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A list of all of the Investigators that can appear in the ''Arkham Horror'' series of board games created by Fantasy Flight Games, including the ''TabletopGame/EldritchHorror'' and ''Mansions of Madness'' series, which shares characters and themes.

!!Tropes common to all investigators

* ActionSurvivor: Some of the investigators have some training for what they are dealing with. But mostly, as is common for these types of horror stories, they are woefully out of their depth.
* MagicKnight: Some are better at one than the other, but any character can wield weapons, cast spells, or both.
* RagtagBunchOfMisfits: The characters come from varying occupations, social statuses, and different parts of the world. The only thing they have in common is that they are in the same place and are arrayed against the forces of darkness.


[[folder:Arkham Horror Characters]]

!!Sister Mary, the Nun
* BadassPreacher: Being a woman of God in a CosmicHorrorStory, she makes no bones about how the {{Eldritch Abomination}}s are no match for the One, True God.
* BeingGoodSucks: While she doesn't develop the attitude outright, failing her personal story has her start to suffer doubts of this kind.
* ChurchMilitant: Nothing stops her from wielding heavy weapons like everyone else.
* {{Determinator}}: As seen in her losing condition.
* HeadsIWinTailsYouLose: Sister Mary has an extremely forgiving Personal Story, which is won by two people in the game being Blessed, and is lost by her being cursed (which is less likely to happen to her, because she starts the game as Blessed). If she succeeds, she gets Blessed again if she's not already and gets ''total immunity to curses.'' If she somehow loses, she outright {{No Sell}}s the curse and becomes blessed instead (but only that one time).
* NunsNRosaries: One of her starting items is a cross.

!!"Ashcan" Pete, the Drifter
* ABoyAndHisX: Duke, his faithful dog. Pete always starts with Duke and Duke will stick by him no matter what.
* HomelessHero: His backstory shows us he lives on the streets, and has done so for a long time.
* LuckBasedMission: The goal of his personal story is to get a Dreamlands trophy, with the failure condition being if the doom track hits 5. The problem is that opening gates typically ''advance the doom track'', which means that absent somebody starting with the Control Gate spell or fortunately-timed monster surges, Pete's only real hope for passing his objective is if (a) the Dreamlands can be reached by one of the first two gates (very low chance), and (b) he can ''get'' to that gate quickly. Not easy with his maximum base speed of 3...
%%* TheTramp
* UndyingLoyalty: Even if Pete loses all his other allies and companions (by failing his personal mission), ol' Duke'll stick by his side to the end.

!!Jenny Barnes, the Dilettante
* FingerInTheMail: How she figures out that she's failed her personal mission...
--> "The last envelope had contained a finger. The one before that, a toe. When she [[DeadMansChest saw the box sitting outside her door]], [[TheScream Jenny started wailing in horror.]]"
* GunsAkimbo: All characters can, if they have the guns. But Jenny does so in her character art.
* HeroicBSOD: Failing Jenny's Personal Story (which results in [[DeadMansChest Isabelle's corpse being dumped on her doorstep in a box]]) hits her with this BIG-TIME, where she either takes a Madness card, or loses 2 Max Sanity.
* IWillFindYou: Looking for her sister, Isabelle. If she passes her personal mission, she finds her in one piece and gains her as an Ally card. If not, she ''technically'' finds her... [[FingerInTheMail Just not in one piece]].
* RichBitch: Her backstory has her turn her nose up when she's not in places like Paris. Granted, this may be a side effect of going to a place where an ApocalypseCult has just kidnapped her sister...
* RichInDollarsPoorInSense: Starts out very wealthy (and gains money every turn), but seems to think rushing headlong to a place full of terror is a good idea.
* {{Socialite}}: She has no job other than being an heiress. And she moves in high society.
* TimedMission: Automatically fails once the terror level reaches at least 3.

!!Joe Diamond, the Private Eye
* GunsAkimbo: Seen in his character profile.
* GutFeeling: His special ability is hunches: Whenever he tries to spend a Clue Token for a die roll, he gets two dice instead of one. In Mansions of Madness, his clues convert two successes instead of one.
* HardboiledDetective: Everything about him marks him as one of these.
* PrivateDetective: That's his job, and how he got involved in this whole mess.
* WholePlotReference: ''Film/TheMalteseFalcon''

!!Dexter Drake, the Magician
* AllMagiciansAreWizards: Interestingly, he was a magician ''before'' he was a wizard.
* BadassMustache: A thin, pencil-like one.
* BeCarefulWhatYouWishFor: Always longed to discover ''real'' magic, until he found a fragment of the Necronomicon.
* CaptainErsatz: Of ComicStrip/MandrakeTheMagician. Similar in name, identical in appearance.
* EvilIsNotAToy: Takes this attitude if he fails his personal story, swearing off "real" magic for good.
* StageMagician: His career after serving in World War I.

!!Carolyn Fern, the Psychologist
* BadassBookworm: She's a learned woman, and is well suited for Lore and Will checks.
* GlassesGirl: She'd have to be intelligent to be a psychologist, and she sports a pair of frames.
* HealingFactor: Once a turn, she may restore a point of Sanity to herself or someone sharing her location.
* ProperlyParanoid: After her patient was brutally murdered for sharing his dreams, Carolyn knows that people ''will'' come after her if she isn't careful with how she proceeds in her investigation. Failing her personal quest has her [[HeKnowsTooMuch get too close for the villains' comfort]], and penalizes all her Sneak checks [[BigBrotherIsWatching as all of the villains focus their attention on her]].
* SheKnowsTooMuch: Essentially what happens when she fails her Personal Story.
* TheShrink: That's her job, but mechanically, Dr. Fern can help restore her own or others' Sanity.

