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* AssimilationBackfire: He absorbs both Dis Baba and Iota during the final battle to gain their powers (or at least stop them from interfering). It doesn't work out as he intended either time: Dis Baba is completely unperturbed by being eaten and gives Digamma nothing but indigestion, whereas Iota actively tries to corrupt Digamma and take control of his body from within. Digamma is ultimately forced to eject them both before they can do any further damage to him.
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I was mistaken about how many Inevitable were left.


* MookDepletion: Lambda used to have armies of these things, but after Omega was vanquished and the Nomad's world collapsed into a singularity, he only has twenty-four Inevitables left: eight Maruts and sixteen Kolyaruts.

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* MookDepletion: Lambda used to have armies of these things, but after Omega was vanquished and the Nomad's world collapsed into a singularity, he only has twenty-four eighteen Inevitables left: eight six Maruts and sixteen twelve Kolyaruts.
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* SpellBlade: She imbues Spriggan's bullets and grenades with her own dark energy during the final battle so they'll be able to do some damage to Digamma instead of [[ShootingSuperman harmlessly bouncing off]].
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* AttackReflector: She can use the flat of her axe's head [[MirrorsReflectEverything as a mirror]], reflecting energy-based attacks against their source.

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* AttackReflector: She can use the flat The head of her axe's head [[MirrorsReflectEverything as a mirror]], reflecting battleaxe can absorb incoming energy-based attacks against attacks, alter their source.elemental properties, and shoot them back at their source with twice the power.

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!!The Invigilators
A group of identical men with silver disco suits and silver afros. These minions of Lambda visited the Common Room during a rare lull between challenges to make the Champions run laps around a racetrack.

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!!The Invigilators
A group
Inevitables
Clockwork beings from the ''TabletopGame/DungeonsAndDragons'' multiverse that embody the concept
of identical men with law and order. The ones who serve Lambda can be recognized by their silver disco suits coloration and silver afros. These minions of Lambda visited the Common Room during a rare lull between challenges to make lambda sigil prominently displayed on their bodies.\\\
Two varieties of Inevitable are seen in this game: sword-wielding, human-sized Kolyaruts, and hulking, thunder- and lightning-hurling Maruts. One particular Kolyarut has dropped in on
the Champions run laps around a racetrack.few times to act as its master's spokesman.


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* ClockworkCreature: These supernatural beings resemble humanoids made of clockwork.
* ElementalPunch: The Maruts can throw punches infused with [[ShockAndAwe electricity]] or [[MakeSomeNoise destructive sonic energies]].
* {{Geas}}: The Maruts can invoke Lambda's power to impose terms and conditions upon their enemies during battle, with deadly consequences for any who break them. During a scuffle with Digamma's forces, they declared that it was forbidden to harm the Champions, and any Militantiaries who ignored this declaration were devoured and obliterated by spectral jaws erupting from the floor.
* MagicKnight: Both varieties of Inevitable wield formidable magic in addition to being deadly physical fighters.
* MookDepletion: Lambda used to have armies of these things, but after Omega was vanquished and the Nomad's world collapsed into a singularity, he only has twenty-four Inevitables left: eight Maruts and sixteen Kolyaruts.
* QuantityVersusQuality: The Quality to the Militantiaries' Quantity. The Militantiaries vastly outnumber them, but the Inevitables are durable and powerful enough to make up the difference. During one battle, two Maruts proved an even match for a force of at least fifty Militantiaries.

!!The Invigilators
A group of identical men with silver disco suits and silver afros. These minions of Lambda visited the Common Room during a rare lull between challenges to make the Champions run laps around a racetrack.
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[[folder:Minions of the Nomads]]
Lesser entities created by the Nomads to act as their servants.

!!The Invigilators
A group of identical men with silver disco suits and silver afros. These minions of Lambda visited the Common Room during a rare lull between challenges to make the Champions run laps around a racetrack.
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* FlashStep: They move so fast that they appear to teleport, letting them casually evade gunfire, get behind whoever was foolish enough to shoot at them, and whip them into submission.
* ForcedSleep: One of them puts Calvin to sleep by poking him in the forehead.
* PowerNullifier: They can shut down other beings' powers and abilities. They use this on Calvin and Hobbes when the boy and his tiger try to invoke their superhero forms.
* SmugSmiler: They're a pack of condescending jerks who are almost never seen without a mocking smirk on their faces.
* WhipOfDominance: These cruel taskmasters are armed with armor-piercing whips that they use to force everyone onto their racetrack.

