface with technology, fly starships, summon vehicles, be a deadpan snarker, become a flashlight, you name it...
* EmbarrassingNickname: The particular Ghost you're traveling with is not very fond of being called "Little Light".
-->'''Ghost:''' Can't we stay here with all of the murderous robots?\\
'''Guardian:''' No... Little Light.\\
'''Ghost:''' Don't do that.
* EnigmaticEmpoweringEntity: The science surrounding Light is still barely understood, and the Ghosts are not sharing when it comes to how they fill people with it to raise them into Guardians. It is possible the Ghosts themselves only know on an instinctual level. They are after all [[PiecesOfGod only fragments of a much more vast intelligence]].
* ExpositionFairy: Floats by your side and offers commentary, often being the one to tell you something about the world around you and where you should go next. The player character will occasionally speak back, [[HeroicMime but only in cutscenes]].
* FairyCompanion: If MechanicalLifeform SufficientlyAdvancedAlien PiecesOfGod [[NinjaPirateZombieRobot can be considered fairies]].
* FinalDeath: While Ghosts can self-repair and have no such thing as a natural lifespan, they can be "killed" if their Light is drained away. Each one that dies in this way is an irreplaceable loss.
* MasterOfUnlocking: While the Ghosts are noted to be able to do pretty much anything, their primary purpose in story missions and strikes is to unlock doors. Lampshaded by Eris Morn during the "Will of Crota" strike:
-->'''Eris Morn:''' With it's dying breath, the Traveler created the Ghosts...to open doors.
* OurAngelsAreDifferent: Functionally, they're little robot space angels created to help humanity and carry out the divine will of big robot space God.
* PiecesOfGod: Each Ghost is a fragment of the Traveler, formed and detached with the last of its strength, and each one carries a fragment of the Traveler's intelligence and power. However, because it is only a fragment, it lacks the Traveler's full strength and memory. Much of that strength gets passed in turn to a Guardian, who can grow it further, becoming a vessel for the Traveler's Light.
* MeaningfulName: It's almost certainly not a coincidence that the name used by many American Christian denominations for the part of the Holy Trinity that directly carries out the will of heaven on Earth is the 'Holy Ghost'. See OurAngelsAreDifferent above.
* MechanicalLifeforms: While they are built from machinery and Light, the unusual properties of Light give them characteristics that are more closely associated with a living being. They are fully intelligent and self-aware agents, and like living beings they can die.
* NonHumanSidekick: To Guardians.
* RobotBuddy: Their role is to find a Guardian to pair with and invest them with the Traveler's Light.
* TemptingFate: Has a really bad habit of this:
** During the Devil's Lair strike, the Ghost is trying to hack a security laser. After getting through the first layer, Ghost notes that the system wired to something, but before he can say it, the alarm goes off, alerting more Fallen.
** In the Summoning Pits strike, when the fireteam reaches Phogoth, Ghost notes that at least the Ogre is chained up. Moments after saying this, Phogoth rips his chains off and begins attacking directly. Ghost decides to shut up for the rest of the mission after that.
** After easily hacking some Cabal locks, Ghost tries hacking a console. When it asks for an access key, Ghost replies that DOS is more complicated. Immediately after saying this, Ghost accidentally triggers a failsafe. Which in Cabal terms is alert several heavily armed squads to your location.


->''"The Awoken didn't have a choice. ''We'' did."''

The inhabitants of the Jovian worlds beyond the inner asteroid belt. Like the Awoken, they were once human, but were more radically altered. They are ruled by the Nine, which are...something. Not a playable race, but friendly to both the Last City and the Reef. Most of our information about them comes from Xr, Agent of the Nine (see below).
* AmbiguouslyHuman[=/=]HumanoidAbomination[=/=]WasOnceAMan: According to Xr, the Jovians were altered in a manner similar to the Awoken. However, the Awoken were changed without any choice in the manner, while Xr says that the Jovians ''did'' have a choice. He also implies that he was made of cells from various beings, some of them from Earth.
* FictionalCurrency: While the City and the Reef use glimmer, the Jovians appear to use Strange Coins, which are ''really'' hard to find.

!!Residents of the Tower

[[folder:The Speaker]]
!!The Speaker, the Voice of the Traveler
->'''Voiced by:''' Creator/BillNighy

->''"Until it wakes and finds its voice, I am the one who speaks for the Traveler."''

An anonymous combination scholar, oracle, and high-priest, the Speaker is a position held by one who conceals their face behind a mask and keeps constant watch on the Traveler to interpret its will and speak for it.
* BigGood: If the Traveler can be considered a Bigg''er'' Good, then the Speaker can be considered this.
* TheFaceless: Nobody knows just what is behind his mask. Eris Morn implies that she might know, though.
* EveryoneCallsHimBarkeep: "The Speaker" is the name of his position and role in The City. His actual name and face are by tradition kept deliberately anonymous.
* HighPriest: The Speaker has been compared to a High Priest in the Grimoire.
* ManInWhite: Wears a white robe and white mask.
* MouthOfSauron: The good version, he describes himself as the voice of the Traveler until it awakens.

[[folder:Commander Zavala]]
!!Commander Zavala, Titan Vanguard
->'''Voiced by:''' Creator/LanceReddick

The Awoken leader of the Vanguard and overall commander of the City's standing forces, he mentors Titans who come to him.
* BaldOfAwesome: Keeps his hair perpetually shaved and is voiced by Lance Reddick.
* CommandingCoolness: A Titan with a the bearing of a professional military officer and campaign ribbons on his armor who is in overall command of the City's standing forces.
* OfferedTheCrown: Of a hypothetical crown; Executor Hideo's dialogue says that he'd make Zavala New Monarchy's candidate for king, but Zavala is uninterested, saying Earth had enough kings during the Dark Age after the Collapse.
* StraightMan: Serves as this to Cayde-6 and, to a lesser extent, Ikora Rey.

!!Cayde-6, Hunter Vanguard
->'''Voiced by:''' Creator/NathanFillion

An Exo who loves the open frontier, the loss of a bet has resulted in him being stuck behind the Vanguard table in the Tower, where he coordinates the intelligence efforts of City agents in the field and outfits Hunters who visit him.
* DeadpanSnarker: He teases Warlock players about getting lost in the library of (their) minds on occasion and some of his patrol dialogue is a lighter version of this.
* DeskJockey: Much to his displeasure, but he fulfills it out of a strong sense of duty.
* FriendlySniper: Implied to be this before he had to leave the front line. Hunters are the sniper class, and Cayde is still very friendly despite going embittered and stir-crazy about his (self-imposed) confinement.
* LovableRogue: As befitting the mentor of the 'Han Solo' class, he's the Tower's resident troublemaker and class clown, with an irreverent attitude and a smartmouthed quip for every situation and a rather... [[ViolenceReallyIsTheAnswer direct]] approach to problem-solving.
* SadClown: He's most at home on the open frontier, and he keeps acting out because he's going stir-crazy staying cooped up in the Tower.
* ViolenceReallyIsTheAnswer: In-universe, this is why the Cryptarch is now more generous with engrams - Cayde 'asked him to decode' [[ImprovisedWeapon a sack of doorknobs]].

[[folder:Ikora Rey]]
!!Ikora Rey, Warlock Vanguard
->'''Voiced by:''' Creator/GinaTorres

A one-time lone wandering Guardian, Ikora returned from the wild with her knowledge heavily tempered by practical experience and her temperament extremely even. Her esteem among several different Warlock schools made her the logical choice to represent them among the Vanguard.
* TheArchmage: The highest representative of all the Warlock schools and serving as their mouthpiece and will on the Vanguard, the upper command of the City's defensive forces.
* BaldWomen: Technically, it's just a very close-cropped haircut, but the visual effect is the same, making her look appropriately alien and mystical for her job.
* DeadpanSnarker: Not nearly to the same extent as Cayde, but she gets a few good lines off, with Zavala mostly serving as their StraightMan.
* OlderThanTheyLook: She had a shotgun ''during'' the Golden Age, so she must be much older than she looks, probably in her hundreds.
* TheSpymaster: In addition to leading the Warlocks in deciphering lore, Ikora also oversees the Hidden, a group of Guardians tasked with penetrating enemy strongholds for intelligence gathering.
* WeaponOfChoice: Invective, one of the Exotic Shotguns in the game.

[[folder:Lord Shaxx]]
!!Lord Shaxx, Crucible Handler
->''"Earn your honor, Guardian."''

A veteran of the battle of the Twilight Gap, Shaxx's experiences there convinced him that the City was too unprepared to repel a direct attack should the Traveler's protection falter. Thus, he created the Crucible, a series of tournaments and battles that pit Guardians against one another in combat that they may be sharpened by the experience.
* BritishAccents: For a Titan that's always bigger than you and dresses like a viking, his light, soft British accent is a little... incongruous.
* CombatCommentator: Comments on the Guardians' matches as the continue. Doing good? He'll commend your bravery. Failing miserably? He'll demand that you fight back at once. Winning? He'll indulge in the carnage...
* TheFaceless: Due to being NeverBareheaded and always wearing a full helmet.
* GenreSavvy: He knows that Guardians are a bit flighty and unreliable, but they're also the best option for the City to project its power. So in order to secure strategically valuable sites, he designates them as Crucible arenas to make sure there's ''always'' Guardians on hand to defend them in case one of the hostile alien species tries to take them.
* HeroOfAnotherStory: During the Battle of the Twilight Gap, Shaxx led a counterattack against the Fallen that drove them back from the Wall of the City.
* IAmTheNoun: One of his idle dialogues has him, the Crucible's founder, come out with this gem, further reinforced by Roni 55-30's own idle chatter:
--> '''Shaxx:''' "You want the Crucible? ''I am the Crucible''."\\
'''Roni 55-30:''' "You want the Crucible? Shaxx is the Crucible."
* InLoveWithYourCarnage: If your team is winning, he'll throw some rather interesting dialogue your way.
-->'''Shaxx:''' Hahaha! The Crucible is ''no place for mercy!''\\
'''Shaxx:''' You're crushing them, Guardian! ''Send them home crying!''
* ScrewTheMoneyIHaveRules: A couple of foundry representatives tried to bribe him to set up fixed Crucible matches. At their arranged clandestine meet, he told them exactly where they could shove their money, then turned around and blackmailed ''them'' into sponsoring Guardians as they fight by threatening to expose their efforts and ruin their foundry's reputation.

!!Lakshmi-2, Future War Cult Faction Rep
->'''Voiced by:''' Shohreh Aghdashloo

->''"War is our fate. Can you learn to love it?"''

An enigmatic Exo, Lakshmi is full of secrets that she only divulges to those who ascend into the mysteries of the Future War Cult. Those who can get past her rather brutal philosophy of endless struggle have found her to be otherwise excellent company.
* AffablyEvil: Those who know Lakshmi say that once you get past her bloody philosophy, she's actually very good company.
* AlphabeticalThemeNaming: All of their weapons start with a "The C." The Chance, The Calling, The Crash, The Culling...
** Their new weapons in ''House of Wolves'' all start with "The F-", as in The Fulcrum, The Frenzy, and The Fear. All we need now are W's.
* TheAntiNihilist: A more-bloodthirsty-than-usual example. Lakshmi and the FWC's philosophy can be summed up as follows - war is eternal, peace is a fool's hope, and the enemies we're up against will probably kill us... so hey, let's go out in style.
* BloodKnight: The Future War Cult's philosophy is simple - peace is an illusion and [[ForeverWar war is the only constant]], so grab your gun, get blasting, and have fun whilst doing it.
* ChurchMilitant: The Cult take this to a logical extreme - they preach a future of eternal warfare, and want to get in on the ground floor ASAP.
* DespairEventHorizon: She and her Cult aren't over yet, but are circling the drain. [[spoiler:They managed to get their hands on a Vex parallel-universe viewer, and they still haven't found a timeline where humanity doesn't get obliterated. It's had a predictable effect on their morale and philosophy.]]
* TheExtremistWasRight: Critics dismiss Future War Cult as being too bloodthirsty in its claims that the Darkness is coming back and humanity has to fight it. The only problem is that FWC is actually right: the Darkness ''is'' returning, and it's gunning for humanity.
* HighlyConspicuousUniform: The Future War Cult is one of the most overtly militant factions, and their uniforms are primarily bright blue or purple with large areas of red and yellow highlights for contrast.
* KillerRobot: Exos were built for war, and she delights in that fact.
* Really700YearsOld: Like many Exos, Lakshmi has seen her fair share of history; she has a seemingly endless trove of war stories to tell her followers, and certain dialogue indicates that she was around in the post-Collapse Dark Age.
* TheStoryteller: Lakshmi has seen hundreds of battles, and loves to tell stories about them.
* WarIsGlorious: It's the Cult's founding principle, and Lakshmi has no end of tales of past battles to stir the blood of prospective recruits.

[[folder:Arach Jalaal]]
!!Arach Jalaal, Dead Orbit Faction Rep
->'''Voiced by:''' Creator/PeterStormare

->''"A younger world awaits, skies that never have been scarred by the Fallen or the Hive."''

An Awoken with dreams of the stars, Jalaal is an Arach of the Dead Orbit, and fears that if humanity does not make a voyage from the solar system of its birth than it will surely be destroyed if the Darkness returns.
* BadassNormal: His objective is to turn humanity into this, prospering through their own strength rather than through divine assistance. Slightly ironic, seeing as he's an [[TouchedByVorlons Awoken]].
* {{Chiaroscuro}}: {{Invoked|Trope}} symbolically in Dead Orbit's choice of contrasting black and white colors, representing humanity leaving the Traveler's shadow.
* TheFundamentalist: Funnily enough for the representative of the closest thing the Tower's got to a militant atheist Faction. Jalaal is uncompromising in his beliefs, and evangelizes about humanity's future among the stars with the fervour of the most frothy-mouthed of street preachers.
* LargeHam: He is extremely enthusiastic about his dreams of spreading humanity out among the stars, and this is reflected in much of his dialogue.
* ScrewThisImOuttaHere: One way to look at Dead Orbit.
* ScrewYouElves: Dead Orbit's philosophy. Humanity should learn to stand on its own, without the meddling of alien gods, because the Collapse showed the limits of the Traveler's ability to protect mankind and they suspect that it might have even led the Darkness to them.
* StrawNihilist: Their critics like to portray Dead Orbit as this in-universe, but in truth, while they are a bit pessimistic, there are strong, positive principles under all that cynicism. It's telling that Jalaal chastises the New Monarchy for offering false hope... and the Future War Cult for offering no hope at all.
* UnwittingPawn: [[spoiler:Factions are selected to have a presence in the Tower according to how useful the Vanguard's leadership believes they'll be for assisting with the Guardians' mission. In other words, the servants of the Traveler are of the opinion that a fanatical anti-Traveler political party is exactly what they need to lend them a hand.]] Jalaal is, of course, blissfully unaware of this.

[[folder:Executor Hideo]]
!!Executor Hideo, New Monarchy Faction Rep
->''"If the Speaker won't take charge of the Consensus, then we'll have to do it ourselves."''

An industrial magnate of the City's foundries and well-known philanthropist, Hideo has become convinced that the City needs stronger leadership that the Speaker and less factionalism if it is to survive the trials everyone can feel coming. Thus, he has turned his resources to forwarding the cause of the New Monarchy, and seeks out Guardians to champion it.
* BreadEggsMilkSquick: The Seven Tenets of the New Monarchy are mostly feelgood platitudes about defending the City from aliens, fostering technological development, defending human rights, and so on... and then you get to number seven, where they promise to have the Consensus, the City's legislature, vote to disband itself and transfer its powers to a single dictator-for-life.
* DemocracyIsBad: While the Consensus isn't an entirely democratic legislature[[note]]factions are only allowed in if they're useful, and they can and have been expelled from it by force[[/note]] a big drive for the New Monarchy is a sense that the democratic process has failed the City too many times, and when the Darkness returns it may be too indecisive to properly protect it.
* TheGoodKing: Believes humanity is in desperate need of this to unite it. New Monarchy propaganda does stress that the 'monarchy' they want is more a collective unity of purpose, but its critics do question whether Hideo might have someone very specific in mind for the embodiment of this collective will. He does, but surprisingly, it's not himself - it's Commander Zavala of the Vanguard.
* HonestCorporateExecutive: Built himself a reputation as this, though some have wondered if it still holds true now he's leader of the New Monarchy. See UnclePennybags below.
* MyCountryRightOrWrong: Part of New Monarcy's propaganda displays them as the faction fighting to protect the City and restore the Golden Age, as opposed to Dead Orbit's stated goal to abandon Earth, and Future War Cult's "fight for the sake of fighting" motive for war.
* OrderVersusChaos: The New Monarchy set themselves up as the defenders of order, rising above the infighting and factionalism of the City to present a unified front against the Darkness. Others wonder whose order it might be, and what they might have to sacrifice for it. There's a reason they're only one Faction of many.
* RedIsHeroic: The New Monarchy chose their red-and-white color scheme for this reason.
* UnclePennybags: He used to be a famous and beloved philanthropist, and still characterizes himself as such, only with more of an eye on the big picture. Others, however, have noted that the origins and direction of his cashflow have become increasingly hard-to-determine in recent years, leading to wonder where, exactly, it's coming from and going.
* WeAreStrugglingTogether: He created the New Monarchy to stand against this tendency within humanity, unifying the warring Factions into a single unified purpose. Ironically, his party has only contributed further to the problem, becoming yet another player in the City's great game.
* WideEyedIdealist: A charitable interpretation of his Faction, with their romantic idealization of TheGoodKing as a concept and their unique optimism about humanity's odds on restoring its Golden Age.
** TheCynic: Interestingly New Monarchy [[ZigZaggingTrope Zig Zags]] between both positions, depending on which side of the coin they are looking at. While their goals of uniting the city under TheGoodKing are idealistic in the extreme, their belief that DemocracyIsBad and methods for ending it are extremely cynical.

[[folder:Kadi 55-30]]
!!Kadi 55-30, Postmaster

A Frame that acts as the postmaster for the Tower, Kadi has a somewhat worried personality matrix.
* BeleagueredBureaucrat: Always trying faithfully to tend the mail, but had to deal with joke packages, packages for people who are not officially recognized by the Tower, and packages for warlocks that have a habit of floating away from their shelves.
* CatchPhrase: "... oh dear." [[BeleagueredBureaucrat She has a lot of reason to say it.]]
* VerbalTic: Has a tendency to sometimes repeat words, making it sounds like she has a bit of a stutter.
-->"All done, all done."

[[folder:Master Rahool]]
!!Master Rahool, Cryptarch

One of the City's Crypto-Archaeologists, Rahool's insatiable hunger to study history has brought him to the Tower where he can be the first to see, study, and catalog new items that Guardians bring in from the frontier.
* AbsentMindedProfessor: He's not completely tethered to reality, going off on odd little tangents at the slightest provocation. It was the in-game explanation for his once-notorious habit of short-changing Guardians on Engrams.
* AdventureArchaeologist: {{Downplayed|Trope}}. While he does not go out adventuring, he prefers to be at the Tower where the Guardians can be found instead of at the Cryptarch's Archives, since that is where he is best positioned to get the first look at artifacts coming back from the wild and talk to the Guardians who found them about the adventures they had getting them.
* ConArtist: What a lot of players thought he was in the earlier days of the game due to the fact that the Engram randomiser would award treasure of equal or lesser quality of the engram it was encoded into. Hell, one user actually saw his treasure switch to sub-par stats ''after it was decoded''. Luckily this was fixed.