!!Gloria Goldberg, the Author
* DreamingOfThingsToCome: She'd been plagued by visions since she was a girl. It's how she became a bestseller.
* RewritingReality: She aims to do this by defeating the Ancient One.
* ScrewDestiny: Succeeding her personal mission has her take this attitude, boosting her Fight skill.
* WriteWhatYouKnow: Her ideas for her books came from her visions. (She started writing to cope with said visions.)
* YouCantFightFate: Failing her personal mission leads to her developing this mentality, hurting her ability to make Will checks.

!!Bob Jenkins, the Salesman
* AtLeastIAdmitIt: Bob is not a villain, but he freely admits that the only reason he looks into these things is for the top dollar swag he can sell, and the fact that these cult folks have lots and lots of gold. As he puts it, nobility costs extra.
* BoringButPractical: Bob gets to draw extra cards from the common deck. Items in that deck aren't as flashy as the tomes and fancy items in the Unique Item deck, but they're cheap and, nine times out of ten, he'll be able to solve whatever problem comes the player's way with them.
* EvilIsNotAToy: Probably what the moral is more likely to be, since his GoldFever is sparked by [[ArtifactOfDoom gold coins inscribed with all sorts of occultic and Eldritch nastiness]]. Succeeding in his personal story has him hit the "Jackpot" of coins, but he now realizes just what danger they represent. Not wising up in time makes him Cursed if he has ''any'' money on him, prevents him from being Blessed with ''any'' money on him, and he'll immediately lose being Blessed if he gets ''any'' money back.
* GoldFever: Having this excites him enough to get into the story. And it will bite him if he fails his personal story.
* {{Greed}}: His potentially FatalFlaw. Giving into it will leave him Cursed.
* StockAesop: "There's more to life than money."
* SweetAndSourGrapes: Of course, after learning the StockAesop, he gets [[WealthyEverAfter super rich]] and can spend that money on Clue Tokens.
* TravelingSalesman: Is described as such in his bio -- the only reason he hasn't already left Arkham is because [[GoldFever he's suddenly become interested in some ancient gold coins]]...

!!Vincent Lee, the Doctor
* CombatMedic: Although it's not a good idea to delve into this too much: See HeroicBSOD below.
* HealingFactor: Dr. Lee can heal a point of Stamina to himself or another character in his location once a turn.
* HeroicBSOD: If he kills too many monsters and fails his Personal Story.
* MyGodWhatHaveIDone: His failure title says this almost word for word.

!!Michael [=McGlen=], the Gangster
* DamnItFeelsGoodToBeAGangster: He's certainly fond of it.
* EvenEvilHasLovedOnes: His buddy Louie was a pal, and Michael will do what it takes to avenge him.
* TheIrishMob: The O'Bannion Gang.
* JusticeByOtherLegalMeans: Making more than $5 in one go has him fail his personal story, as he gets accused of Tax Evasion. He permanently loses all the money he has, and is prevented from making any more money for the game. (This also means that taking a loan before passing his personal story [[TooDumbToLive is a spectacularly bad idea]].)
* MadeOfIron: His Strong Body ability gives him reductions to Stamina damage.
* MoreDakka: Starts the game with a Tommy Gun. [[DamnItFeelsGoodToBeAGangster Fitting, considering who he is.]]
* RoaringRampageOfRevenge: After his pal Fast Louie Farrell is drowned by a HumanoidAbomination, [=McGlen=] intends to make each and every one of those monsters sleep with the fishes, too...
* SmokingIsCool: Has a cigarette ([[CigarChomper or possibly cigar]]) firmly wedged in his mouth on his character portrait.
* VillainProtagonist: [[EvilVsEvil While the monsters & old ones are much worse]], he's still a mobster (and an unrepentant one at that) working with allies such as a magician, a student, an archaeologist, and a detective.

!!Amanda Sharpe, the Student
* FinalDeath: Gameplay-wise, this is effectively what happens if she fails her personal story.
* FindTheCure: In her personal story, she has to find Unique Items that will help her cure herself of The Innsmouth Look, and prevent her from becoming a Deep One.
%%* GlassesGirl
* HalfHumanHybrid: The Innsmouth Look, though unlike Silas, it's not immediately apparent.
* JackOfAllStats: ''All'' her stat tracks are the average 1-4 type. With her high Focus as well, she can adapt very quickly to game situations.
* {{Metamorphosis}}: If she fails her personal story, she turns into a Deep One.
* OrdinaryHighSchoolStudent: Well, [[HalfHumanHybrid ALMOST Ordinary High School Student...]]
* TomatoInTheMirror: Her personal story is all about averting this. Botch it and she permanently becomes a Deep One.

!!Darrell Simmons, the Photographer
* CameraFiend: He's seen with a antique camera, and his job is to get evidence of all of these goings on in Arkham.
* GoingForTheBigScoop: His whole plot motivation.
* IntrepidReporter: Or photographer.
* WeNeedToGetProof: His personal quest revolves around proving to his superiors that something big and freaky's going down.