!!The Militantiaries
The foot soldiers of Digamma, these beings wear the colors of every army in existence. They live only to wage war at their master's command.
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* ArmyOfTheAges: They are soldiers taken from every fighting force from every era in every universe, all now fighting under Digamma's banner.
* HumanoidAbomination: They are masses of painfully bright white energy in roughly humanoid form, with black spots for eyes. Their voices, meanwhile, sound like grainy radio clips and sound bytes that have been stitched together from various sources to form coherent sentences.
* MasterOfThreads: They can attack with the very fibres of their uniforms, transforming them into needle-tipped filaments that stab at foes and worm their way into enemies' wounds.
* SpellBlade: They can imbue their bullets and projectiles with "bloody flame" to enhance their destructive power.
* StillWearingTheOldColors: Though they now pledge their allegiance to Digamma and his cause, they still wear the uniforms of whatever armies he took them from.
* TheVirus: If their fibers get into the wounds of someone with a military background and aren't removed quickly, that person will transform into a new Militantiary.

[[/folder]]
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* SoulPower: He once temporarily shunted Doctor Doom's soul out of the latter's real body and into a Doombot. Doom was not amused.

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* SoulPower: He once temporarily shunted Doctor Doom's soul out of the latter's real his body and into a Doombot. Doom was not amused.
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* SoulPower: He once temporarily shunted Doctor Doom's soul out of the latter's real body and into a Doombot. Doom was not amused.

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* AstonishinglyAppropriateAppearance: Centum is a very theatrical character, and accordingly he looks like an actor who stepped off the stage of an ancient Roman drama.



%%* PlayingWithFire

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%%* PlayingWithFire* PlayingWithFire: He can conjure flames at will and even turn himself into the stuff.
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* BarbaricBattleaxe: Rho is a calm and loving person outside of combat, but she becomes a vicious, bloodthirsty fighter in the heat of battle. Fittingly, her weapon of choice is a massive battleaxe.


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* PurpleIsPowerful: Rho has violet hair, violet TronLines and wears a violet plugsuit, and she's a formidable fighter with destructive darkness powers.
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%%* CastingAShadow

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%%* CastingAShadow* CastingAShadow: She can call down bolts of exploding dark energy and make cross-shaped pillars of the same stuff erupt from the floor. She had the same power in her previous form as Echidna, but she uses it with greater precision as Rho.
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* TheMistress: Quinque is Centum's lover, not his wife.

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* TheMistress: Quinque is Centum's lover, not his wife. Said wife, Bes, is still around, and the two women do not get along.

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Otherwise known as Quinny, Quinque is the wife/lover of Centum and one of the Roman Nomads.

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Otherwise known as Quinny, Quinque is the wife/lover lover of Centum and one of the Roman Nomads.


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* LightEmUp: She has powers relating to light.


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* TheMistress: Quinque is Centum's lover, not his wife.
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An enigmatic Nomad who looks like an overdressed gunslinger from the Wild West. His gun is generally the last word in any argument.


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* DeityOfHumanOrigin: Or near enough. ''Infinities'' heavily implies that Unus is an ascended [[ScaryDogmaticAliens Shadow]] from ''Series/BabylonFive''.


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* StableTimeLoop: It is strongly implied that Unus is a future version of Awar the Shadow, and that Unus brought his past self into the game to ensure his own existence.

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* TheEeyore: She seems physically incapable of finding joy in anything, an attitude which brings down everyone around her.


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* TheEeyore: She seems physically incapable of finding joy in anything, an attitude which brings down everyone around her.
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* EnfantTerrible: Decim generally restricts herself to being a CreepyChild, either silently watching the Overlords or making confusing statements about the inevitability of Fate. But on one occasion she was in a bad mood after watching Centum get intimate with Quinque, and she decided to take her anger out on some of the Overlords by immobilizing and torturing them.
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* DysfunctionalFamily: The Roman Nomads are gradually revealed to be this. Centum is the patriarch of the clan and Deca and Decim are his daughters, but his lover Quinque is neither their mother nor his wife. The actual mother and wife, Bes, is still around, and she has a ''very'' frosty relationship with her husband. The two daughters, meanwhile, seem to have conflicting loyalties: Deca is closer to her father and Quinque, while Decim despises Quinque and prefers Bes. How Millena, Quingenti and Unus fit into all this is anyone's guess.


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* AnIcePerson: She can encase people in ice just by looking at them or casting her shadow over them.
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* EvenEvilHasLovedOnes: Lambda is a callous dick to Champion and fellow Nomad alike, has no qualms about making the former suffer, and is secretly plotting to wipe out most of the latter. He sincerely loves his wife, though, and freeing her from her torment is his main goal.
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* PersonalityPowers: Decim can control darkness and see the future. Naturally, she's a gloomy fatalist.
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* {{Seers}}: It's implied that she can see the future to some extent.
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* CastingAShadow: She has the power to smother light in her vicinity, bringing varying degrees of darkness.

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