[[folder:Tess Everis]]
!!Tess Everis, Special Orders
->'''Voiced by:''' Creator/ClaudiaBlack

A "fixer" of a sort, Tess is known for her wide web of connections and abilities to procure unusual goods. She has a kiosk in the Tower from which she can get Guardians special orders not found anywhere else.
* TheFixer: She can get almost anything for the right price.
* PutOnABus: Tess was removed from the Tower with the patch, while her special orders were transferred to a kiosk near Eva Levante. Bungie assured fans that Tess would return with the release of the 2.0 patch, the update that would precede the release of ''The Taken King''. Lead a number of jokes within the fandom that Tess had been "taken" by Oryx.

[[folder:Eva Levante]]
!!Eva Levante, Guardian Outfitter

An artist and meta-material hacker who looks to both past and present for inspiration, Eva has a long career of outfitting Guardians with custom heraldic signs and recoloring armor and equipment.
* CollectorOfTheStrange: Despite being an artist, she posts Patrol bounties to collect lots of things that don't have anything to do with art, including enemy drops, scans of Golden Age or enemy technology, etc.

[[folder:Amanda Holliday]]
!!Amanda Holliday, Shipwright

The daughter of traveling pilgrims, Holliday learned mechanical maintenance from a young age as a necessity, and when she settled in the City her expertise won her a senior position repairing and refurbishing jumpships and other vehicles.
* SouthernFriedGenius: Presumably her family of pilgrims was from the southern parts of North America, if her accent is anything to go by.
* WrenchWench: Ever since she was a child.

!!Banshee-44, Gunsmith
->'''Voiced by:''' Creator/JohnDimaggio

->''"They say Exos don't dream... but are they dreams, or memories?"''

An Exo soldier who saw too much during his long existence and has the damage-repair seams to prove it. His numerous resets have kept him functional after all this time, but his vast memory is fragmented and even he has trouble sifting it. Never the less, his experience with guns is second to none, and he spends his days building and repairing weapons used by Guardians.
* [[TheBlacksmith The Gunsmith]]: If any Guardian needs special modification on a weapon, or has a piece of Golden Age or alien weaponry they are uncertain of, they can be assured that Banshee probably knows something about it and has the skills necessary to work it over.
* GutturalGrowler: Even by John Dimaggio's standards, Banshee-44 is deep and raspy.
* OldSoldier: Exos may not age, but that does not mean they are immune to the wear-and-tear that comes with hard combat and time, and Banshee has been through plenty of both. The numeric suffix for his name is the amount of times he has had to be rebooted since activation, often after extensive repairs, and he bears the scars both physical and cognitive of this.
* ShellShockedVeteran: His long experiences in combat spanning centuries and repeated repairs and reboots have left his memory fragmented and partial. Things he senses sometimes bring those memory fragments to the fore, sometimes people he sees remind him of people he has lost, etc. However, his expertise with weapons and their maintenance has stayed, even if he sometimes cannot remember where he saw a particular example.

[[folder:Roni 55-30]]
!!Roni 55-30, Vanguard Quartermaster

A well composed Frame, Roni functions as the quartermaster for the Vanguard. He remains unflappable, despite Cayde-6's attempts to produce a reaction.
* TheStoic: Despite Cayde's better efforts, Roni has not shown any emotional reaction.

[[folder:Arcite 99-40]]
!!Arcite 99-40, Crucible Quartermaster

A former combat frame under the control of Lord Shaxx, Arcite has long since been repurposed into assisting Shaxx's with some of the more clerical parts of managing the Crucible. While he has been demilitarized, he retains his memories and some of his programming as a combat frame, and carries the personality that comes with it.
* {{Jerkass}}: In a sharp contrast to the rest of the Frames, who are calm, polite, and helpful, he likes to insult the Guardians he serves and jerk them around with fake technical glitches. Apparently, Shaxx was a bad influence.
* WhatMeasureIsANonBadass: [[{{In-Universe}} ]] Arcite is disdainful of Guardians who have yet to prove themselves in combat. This is partly due to Shaxx's influence, partly due to his own experiences during the battle of the Twilight Gap.

%%[[folder:Xander 99-40]]
%%!!Xander 99-40

%%One of the newest model of Frames to come out of the City's foundries, Xander is responsible for tracking bounties posted for Guardians in the Tower and is authorized to distribute compensation when brought proof of completion.

[[folder:Lord Saladin]]
!!Lord Saladin, Iron Banner Rep
->''"Under the Iron Banner, only the strong will survive."''

A Titan who was Vanguard Commander during the Battle of the Twilight Gap, Saladin Forge is now the handler of the Iron Banner, a Crucible event held to honor the Iron Lords. He appears during the Iron Banner limited time events.
* BlingOfWar: Much of the armor offered by the Iron Banner is plated with silver and gold (or at least has metamaterial shaders mimicking such) engraved with a AnimalMotifs of SavageWolves. Saladin himself models some of the Titan gear they can offer.
* TheFaceless: Due to being NeverBareheaded and always wearing a full helmet.
* IncendiaryExponent: The titular Iron Banner is literally an big round iron banner that also happens to be on fire.
* MachoMasochism: A big believer that one needs to endure suffering to understand triumph.
* TheMentor: He's the mentor of Commander Zavala and Lord Shaxx. While he's still on good terms with Zavala, his relationship with Shaxx has been frosty since the Twilight Gap.
* OldMaster: Though how old he is exactly is hard to determine given he does not show his face and the fact that he is a guardian complicates the issue, but he was old enough to have trained Zavala and Shaxx and is still spry enough to comfortably wear his heavy armor. Then again, Guardians don't seem to physically age...

[[folder:Eris Morn]]
!!Eris Morn, Crota's Bane
->''"I am Eris... the last. I have seen what the Hive call a god."''

A Hunter who joined a fireteam lead by Eriana-3 to attempt to kill Crota, she was the only one to survive the mission, but only after spending years in the Hellmouth. She has returned to the City to warn them about the return of Crota, one of their most feared enemies.
* AloofAlly: Not entirely by choice: the time she spent hiding among the Hive has led to many of her fellow Guardians shunning her, for fear of her being corrupted by the Darkness. Still, there's the matter of her plotting with the Queen of the Reef and her brother in complete secrecy, even if it's to secure allies against the Hive.
* AndThenWhat: In the House of Wolves, Crota is confirmed to be dead, leaving Eris having achieved her purpose. However, what will she do now that the Monster of Luna is gone? The answer is simple: kill ''Oryx''.
* CassandraTruth: Most assume that the only reason she raves on and on about Crota coming back is because her time on the moon snapped her mind completely, but she knows better, and has called in experienced Guardians like you to help her prove it and save humanity. While she may not be getting through to the Speaker, Commander Zavala, and Cayde-6, Ikora Rey believes that the threat of Crota's return is genuine, frequently seeking Eris's advice on the Hive.
* CastingGag: Her voice actor also did the voices of Hive Wizards and Thralls. She actually got the role of Eris because of it!
* CreepyGood: She has the looks and mannerisms of a human-shaped Hive Wizard, and it's obvious that her time in the Hellmouth has taken an enormous toll on her mind and body, but she's still a devoted ally to the Traveler and the Vanguard.
* {{Determinator}}: Lived for years in the subterranean tunnels of the Moon after the raid gone wrong, surviving by 'using the shadows as the Hive do.' Not days, nor weeks, nor months - ''years''.
* EeriePaleSkinnedBrunette: Appears to be a result of both not getting much sunlight in the Hellmouth, and of her obvious ill-health.
* ExtraEyes: She appears to have replaced her original eyes with a set of Hive cybernetics, giving her the iconic three [[GlowingEyesOfDoom glowing lights]] under her bandages.
* EyeScream: Given the three glowing Hive eyes under her bandage, plus the black substance leaking from there, Eris probably lost her eyes in the Hellmouth. She is also very fixated on getting the eyes of the Forsaken.
* HeWhoFightsMonsters: Subverted. The Tower's premier anti-Hive agent may look a great deal like a human disciple of their ReligionOfEvil herself, but despite all that she's gone through, she still knows what side she's on and is nothing but helpful to her fellow Guardians. The only lessons she's taken from the Hive are either useful or her problem rather than anyone else's. Her voice actor does describe her as having an "[[AdmiringTheAbomination odd reverence]]" for them, though.
* ItsPersonal: Crota "took everything" from her. She wants revenge.
* KillTheGod: Her greatest desire is to kill the Hive gods. With Crota dead, she's moving on to the biggest and baddest of the Hive pantheon: Oryx.
* LargeHam: It appears that self-restraint and volume control were amongst the many, many things the Hellmouth took from her.
* MeaningfulName: Eris is the Greek goddess of strife and discord. "Morn" sounds a lot like "mourn", which is fitting considering her teammates, but it's also part of "morning", when light returns from darkness.
* NiceJobBreakingItHero: Hey, Eris, your need to take revenge on Crota? It may not have been a good idea, as it got the attention of someone even worse. And he didn't come alone.
* ThePowerOfHate: Openly admits that it's most of what still keeps her going.
* ShellShockedVeteran: She spent months crawling out of the Hellmouth without a Ghost after seeing her closest friends slaughtered. It shows.
* SicklyGreenGlow: Her Light produces this, underlining how badly her time in the Hellmouth has warped her.
* SoleSurvivor: She and five others descended into the Hellmouth. Only she came back out.
* TearsOfBlood: Or something black and tarry-looking, anyways.
* YouAreWhatYouHate: Despite her hate for the Hive, she seems to have adopted some of their traits and powers.

!!Past Guardians

!!Kabr, the Legionless

->''"No one can open the Vault alone. I opened the Vault. There was no one with me but I was not alone."''

A Titan and the first Guardian to enter the Vault of Glass. [[RetGone Maybe]]. He destroyed his own mind trying to fight the Vex alone, and ultimately disappeared. His legacy, however, still lingers.
* MadOracle: No thanks to the Vex.
--> I have destroyed myself to do this. They have taken my Ghost. They are in my blood and brain. But now there is hope.
* OneManArmy: Subverted - though he's a Titan, that doesn't mean he entered the Vault and fought through everything there alone.
* PosthumousCharacter: He's long gone by the time you enter the Vault yourself.
* RetGone: It's heavily implied that this happened to the rest of his squad who accompanied him into the Vault. It's also implied that the mental conflict between knowing he entered alone and remembering that there were others with him is what drove him insane. It might have also happened to him, considering his disappearance.
-->'''Kabr:''' Now it is done. If I speak again, I am not Kabr.
* RippleEffectProofMemory: [[SanitySlippage unfortunately]].
* UltimateBlacksmith: He's the one who created the Aegis, forging it out of his own Light and the Vex themselves. It's ultimately the one thing that lets you pass through the Vault of Glass and destroy Atheon.


->''"The black gloves are tough, menacing, and - I swear - make you unbeatable at Go."''

A Hunter who created Super Good Advice, and became terrified of being alone after what happened to Kabr.
* CloudCuckooLander: Though not to the extent of Toland, if his quote for the Octopus Cloak is anything to go by:
-->'''Pahanin:''' If human extinction seems imminent, try to relax. You're just giving cephalopods a shot.
* HatesBeingAlone: Created a sentient, ([[GameplayAndStorySegregation allegedly]]) talking weapon due to his terror at being alone. Implicitly, this was because he knew Kabr and something about his Fall left Pahanin paranoid.
* SanitySlippage: Implied to have happened after the Fall of Kabr - compare his quote for CloudCuckooLander with the quote below. He seems visibly traumatized by ''something''...
-->'''Pahanin:''' His name was Kabr. He wasnt my friend but I knew and respected him as a Guardian and a good man. He fought the Vex alone. This destroyed him. In the time before he vanished he said things that I think should be remembered. These are some of them: “In the Vault time frays and a needle moves through it. The needle is the will of Atheon. I do not know the name of the shape that comes after the needle. No one can open the Vault alone. I opened the Vault. There was no one with me but I was not alone. You will meet the Templar in a place that is a time before or after stars. The stars will move around you and mark you and sing to you. They will decide if you are real. I drank of them. It tasted like the sea. That is all I can remember.
* WeaponOfChoice: Super Good Advice, his customized [[MoreDakka bullethose]] of an HMG. In a weird way, it reflects his probable mindset, talking to assuage his fears of being alone, spraying out a lot of bullets at high fire rate at a moment's notice, making it a great weapon to have when panicking.
* WeHardlyKnewYe: Murdered by Dredgen Yor using Thorn.

[[folder:Jaren Ward]]
!!Jaren Ward

->''"Yours. Not mine."''

A lone Hunter who wandered into the town of Palamon and changed it forever.
* {{Badass}}: It takes a certain kind of man to calmly stare down nine gunmen and make them put their weapons down through sheer intimidation.
* AFatherToHisMen: It's implied that he saw Shin and the other members of his group as his own kids.
* TheGunslinger: Like all Hunters.
* PostMortemOneLiner:
--> '''Magistrate Loken''': Those gonna be your last words then, boy?\\
''[Jaren shoots Loken]''\\
'''Jaren''': Yours. Not mine.
* VigilanteMan: Shoots dead the tyrannical Magistrate Loken, freeing Palamon from his influence.
* WeaponOfChoice: The Last Word, a HandCannon with a striking resemblance to the archetypal Wild Western revolver.

[[folder:Shin Malphur]]
!!Shin Malphur

A "renegade" Hunter who was never raised from the dead by a Ghost, but instead seems to have taken on the mantle of Guardian independently. A former resident of Palamon.
* BadassNormal: Let's restate the synopsis - never raised from the dead, took on the mantle of Guardian anyway, and ''killed a Guardian corrupted by the Darkness''. Damn.
* ConvenientlyAnOrphan: His biological parents were killed by Fallen Dregs. The "father" he refers to in the Grimoire is a Palamon resident who raised him.
* IronicEcho: "Yours, not mine." Jaren Ward's PostMortemOneLiner to the Magistrate of Palamon in reference to his WeaponOfChoice, now echoed by the man facing down Jaren's killer while wielding the same weapon.
* TakeUpMySword: He wielded The Last Word, which previously belonged to the Guardian Jaren Ward, who was both friend and father figure to the young Shin. When Dredgen Yor killed Jaren, Shin apparently inherited the weapon, along with his Ghost.

[[folder:Dredgen Yor]]
!!Dredgen Yor
->''"Nothing dies like hope. I cherish it."''

A once-heroic Hunter who gave in to pride and temptation and was corrupted by the Darkness as a result.
* TheDreaded: His name is still remembered with disgust and shame.
* FallenHero: He was once a heroic man, brimming with Light. Then he fell to the darkness, let his revolver become Thorn, massacred Palamon, and was shot dead by Shin Malphur.
-->'''Dredgen:''' Same meat. Same bone. But so very different.
* MoralityPet: His Ghost, whom Yor considered his best and last friend, served as his conscience, and tried to bring back toward the light. When it became apparent that he couldn't, Yor decided to "free" his Ghost from having to stay with him.
** KickTheMoralityPet: Yor also threatened to kill his Ghost if he didn't leave, and it's not clear which he did.
* ThatManIsDead: He gave up his original name when he became Dredgen Yor.
* ThenLetMeBeEvil: Before his fall, he'd already been hearing the Darkness whispering in his ear for some time. His last thought before becoming Yor was a hope that he'd be remembered for what he used to be, instead of what he'd become.
* WeaponOfChoice: Thorn, a HandCannon corrupted by the Darkness and Hive magic, the spiritual opposite to The Last Word.


An Exo Titan and early Guardian who lead a crusade against the Fallen. Original owner of the Helm of Saint-14.
* AliensAreBastards: He believed that the Darkness was an armada of invading aliens who were rejected by the Traveler for their sins.
* CoolHelmet: The Helm of Saint-14. The unique perk blinds enemies who walk into a Titan's Ward of Dawn.
* HorribleJudgeOfCharacter: His recommendation is what convinced the Speaker to appoint Osiris as Vanguard Commander. This may have been a poor choice.
* UseYourHead: Reportedly caved in a Fallen Kell's skull by head butting it.

->''"Perhaps what drives a Warlock to madness is truth."''

A renowned Warlock and former Vanguard Commander who became an expert on both the Hive and the Vex, with the ultimate goal of understanding the Darkness itself. His quest for knowledge led to a cult of personality developing around him, with many other Guardians choosing to follow his ideals rather than the ideals of the Tower. This ideological division led to his exile and ultimate disappearance. He is still remembered by the Disciples of Osiris, who seek Guardians to compete in the Trials of Osiris.
* AncientEgypt: Besides his name being the same as the [[Myth/EgyptianMythology Egyptian God of the Dead]], this is a definite theme with the armor available in the Trials of Osiris, with the Warlock hood being modeled on Anubis, the Titan helm being modeled on Horus and the Hunter helmet on Ra.
* TheExile: He was exiled for "coming too close to understanding the Vex". A lot of the Trials of Osiris gear has a "Noun of the Exile" ThemeNaming. Apparently, the Disciples of Osiris are still a little pissed off with the Speaker over it.
* GoMadFromTheRevelation: Implied to be why he was exiled, though it doesn't appear to have been to the extent of Toland's madness.
** His Grimoire Card indicates he was starting to ask a lot of uncomfortable questions about the relationship between Guardians and Ghosts and the Traveler, and that his madness may have stemmed from coming too close to the truth.
* NeverFoundTheBody: The Speaker has sent out dozens of Ghosts looking for any sign of Osiris. The Ghosts come back saying alternately that he's dead, that he's managed to penetrate the Vex conflux network, etc. No one has any idea if he's alive.
* UnwittingInstigatorOfDoom: His Grimoire card implies that he was the one who inspired Kabr's disastrous expedition into the Vault of Glass, and may have inspired ''others'' to do the same. This was before the Speaker and the Vanguard knew what what the Vex were working on in there.

[[folder:Wei Ning]]
!!Wei Ning
->''"Yes, we've achieved the objective. And the next. And the...were we supposed to stop attacking?"''

A powerful Titan with a particular enthusiasm for melee combat. Wei Ning participated in the ill-fated battle to retake the Moon from the Hive, and was personally slain by Crota for it. Her death drove her close friend Eriana-3 into a revenge-fueled bloodlust.
* ActionGirl: One of the premier examples of this in ''Destiny'' lore.
* AttackAttackAttack: As the above quote indicates, "stop attacking" never occurs to her.
* BareFistedMonk: ''Very'' fond of punching her enemies. She apparently named her right fist "The Last and Surest Argument".
-->'''Pahanin Errata:''' So I ask Wei Ning: what about the Darkness itself? What then? And she says: "I'll punch it too."
* BearHug: Her hugs were exceptionally dangerous, based on the [[http://www.destinydb.com/items/1560323455-spearhead-type-0 description of her signature chest armor]].
* BloodKnight: Oh yes.
-->'''Spearhead Type 0 Leg Armour:''' ''"Evade the Cabal counterattack? My friend, they're finally sending us something worth killing."''
* HeterosexualLifePartners: With Eriana-3. The Grimoire strongly implies that a lot of Eriana's motivation for initiating the raid gone wrong was largely out of a desire to avenge Wei Ning.