!!Monterey Jack [[AllThereInTheManual Terwilliger]], the Archaelogist
* AdventurerArchaeologist: Considering who he's an expy of, this is no surprise.
* CloudCuckooLander: He once used his whip as a weapon. He ended up getting dynamite.
* {{Expy}}: Franchise/IndianaJones, as an [[http://www.yog-sothoth.com/threads/357-Indiana-Jones-DVDs-released-today?p=3136&viewfull=1#post3136 insanely reckless goofball]].
** His story in Arkham Horror also evokes a plot [[Film/IndianaJonesAndTheLastCrusade involving his father...]]
%%* LeeroyJenkins
* WhatAnIdiot: InUniverse, this was quickly adopted as the explanation for his player's horrific luck with die rolls. As well as one very defining event. As the above thread says, just because you can use a bullwhip to snatch something out of a cultist's hands, doesn't mean you should. The something? Dynamite. ''Lit'' dynamite... It also became the reason for a 1st edition Arkham Horror house rule by the campaign master -- Jack is always SAN 3 and STA 7 at the beginning. Come 2nd Edition, ''[[ThrowItIn it became official for him]]''...
* WhipItGood: Starts off with a Whip as a starting item.

!!Mandy Thompson, the Researcher
* HotLibrarian: Her job is researcher, and her outfits show off her cleavage.
* LuckBasedMission: Her personal story. It depends on gates opening on top of sealed gates which means the right mythos cards have to be drawn and players have very limited ability to control the mythos cards.
* ScrewDestiny: Her successful Personal Story, where her research helps to disrupt the [[CoolGate gates]] that are trying to wake up the EldritchAbomination, and bring TheEndOfTheWorldAsWeKnowIt.
* SupportPartyMember: Her ability allows any player once a round to reroll all failed dice in a skill check at any time. She can use it herself, but her average stats makes it a better choice for someone with more dice, as it affects all failed dice.
* YouCantFightFate: Her failed Personal Story, where the [[CoolGate gates]] keep opening up no matter what she or anybody else does...

!!Harvey Walters, the Professor
* BadassBookworm: He has a high Lore stat, decent Sneak skills, and a ''lot'' of Sanity points. His standard ability also reduces Sanity losses, making trips to the Asylum highly unlikely[[note]]and being [[KilledOffForReal Devoured]] even less likely, as that ([[NonStandardGameOver generally]]) requires losing all [[HitPoints Stamina]] and [[SanityMeter Sanity]] at the same time[[/note]].
* TheProfessor: Although it doesn't exactly take another Professor to figure that out.
* SquishyWizard: He's generally built around spell-casting, but those high Lore, Sneak, and Sanity ratings come with low stats in HitPoints, [[HeroicResolve Willpower]], and [[GoodOldFisticuffs combat power]].
* TookALevelInBadass: Under normal conditions, his passive ability only reduces involuntary Sanity losses, not voluntary ones (e.g. from spells). However, if he successfully completes his personal quest, this expands to cover ''[[UpToEleven all Sanity losses]]'', allowing him to use [[TomeOfEldritchLore books]] and [[MagicMissileStorm spells all over the place]] with few (if any) penalties at all. Built correctly, he can [[DualWielding dual-wield]] Shrivelling spells and [[CurbStompBattle curbstomp]] almost any enemy that doesn't possess the Magical Immunity trait.

!!Kate Winthrop, the Scientist
* BadassBookworm: She's built for spells moreso than combat. But she's perfectly fine using that magic to destroy her enemies.
* GadgeteerGenius: Constructing a Flux Capacitor, that can stop a monster or a Gate from spawning in her location? That's certainly something.
* HotScientist: A wispy build, but makes a lab coat look sexy.
* HumbleHero: Her backstory mentions she's very shy and is quite happy with the fact that none of her co-workers even know her name.
* MagicFromTechnology: An interesting inversion: Kate's flux capacitor is based on magic, but it's purely scientific in nature, created through experimentation and the scientific method. However, it works against magic. Furthermore, nothing stops Kate from casting spells like any other investigator; in fact, she starts the game with spells.
* NoSell: Monsters and gates cannot appear in her location. This only applies to the initial spawning, though. Monsters can move into her locations, and Kate will get pulled through gates if she walks into places with them.

[[folder:Dunwich Horror Characters]]

!!Leo Anderson, the Expedition Leader
* HeroicSacrifice: Fail his personal story and he'll do this the next time he would lose an Ally...except that, since the player loses the Allies anyway once he does so, it's more of a SenselessSacrifice.
* MagneticHero: His Personal Story depends on him being this, by assembling a large enough party to investigate the horrors in Arkham.
* MyGreatestFailure: Led seven men into the Yucatan. [[DwindlingParty Only two made it back]], unless you count the guy who CameBackWrong.
* SenselessSacrifice: Does this if an Ally is lost after failing his personal story. Though he makes a HeroicSacrifice to save them, by game rules, his death means the player loses the advantage of the allies anyway, so from the player's perspective, it's this.
* SurvivorGuilt: Goes into this if an ally gets devoured.
* TheMenFirst: He develops this tendency with suicidal results if he fails his personal story.

!!Jim Culver, the Musician
* BrownNote: Averted at first; his music raises the dead, but it's not inherently evil, and in fact, if he succeeds in his personal story, he manages to turn it around and use it to his advantage. [[DemonicPossession Played horribly straight]] if he fails, though...
* DemonicPossession: Fail his personal story, and this happens every time he goes insane or falls unconscious, raising the Terror level.
* DarkIsNotEvil/DarkIsEvil/EvilIsNotAToy: How his personal story plays out determines which tropes apply to his music. Succeed, and [[DarkIsNotEvil he can use it to instantly defeat any undead monsters that appear.]] Fail it, and [[EvilIsNotAToy the music possesses him whenever he hits 0 Sanity or Stamina;]] [[NoodleIncident it's not explicitly stated what happens when this occurs,]] [[BrownNote but whatever it is]], [[NothingIsScarier it raises the Terror level...]]
* {{Jazz}} Musician: His story repeatedly mentions how he is one.
* MagicMusic: [[TheFunInFuneral Magic enough to make corpses dance at their own funerals.]]
* MustHaveCaffeine: Loves his coffee.
%%* MusicSoothesTheSavageBeast
* NoSell: By passing his personal story, any "Undead" type monster simply fails to appear on the board.
* OrphansPlotTrinket: The Golden Trumpet, which belonged to his father.
* StreetMusician: He wasn't always one. But ever since he played at Widow Jenkins's funeral, he hasn't been able to get work. Probably because his magic trumpet [[TheFunInFuneral made the widow get out of the coffin and join in the festivities]].
* TheFunInFuneral: The aforementioned dancing dead widow.

