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** ''VideoGame/FinalFantasyVIIRebirth'': A reporter goes over the devastation in Midgar. When they see Aerith being taken away, a Shinra trooper knocks the camera man over and pistol whips him, causing the video feed to become static.
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* ''VideoGame/{{Teraburst}}'': Wheever you suffer a hit, the lens crack open with the words "DAMAGED" popping up onscreen.
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* The ''UsefulNotes/Vectrex'' game ''[[VideoGame/StarTrek Star Trek: The Motion Picture]]'' has a camera crack if the Enterprise is hit by a torpedo (and shields were not active). This is justified in the manual, because the captain is behind a wind shield.

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* The ''UsefulNotes/Vectrex'' ''Platform/{{Vectrex}}'' game ''[[VideoGame/StarTrek Star Trek: The Motion Picture]]'' has a camera crack if the Enterprise is hit by a torpedo (and shields were not active). This is justified in the manual, because the captain is behind a wind shield.
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* In ''VideoGame/NineteenSeventeenTheAlienInvasionDX'', every time you defeat a boss the camera gets splattered with blood. And the game's not even in First-person!

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Spelling/grammar fix(es), Added example(s)


[[quoteright:350:[[VideoGame/KirbyStarAllies https://static.tvtropes.org/pmwiki/pub/images/capture1_99.jpg]]]]

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[[quoteright:350:[[VideoGame/KirbyStarAllies https://static.tvtropes.org/pmwiki/pub/images/capture1_99.jpg]]]] jpg]]Somebody get some window cleaner and a squeegee...]]



** ''VideoGame/SuperSmashBrosBrawl'': The game introduces the Assist Trophy, an item that might summon a cute ''VideoGame/{{Nintendog|s}}'' puppy that proceeds to jump up on the camera for a few seconds.

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** ''VideoGame/SuperSmashBrosBrawl'': The game introduces the Assist Trophy, an item that might summon a cute ''VideoGame/{{Nintendog|s}}'' puppy that proceeds to jump up on in front of the camera for a few seconds.seconds, blocking the player's view.


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** ... and it stays in continuity with ''VideoGame/SuperSmashBrosUltimate'' for the Nintendo Switch.
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* The first ''VideoGame/ThunderHoop'' ends with your titular character throwing the "Game Over" sign at the camera. Complete with breaking glass!

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* The first ''VideoGame/ThunderHoop'' ends ''VideoGame/ThunderHoop'': At the end of ''TH Strkes Back'', the cinematics end with your the titular character hero picking up and throwing the "Game Over" sign at stone slab that says "R.I.P. Genbreak" towards the camera. Complete with breaking glass!cracking lens!



*** Slightly less drastic from the same game: Tidus steals a pair of binoculars from a tourist on a boat. The camera POV switches to what he sees as he looks through them. It retains that POV even as Tidus absent-mindedly (or [[JerkAss Jerk Assedly]]) tosses them overboard when he's done with them.

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*** Slightly less drastic from the same game: Tidus steals a pair of binoculars from a tourist on a boat. The camera POV switches to what he sees as he looks through them. It retains that POV even as Tidus absent-mindedly (or [[JerkAss Jerk Assedly]]) {{jerkass}}edly) tosses them overboard when he's done with them.



* Failing Wonder Pink's first [[QuickTimeEvent QTE]] in ''[[VideoGame/TheWonderful101 The Wonderful 101]]'' has her storm toward the camera and angrily punch it to knock it over, then start stomping on it with [[RedEyesTakeWarning her eyes glowing red]].

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* Failing Wonder Pink's first [[QuickTimeEvent [[PressXToNotDie QTE]] in ''[[VideoGame/TheWonderful101 The Wonderful 101]]'' has her storm toward the camera and angrily punch it to knock it over, then start stomping on it with [[RedEyesTakeWarning her eyes glowing red]].
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* ''VideoGame/BangOnBallsChronicles'': [[PlayerCharacter Bob]] gets launched to the screen upon dying, complete with the screen cracking.
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* One of Fang's attacks in his battle against Trip in ''VideoGame/SonicSuperstars'' will cause Trip to crash into the screen like a screen KO from ''VideoGame/SuperSmashBros'' if the attack hits her. Fang will also crash into the screen after he's been defeated.