!!Toland the Shattered

->''"I am so terribly curious to know."''

Once an esteemed Warlock, Toland somehow communed with the Darkness, causing him to completely lose his mind and create the Bad Juju rifle. Being an expert on the Hive, he was recruited by Eriana-3 and Eris Morn for their ill-fated assault on the Hellmouth, and presumably died there.
* AdmiringTheAbomination: He was very fascinated by the Deathsong of Ir Yt, and joined the fireteam in the hopes of learning more about it.
* GibberingGenius: It's clear he understood ''something'' about the Darkness and its place in the universe, but the way he went about explaining it is... less than coherent.
* HearingVoices: He heard ''the Darkness'' speaking to him. That couldn't have been good for his mind.
-->'''Eris:''' And how do you know this?
-->'''Toland:''' It was told to me.
-->'''Eris:''' By the Speaker?
-->'''Toland:''' By the Darkness itself.
* IgnoredExpert: He tried to warn the Vanguard not to send the army to retake the Moon.
* KeeperOfForbiddenKnowledge: He knew the Hive better than anyone. [[GoMadFromTheRevelation This may have been a bad thing]]. After all, the Tower doesn't exile Guardians for no reason...
* TheseAreThingsManWasNotMeantToKnow[=/=]GoMadFromTheRevelation: It's implied that this happened to him.
* TomeOfEldritchLore: Toland's journal is treated as this. After getting the schematics for Bad Juju, Banshee-44 gives it to Ikora Rey for "containment".
* UncertainDoom: Eris was the only person to return from the Hellmouth, so Toland is ''probably'' dead. The thing is, his ultimate fate is never mentioned or even implied, as opposed to the rest of Eris's fireteam.
* WeaponOfChoice: Bad Juju, an Exotic Pulse Rifle that has some Hive magic in it.
* YoureInsane: According to the Grimoire cards, his teammates believed he was.
-->'''Omar:''' He's mad.\\
'''Toland:''' [[InsultBackfire Perhaps]].


->''"He killed my friends face to face, one by one, and he relished it. In the name of all those lost I devote myself to his utter destruction."''

A Warlock and survivor of the disastrous attempt to retake the Moon from the Hive, Eriana escaped with a deeply rooted hunger for vengeance. The first to learn of Crota's name and of the dead universe he calls home, she was the leader of Eris's ill-fated fireteam.
* TheAtoner: She is aware that she is crossing some lines in her campaign to destroy Crota. Not that it stops her from doing it.
-->'''Eriana-3:''' If I transgress in your eyes I ask for your forgiveness.
* BadassLongcoat: She appears to have been the previous owner of the ''Heart of the Praxic Fire'' Warlock chest piece.
* CatchPhrase: "My name is Eriana-3, disciple of the Praxic Warlocks, marked by the Cormorant Seal."
* DyingMomentOfAwesome: If the item ''Heart of the Praxic Fire'' applies to her, this is how she went out.
* EveryoneHasStandards: Despite how ruthless she was in pursuing the Hive, even she found Toland's fascination with them unnerving.
* HeterosexualLifePartners: With Wie Ning. The Grimoire strongly implies that a lot of Eriana's motivation for initiating the raid gone wrong was largely out of a desire to avenge Wei Ning (see the quote on RevengeBeforeReason below).
* ItsPersonal: To a greater degree than Eris, even.
* JackBauerInterrogationTechnique: Pulled this on a Wizard during the invasion of the Moon by cutting away pieces of its mind.
* NotSoDifferent: While she was interrogating the Wizard, it showed Eriana how it had tortured an Awoken in a similar fashion, saying that Eriana and the Wizard were the same. Eriana didn't take kindly to the comparison.
* PlayingWithFire: She appears to have been a Sunsinger, and was highly enthusiastic about frying the minions of the Darkness.
* RevengeBeforeReason: Killing as many Hive as possible seemed to be her greatest goal in life.
--> '''Eris:''' You would wield a weapon of the night?\\
'''Eriana-3:''' For herthem? I will butcher any who stand in my way with even the darkest blade.

[[folder:Omar Agah]]
!!Omar Agah

A Hunter who was recruited by Eris Morn into Eriana-3's fireteam.
* DeadpanSnarker: Like many Hunters.
-->'''Vell:''' Sounds like my kind of fight.\\
'''Omar:''' What isn't?
* FlayingAlive: According to Eris, he was killed by the Heart of Crota flaying not his skin, but his very Light. She says it was one of the worst things she saw in the Hellmouth. And that's saying a lot.
* YoureInsane: Outright accuses Toland of being mad at one point. [[InsultBackfire Toland agrees that he may be right.]]

[[folder:Sai Mota]]
!!Sai Mota

A Hunter who was recruited into Eriana-3's fireteam.
* GrievousHarmWithABody: During the raid gone wrong, she was reduced to using ''Hive bones'' as substitutes for knives.
* KnifeNut: All Hunters use knives, but the nut part comes in when she says that she was ''eager'' to use her knives on the Hive.
* TheQuietOne: Eriana-3 noted that she didn't say much, but when she did, it spoke volumes.
* SuicideOrGlory: Was killed doing a charge on Omnigul.
* YouDontWantToKnow: She ended up deciding that she would rather not know how Toland learned so much about the Darkness and the Hive.

[[folder:Vell Tarlowe]]
!!Vell Tarlowe

The lone Titan Eriana-3 and Eris Morn recruited into their fireteam.
* BloodKnight: Some of his dialogue indicates this.
* GenreSavvy: He realizes that the Blades of Crota are more than just Knights.
* LastStand: The description for a Titan mark Eris sells indicates that he was killed fighting a the spawn of Verok and Alak-Hul.
* {{Revenge}}: While the rest of the fireteam was gunning for Crota, Vell was gunning for Sardon and the Swarm Princes.
* WorldsStrongestMan: He was the strongest Guardian Eris had ever met. Then she met the player Guardian.

!!Denizens of the Reef

[[folder:Reef Awoken in general]]

During the Collapse, every ship capable tried to flee Earth, but made it no farther than the inner asteroid belt. The descendants of these refugees became the Awoken. Rather than return to Earth, the Awoken of the Reef set up their own society, avoiding both the Traveler and the Darkness. After the Fallen House of Wolves invaded the Reef, the Queen managed to kill their Kell and made them vassals, offering the Fallen a permanent home with the Awoken. Relations with the Guardians and the Last City have been cold at best and hostile at worst, but this changed with the rebellion of the House of Wolves.
* AmazonBrigade[=/=]BodyguardBabes: The Queen's Guard is exclusively female, given their Matriarchal society (see below).
* TheDarkArts: [[spoiler:''House of Wolves'' reveals that the Awoken have supernatural powers such as visions and telepathy, and it's implied that the Awoken gained them by drawing on the power of the Darkness, without being corrupted by it like the Hive and the Vex. It's implied that the reason the Queen refuses to stand with the City is because she doesn't want to risk the wrath of their patron.]]
* GetOut: Any Awoken who show an ability to utilize the Traveler's Light are immediately exiled for fear of attracting the Darkness.
* HeroicNeutral: They have no interest in helping the Last City, and avoid the Traveler for fear of attracting the Darkness. That said, they are on better terms with the Nine.
* {{Matriarchy}}: According to the Grimoire, the Awoken of the Reef are a Matriarchy, which is why female Awoken are more prominent than male Awoken. It also notes that the prominence of the Queen's Brother is rather unusual.
* NeutralNoLonger: After the rebellion of the House of Wolves, the Queen decides to allow the Guardians into the Reef to help end the renewed Fallen threat. She would like it noted that this does not mean a long-term alliance.
* SpeciesLoyalty: The Reefborn Awoken fully expect other Awoken to be loyal to the Reef. Petra Venj describes Zavala and Rahool as traitors, and the Grimoire has the Queen describes those who leave the Reef for the City as "You who betrayed us for Earth".

[[folder:Mara Sov]]
!!Mara Sov, the Queen of the Reef
->''"It is alive. And still has its ball."''

A stoic and unfriendly questgiver who always refers to the player as "it," Queen Mara Sov is the [[ExactlyWhatItSaysOnTheTin ruler of the Reef]], a debris field located in the Asteroid Belt. It is home to both the Awoken and the Fallen House of Wolves, which became vassals of the Queen after she killed their Kell. Straddling the border between Light and Darkness, the Queen is disinterested in the City at best and outright hostile at worst.
* BigDamnHeroes: An interesting variation. ''She'' is the reason why the City wasn't captured by the Fallen during Twilight Gap, by destroying the House of Wolves before they could take part in the assault. Whether this was out of altruism or because she just wanted a House of her own goes unconfirmed. The City seems to be unaware of her role in the battle.
* DefrostingIceQueen: ''Strongly'' averted: despite the thawing of relations between the City and the Reef from her invitation to hunt the House of Wolves, she is still glacial in terms of personality towards Guardians in general. They only serve a purpose for her.
* [[GreenSkinnedSpaceBabe Blue Skinned Space Babe]]: As a female Awoken it goes with the territory, especially since the spaceborn Awoken are more aloof and isolated than their Earth-bound relatives.
* HeroicNeutral: The Reef is not aligned with the City, and there are some evidence of past hostilities between the two societies. While the Awoken of the Reef distrust the Traveler and its Light, the Queen is willing to work with the City, provided it benefits the Reef. She is even willing to do the City a few favors, but she always [[NotInThisForYourRevolution collects on her debts]]...
* HiddenElfVillage: The Reef believes in isolationism, and while the Queen is willing to accept single visitors on occasion, it's not until the House of Wolves rebel that she grants broad access to the Reef. Even then, it's implied that she's only working with the Guardians so that the Awoken themselves only have to leave the Reef in small numbers, reinforcing their isolationist nature.
* ItIsDehumanizing: She refers to the player as "it".
* KlingonPromotion: She became the ruler of the Fallen House of Wolves after deposing their Kell, then following up by killing or capturing all the other Kell-claimants.
* PreAssKickingOneLiner: Her rag-tag fleet of pirates and scavengers goes up against the full force of the House of Wolves.
-->'''The Queen:''' I AM NOBLE TOO, OH LORD OF WOLVES.
-->'''Kell:''' [[TemptingFate CALL ON THEM]], THEN, AND [[SuperweaponSurprise SEE WHAT HELP THEY OFFER]].
* RedOniBlueOni: The Blue to her brother's Red.
* RevengeBeforeReason: She's so furious at the House of Wolves rebellion that she abandons centuries of isolation and invites the Guardians into the Reef.
* TheStoic: In contrast to her brother, the Queen shows little emotion.
* SuperweaponSurprise: Instrumental to her first victory over the House of Wolves, shattering their massive fleet with mysterious 'Harbingers' that only she can control.
* TranquilFury: Skolas' betrayal renders her utterly ''furious'', to the point that she invites Guardians to the Reef to hunt him down. But she never loses her cool at any point.

[[folder:Uldren Sov]]
!!Prince Uldren Sov, the Master of Crows

->''"The Queen herself judges who may or may not enter the realm. Me? I see no reason she should be available for whatever washes up at the reef."''

The Queen's confidant, chief enforcer, and brother. Unlike his sister, he is upfront about his distrust of the City.
* AdvertisedExtra: He features prominently in the trailers for the base game (in clips from a scene that does not actually exist). In the actual game he has two scenes where he acts as a glorified lackey for his sister and doesn't even get a name.
* EveryoneHasStandards: As much as a jerk as he is toward the player, he's clearly shocked and appalled by the murder of the Queen's Guard in House of Wolves trailer.
* EvilPrince: Subverted; while he disagrees with his sister over the City, he's ultimately loyal to her.
* {{Jerkass}}: Is extremely rude to the player character.
* KnifeNut: Always carries one and is ''very'' quick with it.
* NoNameGiven: His actual name is not specified. His own Grimoire card identifies him as simple the "Queen's Brother" while a Ghost fragment indicates that one of his titles is "Master of Crows" - the crows in this case being some kind of advanced bird-like recon drones. The game's end credits give his name as "Crow".
** ''House of Wolves'' finally names him: Prince Uldren Sov.
* RedOniBlueOni: The Red to his sister's Blue.
* SoreLoser: He is not happy when the player Guardian actually manages to bring them a Gate Lord's head. When the Queen says that they'll honor the agreement to help them get in the Black Garden, he says that they should just kill them here and save the Vex the trouble.
* WellIntentionedExtremist: Acts like a major {{Jerkass}} to the player, but his behavior is driven by his desire to [[BigBrotherInstinct protect his sister]] and his people.

[[folder:Petra Venj]]
!!Petra Venj, Queen's Emissary

->''"Last week I was delivering court messages. Today we're delivering explosions! I '''love''' fieldwork! Get after them, Guardian."''

An emissary of the Queen of the Reef, Petra Venj first appeared during the "Queen's Wrath" special event. She returned to Reef, where she serves as the player Guardian's story agent during the House of Wolves.
* EyePatchOfPower: She's sporting one with the House of Wolves.
* InHarmsWay: As noted above, Petra loves working in the field. Her risk taking behavior annoys Variks so much that he occasionally gives her leads that are supposed to get Petra killed and out of the way. [[GenreSavvy Petra responded by sending Guardians in her stead, since dying is an inconvenience to them]].
* PutOnABus: After some issues with farming ascendant materials, Bungie cancelled the Queen's Wrath and "put it back in the oven", as they said. Petra disappeared along with it. [[TheBusCameBack She returns with the House of Wolves expansion, though]].
* KnifeNut: She's playing with a knife at the Reef.
* LargeHam: Sometimes gets carried away when commenting on your situation.
* MissionControl: Both she and Variks share the spot for giving you directives towards the House of Wolves quests.
* TheExile: It's implied in her Grimoire card that she spent several years in exile from the Reef after her actions caused the deaths of several Guardians during the first war with the House of Wolves and strained the relationship between the City and the Reef. The Queen's response was to appoint Petra her ''ambassador'' to the City. This is either to torment Petra or insult the City. Knowing the Queen, probably both.
* YouDontLookLikeYou: Originally, Petra's character model was the same outfit that the Reef guards wear. With the House of Wolves, she gets a unique character model.

!!Variks, the Loyal

->''"All that are Fallen are not lost...yes?"''

An elderly Eliksni scribe, appearing similar to a Fallen Vandal, Variks is one of the last of the House of Judgment, an ancient Eliksni House. Owing no loyalty to the House of Wolves, Variks is one of the few Eliksni who is still loyal to the Queen, serving her as Warden of the Prison of Elders.
* ArtificialLimbs: His upper arms were cut off by Skolas - at some point he acquired cybernetic prosthetics. Note that Fallen Dregs can often reclaim status by getting artificial limbs, but they usually cut off the lower arms, rather than the upper arms.
* BlatantLies: He assures you that anything about him you hear from anyone except himself, is a lie.
--> "''I am loyal to the Queen, all else you've heard of me are lies''."
* CatchPhrase: A few. "Kill them dead." And "They will try to kill you. Kill them back."
* DragonWithAnAgenda: He allied himself with the Queen and betrayed Skolas in order to ensure the survival (and possible resurgence) of the House of Judgement. He's constantly talking about how he wants you to tell Petra good things about him, and asking about your ship and Ghost (Given that Fallen worship technology in general and the Traveler in particular, however, this may not be sinister). He also says his relationship with the Queen is 'complicated'.
* DefectorFromDecadence: Depends on the situation:
** Inverted with regards to the rest of his race. The other Fallen Houses have forgotten the ways of the House of Judgement; Variks is among the last to still hold true to those ideals.
** Played straight with his defection to the Reef, as he felt that Skolas indiscriminately killing civilians was dishonorable.
* HunterOfHisOwnKind: Technically he's getting ''you'' to hunt for him, but the fact remains that he's out for revenge against the Fallen.
* InsistentTerminology: His grimoire cards make it apparent he doesn't like being called 'Fallen', and prefers their race's name of Eliksni, but agrees that Fallen is more appropriate for the other Houses.
* LastOfHisKind: He's the last known member of the House of Judgment, but there may be more, since he's referred to as one of the last "few" Fallen who still serve the Queen.
* MissionControl: Both he and Petra share the spot for giving you directives towards the House of Wolves quests.
* MySpeciesDothProtestTooMuch: Variks is the only Eliksni that Guardians can interact with beyond fighting.
* ProudWarriorRaceGuy: Implies that this is what the Eliksni were before they became Fallen. He tells the Guardian to fight with honor, thinks Skolas is dishonorable, and goes on about how his arena will keep the Guardian strong and quick.
* TheResenter: Variks wants to roar over how unfair the universe is toward the Fallen. He resents the City and the Guardians for having the favor of the Traveler. He resents the Awoken for having their visions and contact with the Jovians. He resents the Hive for having their gods like Crota. He resents the Vex for having their Axis Minds. He resents the Cabal for having reinforcements. Most of all, he resents that all those races have those advantages, and the Fallen have nothing.
* StaffOfAuthority: Walks around with a long staff, which he apparently took from a Captain of the House of Devils named Vajis. Every time you interact with him as a vendor, a distinct thud will be heard as he plants it on the ground.
--> "''I took this staff long ago from Devil Captain, Vajis... Called 'Clever-Headed.' He was not as clever as Variks.''"
* WorthyOpponent: As much as he resents the Guardians for being the chosen of the Traveler, he does respect their fighting prowess. Specifically, he says it's good to work with your Guardian and with Petra. The two seem to be the only ones he can truly call friend.
* YouNoTakeCandle: English is not his primary language, so there are times when determiners are missing, and he often ends his sentences with "yes?".

[[folder:Brother Vance]]
!!Brother Vance, Disciple of Osiris

A former Warlock and member of the Disciples of Osiris. He has come to the Reef seeking Guardians willing to face the Trials of Osiris, a special Crucible gametype.
* BlindSeer: It's hard to tell, thanks to his hood, but he is blind.
-->'''Brother Vance:''' I may be blind, Guardian, but I know you are there.
* InTheHood: Brother Vance wears a hood over his face, leaving only his mouth visible.
* RetiredBadass: He used to be a Warlock, but left the Guardians with the rest of the Disciples when the Speaker exiled Osiris. Vance asks your Guardian to say hello to Eris for him.
* {{Tsundere}}: Has this towards the Speaker. Generally, the Disciples of Osiris have a poor opinion of the Speaker, but occasionally Brother Vance will ask you if the Speaker still talks about Osiris.

!!Within the wild
Though the Last City and the Reef are the best-known and best-protected of the human race's last bastions, pockets of humanity - or its descendants - still survive beyond the Traveler's light.


->''"There is no immortality of soul, thus there is no greater good. Therefore everything is permitted."''