!!Jacqueline Fine, the Psychic
* DreamingOfThingsToCome: In Eldritch Horror, she can use her gifts to peek at the effects of Conditions.
* PsychicPowers: She is, after all, called a psychic. This is more prominent in TabletopGame/EldritchHorror, when she can peek at unflipped Condition cards.
%%* RecurringDreams
* ScrewDestiny: If her personal story succeeds.
* ThePowerOfFriendship: Completing her story involves needing to find 2 Ally cards.
* YouCantFightFate: If her personal story fails.

!!Mark Harrigan, the Soldier
* {{Determinator}}: You can't delay him, and he can't be arrested.
* HeroicBSOD: If he fails his story.
* KillItWithFire: Two items he starts with are a MolotovCocktail, and the [[FireBreathingWeapon Flamethrower]].
* TheLostLenore: His girl, Sophie.
* MyGirlBackHome: Sophie, who believed him about the monsters he saw in the war. She believed him because [[EatenAlive one of them was eating her from the inside out]].
* NoSell: Only very specific circumstances can stop him from his tasks, and he cannot be stuck in jail.
* PreemptiveApology: He starts in the South Church at the {{Confessional}}, praying for forgiveness for [[RoaringRampageOfRevenge the MANY sins he's about to commit this night...]]
* RoaringRampageOfRevenge: His personal story involves fighting a creature in R'yleh, as the one that devoured Sophie was from there.
* ShellShockedVeteran: Most people think that Mark didn't take the war very well. Ironically, his story makes it clear that it wasn't the war that got to him, thanks to [[MyGirlBackHome Sophie]] believing everything he wrote back to her about the monsters he encountered fighting in the trenches. It was only AFTER he came home, and found Sophie being EatenAlive by an EldritchAbomination [[GoMadFromTheRevelation that he went over the edge...]]
* SmokingIsCool: Knocking back one in his profile. By lighting it with a flamethrower. Also gets a victory smoke if he passes his Personal Story.
* WorldWar1: Is a veteran of the war.

!!Marie Lambeau, the Entertainer
* TheChanteuse: Known as "Smoky Velvet", and has the outfit and personality to match.
* IJustWantToBeNormal: Declares this when failing her quest.
* MusicSoothesTheSavageBeast: She's able to remove doom tokens from the Ancient One's doom track. If she passes her personal story, she can do it twice.
* SouthernBelle: From New Orleans.
* ThirdEye: Her special ability is called this, although it doesn't manifest in-game. It just gives her an extra hand to cast a spell with.
* WitchSpecies: Her magic is in the blood; her grand-mere was also an accomplished witch.

!!Wilson Richards, the Handyman
* BadassBiker: Starts off with the Motorcycle card.
* JackOfAllTrades: He can do odd jobs for money, and has unlimited focus, so he can switch his stats around to prepare for anything.
* FriendToAllChildren: Wilson has a soft spot for kids, and getting a kid out of town is his personal story.
* RenaissanceMan: He picks up work around town for money.
* ShotgunsAreJustBetter: Starts with one.
%%* TheTramp
* WouldHurtAChild: Fail his personal story and he gets to be witness to this, seeing the kid he wanted to save led away in handcuffs while the cruel loan shark who'd been chasing said kid just watches, [[FridgeHorror and the kid's mom is nowhere in sight.]]

!!Diana Stanley, the Redeemed Cultist
* TheAtoner: She feels so much remorse over what the Silver Twilight Lodge has done.
* DefectorFromDecadence: After seeing just HOW horrifying some rituals of the Silver Twilight Inner Sanctum were, Diana desperately wants to atone for them.
* ReverseMole: A trusted one. In fact, she cannot lose her Silver Twilight Membership, ever. Her successful personal story is titled "TheMole", and it's implied she becomes an official one for the police department regarding the Silver Twilight cult.

!!Rita Young, the Athlete
* AffirmativeActionGirl: Rather blatantly, she complains about racism all the time. [[GameplayAndStorySegregation It only comes up in her personal story; she's never refused service anyplace.]]
* TheHunterBecomesTheHunted: At least, that's what she plans to do with the cultist thugs who kept harassing her...
* PoliceAreUseless: She starts at the Police Station, having just discovered they weren't going to help her out.
* SuperToughness: She can ignore the results of getting two Injury cards (which would normally kill the investigator).
%%* YouGoGirl
* WrongGenreSavvy: She thinks that the hooded thugs harassing her and her friends are part of TheKlan. Unfortunately, [[ApocalypseCult these guys are WAY worse than your usual]] PoliticallyIncorrectVillain...

[[folder:Kingsport Horror Characters]]

!!Wendy Adams, the Urchin
* DisappearedDad: He's LostAtSea...
* IWillFindYou: She is searching for her father. If she passes her personal story, she finds him. If she fails, she finds him dead.
%%* KidAppealCharacter
* KidHero: Notably, her being a minor prevents her from getting a Bank Loan or being the Deputy of Arkham.
* MissingMom: ...and she's in the [[BedlamHouse asylum]].
* NoSell: As long as she is in a street area, Wendy succeeds at evasion checks automatically.
* OrphansPlotTrinket: An Elder Sign given to her by her parents.
* StreetUrchin: On of her skills is even called Streetwise.