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* One of Fang's attacks in his battle against Trip in ''VideoGame/SonicSuperstars'' will cause Trip to crash into the screen like a screen KO from ''VideoGame/SuperSmashBros'' if the attack hits her.her with the camera cracking to go along with it. Fang will also crash into the screen after he's been defeated.
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* The ''UsefulNotes/Vectrex'' game ''[[VideoGame/StarTrek Star Trek: The Motion Picture]]'' has a camera crack if the Enterprise is hit by a torpedo (and shields were not active). This is justified in the manual, because the captain is behind a wind shield.
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* One of Fang's attacks in his battle against Trip in ''VideoGame/SonicSuperstars'' will cause Trip to crash into the screen like a screen KO from ''VideoGame/SuperSmashBros'' if the attack hits her. Fang will also crash into the screen after he's been defeated.
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** In ''VideoGame/MortalKombat1'', Johnny Cage takes this trope to whole another level with his Fatal Blow, which involves him smashing his opponent's face into the screen, breaking it, before ''[[TheFourthWallWillNotProtectYou picking up the camera itself]]'' and slamming it into his opponent's chest.
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* ''VideoGame/LethalEnforcers'' use this trope to indicate when the player takes damage.
* ''VideoGame/Area51'' use this trope to indicate when the player takes damage.
* ''VideoGame/VirtuaCop'' use this trope to indicate when the player takes damage.
* ''VideoGame/TimeCrisis'', use this trope to indicate when the player takes damage.

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* %%* ''VideoGame/LethalEnforcers'' use this trope to indicate when the player takes damage.
* %%* ''VideoGame/Area51'' use this trope to indicate when the player takes damage.
* %%* ''VideoGame/VirtuaCop'' use this trope to indicate when the player takes damage.
* %%* ''VideoGame/TimeCrisis'', use this trope to indicate when the player takes damage.
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* ''VideoGame/MarvelVsCapcom2'' has a few victory poses doing this. Marrow, for example, [[IncrediblyLamePun throws the camera a bone]].

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* ''VideoGame/MarvelVsCapcom2'' has a few victory poses doing this. Marrow, for example, [[IncrediblyLamePun [[{{Pun}} throws the camera a bone]].
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disambiguating Make Me Wanna Shout


*** Also in ''11'', Sindel's Friendship has her take out a wine glass, then attempt to [[GlassShatteringSound shatter it]] [[MakeMeWannaShout with her sonic scream]]. [[BaitAndSwitch Guess what happens instead.]]

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*** Also in ''11'', Sindel's Friendship has her take out a wine glass, then attempt to [[GlassShatteringSound shatter it]] [[MakeMeWannaShout it with her sonic scream]]. [[BaitAndSwitch Guess what happens instead.]]
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* All over the place in ''VideoGame/SeventySevenPEggwife'', and besides blood or water splashing on screen, there's also the brown patches when you emerge from the sewers after fighting andromorphic poop (''[[{{Squick}} Gross]]'').
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* ''VideoGame/FobiaStDinfnaHotel'' has a justified example in your last fight against [[ImplacableMan Aquilles]]. You're wearing a gasmask in that fight, and Aquilles managed to break a damage it with it's claw leading to a cracked hole from your POV that lasts several seconds.

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* ''VideoGame/FobiaStDinfnaHotel'' has a justified example in your last fight against [[ImplacableMan Aquilles]]. You're wearing a gasmask in that fight, and Aquilles managed to break a and damage it with it's claw leading to a cracked hole from your POV that lasts several seconds.
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* ''VideoGame/FobiaStDinfnaHotel'' has a justified example in your last fight against [[ImplacableMan Aquilles]]. You're wearing a gasmask in that fight, and Aquilles managed to break a damage it with it's claw leading to a cracked hole from your POV that lasts several seconds.
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* The second ''VideoGame/{{Ubersoldier}}'' begins with an intense chase where the camera gets knocked over. With mud hitting the lens.
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* Retro-style FPS ''VideoGame/{{Scathe}}'' have tons of moments where blood from slain monsters hits the screen. So much, there's a button for you to insta-wipe the blood off (if you do nothing it'll dissappear on it's own, but you wouldn't want to fight monsters with all the red obscuring your vision).
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* ''VideoGame/ScourgeOutbreak'' somehow have this despite being in ''third'' person. Receiving too much damage will turn the screen's edges red, and blood drips down the lens if you suffer too much damage.
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* In the ''Franchise/ResidentEvil'' games, particularly the ones on the [=PS1=], lining up a shot perfectly with the camera and shooting right at it will cause a bullet hole to appear briefly on the screen. the kind of holes that appear depends on what sort of gun you use to fire into the camera.