A Warmind from the Golden Age, an immensely powerful AI built for strategic warfare. Once thought destroyed, he is revived by the player in Old Russia and discovered to be protecting something valuable within the Cosmodrome.
* AIIsACrapshoot: [[CreatorThumbprint In grand old Bungie tradition]]. He seems to be completely uninterested in his creators once reawakened and appears to be taking over defense systems across the solar system for some reason. [[spoiler:Also, 'Ghost Fragment: Mysteries' reveals that the Collapse drove him insane, not least because he had to sacrifice the billions of humans he was assigned to protect to survive it, and now he's starting to think that the Darkness might have had some pretty good ideas. This isn't going to end well.]]
** On the plus side, Eris indicates that Rasputin is still fighting to protect humanity, even if he is giving us the cold shoulder. It's suggested that he's making things hard for the Hive in reaching Earth.
* BlackSpeech: He speaks in Russian, but it's so deep and distorted that it sounds more like a list of death threats from a Mordor tourist phrasebook.
* CreepyMonotone: Whenever he shows up in the story, we hear him muttering in heavily-distorted Russian in a decidedly unsettling manner.
* CulturedBadass: In addition to being a ludicrously powerful combat AI, he appears to have a decent understanding of ancient mythology, referring to the battle between the Traveler and the Darkness in the Collapse as the 'Titanomachy', the war in which the Greek gods overthrew the Titans and conquered Mount Olympus. Also, the music playing in his distress call in "Siege of the Warmind" is Tchaikovsky's ''Symphony No. 6'', which is commonly interpreted as the composer's "suicide note".
* DeathFromAbove: Pulls this on a Vex/Cabal skirmish on Mars in one of his Grimoire Cards, wiping out both sides with a FlechetteStorm from orbit.
* GibberingGenius: We get a look into his thought-processes in 'Ghost Fragment: Mysteries'. They're not particularly well-organised.
* HeWhoFightsMonsters: [[spoiler:He was built to win. The Darkness, in his opinion, always wins. Therefore, the best way to fulfil his function is to imitate the Darkness.]]
* MeaningfulName: He certainly thinks so.
-->'''Rasputin:''' [[UsefulNotes/RasputinTheMadMonk I bear an old name.]] [[RasputinianDeath It cannot]] [[BadassBoast be killed.]]
* LastOfItsKind: According to 'Ghost Fragment: Mysteries', he's the last of his kind, the only one to survive the Collapse. An important part of this is that he apparently integrated many other Warminds into himself when things started going south.
* OOCIsSeriousBusiness: In The Dark Below story missions the Hive begin attacking him. He considers it such a serious threat that [[spoiler:he actually allows the player to enter the Seraphim Vault housing his core so that they can kill the Hive threatening him]].
* SuperIntelligence: Warminds are supposedly able to contend with Vex cognitive architecture - which is, incidentally, capable of essentially running a predictive model of the universe with 100% accuracy. At the very least, Rasputin can lock your [[DoAnythingRobot Ghost]] out of systems he controls, something that every race, from the Cabal to the Hive to Pre-Collapse Humanity failed to do.
* SoleSurvivor: All the other Warminds were destroyed in the Collapse. Even then, it's unclear how ''much'' of Rasputin survived.
* VirtueIsWeakness: [[spoiler:In his opinion, there's only one reason why he survived the Collapse intact and the Traveler didn't - she tried to protect humanity, whilst he concentrated only on his own survival.]]

[[folder:The Nine]]
!!The Nine

->''"I cannot explain what the Nine are. They are... very large. I cannot explain. The fault is mine, not yours." ''

The rulers of the Jovian gas giants, which are inhabited by the Jovians, which are... something. Nobody's sure just what they are. At the moment, there are nine possibilities as to just what they are, ranging from:
* Survivors of the cis-Jovian colonies who made a compact with an alien force to ensure their own survival.
* Deep-orbit warminds who weathered the Collapse in hardened stealth platforms.
* Ancient leviathan intelligences from the seas of Europa or the hydrocarbon pits of Titan.
* Beings that arrived in a mysterious transmission from the direction of the Corona-Borealis supercluster.
* The firstborn Awoken and their minds now race down the field lines of the Jupiter-Io flux tube.
* Ghosts who pierced the Deep Black without a ship and meditated on the hissing silence of the heliopause.
* Aspects of the Darkness, broken by the Travelers rebuke, working to destroy us from within.
* A viral language of pure meaning.
* The shadows left by the annihilation of a transcendent shape, burned into the weft of what is.

And those are just the ''in-game'' theories. Suffice it to say, we know very little about them.
* EldritchAbomination: Possibly. Most of the hints above suggest that they're something... abstract.
* LargeAndInCharge: Xur says that he cannot articulate anything about the Nine beyond that they are "very large". He does not actually say exactly what ''kind'' of largeness they possess, however, making them rather more mysterious.
* MultipleChoicePast: All of the above theories are left unconfirmed, adding to the group's mysterious presence.
* OmniscientCouncilOfVagueness: Maybe not omniscient, but pretty damn vague. The Queen suspects they're plotting against her, which may be true given that they sent Xr (or a similar entity) to release Skolas from stasis en route to the Jovians. And, for some reason, Draksis carries an [[http://www.destinydb.com/items/100134277-strange-trinket item]] that Rahool immediately identifies as originating from the Nine.
* StarfishAliens: Assuming that the hypotheses that they ''are'' aliens are true, they're implied to be this.
* TheUnseen: You only have the vaguest hints about them, from a being that rarely ever appears, and all you're likely to learn about them comes from Xur. All we know for certain about them is that they're "very, very large." Though Xur can't explain anything more than that.

!!Xr, Agent of the Nine

->''"My movements are not predictable, even to me."''

A servant of the Nine and native of the Jovians. A mysterious, apparently faceless humanoid of slumped posture and drawn hood, Xr comes and goes to the Tower as he pleases despite his heritage and trades exotic equipment in exchange for equally strange coins. He may be a Jovian (referring to a race, not a planet) himself, but nobody's entirely sure yet.
* AmbiguouslyHuman: He doesn't seem to have a face-only a space that has glowing eyes and ''something'' resembling Darkness radiating off it.
* TheFaceless: [[http://destiny.gamepedia.com/Strange_Coins The grimoire card for Strange Coins]] refers to him as such.
* HumanoidAbomination: He gives hints that there's something subtly... ''off''.. about him, such as not being in control of his movements, being harmed by Light, and being made of cells from different things. Nobody's sure who, or even ''what'' he is. He implies that he's constructed from the cells of multiple beings, mentioning that some are dying and that some began on Earth, but then, that just raises further questions about both him and The Nine. He also claims that the Awoken didn't have a choice, while "we" (It's not known what group he's referring to") did. Again, it just raises further questions.
* InexplicablyAwesome: At the moment. He visits the Tower at times dictated by the movement of celestial bodies, sells weaponry and equipment better than anything in the Tower for a bizarre and hard-to-find eldritch currency, then leaves. And nobody's sure just what he is. Some of his dialogue implies that he's a puppet of some kind, claiming that his movements and will aren't entirely his own.
* MoreThanMindControl: He's essentially just a humanoid puppet being controlled by the Nine. He doesn't really seem to mind.
* MysteriousStranger: Comes and goes, has lots of focus... and is still enigmatic. Nobody's even quite sure how or why he visits the Tower in the first place.
* WeakenedByTheLight: He claims that the Traveler's light hurts him, though he's more analytical about it than screaming in pain.
-->'''Xr:''' So much Light here...[[DullSurprise I suppose I feel pain]].

[[folder:The Stranger]]
!!The Exo Stranger
->'''Voiced by:''' Creator/LaurenCohan

->''"I don't even have time to explain ''why'' I don't have time to explain."''

A mysterious female Exo who takes an interest in the player character. She isn't a Guardian, as she claims she wasn't forged in the Light.
* BoobsOfSteel: [[IncrediblyLamePun Cringeworthy jokes aside,]] The Stranger has a much more noticeable rack than female PlayerCharacters.
* CrypticConversation: Most of her conversations turn into this.
* {{Invisibility}}: She appears to possess a cloaking device. [[spoiler: Her final appearance, however, has her vanish while about to walk off a ledge, implying a form of outright teleportation instead.]]
* MysteriousStranger: Almost nothing is known about her, beyond encouraging the player character to find the Black Garden.
* NoNameGiven: She never reveals her name.
* NoTimeToExplain: As the quote above notes. When she formally meets the player Guardian and Ghost on Venus to send them searching for the Black Garden, she's receiving an update from her companions in the field, and seems more focused on that than talking to the player.
* TimeTravel: [[spoiler: Quietly hinted at in the description of 'The Stranger's Rifle'. It's apparently been exposed to some powerful, unknown forces, and some parts of it "shouldn't exist yet". Furthermore, one of its abilities is 'Rewind', which has a chance of recovering ammunition wasted on missed shots.]]
* TheUnchosenOne: She admits that she wasn't 'forged in the Light', but that doesn't seem to stop her from fighting against the Darkness.


->''"Look at all this life, oh bearer mine. There is so much left to burn..."''

A sentient race of dragons created as a result of the Traveler's arrival during the Golden Age. While extremely dangerous, they were also extremely intelligent, and many Guardians came to them seeking knowledge or power despite the price they might have to pay for it. Ultimately, they were exterminated by the City in the Great Ahamkara Hunt, though something of them still seems to linger on.
* CatchPhrase: "Oh bearer mine..." Used for sinister effect in the grimoire card describing the Great Ahamkara Hunt.
* EldritchAbomination: Shaped like dragons. Dragons that feed on reality and live on after dying.
* DealWithTheDevil: Their specialty, and the reason why they were wiped out.
* HiddenAgendaVillain: They were thought to have some kind of grand plan in motion, if it existed. The Hunt put an end to that. Of that you can be assured, [[FalseReassurance oh reader mine...]]
* MainliningTheMonster: Their bones are now used to make armor. Armor that's implied to whisper into the minds of its bearers...
* MeaningfulName: [[http://en.wikipedia.org/wiki/Ahamkara Ahamkara]].
* OmnicidalManiac: From the {{Flavor Text}}s that utilize Ahamkara bones, they're pretty eager to kill indiscriminately.


The many races that have taken over the lost colonies, or have appeared to be hostile to humans and those allied with them. It is unknown if they are the cause of the cataclysm that ended the Golden Age.

!!The Fallen
[[folder:Fallen in General]]
!!The Fallen
->''"We have butchers at our gates, four-armed and eager for slaughter."''

A nomadic race of four armed humanoids, the Fallen were once a noble hierarchical society. In the aftermath of the Collapse, they have become bandits and pirates, raiding settlements on Earth, the Moon, and Venus. Before they were called Fallen, they called themselves Eliksni, in their own tongue.
* AlasPoorVillain: Some of the Grimoire cards from Variks's perspective present the Fallen as this. Look at it from their point of view:
** They used to have a powerful, noble civilization, every need granted by the Traveler, which they worshiped as the "Great Machine". Then the Whirlwind came (we're not sure what it entailed, but we have a good idea on [[GreaterScopeVillain who]] caused it), the Traveler left them, and their civilization fell, and ever since they've been forced to scavenge for scraps in the wilderness just to survive. The Battle of Twilight Gap happened because they wanted to reclaim the Traveler and avoid extinction, but they were denied the Guardians, who they believe are hoarding the Traveler for themselves. Every subsequent attempt to claw out a place in the solar system has led to even worse disasters: Kells and Archons killed, Primes destroyed, Ether running out, the remnants of their civilization spiraling further into ruin.
* AlienBlood: Some kind of white vapor, possibly the "ether" it's said they depend on to survive.
* AntiVillain: Skolas indicates that the entire reason why the Fallen fight humanity and hate them so much is because humans denied them access to the Traveler, which they believed could save them. They scrounge in humanity's ruins, fighting Guardians and other alien life mostly just to stay alive. The entire Battle of Twilight Gap was a huge push by the many Fallen Houses to take the City and the Traveller.
* AristocratsAreEvil: Right below the Kells and Archons are Barons, Fallen Captains who have risen to command of a ship, whether it be a lowly Skiff to a mighty Ketch.
* ArtificialLimbs: Given that the MarkOfShame for a Dreg is having your lower arms lopped off, and that it's entirely possible to lose Dreg status by fighting with honour, it should come as no surprise that replacement arms are in high demand. They're apparently quite realistic.
* BadassCape: Capes are how the Fallen signify rank, and Fallen society is structured on AsskickingEqualsAuthority, meaning that a bigger, more impressive cape literally means that you're more badass.
* BadassNormal: Compared with the other species, and actually lamented on by Skolas and Variks. They don't have the power of the Traveler like humans and their allies. They don't have the dark magics of the Hive, or the massive strength and Imperial military might of the Cabal, or the immense intellect, reality-warping powers, and time travel of the Vex. They just have [[{{Determinator}} dreg strength, anger, and desperation]].... and that's enough to make them one of more powerful and omnipresent species in the system.
* BadBoss: Fallen leaders are this. The Grimoire cards for Captains say that if another Fallen even hesitates in carrying out their orders, they have every right to kill them on the spot.
* BlueAndOrangeMorality: While the Fallen have clear and identifiable goals and hierarchies, their entire outlook in life is focused on looting and pillaging, to the point that their documentation on looting has flowery language and religious overtones. Their measure of a worthy and respectable enemy is whether or not they can be stolen from, and that which is impossible to steal from is apparently worthy of devotion and reverence.
* ColorCodedArmies: '''Type I'''. Each color represents a House of the Fallen, and their color depends on what planet you're on. Devils are on Earth (red and bone-white), Exiles are on the Moon (green and black), Winter is on Venus (blue and silver). There's also the mysterious House of Kings (navy blue and gold), who work to coordinate the lesser Houses on behalf of the Fallen's shadowy leadership. The House of Wolves is dark blue and white.
* DarkActionGirl: Given that the Fallen believe in EqualOpportunityEvil and AsskickingEqualsAuthority, there's good odds on any high-ranking officer you encounter being one of these. The Baron of the House of Exiles that Cayde-6 had an EnemyMine moment with in 'Ghost Fragment: Fallen' is an excellent example.
** Drevis is one, and you fight her for a bounty in House of Wolves.
** Pirsis is one as well
* DyingRace: If there is one species in ''Destiny'' worse off than humanity, it's the Fallen. Their race is dying, ether is running low, their Kells, Archons, and Prime Servitors are being killed, and they're too divided to do anything about it.
* DeusEstMachina: They worship the strange, robotic Servitors as gods, with the influential Archon caste serving as their priesthood. The ''House of Wolves'' Expansion reveals that they once worshiped the Traveler, which they called the "Great Machine", and still want to reclaim it so that it can restore their society - it's hinted that the Servitors are idols of the Traveler designed to partially relieve their dependency on its Light through the synthetic 'ether' they exude. They seem to be unaware of the Traveler's dormancy.
* DualWielding: Many of them carry a pair of knives or swords for slicing you up in close combat. Oddly enough for a MultiArmedAndDangerous alien race, nobody ever tries quad-wielding.
* EliteMooks: Captains, who lead other Fallen units.
* EqualOpportunityEvil: Every Fallen has a fair shot at rising the ranks, even the crippled, disgraced Dreg SlaveMooks, and just like with humanity, they don't appear to discriminate by gender - several of their highest-ranking officers are female.
* {{Expy}}: Their height, four arms, aggressiveness, and habitation of the ruined cities of others makes them one for the Green Barsoomians from Creator/EdgarRiceBurroughs ''Literature/JohnCarterOfMars'' series. This is likely part of ''Destiny'''s GenreThrowback to PlanetaryRomance.
* ExtraEyes: They have four apiece.
* EvilCounterpart: Like humanity, they are a VestigialEmpire that seeks to reclaim their previous influence.
* EvilSoundsDeep: It's pretty hard to find a named Fallen who doesn't have a deep, snarling voice.
* FallenHero: A dramatic and tragic example - they have their name for a reason. [[spoiler:They were the Traveler's agents before Humanity, complete with Guardians and Ghosts, before the Darkness crushed them and left them as the starving, desperate pirates and mercenaries we see today.]]
* [[GangOfHats House of Hats]]: Each Fallen house exists as an autonomous society, led by a Kell, and each with its own set of traditions and priorities:
** The House of Devils is mostly found around the Cosmodrome on Earth. They are one of the most ruthless and desperate houses, focused on looting what salvage they can by force, but are more numerous and dangerous than this description makes them sound - they almost destroyed the City in the notorious Battle of the Twilight Gap.
** The House of Exile is mostly found on Earth's Moon. They consist of Fallen driven off from other houses who band together to form their own society.
** The House of Winter is mostly found on Venus. They are some of the proudest Fallen, carefully maintaining the strict traditions of their old empire, even though that empire has long since fell to ruin.
** The House of Wolves is mostly found in the Reef. They have become vassals to the Awoken after the Queen killed their Kell and captured or killed his would be successors. The eventually ended up rebelling against the Reef.
** The House of Kings are effectively the "ruling House", sitting at the top of the hierarchy of an already extremely hierarchical society, and do not appear to be bound to any one location. They expect other Fallen to live up to their strict standards and are brutal to those found wanting. The Kell of the House of Kings actually manipulated the House of Devils and the House of Winter into serving on the front lines during the Battle of the Twilight Gap.
** The House of Judgement was a peacekeeping House in Fallen society, with a Scribe attached to each Kell. After the collapse of Fallen civilization, members of the House of Judgement were forced to rely on the other Houses for survival. Variks belongs to this House, and was Skolas' Scribe.
** The House of Rain became extinct during the Whirlwind; the cataclysmic event that brought the Fallen civilization to its end. They made the prophecies of the "Kell of Kells" whom will rise and restore the Fallen to their former glory.
** The House of Scar is mentioned in a one-off sentence in Variks' Grimoire card.[[note]]Cannot keep Wolves from Kings, Scar from Winter.[[/note]] It is unknown what their purpose was in Fallen society.
* GrenadeSpam: Grenades are standard equipment for [[SlaveMooks Dregs]]. Dregs are the Fallen's most common soldiers. You can see where this is going.
* InvisibilityCloak: A technology they're highly adept in - they fit them to everything from individual soldiers to their colossal Ketches.
* KillerRobot: They like to use robots to bolster their ranks on the battlefield, from the floating, boxy Shank 'hunting dogs' to the hulking Walker {{Spider Tank}}s. The position of Servitors in their society is a little more complex - they're heavily-armed robots that see extensive military use, but they're also objects of religious awe that look nothing like any other piece of Fallen technology.
* KnifeNut: Most Fallen carry electrified knives as melee weapons (unless they're fortunate enough to get big, fancy swords instead), but it's the desperate, fanatical Dregs who provide the 'nut' part. A small horde of SlaveMooks charging towards you trying to redeem their honour by stabbing your eyeballs out is not an uncommon thing to encounter when fighting Fallen.
* NonindicativeName: While they do have an important social role, manufacturing the 'ether' that keeps the Fallen alive, Servitors, the aliens' robotic gods, are served by their disciples rather more than they serve them.
* LargeAndInCharge: While Dregs and Vandals are roughly human sized, Fallen leaders are much larger than both. Fallen Captains are usually a head taller than Vandals and Dregs. Archons and Kells can be ''twice'' the size of Vandals and Dregs. This is justified in-universe as the result of distribution of Ether: Captains and Barons get higher shares of Ether compared to Dregs and Vandals, while Kells and Archons get the biggest shares, allowing them to grow to titanic sizes.
* LetterMotif: ''Many'' of the named Fallen and Servitors have a name ending in "S," and often with "Is" or "Ks." Riksis, Draksis, Sepkis, Tankis, Variks, Saviks, Kaliks... it's the ones that don't that stand out, such as Paskin and Askor.
* MeaningfulName: At some point before the events of the game, the Fallen were once a race comprised of multiple noble houses before descending into their current state as nomads and pirates. The religious symbolism is significant, too - [[spoiler:they're 'fallen angels', former servants of the godlike Traveler exiled from paradise by the Darkness and turned to sin and despair]].
* MileLongShip: Ketches, the Fallen Houses' mobile homes. They're the biggest spacecraft in the game, at roughly a kilometre long each, with the Wintership Simiks-Fel landed on Venus demonstrating their colossal bulk to particular effect. In theory each House should have one, with the Kell serving as the captain and the Archon serving as chief engineer and navigator, but in practice houses have multiple Ketches run by Barons.
* MultiArmedAndDangerous: Most have an extra pair of arms. The Dregs, the lowest levels of their society, have the lower set of arms cut off until they can prove they're worthy of having them regrown.
* OurGiantsAreBigger: During the Elder Cypher bounty, Variks reveals that the towering Kells and Archons are actually a normal size for a healthy Eliksni - most of the race are stunted due to Ether shortages.
* OurSoulsAreDifferent: When a member of the Fallen dies, their soul appears to be ripped from their bodies. Getting headshots on them reveals an odd light whisping away from where their head was.
* RapePillageAndBurn: The Fallen's society revolves around stealing from others, and they'll do anything to steal from others. According to Lakshmi-2, they burned down London during the collapse.
* ShotgunsAreJustBetter: They appear to be of this opinion - Shrapnel Launchers, their shotgun-equivalents, are primarily officers' weapons. According to the Grimoire, [[WeaponForIntimidation it's because they're so big and intimidating]].
* SlaveMooks: Dregs, the disgraced Fallen undercaste, who have a pair of arms removed as a MarkOfShame and are allowed the chance to restore their honour on the battlefield by participating in suicidal human wave attacks.
* SniperRifle: Wire Rifles, the second-most-popular weapons for [[{{Mooks}} Vandals]]. As the name suggests, they fire electrified wire filaments at incredibly high velocities.
* SpacePirates: Their own fall has reduced many of their kin to this.
* SpiderTank: [[http://www.destinypedia.com/images/6/62/Fallen_desktop.jpg This thing.]] It requires a two-man crew and functions as a MightyGlacier.
* TheUsualAdversaries: Fallen are encountered on every planet, often fighting the dominant faction controlling it. Humanity just happens to be the one they're fighting on Earth.
** They are not, however, found on Mars. It's likely none of the Fallen houses want to fight against both the Vex AND the Cabal.
* VestigialEmpire: The Fallen went from being a powerful race of nobility to one shrouded in poverty and crime.
* WorthyOpponent: Going by the second Ghost Fragment Grimoire card, the Fallen appear to respect opponents who cannot be stolen from, and actually ''love'' that which is impossible to steal from... and apparently, that includes the Darkness.