!!Lily Chen, the Martial Artist
* ActionGirl: One of the strongest in the game.
* ArmorPiercingAttack: If the Ancient One awakens, she can immediately remove doom tokens from it without rolls.
* TheChosenOne: Unlike everyone else, her birth was heralded.
%%* EnlightenmentSuperpowers
* GenderMisdirection: Downplayed, but mentioned in her backstory. The monks who were sent to take her to the monastery were briefly surprised to find out she was a girl, but they took her in and trained her regardless.
* HeroicBSOD: If she's Knocked Out or Driven Insane, she undergoes one, thinking that even TheChosenOne [[CosmicHorrorStory will be brushed aside like the rest of the]] PunyHumans when the EldritchAbomination brings TheEndOfTheWorldAsWeKnowIt.
* NoSell: If Azathoth gets all of his doom tokens, she can stop him for one turn.
* TrainingFromHell: She's had lots of martial arts training that encompassed arts from all over the world.
* WarriorMonk: She's described as such.

!!Lola Hayes, the Actress
* LaserGuidedAmnesia: An Inversion -- she ''knows'' that she starred as the leading lady for a play, but can't find anybody else who remembers seeing the play -- the fact that every other member of the cast and staff of that play was either dead or simply vanished wasn't helping her case. Probably because [[BrownNote the play in question was]] Literature/TheKingInYellow...
* LuckBasedMission: She has kind of the same problem that Pete has (although even less time -- her fail condition is the doom track reaching ''four''). In her case, she needs to get an Ally to pass her personal story. The problem is that short of getting a nice amount of monster/gate trophies (not likely to happen in the short span of time she has to pass), she needs to get lucky with whichever location encounters can elicit the current game's Allies. Oh -- whereas Pete's fail penalty is pretty minor (he can't get any more Allies, besides Duke), Lola's fail penalty is ''losing a point of maximum Sanity''. Suffice to say she ''never'' wants the Herald to be Ghroth.
* ThePowerOfActing: She can change skills whenever she wants.
* ThePowerOfFriendship: Lola loves an audience, and having an Ally makes her pass her Personal story and nets her a boost to any skill.
* WistfulAmnesia: Her goal is to find her "biggest fan" to confirm that she ''did'' star in Literature/TheKingInYellow, and that she didn't just imagine the whole thing.

!!Charlie Kane, the Politician
* CorruptPolitician: Granted, he genuinely cares for the people, and his actions and policies are for TheGreaterGood, but he's implied to be willing to do some unsavory things to remain in power, and this is demonstrated in-game; the way to pass his Personal Story is to [[BribingYourWayToVictory outright bribe the local newspaper]] [[AttackOfThePoliticalAd to make a political ad frenzy]].
* LandslideElection: Depending on whether he passes or fails his personal quest, Kane can end up on either side of one.
* ReasonableAuthorityFigure: As the Mayor. And the people recognize this, so he's very good at preventing panic. His leadership is especially effective against Hastur.
* SkewedPriorities: He honestly worries about the election almost as much as the Ancient One about to reawaken and spell TheEndOfTheWorldAsWeKnowIt. Of course, he really does need the power of his position to keep the public calm, and thinks ''they'' have the SkewedPriorities for trying to push an election at a time like this...
* UltimateAuthorityMayor: ...not quite, but he tries.

!!Tony Morgan, the Bounty Hunter
* BountyHunter: A VERY descriptive term for his line of work.
* TheDeterminator: He went after his bounty (which was implied to be ''[[HumanoidAbomination a friggin' Deep One!!]]'') straight into the river, armed with only a knife, and wrestled with it until he passed out.
* FissionMailed: His "failed" personal story is the only one beside Sister Mary's with a benefit to it (gain 1 Clue Token for each monster killed), and the narrative makes this seem like the better option -- it's clear that Morgan's client probably isn't up to any good with the monster corpses, but if Tony goes through with the deal, he's none the wiser about the EvilPlan said client is about to use them for...
* GunsAkimbo: In his art.
* HuntingTheMostDangerousGame: Only this time, he's hunting creatures far more dangerous than mere humans...
* UnwittingPawn: In his personal story, getting enough clue tokens makes him realize this, "failing" it. However, ''both'' outcomes for his story involve losing all his current monster trophies in exchange for a boon (and the pass strips him of his Clue tokens as well), so whether this is really a failure depends on whether you want money right away ("pass") or more clue tokens in the future (the alleged "fail").

!!Rex Murphy, the Reporter
* BornUnlucky: Is given a Cursed card at the start.
* ChewToy: Just read his personal story...
* TheDeterminator: It takes a special kind of thickheaded to keep going despite all of his setbacks.
* HereditaryCurse: Family Curse is the name of his bane, after all. Unlike everyone else, he can't dispel it through a lucky die roll.
* IntrepidReporter: He seeks to get all of the information he can. Of course, his curse just makes it difficult.
* JackOfAllStats: Rex gets a lot of weapons, spells, and other useful tools right out of the gate, and has some decent stats. But the curse makes it difficult to properly use. At least until he gets rid of the curse.
* WeNeedToGetProof: Has never been able to hold onto proof long enough before...

!!Luke Robinson, the Dreamer
* DreamLand: Starts off in the Dream Lands.
* WistfulAmnesia: Is searching for an old friend he vaguely remembers from before he entered The Dreamlands.