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* In the ''Franchise/ResidentEvil'' games, particularly the ones on the [=PS1=], lining up a shot perfectly with the camera and shooting right at it will cause a bullet hole to appear briefly on the screen. the The kind of holes that appear depends on what sort of gun you use to fire into the camera.
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Crosswicking

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* ''VideoGame/MarioPartyStarRush'':
** In Rolls For Moles, if a player manages to hit every Monty Mole with their ball and score a Perfect, one of the Monty Moles will collide with the screen.
** In Bowser's Fence Fury, any players that get with one of Bowser's attacks will be launched into the screen and leave a crack before falling off.
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* ''VideoGame/{{Dreamkiller}}'' sees the screen splattered by blood when you take damage.


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* ''VideoGame/PoED'' sees the screen occasionally getting splashed by alien gunk if you kill an enemy with the [[YouKnowTheDrill rock drill]]. You then get a first-person view of your hand wiping the screen clean.

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* In the ''Franchise/ResidentEvil'' games, particularly the ones on the [=PS1=], and particularly the Director's Cut of ''VideoGame/ResidentEvil'', lining up a shot perfectly with the camera and shooting right at it will cause a bullet hole to appear briefly on the screen. This may be doable in ''VideoGame/ResidentEvil2'' and ''[[VideoGame/ResidentEvil3Nemesis 3]]'' but memory is fuzzy. The hardest part is finding a room or hall where the camera is positioned perfectly for the shot.
** It can be done in 2. The corridor with the first Licker contains such a camera positioning. And the [[ElevatorActionSequence turntable elevator]] during the battles with G's second and third forms.

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* In the ''Franchise/ResidentEvil'' games, particularly the ones on the [=PS1=], and particularly the Director's Cut of ''VideoGame/ResidentEvil'', lining up a shot perfectly with the camera and shooting right at it will cause a bullet hole to appear briefly on the screen. This may be doable in ''VideoGame/ResidentEvil2'' and ''[[VideoGame/ResidentEvil3Nemesis 3]]'' but memory is fuzzy. The hardest part is finding a room or hall where the camera is positioned perfectly for kind of holes that appear depends on what sort of gun you use to fire into the shot.
** It can be done in 2. The corridor with the first Licker contains such a camera positioning. And the [[ElevatorActionSequence turntable elevator]] during the battles with G's second and third forms.
camera.



** At one point, you turn on a security monitor to find that [[strike: Trenchcoat Man]] Tyrant is in the hall behind you, then he smashes the camera.

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** At one point, point in ''2'', you turn on a security monitor to find that [[strike: Trenchcoat Man]] the Tyrant is in the hall behind you, then he smashes the camera.
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* ''VideoGame/AngryBirds2'': Zigzagged. Occasionally popped pigs, wooden timber and exploded rocket debris will be launched at the screen but will just fly past(and sometimes through) the camera, subverting the trope. Played Straight, however, with the boss pigs, which do hit the screen and slide down if they are defeated by depleting their HP.
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* ''VideoGame/DeathEndReQuest'': Ripuka takes her {{BFS}} to the game's camera in a fit of rage because [[spoiler:she knows that you are watching and [[TheFourthWallWillNotProtectYou is frustrated that you are beyond her wrath]] -- this serves as TheReveal that the ''player'' is the "God of Death", not the game's protagonist.]]
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* In ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'' and ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Turtles in Time]]'', you can throw foot soldiers into the camera. The Super Nintendo version of the latter game uses this as part of a boss fight: when you encounter Shredder in the fourth level, he's manning a giant gun. After he taunts you, the camera spins around so that he's in the foreground. The only way to hurt him is to throw enemies into the screen... and thus into Shredder's gun.

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* In Subverted in ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'' and ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Turtles in Time]]'', you can throw foot soldiers into towards the camera.camera, which they just fly through. The Super Nintendo version of the latter game uses this as part of a boss fight: when you encounter Shredder in the fourth level, he's manning a giant gun. After he taunts you, the camera spins around so that he's in the foreground. The only way to hurt him is to throw enemies into the screen... and thus into Shredder's gun.

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