[[folder:Fallen Walkers]]
!!Fallen Walkers

A six legged tank, with three cannons of varying degrees of death. It's the Fallen's heaviest combat vehicle, and shows up as a miniboss in the Sepiks Prime Strike and as a target in Public Events in Fallen territory.
* BonusBoss: Elder Walkers are amongst the toughest enemies you can face in Public Events on Earth, Venus, and the Moon.
* DegradedBoss: Compared to its regular encounter, the Public Event is weaker than the boss itself. Justified, both due to the timer it has and to be on a regulated level so even low-level players won't be killed.
* EarlyBirdCameo: A destroyed Devil Walker can be seen during the Tutorial Mission, on your way to your first jumpship.
* FlunkyBoss: As with any enemy that powerful. The Devil Walker fought during the Cosmodrome Strike is particularly nasty since its flunkies like to spawn on what would otherwise be the best sniping positions in the boss arena.
* GiantSpaceFleaFromNowhere: If you encounter it in the Cosmodrome, as a BonusBoss, which is probably where you'd least expect it. Or encounter it for the first time.
* KillerRobot: They're unmanned, with an AI similar to (but more sophisticated than) that of a Shank.
* OneHitKill: A direct hit from its main gun is a guarantee that you will ''not'' be going home in one piece. Fortunately, it telegraphs the attack heavily, complete with a laser sight showing the impact point, and it has pretty much zero tracking. Unfortunately, the blast radius is very large indeed.

!!Riksis, Devil Archon

The Archon of the House of Devils, and the first boss the player encounters.
* BadassPreacher: As an Archon, he kicks copious amounts of ass.
* BattleTrophy: He is noted to collect the skulls of dead Guardians, but whether he keeps them for himself or presents them to a Prime is unknown.
* KingMook: A super Captain, and twice ''your'' size.
* WarmUpBoss: The first proper boss the player faces.

!!Draksis, Winter Kell

The Kell of the House of Winter on Venus. He has overseen numerous pirate raids against the Last City, causing the Vanguard to raise the bounty on him.
* EvilOverlord: As Kell of the House of Winter, he qualifies.
* KingMook: He's an extra large Captain.

[[folder:Sepiks Prime]]
!!Sepiks Prime

The boss of the Devil's Lair Strike, the exalted Servitor of the Fallen House of Devils, a crucial strategic target to break the will of the Fallen who most directly threaten the City.
* FlunkyBoss: Not as bad as the other bosses in the game, as it only summons them in a small wave, being usually 5-7 enemies at once, with the waves having long pauses in between.
* KeystoneArmy: The keystone for the House of Devils, as it manages their entire supply of life-giving Ether.
* KingMook: A gigantic and extremely durable version of the normal Sevitors. Compared to other Servitors, it can do a powerful drain that can quickly kill a Guardian, and shoots bigger and more damaging versions of a regular Servitor's Void Cannon.
* SinisterGeometry: Like all Servitors, Sepiks Prime is an enormous black sphere covered in purple lightning. Unlike most Servitors, it is ''extremely'' powerful. And spiky.

!!The Archon Priest, Aksor

The boss of the Winter's Run Strike, an Archon Priest of the House of Wolves that the Fallen on Venus helped escape from the Prison Of Elders. He's bigger and badder than the Archon Priest on Earth, and has a fan following. [[FlunkyBoss A large fan following]].
* EvilLaugh: From the moment he climbs out of his chamber, he spends the entire fight alternating between Fallen {{Black Speech}} and bellowing laughter. Often right after smashing your face in.
* FlunkyBoss: Oh boy... The one major thing that most Guardians can agree on, is that this guy ''summons way too many minions''. The boss himself won't kill you, unless you're caught off guard, but the amount of enemies summoned is so great, that you'll either die due them attacking you at once or the Priest himself attacking you while you take out his minions.
* KingMook: A supersized Captain, complete with teleport and [[ShotgunsAreJustBetter Shrapnel Launcher]], though thankfully without the regenerating shield.
* ShockwaveStomp: Getting to close or letting him teleport to you, will have him do this and most likely killing you.
* TeleportSpam: If you aren't careful, this guy will happily teleport as close to you as possible. And then proceed to show you why it's a Priest.

!!Drevis, Wolf Baroness

A Baroness and leader of the Silent Fang, an elite infiltration team that more or less ensured Skolas became the new Kell of the House of Wolves. She is one of the random bounties available in the second Queen's Wrath introduced during the House of Wolves expansion.
* DarkActionGirl: One of two female Fallen [[note]]The other being Pirsis[[/note]] that appears in the game. Not that you could tell by looking at her, though.
* TheDragon: She served as this to Skolas during the struggle for the Kellship.
* StealthExpert: The Silent Fang are a group of Fallen that specialize in special operations such as assassination. Drevis herself utilizes a cloaking field during her public event appearances.

!!Taniks, the Scarred
->''"Taniks has no House. He kneels before no banner. Owes allegiance to no Kell. He is a murderer, and very good at what he does."''

The boss of the Shadow Thief Strike, Taniks is a notorious Fallen mercenary with his own ketch. Holding no loyalty to any House beyond who pays him, Taniks sides with the Fallen House of Wolves after their rebellion against the Reef, attempting to rob the Temple of Crota. He is responsible for killing the previous Hunter Vanguard, Andal Brask, and for breaking Aksor out of the Prison of Elders.
* ArtificialLimbs: All four of his arms have been replaced with mechanical prosthetics, in what the description for the Strike calls "ritualistic surgeries". What this says about his place in Fallen society is unknown. Variks suspects it's to make himself more like a machine.
* {{BFG}}: Wields a scorch cannon, rather than the traditional shrapnel launcher. Doubles as ArmCannon, since it replaces one of his arms entirely. After you kill him, you can yank it off his body and use it against his minions.
* BloodKnight: Variks describes him as fighting not only to fulfill his contract, but also for fun.
* BringIt: According to Variks, Taniks challenges the Guardian fireteam hunting him "in the ways of old".
* FamedInStory: By the Fallen, who consider him a semi-mythical figure.
* EvenTheSubtitlerIsStumped: Taniks constantly shouts at the fireteam over the intercom on his Ketch. What he's saying is never directly translated, but the subtitles just say what it sounds like.
* GetBackHereBoss: His mission mostly involves you chasing him further and further into his Ketch, whittling down a bit of his health each time.
* KingMook: He's a super Scorch Captain.
* ProfessionalKiller: Variks goes to great lengths to describe him as an independent killer.

!!Skolas, Kell of Kells

Originally a Captain within the House of Wolves, Skolas emerged as the new Kell of the House of Wolves after the Queen of the Reef killed Virixias, the former Kell. He lead the House of Wolves for most of the war against the Awoken, but was captured and incarcerated in the Prison of Elders after the defection of Variks. Skolas was originally to be sent as a gift to the Nine, but the Nine apparently allowed him to escape, allowing him to organize the rebellion against the Queen, with the goal of taking over the rest of the Fallen Houses and reclaiming the Traveler from the City.
* AmbitionIsEvil: Believing he is the prophetic Kell of Kells that would unite all Fallen Houses, Skolas holds ambitions ''way'' beyond his scope. By uniting the Houses, he meant to burn down all dissidents, and when comes the time to acquire greater power, he issues a massive gambit against the Vex on Venus to steal the twisted knowledge found in ''the Vault of Glass''.
* AttackAttackAttack: Skolas' life philosophy is that the alternative to attacking an unknown is waiting for it to attack you.
* AxCrazy: According to Variks, Skolas is pretty vicious, even for a Kell. It's partly why Variks defected from the House of Wolves over to the Reef.
* BigBad: Instigates the ''House of Wolves'' expansion's conflict by killing the Reef Queen's Guard and planning a takeover of all Fallen Houses.
* BonusBoss: His final fight in Prison of Elders Level 35 makes him the highest level boss found in ''Destiny''[='=]s Year One [[note]]Year Two starts with "The Taken King"[[/note]], and given that Prison of Elders challenges count as a raid, is in the same category as Atheon and Crota.
* TheChosenOne: The ancient House of Rain had a prophecy that said that a Fallen would reunite the Houses under a single Kell. Skolas believes that ''he'' is that Kell.
* DealWithTheDevil: Appears to have sought power from humanity and the Fallen's ancient enemy, the Darkness, to destroy the ones who captured him after he's imprisoned again and crosses the DespairEventHorizon. He's far more powerful when faced in the Prison of Elders, is surrounded in a dark aura, and can drink your Light like a Hive Prince.
* DespairEventHorizon: Failing in his last, desperate attempt to reclaim the Traveler for the Fallen snapped his mind like a twig. It's implied to have resulted in the DealWithTheDevil mentioned above.
* EverythingTryingToKillYou: He genuinely believes that everything in the universe wants to kill the Fallen. Given that they share just a single solar system with the [[HumanoidAbomination Guardians]], the [[WitchSpecies Awoken]], the [[KillerRobot Vex]], the [[OurZombiesAreDifferent Hive]], and the [[ScaryDogmaticAliens Cabal]], this viewpoint is actually rather well founded.
* FromNobodyToNightmare: Originally a low level Captain in the House of Wolves, the Queen's killing of the Kell and the subsequent SuccessionCrisis[=/=]EnemyCivilWar between the Wolves nobles opened up a lot of advancement opportunities for Skolas, allowing ''him'' to emerge as the new Kell.
* HeKnowsTooMuch: Implied - he makes a string of cryptic comments after his capture that lead the Queen to send him to the Prison of Elders as Guardian target practice despite previously going out of her way to capture him alive to interrogate him about what he learned about the Vault of Glass.
* KingMook: Much like Riksis, Draksis, and Aksor, Skolas is an oversized Fallen Captain with a few extra aesthetics. His Prison of Elders appearance replaces the oversized Shrapnel Launcher with a Scorch Cannon, essentially making him a tougher, deadlier Taniks.
* LastVillainStand: After being captured rather than being executed in chains the queen sentences him to the Prison of Elders to die fighting. Skolas is not only given back his weapon but he also has the support of the prison's systems like the mines. A team of Guardians canonically kill him there.
* RebelLeader: Before the conflict of the ''House of Wolves'', he was locked up as one of the Reef Queen's "prizes", and got sold to the Nine in order to make up for intruding on their territory. Somehow, he escaped during the delivery, and now he's leading the Fallen rebellion against the Reef.
* TheMagnificent: He used to be known as "Skolas, the Rabid" before he became Kell, after which he became "Skolas, Wolf Kell".
* WellIntentionedExtremist: Ultimately, Skolas' motives are sympathetic: he simply wants to reunite the Fallen Houses and reclaim the Traveler from the City, with the hopes that it will be able to share its power with the Fallen again and prevent their extinction. Just one problem: he seems unaware of the Traveler's dormancy.
* WhamLine: What he calls the Queen after being captured: [[spoiler:"Light snuffer. Dark binder."]] See HeKnowsTooMuch above.

!!The Vex
[[folder:The Vex in General]]
!!The Vex
->''"Living metal, incomprehensible force."''

A race of mechanical creatures which lurk in the Jungles of Venus and the Deserts of Mars.
* AttackItsWeakPoint: Unlike most of the humanoid creatures in the game, the basic Vex's weak spot is the glowing light in its abdomen. Blowing its head off just makes them more aggressive.
* CannonFodder: Goblins serve this role, although they become much more deadly during the Vault Of Glass, and on Heroic difficulties.
* ClockworkCreature: The only alien race that is entirely mechanical. [[spoiler: Except for some biological components your Ghost discovers while analyzing a dead Vex's head]].
* ColdSniper: Hobgoblins, their dedicated sniper platforms. When you're an inscrutable alien cyborg, 'cold' comes with the territory.
* {{Cyborg}}: [[spoiler:Like the Daleks of ''Series/DoctorWho'', their bodies are mechanical shells around a heavily-integrated organic core. It's anyone's guess what their species originally looked like.]]
* TheDragon: [[spoiler: Are this to the Darkness, serving as its most powerful and important agents in the solar system whilst the Hive provide the expendable and fanatically loyal muscle.]]
* EliteMooks: Minotaurs, who serve as field commanders, and Hydras, which serve are guarded by rotating shields.
* EvilerThanThou: According to the Exo Stranger, they are an "evil so dark they despise other evil."
* {{Expy}}: They're ''really'' similar to the [[Franchise/MassEffect geth]] in many ways. They're an elusive race of monocular robots who share a HiveMind, bleed white fluid, make strange warbling noises upon death and [[spoiler:worship an EldritchAbomination from deep space as a god.]] Unlike the geth however, they are unambiguously malevolent and evil.
** Also of note is a (possible) similarity to the Necrons from Warhammer 40k; it is mentioned in the race's introductory grimoire card that they have built structures "...thought to be buried within every celestial body". The Necrons are not much different, as they emerge from tomb complexes they had built EVERYWHERE when they were the galaxy's dominant power. Another similarity is that the Vex are implied to have once been organic beings - vestigial organs and such can still be found - whilst the Necrons were once the Necrontyr, a race of beings with short lifespans that were turned into machines against their will by the C'Tan.
* GardenOfEvil: The Black Garden, the Vex's home.[[note]]Whether it's homeworld or home dimension is not certain.[[/note]]It's literally a garden with planet growth overtaking the standard Vex architecture. [[spoiler:At the center of the Black Garden is the Black Heart, which may be part of [[GreaterScopeVillain the Darkness]] and is worshiped by the Vex.]]
* GrenadeLauncher: Torch Hammers, the iconic weapons of the Minotaurs, which fire explosive bolts of Void energy. They're the Vex's most dangerous hand-held weapons, and are used in a (massively) upscaled version by the [[HumongousMecha Gate Lords]] as well.
* TheHeavy: The Darkness may be the GreaterScopeVillain, but these guys are the primary villains of the release-day [=PvE=] content - the main storyline is built towards [[spoiler:shutting down the source of their power, the [[EldritchLocation Black Garden]]'s Heart]], and the end-game raid that provides the toughest, highest-level challenge in the game, the Vault of Glass, is a dive into their 'underworld', the heart of their stronghold on Venus.
* HiveMind: After analyzing Vex remains and their minds, Ghost concludes that every units is a part of a singular mind. The Grimoire indicates the whole race is one gigantic cross-temporal computer system.
* HostileTerraforming: They've already done it to Mercury, turning the once-flourishing garden world ([[AWizardDidIt it was the Traveler's idea, just roll with it]]) into an enormous, lifeless machine of unknown purpose. It's your job to stop them doing it to Venus as well.
* HumongousMecha: Gate Lords are at least twenty feet tall.
* ImmortalitySeeker: Exaggerated. They're already immortal by most conventional definitions, thanks to their non-linear relationship with time and imperishable metal bodies, so what's next? [[spoiler:Turning their continued existence into a fundamental law of the universe.]] If there's one thing you can't fault the Vex for, it's a lack of ambition.
* LargeAndInCharge: Justified. Bigger Vex have more room in their chassis for more processing power, so they're trusted with more important and complex jobs and with directing smaller, simpler units.
* MadScientist: By extension. They're a HiveMind with a large and developed mad science department, the Vault of Glass.
* MechaMooks
* MechanicalLifeforms: They're basically colonies of [[http://en.wikipedia.org/wiki/Radiolaria zooplankton]] piloting robotic shells.
* MightyGlacier: Vex troops tend to be amongst the slowest enemies in the game, with none of the flashy manoeuvres or sophisticated battlefield tactics of the other factions (although some of their more advanced units do make up for it with a bit of TeleportSpam). They compensate with impressive firepower, thick armour and shields, and hard-to-hit weak points.
* MindVirus: Vex thought processes are infectious. Simply being in proximity to Vex technology can cause altered thinking and bizarre hallucinations. It's described as "[[http://en.wikipedia.org/wiki/Entheogen entheogenic]]".
* MundaneUtility: Vex technology is built for versatility, and anything that can hurt you (i.e., most of their stuff you encounter) likely has a non-military purpose as well. Often, in fact, the civilian use is the more important one. Minotaurs, their hulking shock-troopers, are also their architects and construction workers, and are bigger than the average model so that they can contain the processing power necessary to conceptualise the insanely complicated Vex architecture. Cyclopes, massive, immobile gun-turrets, are navigation beacons that coordinate the Vex's omnipresent space/time teleportation. With the exception of artillery pieces like the Minotaur's Torch Hammer, all of their weapons are terminals designed for receiving energy transmissions from elsewhere in space and time and projecting them a short distance, making them powerful communication and construction tools when they're not turned to the lethal setting and spewing plasma bolts all over the place.
* SinisterGeometry: Their architecture is eerily, elegantly simple, comprised of massive and sometimes gravity-defying arrangements of stone cuboids with the odd circle thrown in for good measure. It manages to look ancient, inhuman, and incredibly advanced all at once.
* SniperRifle: Line Rifles, the [[EliteMooks Hobgoblins']] standard weapons, which use the Vex's 'slap' technology to call in enormously powerful beams of energy from elsewhere in space and time. [[MundaneUtility They also make for a handy communications device.]]
* StarfishAliens: A robotic variant, but they're ability to warp through space and time and have a completely incomprehensible HiveMind psychology.
* SuperIntelligence: To the point where they almost qualify as TheOmniscient, and the ways in which they fail to do so are very plot-important. Their Ghost Fragment cards show a research team realising that the Vex platform they've captured is perfectly simulating their actions within a virtual-reality environment, leading them to freak out over the possibility that they themselves might be in a similarly perfect Vex simulation without realising it.
* RealityWarper: They're quite good at it, and working on getting better. Apart from all the time-travel stuff, the Vault of Glass is a development lab for 'ontological weaponry', which essentially decides whether the target exists or not, and that's one of the less extreme applications of the tech. [[spoiler:The primary goal of the Vault and the Axis Mind at the heart of its operations is to hack reality, turning the dominion of the Vex over the universe into a literal ''law of physics''. Erasing enemy soldiers from existence is just a step on the developmental path to permanently establishing their own existence.]]
* TeleportersAndTransporters: This is how they travel over long distances, rather than using anything as primitive as spacecraft. More alarmingly, they can also use them to travel through ''time''.
* TeleportSpam: [[EliteMooks Minotaurs]] have rapid-fire versions of the standard Vex teleporters that let them jump around like they're on a bad Internet connection. If you actually ''are'' on a bad Internet connection, this can get very unpleasant and confusing.
* ThemeNaming: Mythological creatures are the basis for the names of their units.
* TimeTravel: Vex sneer at things like "linear progression of time". Their units are drawn alternately from the distant past or eons into the future through their Gates.