!!Daisy Walker, the Librarian
* BadassBookworm: She is built around using a TomeOfEldritchLore, but Daisy's stats make her extremely capable of destruction when it comes to spells.
* GirlsAreReallyScaredOfHorrorMovies: Inverted. She's a ''huge'' fan of horror stories, with Creator/EdgarAllanPoe and ''Literature/{{Dracula}}'' being name-dropped in her backstory. But the Necronomicon is too much even for her.
* GoMadFromTheRevelation: Averted. Other characters lose Sanity from reading tomes, but [[NoSell Daisy can avoid all such Sanity losses]].
** It gets played straight if she fails her Personal Story, with her mind getting permanently shattered after she recklessly reads the TomeOfEldritchLore she's been looking for. However, this only reduces her maximum Sanity; she retains her ability to NoSell Sanity losses from tomes.
* MagicLibrarian: Not more than anyone else in the game, but she is one of a few who starts with spells. She also loses less Sanity from spellcasting by default (compare to Walters, who needs to pass his personal story to obtain a similar ability).
* TomeOfEldritchLore: Her involvement in Arkham is kicked off by the Necronomicon, and her personal story revolves around recovering an unnamed tome before [[ArtifactOfDoom it can cause any mischief]].

[[folder:Innsmouth Horror Characters]]

!!Agnes Baker, the Waitress
* CastFromHitPoints: If she wants, she can substitute Stamina for Sanity when casting spells.
* EasyAmnesia: {{Inverted}}; falling and hitting her head jogged memories of her past life.
* HistoryRepeats: In her past life, she fought against 'the creature' and lost. Getting knocked out or driven insane fails her personal quest.
** ScrewDestiny: Her successful personal quest, "Not This Time", where she blasts the creature that killed her in her past life.
* MagicalGirlWarrior: She was one, in a past life. If she wants to survive this one, she'd better become one.
* {{Reincarnation}}: Of a Hyperborean witch.
* VisionsOfAnotherSelf: She has dreams of her past incarnation.

!!Roland Banks, the Fed
* ByTheBookCop, but becomes a CowboyCop if his Personal Story is completed.
* CowboyCop: Not at first, but if he passes his Personal Story, he throws out the rulebook and just goes with his gut instead. This makes his special ability even more effective.
* FBIAgent (Well, BI Agent; they weren't the ''Federal'' Bureau until 9 years after Arkham Horror's timeframe.)
* LampshadeHanging: From his personal story: "This case has [[ApocalypseCult weird cults]], [[BlackMagic magic spells]], and [[TheEndOfTheWorldAsWeKnowIt the apparent end of the world]]. [[TemptingFate All it needs is some demented fish-men or something]], and [[Literature/TheShadowOverInnsmouth I'll have all the makings for a best-selling novel]]."
* ReassignedToAntarctica: Fail his personal story, and his boss forces him to take a vacation, costing him access to his Expense Account [[note]]free money every turn if he's broke[[/note]] ability for several turns.

!!George Barnaby, the Lawyer
* AmoralAttorney: Downplayed; although he can get a genuine crook out of jail, the people he's against are worse by far.
* {{Retirony}}: Planned to stop practicing law, buy a boat, and sail around the world with his beloved Maria. [[StuffedIntoTheFridge Plans changed.]]
* RoaringRampageOfRevenge: His involvement in the story involves killing the men who burned down his home and killed his wife, Maria.

!!Ursula Downs, the Explorer
* ActionGirl: It's mentioned in her backstory that she was always the active, exploring type.
* AdventurerArchaeologist: Rare female version of one.
* BlueBlood: She's got a hefty inheritance, but she used it to set up her work. Notably, in-game, she starts with some of the lowest money in the game.
* GlassesGirl: You can see her holding them in her artwork.
* IntrepidReporter: Downplayed when compared to Rex or Darrell, but she writes for magazines.
* SpiritedYoungLady: It's not certain whether she's in the usual age range now (she looks like she could easily be in her ''late'' 20s), but she was definitely this ''during'' that age range (and before), and she hasn't lost her passion for adventure.

!!Finn Edwards, the Bootlegger
* DamnItFeelsGoodToBeAGangster: Well, more like Bootlegger, but Finn Edwards is just about as happy with his current take in life as Michael [=McGlen=] is with being a mobster.
* BestServedCold: The name of his successful personal mission.
* ItsPersonal: He notes how hard it is for him to usually hold a grudge, but he makes an exception for a cult that intends to use him as a HumanSacrifice.
* RoaringRampageOfRevenge: Finn was a normal bootlegger until the night some cultists tried to sacrifice him to a dark god. Now, he wants revenge.
* ScrewThisImOuttaHere: His mindset if he fails his personal mission, though he doesn't quit the game.
* StreetSmart: Can evade monsters with a special ability, and has a secret stash for holdouts.
* VillainProtagonist: He is trying to save the world (and will do so if he succeeds), but he is still a bootlegger, only getting involved for personal reasons. Even the other VillainProtagonist, [[EvenEvilHasLovedOnes McGlen, is after the monsters for killing his best pal Louie Farrell]], but [[ItsPersonal Edwards is only in it to get even with the Cultists who tried to sacrifice him to a dark god]].

!!Patrice Hathaway, the Violinest
* CursedWithAwesome: Her violin allows her to help out the other party members, but it's heavily implied that the power of an EldritchAbomination is responsible for this...
* MagicMusic: Her music can allow other Investigators to spend her Clue tokens, even if they're not in the same location as she is.
%%* MusicForCourage
* PowerAtAPrice: What happens if she fails her personal story; any time she uses her power, [[CastFromHitPoints she has to sacrifice either her health or sanity to do so.]]
* SupportPartyMember: Even moreso than Mandy. Mandy's reroll applies to everyone, including herself. While there may be someone else more suited than her, she can still use it. Contrariwise, Patrice's ability is only useful for others, as all Investigators can spend their own clue tokens.