!!Zydron, Gate Lord

A Vex Gate Lord, the player Guardian must kill him to prove worthy of receiving help from the Queen of the Reef.
* DecapitationPresentation: The player Guardian brings his head to the Reef, shocking the Queen, the Master of Crows, and the Fallen guards.
* DeadPersonImpersonation: Strange example, as the player's Ghost says that they can get into the Black Garden by fooling the Garden's security systems into thinking that the player Guardian is Zydron.
* HumongousMecha: Gate Lords are, in your Ghost's words, 'three stories tall', and Zydron doesn't disappoint.
* KingMook: He's a super-Minotaur, roughly the size of Valus Ta'aurc.
* TimeMaster: Like all Vex, but the theory goes that certain Vex have more power than others- Gatelords are typically like this. [[GameplayAndStorySegregation Not that this manifests in the game]], of course.

[[folder:Sol Progeny]]
!!The Sol Progeny
-> ''"The Vex, for all their voracious intelligence, could not understand or decipher what they found. They searched through all available reactions, and they settled on the course with the greatest payoff...[[spoiler:to worship this power, and to remake themselves in its image.]]"''

A trio of Vex units at the center of the Black Garden.
* DemonicPossession: [[spoiler:Rather than living beings like most Vex, they're empty Gate Lord chassis that serve as vessels for the Darkness.]]
* FinalBoss: For the main storyline.
* GrenadeLauncher: They use modified, oversized Torch Hammers, optimised for rate of fire, per-shot damage, or a little of both.
* HumongousMecha: As is standard for any Vex using the Gate Lord chassis.
* KingMook: They're oversized Minotaurs roughly the same size as Zydron, representing (in turn) the Sol Divisive, Precursor, and Descendant subtypes.
* PersonOfMassDestruction: The Grimoire card for "The Black Garden" mission indicates that the Sol Progeny were to be the ones to use the weapons being developed in the Vault of Glass.

!!The Nexus Mind, Sekrion

One of the Vex's most powerful platforms on Venus and the boss of the Nexus Strike, Sekrion oversees the slow HostileTerraforming of the planet. It resides deep inside an Ishtar Academy dig site, far below the earth.
* FlunkyBoss: By far, one of the easiest to deal with, when it comes to it summoing help. When you first get to it, it's guarded by five Minotaurs, and after you've pissed it off well enough, it'll summon Goblins and Hobgoblins to rat you out from any hiding spot.
* KingMook: An oversized, overpowered Hydra, identical in almost every way to its smaller brethren.
* MightyGlacier: Hydras can't teleport like other Vex units can, and Sekrion is no exception. It makes up for it with a steady hail of antimatter doom at anyone who looks at it funny.
* ShieldedCoreBoss: A well-done example of this trope. The shield doesn't get smaller the more you hit it, but the shield only covers 50% of the boss, and moves around in a circular movement. To defeat it, you just have to get it to aim at you, when its shield is behind it, and shoot its face. A lot.

!!The Templar
-> ''"Fragmentary glimpses and scattered reports suggest a Hydra of impossible capabilities - a creature out of time."''

One of the bosses of the Vault Of Glass raid. It summons Fanatic Vexes to kamikaze, Harpies to gun you down, and Oracles to Mark you for Negation. One of the toughest bosses in the game. It's a much tougher and larger Hydra, but compared to even Sekrion, it remembered to get a shield that covers it completely.
* BlackMagic: Of the ''Curse'' kind. Caused by its Oracles and Fanatics, and inflicts a OneHitKill if you don't get rid of it. It can be "Cleansed" with the Relic.
* KingMook: It's a super-Hydra with an upgraded shield and some nasty OneHitKill bonus attacks.
* DisneyVillainDeath: It's possible to inflict one on him with well placed AreaOfEffect attacks, due to the fact the A.I. Is programmed to retreat from such attacks and there are chasms on three sides of the arena you fight him in.
* MarathonBoss: The Templar's boss fight is a multi-phase one where Guardians have to defend objectives for a number of cycles, destroy a certain type of enemy or risk a TotalPartyWipe, then take on the Templar itself, all while trying to avoid getting into contact with Vex enemies that set you up for the Templar's OneHitKill. Take more than eight minute to defeat it when it spawns, and even more enemies will appear to overwhelm you.
* TimeMaster: It's speculated in the Grimiore entries that the Templar's "Ritual of Negation" doesn't kill you. [[spoiler: Instead, it erases you from time outside of the Vault of Glass, and if your whole fireteam is negated, then the effect extends to the realm outside of the Vault.]]

!!Atheon, Time's Conflux
->''"To speak of Atheon is to accept certain limitations."''

The final boss of the Vault Of Glass and the Vex Axis Mind speculated to regulate the Vex conflux system across time.
* AlternateTimeline: Most of Atheon's Grimoire card describes multiple realities and timelines. Which, if you believe the card's speculation, means that Atheon isn't bound by time and can freely move between timelines, fighting Guardians who dare descend into the Vault.
* BonusBoss: The final boss of the [[BrutalBonusLevel Vault of Glass]], Atheon's fight is more complicated than regular Strike bosses, often requiring team coordination to get through rather than survival tactics.
* DisneyVillainDeath: It used to be possible to inflict one on it if your team took advantage of the fact that the A.I. is programmed to walk away from any AreaOfEffect attacks, like Titan Shock Grenade with Aftershocks, by surronding it with them so the only way to retreat was off the platform it stands on. Bungee eventually patched in "baby bumpers" around its platform to prevent this from happening.
* FlunkyBoss: Oh so much. And to add onto that, there's a boss who always appears when you first enter a portal. Yes, they put a boss within a boss.
* GrandfatherParadox: The grimoire description debates over whether Atheon created the Vault of Glass or the Vault created Atheon. Whatever it is, the Vex's space-time alteration powers are so otherworldly that both answers are trivial.
* HoistByHisOwnPetard: The recommended, canonical way to kill it is by turning its ontological technology against it with the assistance of Kabr's Aegis, the relic the long-dead Guardian created to tap into the power of the Vault of Glass. Basically, you temporarily hijack its RealityWarper capabilities, literally increasing the probability of its defeat. In-game, this is represented by the Time's Vengeance buff, which removes your ability cooldowns and vastly increases your damage output.
* MadScientist: Essentially the guiding subroutine of the Vex HiveMind's designated mad science department. The stuff Atheon is researching (and has already developed) is the absolute epitome of deranged ambition.
* MarathonBoss: Can take about 8 to 10 minutes to beat, varying on how well you and your team does. And that is if you manage to not die.
* RealityWarper: The Axis Mind in charge of Vex research into reality-warping. Its innovations include time travel, 'ontological weaponry' that erases enemies from existence, and the grand project to [[spoiler:turn Vex supremacy into a law of physics]].
* NintendoHard: Due to the precise need for coordination, flunkiness of its many minions, and limit on how many times you can gather the Relic before he is enraged, it is much harder than the previous boss, the Templar.
* TimeMaster: Like many of the Vex listed above, Atheon has a certain mastery over time. Its mastery of time far exceeds that of the rest of the Vex, however, being able to send not just other Vex, but Guardians back or forwards or perhaps even ''sideways'' through time.
* TurnsRed: When you've gathered the Relic for the 5th time, you'll be warned that it is about to be enraged. Continue with the fight without managing to kill it and it'll summon enough minions to overwhelm you and your fireteam.

!!Qodron, Gate Lord
-> ''"It is no prisoner. It is here with purpose."''

Of all those jailed within the Prison of Elders, Qodron is unique in that it is not truly a prisoner. Rather, it's exactly where it wants to be. Qodron is on a mission to ensure its own glorious future, and that mission requires the death of a certain Guardian who will someday enter the Prison in search of the Reef's riches.
* CardboardPrison: Trying to lock up a Vex would be an exercise in futility, given their teleportation/time travel capabilities. Qodron's only there because it ''wants'' to be there.
* GlorySeeker: It went to the Prison of Elders to ensure its own glorious future.
* HumongousMecha: A Gate Lord just like Zydron. However, Qodron appears to be wreathed in black smoke. Just like [[spoiler:the Sol Progeny when possessed by the Black Heart]], which raises some disturbing implications.
* RussianReversal: To quote its Grimoire card:
-->Qodron is not the prisoner here. You are, Guardian.
* TimeMaster: [[OverlyLongGag The Vex really like this one, huh?]] Qodron's abilities manifest as small "bubbles" similar to the detainment fields found in the Vault of Glass when fighting the Templar. Unlike the Templar's, however, Qodron's will deal direct damage to you and prevent you from firing at it, whereas the Templar's only accomplish the latter and can only kill you if you shoot a rocket at them.

!!The Cabal
[[folder:The Cabal in General]]
!!The Cabal
->''"I think you could follow a trail of shattered worlds all the way to their home."''

A massive race of rhinoceros-like humanoids who are only found on Mars. They are at war with Humanity and the Vex.
* AlienBlood: Subverted. The blue stuff that sometimes comes out when you shoot a Cabal soldier is atmospheric residue from their pressure suits, not blood.
* BadassArmy: The only enemy race that fields a properly organized military, and they're giving just as good as they get from the Vex.
* BaseOnWheels: They employ several giant land tanks which crawl across the Martian desert and house entire companies.
* TheBrute: Not only are they immensely powerful, but they have a personal vendetta against humanity.
* EliteMooks: Their leader units, Centurions who serve as field commanders and move around on {{Jet Pack}}s, and Colossi who lug around GatlingGood weapons and [[MacrossMissileMassacre launch guided missiles from their backs]].
* TheEmpire: Mars is only a small part of their territory. It's said that they've conquered more worlds than humanity has ever known-- and yet, one Ghost speculates that they're running from something...
* TheEngineer: Like the Roman legions from which humanity gives them their designations, their forces seem to be simultaneously frontline infantry and engineering corps. When they take territory, the first thing they begin doing is constructing fortifications, using tunneling machines and pre-fabricated materials. This seems to continue indefinitely, and any time they are not spent fighting is spent landscaping the surrounding terrain into massive fortresses.
* EvilIsBigger: They're much larger than humans (except for their SlaveMooks, the Psions), and their technology is built to scale.
* ExplosiveDecompression: {{Downplayed|Trope}} when scoring a BoomHeadshot on Cabal infantry. Their suits maintain a high internal pressure and are filled with a viscus, oily fluid. A large puncture in their armor causes the fluid to rapidly spray out as the suit depressurizes into the comparatively thin atmosphere.
* {{Expy}}: They share more than a few similarities with ''TabletopGame/{{Warhammer 40000}}'''s Space Marines, being a race of vaguely Roman-themed giant warriors in heavy, brightly-coloured armor serving a militaristic Empire. Their Slug Rifles also function very similarly to Bolters, firing armor-piercing "microrockets".
* ForbiddenZone: Areas under Cabal control are known as "exclusion zones", because the Cabal exclude anything from approaching it. And by "exclude" they mean "[[ThereIsNoKillLikeOverkill shoot down with excessive force]]".
* GatlingGood: The Heavy Slug Thrower, a rotary microrocket launcher that resembles an assault cannon from ''TabletopGame/{{Warhammer 40000}}'', is the standard armament for Colossi, the Cabal's biggest, meanest soldiers, and may well be the deadliest hand-held weapon in the game, ripping through even the toughest Guardian's shields in seconds.
* GeniusBruiser: They're heavily armed, heavily armoured eight-hundred-pound 'space turtles'... but they're also gifted soldiers with a very technologically advanced civilization, and all signs indicate that they earned their military smarts and their tech honestly.
* GiantMook: Colossi, as the name implies, are huge even by Cabal standards, and carry the alien empire's biggest and most devastating man-portable weaponry.
* GrenadeLauncher: The Projection Rifle, a high-caliber indirect-fire version of the standard Slug Rifle that's the primary weapon for Centurions.
* {{Heavyworlder}}: It's why they're so huge, and why their atmosphere is weird enough that they have to wear special pressure suits to survive in the solar system.
* ItsRainingMen: Jump jets are standard Cabal equipment, and they like to pop them off like fireworks on New Year's Eve. There are few sights in the game more unnerving than an eight-metre-tall Primus and his retinue dropping towards you feet-first, thrusters (and guns) blazing.
* LargeAndInCharge: The Cabal get bigger and tougher as they get older. Age = experience = promotion. Do the maths. Senior officers like Valus Ta'aurc and Primus Sha'aull are roughly the size of tanks. ''Cabal'' tanks.
* LightIsNotGood: They favour lots of white highlights in the heraldry of their various regiments, underlining their cold, clinical aesthetic and letting the grime show up better to signify how the grinding ForeverWar on Mars has worn them down.
* MacrossMissileMassacre: Colossi have multi-launch missile backpacks in addition to their massive gatling guns, meaning that even hard cover isn't a sure defence against them.
* TheJuggernaut: It doesn't matter what gets in their way. Humans, Vex, mountains, moons, ''entire planets''. If it gets in the Cabal's path, they ''destroy it'' rather than go around it.
** There is actually a Strike in ''The Taken King'' expansion where the objective is to stop the Cabal from destroying Oryx's ship, because the detonation will be sufficient to ''wipe out Saturn'' - which the Cabal consider perfectly acceptable losses.
* MightyGlacier: Their Grimoire entry notes that they only have one tactic: slow advance. The problem being that they are ''really'' good at it. In practice, though, it's mitigated by their ubiquitous jump jets, which can let even these lumbering behemoths reposition with frightening speed.
* OurWeaponsWillBeBoxyInTheFuture: Cabal tech is angular, blocky, and graceless, but manages to match and often outperform human designs without even having the Traveler's assistance.
* PoliceCodeForEverything: The military code 'Problem 78, Subsection F' may count, but to be honest, 'death by multiple gunshots' is a pretty regular occupational hazard for Cabal soldiers.
* PunchClockVillain: Compared with the other factions. They don't really have any connection to the Dark, they're only on Mars to plunder the human/Vex technology, and they don't particularly care about humans - though they shoot humans on sight because they're intruding on Cabal territory. The majority of the Cabal troops are just soldiers on a lengthy deployment.
** They aren't even a unified force: not all of them are totally loyal to their empire, and arguments are frequent.
* PunchedAcrossTheRoom: Cabal shield-units are notorious for this as well as their invincible shields. And more often than not, players end up dying from being smacked into a wall at breakneck speeds.
* RobotWar: Engaged in one with the Vex over control of Mars. It doesn't look likely to end any time soon.
* ScaryDogmaticAliens: Of the "Aliens as Conquistadores" type. If they want territory, they come in and take it, then fortify it with massive defensive landscaping and construction projects, and then they hold it and shoot any unauthorized thing that gets close. In extreme circumstances, 'unauthorized things' can include ''[[EarthShatteringKaboom planets]]''.
* SlaveMooks: Not them, but the spindly Psions who operate their machinery and pilot their ships are said to be another race they conquered. It's evidenced by the fact that they don't suffer a catastrophic atmosphere loss when you headshot them, implying that they're from a world with a more Earth-like environment.
* SpaceRomans: Explicitly so. Their unit names (Legionary, Gladiator, Centurion) are a dead giveaway, their armour designs borrow from the Roman legions (particularly with the crests on their helmets), and so do their tactics, advancing infantry behind a wall of shield-carrying soldiers.
* TankGoodness: They're fans. Vehicles range from the hulking Goliath hover-MBT, with a gun powerful enough to shoot down ''spacecraft'', to the skyscraper-sized land-tanks their regiments use as their bases during an invasion.
* WeHaveReserves: The Vex have their time-warping hive mind. The Hive have their dark gods. The Reef has the Queen and her Jovian allies and Harbingers. Humans have the Traveler. The Cabal? They have ''reinforcements''.
* YouCantGoHomeAgain: When a Cabal regiment is deployed, they're essentially kicked out of the empire and forbidden to return until they win. Given the way the war on Mars is going...
* YourHeadAsplode: Subverted. Scoring a headshot kill on a Cabal soldier knocks their helmet off, causing an enormous spray of navy-blue... something that strongly suggests this trope. In fact, what's happening is that the dense artificial atmosphere they require to breathe is being vented from inside their suits, and their heads remain completely intact - it's actually the only way to see what their faces look like.

[[folder:Primus Sha'aull]]
!!Primus Sha'aull

The commander of the Blind Legion, encountered by the player Guardian during the quest to charge Zydron's eye.
* AdventurerArchaeologist: Taken to its logical extreme. The Blind Legion's mission is to study the Vex ruins on Mars, and since said ruins tend to be filled with heavily-armed Vex unwilling to give up their stuff, exploring them is adventuresome indeed.
* BadassBookworm: A scholar and archaeologist who can and will stomp you into Mars's red dust.
* BlingOfWar: Wears a gold chest plate and has a fan of feathers on his back. He looks kind of like a peacock. A peacock with a fully-automatic rocket launcher.
* FourStarBadass: The Cabal equivalent of an admiral, and the meanest soldier of theirs you'll encounter outside a Strike.
* KingMook: Per Cabal standard, he's a super-sized Centurion.

[[folder:Psion Flayers]]
!!The Psion Flayers

Three powerful Psions and the bosses of the Dust Palace strike. They're seeking access to a terminal that Rasputin had managed to deny the Cabal.
* NotSoHarmlessVillain: They managed to drive ''[[SuperIntelligence Rasputin]]'' out of a computer terminal. Cayde-6 even notes that if they could do that, then the Psion Flayers are extremely dangerous.
* PersonOfMassDestruction: They're speculated to have moved the moon Phobos from its orbit, possibly as a weapon against Earth.
* RuleOfThree: There are three Flayers: Kolar (who has an Arc shield), Numoc (who has a Void shield), and Vatch (who has a Solar shield).

[[folder:Valus Ta'aurc]]
!!Valus Ta'aurc

One of the Cabal's most senior commanders on Mars, and the boss of the Cerberus Vae III Strike, Ta'aurc oversees the occupation of the buried city of Freehold from his gigantic Land Tank, deploying his troops to secure the Iron Line against humans and Vex alike.
* ArmchairMilitary: Subverted. He's been involved in much less direct combat than most Cabal commanders despite his impressive record, preferring to use his horde of soldiers and enormous Land Tank to crush his enemies. Then you actually fight him, and lo and behold, he's one of the toughest bosses in the game.
* FlunkyBoss: As per normal. Unfortunately, many of his flunkies are the irritatingly difficult-to-kill Phalanxes, making them less useful than most as a source of ammunition and Orbs of Light.
* FourStarBadass: A Cabal general who also happens to be one of the deadliest enemies you'll face outside of a Raid.
* GatlingGood: As a KingMook version of a Colossus, his Heavy Slug Thrower would look more comfortable mounted on a tank, and is one of the most devastating boss weapons in the game, alongside Phogoth's EyeBeams.
* IAmNotShazam: "Valus" is a rank, not a name.
* KingMook: An even bigger, meaner Colossus, with the standard loadout of a Gatling gun and missile backpack.
* MacrossMissileMassacre: His low-slung Heavy Slug Thrower leaves a lot of (theoretically) exploitable weak spots where you can shoot him and he can't shoot you. That's where the missile tubes on his back come in, launching enormous salvoes of homing death at anything he can't reach with his gun.
* MightyGlacier: Colossi are amongst the slowest still-mobile enemies in the game, and this guy is no exception, but he's got enough firepower to more than make up for it.

[[folder: Val Aru'un]]
-> ''"Enter as a solider, survive on the crushed ambitions of lesser warriors."''

One of the Cabal who followed Valus Trau'ug into the Reef and was imprisoned alongside him. To the Cabal command, his rank of Val is completely void, but to his fellow Prisoners, he's a commander who's worth his weight in gold.
AFatherToHisMen: Possibly the reason that the Cabal beneath him like him so much.

[[folder: Valus Trau'ug]]
!!Valus Trau'ug
-> ''"In your tongue, it's something akin to 'less talk, more action'."''

A former Cabal commander, as far as his counterparts on Mars are concerned. He and his loyal soldiers launched an invasion of the Reef in defiance of High Command, and were captured there by the Awoken and thrown into the Prison of Elders as a result. Now he challenges Guardians of any caliber to come and try to kill him.
* BloodKnight: Like anything else you can fight in the Prison of Elders, Trau'ug has challenged Guardians to battle, entirely because he wants to fight and kill as many as he can get away with.
* BadBoss: The reason he's a former Cabal commander is because, before leaving for the Reef (against the orders of Cabal High Command), he slaughtered the officers that would rather have stayed with his Martian counterparts than joined him in attempting to take the Reef.
* BoringButPractical: Other Prison of Elder challenge bosses have a flashy gimmick that can debilitate Guardians and prolong the fight significantly. Valus Trau'ug simply has alternating elemental shields and reinforcements. Lots and lots of reinforcements. [[MoreDakka With grenade launchers no less]].
* DangerousDeserter: As mentioned above, he's a traitor to the Cabal forces on Mars. Those Cabal in the Prison, however, show fanatical loyalty to him.
* ElementalBarrier: His personal boss gimmick. Once he takes enough damage, he'll simply recalibrate his power shield into a different element between Solar, Void and Arc; this can make your task easier, or wall you completely.
* GeneralRipper: The most bloodthirsty antagonist we've seen as of yet.
* TheJuggernaut: Variks even refers to him as a "Cabal juggernaut".
* KingMook: He's a mega-Centurion.
* LargeAndInCharge: He's on the same scale as Valus Tu'aurc, in both strategic command of his forces and in size.
* MeaningfulName: In-universe, his name roughly translates as "Less talk, more action". At least, that's what [[TactfulTranslation Variks]] tells us.

[[folder:Shield Brothers]]
!!Valus Mau'ul and Valus Tlu'urn
Two Cabal officers who launch a suicidal attack on Oryx's Dreadnaught to avenge their fallen commander.
* AllYourPowersCombined: When one of the brothers dies, the other obtains his signature weapon.
* BackpackCannon: Tlu'urn fights with what appears to be an artillery piece strapped to his back.
* BandOfBrothers: They underwent the "Shield Brothers rite" with Primus Ta'aun prior to his being Taken. Cayde-6 half suspects that their attack on the Dreadnaught is just as much an ultimatum get Oryx to return the Primus.
* BashBrothers: They fight together, and their weapons complement each other well.
* BeehiveBarrier: Tlu'urn creates one around him when both he and Mau'ul attack, allowing him to bombard you with impunity.
* DualBoss: First you fight Mau'ul. After you reduce his health to half, he retreats and is replaced by Tlu'urn. After you reduce Tlu'urn's health to half, he retreats. Then you fight both brothers at once.
* GroundPound: Tlu'urn creates shockwaves after landing from a jetpack jump.
* GroundPunch: Mau'ul fights by flying in your direction and smashing the ground with the PowerFist attached to his right arm.
* IncendiaryExponent: The second time you fight Mau'ul, his attacks set the ground on fire.
* KingMook: Both brothers are essentially oversized Legionaries. However, they also have enormous, wing-shaped jetpacks and a unique weapon.
* LightningBruiser: Mau'ul moves ''fast'' with that jetpack of his.


!!The Hive
[[folder:The Hive in General]]
!!The Hive
->''"They are nightmares rising from the shadows, and they hunger for our dying hope."''

A mysterious race of techno-zombies whose primary base is on the Moon, but make regular attacks on Earth.
* ActionBomb: Some Thralls are "cursed" with a volatility and a mission: to terminate themselves in a torrent of pain near their enemies, taking them with them if possible.
* AttackAttackAttack: Hive Thralls, the most newborn of the Hive, known few other tactics, being too bestial and zealous to do very much other than ZergRush their opponents.
* {{BFS}}: Cleavers, giant swords of bone and metal used by Knights to carve through enemy lines.
* BeefGate: In the Beta, a few Hallow Knights are presented as this in areas that contain goodies, or near places you can't explore.
* BeePeople: Despite their relatively humanoid shape and some identifiable human-like mannerisms, they have an extremely eusocial structure with Wizards breeding thousands of other Hive creatures each.
* CannonFodder: Thralls ZergRush tendencies leave them as little more than CannonFodder for the Knights and Wizards. [[spoiler:Apparently, the Darkness views the Hive as this, considering that the Vex are its [[TheDragon primary agents]].]]
* ChurchMilitant: As much crusading devotees in their ReligionOfEvil as they are soldiers.
* CloseRangeCombatant: The Thralls overzealous demeanor leads them to attack foes with their bare claws. Knights also fall into this when using cleavers.
* CreepyCathedral: A vague aesthetic for Hive interior decor, with lots of stone hewed into buttresses and alcoves, tattered ancient banners hung from walls, reliquary urns, and many little glowing crystals placed about that resemble clusters of candles. Given that they are a ReligionOfEvil, their fortresses are as much shrines of worship as cities.
* ElaborateUndergroundBase: The Hellmouth isn't just their only underground lair on the Moon. It's just where they started digging. By the time of the game, they've filled the ''entire moon'' with subterranean caverns and tunnel networks.
* EliteMooks: Hive Knights, the Hive's most zealous servants, are also the Hive's military leadership, their armor grown and shaped and hardened over centuries while their minds are honed to a tactical keenness and given some of the Hive's most powerful weapons.
* EverythingsDeaderWithZombies: A strong aesthetic with the Hive. In particular, the Thralls, savage, animalistic Hive newborns, function, look, and act much like (fast and surprisingly cunning) zombies.
* EvilSoundsRaspy: From what little we hear of [[BlackSpeech their language]], it sounds like someone dragging a pumice stone over their tongues. The wizards in particular are strong examples.
* EvilIsVisceral: In contrast to the coldly mechanical Vex, [[spoiler:the Darkness's other principal agents in the solar system]], the Hive dive straight into this trope. They're big fans of OrganicTechnology, and even their (mostly) inorganic architecture has an uncomfortable biomechanical-gothic Creator/HRGiger vibe to it. They are also big fans of causing Guardians to die slow painful deaths by torture, as seen in a Grimoire card.
* {{Expy}}:
** A lot of Hive units seem to draw inspiration from the enemies from ''VideoGame/{{Marathon}}''. This is especially apparent with Acolytes and Wizards, who are dead ringers for Pfhor Fighters and S'pht Compilers, respectively.
** The [[ActionBomb Cursed Thralls]] bare more than a passing resemblance to the [[DemonicSpiders often-hated]] Wights of Bungie's earlier ''VideoGame/{{Myth}}'' series.
** The Knights bear a strong resemblance to the Elite Zealots from ''Franchise/{{Halo}}'', being religiously fanatical, sword-bearing military commanders.
* ExtraEyes: Most of them have three glowing eyes on their helmets. Given that the helmetless Hivebeasts, Thralls and Ogres, are eyeless instead, these may be OrganicTechnology augmentations.
* GenderBlenderName: Contrary to the name, Wizards are in fact female.
* GiantMook: Knights are easily brought down by a few headshots, but Ogres are another matter -- very large, very durable, normally in the company of smaller mooks, and they constantly shoot lasers from their face.
* GreatBigLibraryOfEverything: The World's Grave, a massive library containing the names of every planet the Hive have seen the Darkness destroy. An exact number is not given, but Ghost's dialogue indicates that it's ''very'' large.
* GrenadeLauncher: Boomers, the standard weapons for Knights, are energy weapons that function very similarly to conventional grenade launchers. [[spoiler:The similarity in design to Vex Torch Hammers may not be a coincidence.]]
* GuysSmashGirlsShoot: Male and female Hivebeasts are mutated from the basic Thralls and Acolytes in different ways after proving their worth. Males become Knights and Ogres, who smash stuff with swords, short-ranged grenade launchers, and their own bare hands. Females become Wizards, who hang back from the main battle line and disrupt the enemy with long-ranged energy blasts and poisoned clouds.
* IDontLikeTheSoundOfThatPlace: The ''Hellmouth'', their base on the Moon.
* ItCanThink: The Thralls are amongst the most animalistic and (apparently) mindless foes in the game, which makes it even more surprising when they sneak up behind you or lure you into an ambush. They do that a lot.
* KnightOfCerebus: ''Destiny'' may be LovecraftLite, but that requires that it have some CosmicHorror elements to start with, and that's what the Hive first introduce to the storyline. Every time they play a greater role in events, things get that much darker and scarier - your first meeting with them on Earth features a GenreShift from PlanetaryRomance to horror as a tide of screeching Thralls ambush you in a pitch-black room, and the first mission on the Moon shows you your first permanently dead Guardian, and then reveals that he's permanently dead because [[spoiler:the Hive have ''kidnapped his Ghost and slowly tortured the poor little robot to death'']]. Yeesh.
* {{Magitek}}: The most prevalent users in the game, blending mechanical devices and OrganicTechnology with the power of the Darkness to create their tools of war. It's noted in the Grimoire that many Hive guns actually lack a mechanism that would allow them to shoot anything, but can spew baleful energy when held by one of their soldiers anyway.
* MookPromotion: Hivebeasts begin as Thralls and work their way up. Having proven themselves, they are mutated by a Wizard into an Acolyte, the next higher form in the Hive caste system. After an Acolyte proves itself, it be mutated into one of three forms: a Wizard, a Knight, or an Ogre.
* MotherOfAThousandYoung: Wizards are responsible for birthing the Hive's armies, though the Hive's sociobiology is so weird that it's unclear whether they physically give birth or just oversee an artificial process.
* NoBodyLeftBehind: When Hive are killed, their bodies disintegrate into ash. And yes, [[OurZombiesAreDifferent you should be concerned by the implications]].
* OrganicTechnology: They make heavy, though not exclusive, use of it. Their soldiers are created through genetic manipulation, their body armour is actually grown from their hides, and several of their most powerful weapons, like the Ogre's EyeBeams, are part of their bodies rather than tools that they carry.
* OurZombiesAreDifferent: The Grimoire card "Ghost Fragment: Hive" asks whether the Hive are even alive as we understand the term.
-->''"Are they alive? They move, they shriek, they fall upon us in ravenous waves. But I see death, decay, and corruption, not life."''
* OOCIsSeriousBusiness: When the player encounters the Hive in Old Russia, their Ghost notes that the Hive hasn't even set foot on Earth in centuries, and becomes terrified that the Darkness is coming back.
* NinjaPirateZombieRobot: They're essentially Zombie Alien Wizards [[RunningGag that came from the Moon]].
* ReligionOfEvil: While the Cabal and Fallen see humanity is a pest that needs to be destroyed for them to be able to take their possessions, the Hive ''worship'' the Darkness and see their war with humanity as a Crusade. They have a full pantheon of gods: [[TopGod Oryx]], Eir, Ur, Xol, Yul, and Crota[[note]]pessimistically speculated to be the youngest and weakest of them[[/note]].
* ScaryDogmaticAliens: Their dogma is as scary as it gets - they worship the Darkness as a universal force of destruction, and obliterate planet after planet to show their devotion to it. Their Bible, the Worlds' Grave, is a massive archive of every planet they have destroyed in service of the Darkness.
* ScreamingWarrior: Thralls tend to screech at opponents when charging them. Other Hive tend to just ''[[MightyRoar roar]]'' at opponents.
* SicklyGreenGlow: Much of their technology emanates it, in case they weren't ObviouslyEvil enough already.
* SmokeOut: Hive wizards can conjurer a cloud of darkness that obscures vision and slows and saps any non-Hive that pass through it. They will either project it around themselves to cover displacing their position, or project it onto an enemy to keep them pinned down.
* TurnsRed: A literal example. If a Knight or Ogre takes too much damage in too sort a space of time, they'll start glowing red, regenerate a little health, and charge towards you in a frenzied rage.
* UnholyMatrimony: Their Wizards may have something like this going on, if the BossSubtitles of Xyor being "the Unwed" is anything to go by.
* WeaponizedOffspring: The Thralls are the youngest of the Hive beasts, being the closest thing the Hive have to children. They are nearly mindless, sent almost like {{Attack Animal}}s to ZergRush the Hive's enemies under the supervision of more senior Hive beasts.
* WizardsFromOuterSpace: Their leadership caste (explicitly called Wizards, no less), who can directly employ the power of the Darkness to obliterate their foes and mutate their minions towards whatever purpose is necessary.
* WomenAreDelicate: Wizards, the advanced female Hive morphs, are much more physically fragile than male morphs like Ogres and Knights, though their dark magic makes up for it somewhat.
* WomenAreWiser: Whilst older Knights can have impressive tactical smarts, it's the all-female Wizards who serve as the Hive's scientists and leadership caste.

[[folder:Swarm Princes]]
!!The Swarm Princes

The field commanders of Crota's armies. They are also the guardians of the Sword of Crota, waiting for their master to return and restart his campaign.
* BossInMookClothing: They're extra-strong Hive Knights.
* HoistByHisOwnPetard: The Swarm Princes were the ones who made the Sword of Crota. The very same sword you use to kill them.
* MacGuffinGuardian: They are the protectors of the Sword of Crota.
* ThemeNaming: Each one seems to represent one of the Hive's other gods besides Oryx and Crota.

!!Phogoth, The Untamed
-> ''"The summoning tempers there rage... but first that rage must be stoked."''


The boss of the Summoning Pits Strike, a Hivebeast currently in the process of being mutated to enormous size in order to serve as a living siege-weapon for his dark masters. It's your responsibility to ensure they don't finish the job.
* BossDissonance: The whole level leading up to this guy is pretty trivial by itself. The guy himself? Let's just say that people have resorted to finding safe spots everywhere to beat him and camp it out, as much as possible.
* DamageSpongeBoss: An even more severe example than most Strike bosses. That hard-to-hit weakspot doesn't help, either.
* EyeBeams: All Ogres have these, though it's more accurate to say that they're projected from [[BodyHorror the mass of tumorous growths where eyes would otherwise be]]. Phogoth's are particularly large and powerful.
* FlunkyBoss: Not only is he personally formidable, but his mook summons are particularly dangerous, including powerful 'officer' enemies like Knights and Wizards in rather greater numbers than most players will be comfortable with. In fact, his main role in the battle is to use his massive eye lasers to keep Guardians pinned down on the edges of the arena while the Hive minions rush them in close combat. Killing his backup before it gets close enough to threaten the Guardians is a crucial part of the strategy to beat him.
* KingMook: An even more gigantic Ogre, with a much harder-to-hit weakspot.
* MakeMyMonsterGrow: According to the pre-mission dialogue, Phogoth used to be an average Ogre. The Hive than proceeded to "tame" the ever living hell out of him, until he earned his title.
* WakeUpCallBoss: By far, doing this boss even slightly below its recommended level, will kick your ass back to Orbit. His signature eye-laser will crush our health, and the enemies that spawn around him, right from Knights to Wizards, both enemies who are hard to fight on their own, and you got a recipe for a DifficultySpike.

!!Sardon, Fist of Crota
->''"One sword stands tallest among them, leading the charge against us all."''

The primary general of Crota's armies and master of the Swarm Princes. He is dispatched to Earth to pave the way for Crota's return.
* TheDragon: Shared this role with Omnigul for Crota. Omnigul would spawn the armies, and Sardon would lead them in battle.
* GroundPound: When he hits his cleaver on the ground, it sends an Arc wave along. To ensure that the player has trouble avoiding it, he gives a debuff called "A Dark Burden", which takes away the player's double jump ability.
* KingMook: He's an extra-strong Hive Knight.

!!Urzok, the Hated
-> ''"By pleasing their gods, the Hive carve scars on the fabric of our realm."''