!!Silas Marsh, the Sailor
* BadassBeard: Of the SeadogBeard variant.
* CoolSword: Starts off with a Cavalry Saber -- although, considering his sailor shtick, it's probably supposed to be a stand-in for a [[CutlassBetweenTheTeeth cutlass...]]
%%* FatherNeptune
* HalfHumanHybrid: The Innsmouth Look, as if his name wasn't a big honking clue.
* HeroicSacrifice: If he succeeds with his personal story, he's sacrificed, but he will permanently seal any opened gate.
* InTheBlood: As a member of the Marsh family, he has [[HalfHumanHybrid the Innsmouth Look]]. He views this as a HereditaryCurse when he passes his story.
** It can happen normally through Innsmouth Look events too, and in fact Silas is more likely than anyone else to fail these events.
* {{Metamorphosis}}: If he fails his personal story, he becomes a Deep One; from a gameplay perspective, he's KilledOffForReal, a powerful monster spawns in his location, and the Deep One Uprising track increases, bringing the game closer to a NonStandardGameOver.
* TomatoInTheMirror: Though it's pretty obvious to the player that he's a Deep One.

!!Tommy Muldoon, the Rookie Cop
* HeroicSacrifice: His story revolves around him pulling one.
* IAmYourOpponent: One of his powers involves calling over monsters to his position on the board.
* ICallItVera: Call his rifle Becky.
* OfficerOHara: He's portrayed like this in his brief appearance in ''Ghouls of the Miskatonic''. Not surprising, given his overtly Irish name.
* WeirdnessMagnet: He reflects on this, saying he always finds the oddballs.
* WhyCouldntYouSaveThem: Failing his Personal Story has the townsfolk accusing him of this, [[MyGreatestFailure which drives him mad with guilt]].

!!Akachi Onyele, the Shaman
* {{Determinator}}: ''Nothing'' can stop Akachi from sealing Gates. Even the "Nothing can Help You Now" effect fails to stop her.
* EthnicMagician: An explicit version of one, since her shamanistic powers are the reason for her gifts.
* GaiasVengeance: If a Gate Token is spent before Akachi can complete her Personal Story (regardless of who spends it), she fails it. She invokes this trope by saying how the Earth has suddenly gone silent, and that "[[NiceJobBreakingItHero Our actions must have offended it somehow]]".
* MagicalNegro: An UpToEleven example, what with her HollywoodVoodoo shtick, and her DarkestAfrica appearance.
* ReligionIsMagic: Played with. Her shamanic magic is based on her ethnic religion, although aside from her special talent of always sealing gates and her Personal Story, Akachi uses the same spells as everyone else.

!!"Skids" O'Toole, the Ex-Convict
* AnAxeToGrind: He starts out with one.
* TheCorpseStopsHere: When his cellmate burst into flames one night, the cops accused him of causing it, but couldn't get the charge to stick.
* EpicFail: His special ability takes advantage of this: Once a round, he can reroll two dice anytime a 1 is rolled.
* FaceOfAThug: Thanks to his "Criminal Record" ability, he can't become a Deputy of Arkham, or take out a Loan from the Bank of Arkham.
* GoodScarsEvilScars: One under his eye.
* ManOnFire: His motivation to come to Arkham was when his cellmate, Brad, spontaneously combusted one night.
* ReformedCriminal: He really was only robbing banks to try to save his mother from her illness. Since she passed, he gave up on that life.

!!Minh Thi Phan, the Secretary
* AsLongAsItSoundsForeign: She is ethnically Korean, but her name is Vietnamese.
** This is finally justified [[https://www.fantasyflightgames.com/en/news/2015/11/18/stronger-together/ in her bio of]] EldritchHorror ([[BrickJoke which was released over six years after her first apperance]]) -- her father was Vietnamese (back when it was just Indochina under French Occupation), and he moved to Korea while it was occupied by the Japanese.
* SexualExtortion: She's worried her boss might try to pull this sort of thing on her. He's actually a harbinger of a [[Literature/TheKingInYellow different kind]] [[BrownNote of problem.]]
* SupportPartyMember: Played with. She gives a party member a boost to any and all skill checks if she is with them. But it works both ways, as that Investigator gives Minh the same boost to her own skill checks.

!!Zoey Samaras, the Chef
* ArmorPiercingAttack: Her attacks ignore resistance, and immunity is bumped down to resistance.
%%* ChefOfIron: Type 1
* KnightTemplar: A modern example. She's an unassuming chef who is actually a killer working under the orders of God.
* MaybeMagicMaybeMundane: The setting is deliberately vague as to whether or not benevolent entities like "God" exist within its setting, and with the Lovecraftian tendencies for insanity taken into account, it's never clear whether Zoey actually ''is'' hearing orders from God telling her to kill, or if she's simply mentally ill; either way, it works out, since the ones she's being told to kill in this case happen to be horrible monsters and insane cultists.
* MissionFromGod: Her motivation for coming to Arkham.
* SerialKiller: An extremely rare ''benevolent'' example. She poses as an ordinary chef at a diner, but she's a zealot who believes she hears the voice of God telling her to kill His enemies; ordinarily a prime recipe for a serial killer, if not for the fact that "His enemies" in this case happen to be cultists and eldritch monsters trying to awaken an ancient evil.
* WeakButSkilled: She is not as physically strong as some of the other fighters, but she can ignore physical/magical resistance, and brings immunity down to Resistance.