A Hive Knight who appears during public events at the Skywatch. He must be killed as part of the Urn of Sacrifice quest.
* DamageSpongeBoss: By the Traveler, this guy is hard to kill. In addition to a ridiculously powerful Arc shield[[note]]Something Hive Knights only get with the Epic modifier, a difficulty level reserved for the [[BrutalBonusLevel Raids and Nightfall Strikes]][[/note]] (which will only deplete from Arc damage), he's got a rather high amount of health. Not the mention the fact that you'll have to keep clear of dozens of high tier Hive and Fallen while trying to kill him. All in all, he's one of the hardest sub-bosses in the game.
* IronicNickname: From the Hive's perspective, the epithet "the Hated" is highly desired, as it make the [[HumanSacrifice sacrifices]] necessary to please the Hive's gods. [[ThatOneBoss The playerbase considers it completely fitting.]]

!!Omnigul, Will of Crota

->''"It has been told that with these screams another spawn is awakened, birthed in the name of the god it holds."''

Crota's chief servant, a Wizard working to gather an army of Hive in preparation for her master's revival.
* ChekhovsGunman: At the start of "The Fist of Crota" mission, you come across her and several of her spawn as they engage the Fallen in battle, though she is not your objective and can be easily skipped over. Come the next mission, and she's directly interfering with Rasputin, requiring you to intercept her.
* TheDragon: To Crota, a role she split with Sardon.
* EnemySummoner: From groups of Thrall up to a giant Ogre called the Might of Crota.
* EvilLaugh: Every time she teleports away, it's punctuated by a high-pitched cackle that rubs in your face.
* EvilSorceror: Repeatedly billed by Eris as clever, Omnigul lays most of the groundwork in preparation for Crota's awakening and is even more powerful than any of the Wizards encountered.
* TheHeavy: Spends all of her time in ''The Dark Below'' ushering in Crota's return and attempting to eliminate threats like Rasputin, though this doesn't make her the expansion's main villain.
* LargeAndInCharge: As the bride of Crota, she's one of the most senior Wizards in the solar system, and much larger than her sisters.
* HornedHumanoid: Unlike other wizards, she has horns growing out of head.
* KingMook: A super-Wizard, with the primary difference being that she has an Arc shield rather than a Solar one.
* OurBansheesAreLouder: Screams constantly in contrast to the lesser Wizards' death wail, and usually summons reinforcements with a very high-pitched shriek.
* UnholyMatrimony: She's the mother of Crota's spawn, and is entirely devoted to him, though it's unlikely that it's because of anything as human and benign as romantic love.
* VillainTeleportation: Given enough damage on anything but the final stretch of her Strike mission, Omnigul will warp away to safety in a cloud of black smoke, often leaving hordes of Hive behind for Guardians to deal with.

[[folder:Ir Yt]]
!!Ir Yt, the Deathsinger

->''"The song is death. To hear it is to die. To know the words is mortal."''

A Wizard, and one of the bosses of Crota's End, preceding the Monster of Luna himself.
* BrownNote: Her primary attack is by signing the Liturgy of Ruin, a song that will kill the players if she finishes it. Toland the Shattered speculated that the Hive are part of the song to avoid dying to it.
* EvilSorceror: As a Wizard.
* PaletteSwap: She's one for Omnigul, right down to the horns.
* TimedBoss: Once she starts signing the Liturgy, you have thirty seconds to kill her before she kills the entire fireteam.

!!Urrox, Flame Prince
-> ''"The ground you walk upon shall burn. YOU shall burn."''

Described as a "Prince to none", Urrox is an extremely powerful Hive Knight that is both fanatical in loyalty to the Darkness and not pledged to any of the Hive's deities. He is found in the Prison of Elders, but his reasons for being there are unknown- both why he was in the Reef to start with, and why the Awoken bothered capturing him. Nevertheless, he retains his primary goal as one of the Hive's most powerful- ending as many Guardians as he possibly can, and he's issued a challenge out to every Guardian who dares venture into the Reef saying as much.
* BloodKnight: Like every other boss in the Prison of Elders, he's called you out to fight him, though in his case, it may only partly be for the thrill of battle.
* KingMook: Looks like a Gatelord-sized Swordbearer, only armed with an enormous boomer instead of a sword.
* LargeAndInCharge: Whatever he's doing in the Reef, it seems that leading every other Hive within it seems to be a part of it.
* PhysicalGod: He's a Hive Prince just like his brother Crota, and is almost as dangerous despite the lack of a home turf advantage.
* PlayingWithFire: He can summon his rage and set the entire arena on fire for 10 seconds at a time. This manifests as you taking Solar damage whenever you touch the floor. Either you bring in a Defender Titan to gain extra shields, or attempt to stay afloat for the gimmick's duration.
** HoistByHisOwnPetard: Is the Solar Burn modifier on? Bad news, his rage now deals much more damage. Good news? So do your Solar weapons, and no other Hive units can deal Solar damage. [[MacrossMissileMassacre Hope you have a team armed with Gjallarhorns]].

!!Gulrot, Unclean
-> ''"It is the physical form of sickness and rot; a walking disease."''

An Ogre raised outside of the Summoning Pits by the Worm Keepers, a coven of Hive Wizards trying to take control of the Hive sects in the Prison of Elders. However, the Summoning was flawed, and Gulrot is becoming a walking disease in the Prison.
* BodyHorror: He has numerous sores covering his body.
* KingMook: He's a super Ogre.
* ZombiePukeAttack: Implied. His gimmick is that he occasionally "belches bile through the room", which causes you and your team to move so dang slow, you may as well not be moving. Add [[ZergRush the swarms of Hive Thralls]], [[OhCrap squads of Boomer Knights]] [[ThisIsGonnaSuck and Wizards into mix]] and you'll be wishing you had a Defender Titan with you.

!!Alak-Hul, the Darkblade

The Boss of the Sunless Cell strike, Alak-Hul is a Darkblade, an elite class of Hive knight. One of Crota's lieutenants during the invasion of the Moon, he and his consort Verok were present to fight back Eris Morn and Eriana-3's assassination attempt, and their spawn killed the Titan Vell Tarlowe. Following the raid gone wrong, Alak-Hul and Verok launched a rebellion against Oryx, but the Taken King captured Alak-Hul and imprisoned him within the Dreadnaught, decreeing that he never see light again.
* AnAxeToGrind: Unlike most Knights, which wield Cleavers or Boomers, Alak-Hul wields a massive axe made of the same properties as a Cleaver.
* DragonAscendant: Eris organizes the Sunless Cell strike specifically to avert this trope, fearing that if Alak-Hul were to take control of the Hive after Oryx is defeated, he could be even worse.
* TheHeretic: As Oryx is the God-King of the Hive, Alak-Hul rebelling against him makes him not only a traitor, but a heretic.
* KingMook: A super-Knight.
* RebelLeader: Lead a rebellion against Oryx after the invasion of the Moon. Apparently, eusocial, Darkness worshiping zombies don't always agree on everything.
* SealedEvilInACan: Oryx locked him in a cell in the Dreadnaught for betraying him.
* TheStarscream: Rebelled against Oryx. He ''really'' shouldn't have done that.
* UnholyMatrimony: With Verok, a Hive Wizard.

!!Crota, Son of Oryx

->''"He waits in the dark below."''

The ancient warlord of the Hive's invasion of the solar system, a Prince supposedly descended from Oryx, their mysterious God-King. In the past, he conquered the Moon and held it against a massive Guardian counterattack, killing hundreds alone in a single battle. A fireteam lead by Eriana-3 managed to assassinate him, but the Hive managed to capture his soul, and there are rumors that he's about to make a comeback.
* AuthorityEqualsAsskicking: The Hive's leader in our solar system and easily its most dangerous warrior.
* BigBad: Of ''The Dark Below''. Notably, he isn't personally directing the events of the story, and he only appears in the "Crota's End" raid, but everything is being done in his name.
* CoolSword: His signature weapon was the [[ExactlyWhatItSaysOnTheTin Sword of Crota]], which is infamous enough that the player goes on a mission specifically to destroy it. It consumes the Light of those it kills, and considering Guardians are powered by Light...When you fight Crota himself he uses another sword but to the same deadly efficiency. When he swings it, it often means dying in one hit regardless of class, equipment, or ability.
* HoistByHisOwnPetard: Killing Crota requires hitting him with a special weapon called the Ascendant Blade, which is a Hive weapon.
* TheDevTeamThinksOfEverything: Pointing at Crota makes him point right back at you.
* TheDreaded: As the warlord responsible for slaughtering thousands of Guardians, he is rightly feared in the Tower.
-->'''Ikora Rey:''' We abandoned the Moon rather than face him.
* EnergyBeing: His true form appears to be as much solid bone as it is transparent greenish energy.
* EvilOverlord: Rules an monstrous underground fortress carved out beneath a lifeless, uninhabitable plain with an army of pseudo-undead and creepy wizards at his command, with ambitions to wipe out humanity in the service of an evil god. Really, he's the straightest example in Destiny. The Dark Below reveals that not only does he rule the Hellmouth, he's also got a [[FinalBossNewDimension personal pocket universe]] to call home. [[spoiler:The similarity between his dimension and the Vex's own pocket dimensions has been noted by Ikora Rey.]]
* FightingAShadow: Deliberately invoked in the Grimoire Card for Crota's End by Eriana-3, where she says that Toland describes his presence on the Moon was such. His actual self resides in AnotherDimension, which is the setpiece for Crota's End.
* GodEmperor: More like a God-Prince. While Oryx is described as the God-King of the Hive, Crota is described as the "heir to the Osmium Throne" and rules the Hive on the Moon in Oryx's name. In the House of Wolves, Petra Venj refers to Crota as a "Hive prince" in the video that plays when the player enters the Reef for the first time.
* GodOfEvil: The Hive views him as such. This being the Hive, of course, [[ReligionOfEvil they see that as a good thing]]. He's also the youngest, and possibly ''weakest'', of their gods.
* IAmXSonOfY: Crota, Son of Oryx. [[MightyRoar Not that Crota ever says that himself.]] Ikora Rey notes that the translation is somewhat disputed among Warlocks. Although that doesn't stop it from actually being literal, since Oryx goes out of his way to call Crota his son.
* KilledOffForReal: Crota appears and perishes during the same raid of ''The Dark Below'', "Crota's End". The third expansion focuses on Oryx, the Taken King, who is out for revenge against the Guardians who killed Crota two expansions earlier.
* KingMook: Not for nothing do they call him the God-Knight. He's a super-Knight and nearly two stories tall.
* OneManArmy: He singlehandedly "butchered the greatest army of Guardians ever assembled." When you go down into the Hive's temples to retrieve the Sword of Crota, your Ghost is able to track its location solely by the Light of the thousands of Guardians who were slain by it in Crota's hands.
* RedBaron: The Son of Oryx, the Monster of Luna, the God-Knight.
* StealthExpert: [[http://www.youtube.com/watch?v=yKPqSXDTKaw No, seriously]]. It's not fair that something that large can move so silently.

!!Oryx, the Taken King

->''"Crota's spawn will snuff out the worlds of Light, and Oryx's coming shall be unfettered."''

The most important of the Hive's known gods, Oryx is the God-King of the Hive and the creator of Crota, who conquered the Moon in Oryx's name, supposedly to pave the way for his father's own invasion of Earth. All Hive sects owe loyalty to him, and the Hive have built a number of shrines in the Solar system to him.
* AliensSpeakingEnglish: He is surprisingly fluent in English, moreso than Variks. This also makes him the only Hive to do so. He introduces himself through an apparition by [[PunctuatedForEmphasis slowly and angrily]] making this statement to your Guardian:
--> ''"YOU TOOK MY SON! CROTA! I... WILL TAKE... '''YOU'''!"''
* AntagonistTitle: He is the eponymous "Taken King".
* {{BFS}}: Like his son, Oryx wields a massive Hive Cleaver.
* BigBad: He is set up as the main antagonist of ''Destiny''[='=]s third expansion, ''The Taken King''.
* TheCorrupter: In addition to the Hive, Oryx leads the Taken, an army made up of other races brought under his thrall by "taking" them from our dimension into Oryx's, altering them with the power of the Darkness to become Oryx's slaves, and then shoving them back into our dimension as little more than living shadows stripped of their free will.
* EvenEvilHasLovedOnes: In this case, his son Crota. The latter's death in ''The Dark Below'' is enough to bring Oryx into focus for the game's third expansion.
* EvilOverlord: Just as straight an example as Crota, and for many of the same reasons. He has an army of pseudo-undead knights and creepy wizards at his command, rules an OminousFloatingCastle that travels through space, and like Crota, desires to destroy the forces of light with the power of of an evil god (in Oryx's case, the Darkness).
* GodEmperor: While Crota was the ruler of the Hive on the Moon, Oryx is the ruler of all the Hive across the Universe. After destroying the Shrine of Oryx, Ghost notes that Oryx was either "Their God or King".
* GodOfEvil: As both their God and King, everything [[ScaryDogmaticAliens the Hive]] do is in his name.
* GoodWingsEvilWings: He sports batlike wings that reinforce the feeling that you're dealing with a devil.
* KingMook: At first, Oryx appears to be a Wizard with wings, and [[LivingShadow his body appears to be made of pure Darkness]]. He also has has what appears to be another (possibly true) form which is decidedly more demonic looking, appearing to be a cross between a Wizard and a Knight, with some wings thrown in for good measure.
* RedAndBlackAndEvilAllOver: Oryx's skin and armor (chitin?) is red and black. And there is no denying he's evil.
* RedBaron: The Taken King.
* TopGod: "King of the Gods" variety. He is the God-King of the Hive, but is described as "born of Darkness". Whatever that means, it makes Oryx the closest link to the Darkness that the Guardians have ever encountered [[spoiler:with the exception of the Black Heart]].
* UnnecessarilyLargeVessel: The Dreadnought, Oryx's "fortress", which is millions of years old and clearly as decayed as the Hive themselves are. Surpassing the Fallen Ketches in size, it's so large it's going to be a "Patrol" area. [[UnnecessarilyLargeInterior it also houses gargantuan cavernous spaces]] such as [[http://i.imgur.com/zE9VnFb.png these]].
* YouKilledMyFather: Inverted. The greatest of the Hive gods is coming to the Solar system to avenge his dead spawn, Crota, whom you defeated in "Crota's End".

[[folder:The Taken]]
!!The Taken

->''"These new enemies have been wholly consumed, possessed by the Darkness, bodies and mind twisted into service of their King. Now, they are bent to a singular purpose our eradication."''

A new enemy faction of sorts coming with ''The Taken King'' expansion. Not so much a new race, but rather an amalgamation of several enemies across all four enemy races that have been "taken" from our dimension by Oryx and so severely corrupted by the Darkness that there's barely a semblance of what they originally were. Currently, not much information has been released on them.
* AndIMustScream: They have a tortured look to them as they twitch and jitter.
* CameBackWrong[=/=]CameBackStrong: Being "taken" warps them into monstrous husks of their former selves, but it also gives them formidable new powers.
* TheCorruption: They've been so warped by the Darkness that they're little more than puppets of Oryx.
* DarkIsEvil: As if it wasn't already clear with The Darkness itself, the Taken appear more to be walking shadows than what they were before.
* GlowingEyesOfDoom: They're described as being consumed from the inside.
* SelfDuplication: Taken Psions now have the ability to do this.
* SlaveMooks: None of them were willingly taken, that's for sure.
* [[SwordBeam Shield Beam]]: Taken Phalanxes now can fire dark energy from their shields that send their opponents flying, something normal Cabal Phalanxes were already infamous for.
* TeleportSpam: Taken Thralls now repeatedly blink short distances as they shamble forward in a literal instant. There's not even a teleportation animation like the Vex and Fallen have.

[[folder:The Darkness]]
!!The Darkness

->''"The Speaker tells of a cosmic force that swept over us and caused the Collapse. Legend calls it the Darkness, the Traveler's ancient enemy, which hunted it across space. All we have left are questions."''

The ancient enemy of the Traveler, and supposedly what drove Humanity to near extinction.
* BigBad: The Darkness was touted as the main antagonist prior to the release of ''Destiny'', but it hasn't actually appeared in the game, relegating it to GreaterScopeVillain status. [[spoiler:Though if the Heart of the Black Garden ''was'' a piece of the Darkness, then it would be playing this trope straight for the main storyline]].
* TheChessmaster: Certain Grimoire entries imply that the Darkness has actually spent eons manipulating the Traveler from afar; chasing it along a path of its choosing and determining which young civilizations the Traveler would lend its aid to. It is not known why the Darkness would do this, but the reason is probably not good for the Traveler and Humanity.
* CosmicEntity: This is the being/elemental force/stellar phenomenon/whatever that mortally wounded the Traveller. Anything meaty enough to deliver the smackdown to ''God'' and then come back for Round Two definitely qualifies.
* DarkIsEvil: In contrast to the Traveler.
* EldritchAbomination: It is the Traveler's equal, and thus counts as this. Precisely ''what'' the Darkness actually is tends to be up to debate. Some philosophies argue that it is an EldritchAbomination, others that it is a technological weapon, others that it is simply the leadership of the various alien factions that have despoiled human civilization, and others that it is the Traveler's EvilCounterpart. What ''is'' known about it is that it's got a complex enough structure that [[spoiler:even the near-omniscient Vex couldn't figure it out, which is why they worship it as a god]], it's intelligent, and it's ''angry''. It's also described as [[http://en.wikipedia.org/wiki/Anticausal_system "acausal"]], i.e. it's acting on future events. [[spoiler: Something that might have been a part of the Darkness is encountered at the heart of the Black Garden.]]
* GodOfEvil: The Hive not only follow the Darkness, they ''worship'' it as an elemental force of destruction. [[spoiler:It is also worshiped by the Vex, apparently because they could not comprehend it. The Grimoire entry on the Sol Progeny it creates indicates that this was but a small component of the overall Darkness.]]
* GreaterScopeVillain: Pretty much the reason why humanity fell during the Golden Age, and the backing power behind all of the hostile alien factions...but you never actually fight it, you just encounter its proxies and those taking advantage of humanity's fall. The Hive worship it, the Fallen admire it, [[spoiler:the Vex are controlled by it,]] and the Cabal are implied to be running from it.
* MakeAnExampleOfThem: It is the main reason why [[spoiler:the Fallen are in a critical situation, despite having been the Traveler's previous agents, i.e. the Humanity's predecessors. Presumably, the Darkness crushed them so hard that they were left in a starving state, having to rely on synthetic light just to survive.]] With that in mind, things are not looking good for present day Guardians...
* ThePowerOfHate: Whatever its beef is, the Darkness is ''seriously'' pissed off with the Traveler. One of the few things that Rasputin was able to determine when it entered the Solar system was that it was acting with anger.
* ReligionOfEvil: The Darkness is worshipped by the Hive [[spoiler: and the Vex]] in various ways. Usually through the genocide of a planet's population.
* TopGod: A "God of Gods" variety with the Hive. While they have a host of other gods, their God-King Oryx is described as "born of Darkness".
* VaguenessIsComing: If there are questions regarding what exactly the Traveler is, the questions regarding the Darkness exceed it. The game never reveals exactly what the Darkness is, to the point of not even seeing it. [[spoiler:Something that might be ''part'' of the Darkness, known as the Black Heart, is shown in the Black Garden being worshiped by the Vex, but even then there are no answers as to specifics.]]