!!Hank Samson, the Farmhand
* DisappearedDad: "Pa" Samson goes missing from the start of the game, as he went to complain about how his luggage went missing...
** He finds him if he passes his Personal Story.
* DumbMuscle: Well, more foolhardy than downright stupid.
* FarmBoy: No heritage, though, he really is just a boy from a farm...
* FearlessFool: Makes horror checks ''after'' fights -- and then only if he loses or runs -- because he's too thick to realize something is an EldritchAbomination until he's had time to mull it over.
* WhatHappenedToTheMouse: "Pa" Samson's fate if Hank fails his personal story. (He gets off lightly compared to Isabella Barnes and Wendy's dad.)

!!Trish Scarborough, the Spy
* ActionGirl: As a spy, she's like this.
* DeadlyUpgrade: One of her special abilities allows her to raise her stats by one point at the cost of one point of stamina and one point of sanity.
* RogueAgent: From an agency that led her to believe it was part of the U.S. government, but appears to be nothing of the kind.

!!Norman Withers, the Astronomer
* ArmorPiercingAttack: Similar to Lily Chen, as he can immediately remove doom tokens from the Ancient One if it awakens. However, Norman's is luck-based, and requires die rolls (although he can potentially do more damage).
* BadassBookworm: Despite being an astronomer ([[SquishyWizard and not a physically strong one at that]]), Norman is willing to stand up against the {{EldritchAbomination}}s as much as the other heroes.
* BadassBeard: By far the longest beard of the cast.

!!William Yorick, the Gravedigger
* BewareTheSillyOnes: Yorick loves to talk like a Shakespearean actor and act dramatic, but when push comes to shove, he'll put any horror in the dirt.
* CreepyMortician: Subverted. Yorick himself looks fairly average ([[BadassBeard although plenty scraggly]]), and is a hero who puts {{EldritchAbomination}}s in ''their'' graves.
* DeaderThanDead: Yorick's special ability revolves around monster trophies. When he spends them, he can remove them from play instead of returning them to the monster cup when he spends them. This doesn't apply to monsters that aren't taken as trophies, such as Spawn type monsters. But particularly nasty monsters like the Hound of Tindalos can be permanently removed.
* MeaningfulName: He's a [[Theater/{{Hamlet}} grave digger]]...
* StarvingArtist: He wanted to be a Shakespearean Actor, but as his backstory attests, "dramatic monologues didn't put bread on the table."


[[folder:Penny Arcade Adventures Characters]]

!!Jonathan "Gabe" Gabriel
* BareFistedMonk: The highest Fight score in the game, but he can't equip Weapons (see below).
* NoodleIncident: He fought the Devil. And Tycho no longer allows him to use weapons.

!!Tycho Erasmus Brahe
* FantasticScience: Scholar of Apocalyptic Studies.

[[folder: Mansions of Madness Characters]]

!! Agatha Crane, the Parapsychologist
* BadassBookworm: Her Lore skill is very high, and she's willing to do what it takes for her field.
* ForScience: Or Parapsychology, at least.
* FriendlessBackground: Her field isn't considered "respectable", so she's got few friends. She's working to change that.
* InsistentTerminology: She dabbles in the occult, but calls it "parapsychology" to remove the stigma of associating with a socially distasteful field.
* LittleOldLadyInvestigates: Her whole shtick. Particularly since her Observation and Lore are so high.

!! Carson Sinclair, the Butler

* BattleButler: He's going to have to be to handle what horrors the Lovecraftian world has in store.
* FriendToAllChildren: His wards were cheated out of their inheritance, and for their sake, Carson seeks to investigate.
* SupportPartyMember: He can grant an extra action to another investigator.
* UndyingLoyalty: To the Webb family. He served as a footman, then as butler.
* YouHaveToBelieveMe: As it turns out, no one believed Carson when he said Master Webb disappeared into a temporal vortex.
* WhenEldersAttack: He's at least sixty years old, enough to be a grandfather to his wards, and he can fight hard if pressed.

!! Father Mateo Castile, the Priest
* BadassBookworm: Downplayed. He is better at spells than fighting, but he can fight if needed.
* BadassPreacher: He'll fight and fight hard.
* ChurchMilitant: He can wield weapons and occult magic like anyone else. In fact, he's one of the best-suited for it.
* CrisisOfFaith: Mentioned in the backstory, he wonders how a kind God can allow such a horrible cult to do terrible things to people.
* NextTierPowerUp: He can invoke this to give other characters a power-up.
* SexyPriest: He is one attractive man.
* SupportPartyMember: Downplayed. His special ability allows characters to get a power-up, but his high Lore and decent strength make him no slouch when fighting his own monsters.

!! Preston Fairmount, the Millionaire
* BadassMustache: A thin wiry one, and a decently strong fighter.
* BeCarefulWhatYouWishFor: Preston eagerly accepted the invitation of a young lady who promised him "an experience of a lifetime." Then he got to meet his father's ghost.
* CoattailRidingRelative: He's a rich boy who lived off of daddy's money. Never bothering to care about little things like the Silver Twilight Lodge.
* NonIdleRich: He might be wealthy, but he goes around investigating. He wasn't always like this, though.
* ScrewTheRulesIHaveConnections: Notable inversion. Because he has so many connections, he's actually very scrupulous about the rules.
* UpperClassTwit: At first. He didn't care about the occult, he just liked the money.
* WaistcoatOfStyle: Matches the time period, after all.

[[folder:Arkham: The Card Game characters]]

!! Sefina Rousseau, the Painter
* MeaningfulName: She is named after Henri Rousseau, a post-impressionist French painter.