Also includes examples from the ''VideoGame/ModernWarfare'' series. For ''VideoGame/NaziZombies'' specific examples, see [[AwesomeMusic/NaziZombies this page]].


[[folder:Call of Duty 1-3]]
* The [[ first game's intro song]], which itself is remixed from a Immediate Music song. It pretty much fits the atmosphere of the first game.
** The [[ second half of the Pegasus Bridge campaign]] is an endurance mission in which a British force must continuously defend a bridge from mounting German forces for over 10 minutes while being pushing back with dwindling men. The increasingly desperate situation is largely devoid of music until the last 3 minutes, when [[ this emotional reprise of the credits theme]] kicks in just as the British are finally backed with reinforcements as the Germans retreat.
** Also, the [[ theme]] played in the final level and credits.
* The [[ main theme]] to ''Call Of Duty 3'' that plays when the player is in the menu is unbelievable and sets the heroic tone of a UsefulNotes/WorldWarII game. Serious contender for the best music for a main menu ever! The song also plays during the final mission, with the climax of the song playing when you complete the final objective and the bombers come in the finish off the task. So epic, you'll want to jump up and cheer along with the soldiers in the game.

[[folder:Call of Duty: World at War]]
* ''VideoGame/CallOfDutyWorldAtWar'' features some truly amazing tracks, such as the powerful "[[ Red Army Theme]]" (ESPECIALLY the kick-ass version [[ with guitars]]) and the frantic "[[ Zero Alt.]]"
** And the old school [[ "Taking Stalingrad"]] from the first game. Badass epic song, coping with screens from ''Film/EnemyAtTheGates'' and you as Vasiliy Zaitsev's twin brother, taking on the German machine-guns with just some ammo bullets. ''[=WaW=]'' and ''[=MW2=]'' are probably some of the best games in history but nothing beats the good old fashioned ''[=COD1=]''.
** [[ "Red Square"]], and its epic remix [[ The Flag Must Fall]].
** [[ Dog Fire]] is reminiscent of Control Room with its fiddles, but takes a much darker turn.

[[folder:Modern Warfare]]
* ''Call of Duty: VideoGame/ModernWarfare''. Some standout themes include:
** The themes for the USMC in all their levels (especially "Shock and Awe").
** The [=OpFor=] theme, played out in full in "The Coup" is epic evil.
** "[[ Sins of the Father]]", which plays when [[spoiler:chasing Zakhaev's son through the suburbs]] and when [[spoiler:defending against the Ultranationalists' reinforcements while on the destroyed bridge.]]
** "[[ Loyalists]]", played after you [[spoiler:finally stop Zakhaev and his bodyguards]], is a somewhat sorrowful track that perfectly fits the Loyalists' rescue scene.
** Part of what made All Ghillied Up so atmospheric and tense was its score. [[ This low-key but brilliant track]] sets the mood rather nicely for [[UsefulNotes/{{Chernobyl}} Pripyat and surrounding environs]].
* Just about everything [[Film/TheDarkKnightSaga Hans]] [[Film/BlackHawkDown Zimmer]] did for ''Call of Duty: Modern Warfare 2'' is awesome. "[[ Control Room]]" is a standout track, if only because it's the best use of a fiddle since, well, ''Theatre/FiddlerOnTheRoof''!
** "[[ End Credits]]", the Army {{Ranger}}s' {{leitmotif}}.
** "[[ Boneyard FlyBy]]" and "[[ Whitehouse EndRun]]" are also top notch tracks from the ''[[VideoGame/ModernWarfare MW2]]'' soundtrack.
** "[[ Of Their Own Accord]]", starting at 1:23 ''perfectly'' captures just how equally [[NightmareFuel horrifying]] and [[TearJerker heartbreaking]] the sight of Washington DC in flames is.
* [=MW3=]'s soundtrack, courtesy of Brian Tyler (of ''WesternAnimation/TransformersPrime'' fame), has some excellent tracks as well. "[[ Russian Deliberations]]" lends an awesome sense of gravitas to the Russian President's entrance, while the [[ Main Theme]] carries an epic feeling of finality, fitting for the end of the trilogy. [[ Arabian Endgame]] is the perfect accompaniment to Price's Juggernaut-laden RoaringRampageOfRevenge against Makarov.

[[folder:Black Ops Series]]
* Whether you like ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' or not, you've got to admit that some of its music is damn good. For example, the spawn themes are really good at pumping you up for a game! [[ This]], [[ or maybe this]], and [[ and for sure this]] all stand out. The [[ full factions]] [[ themes]] are as good.
** The Kowloon level "Numbers" had [[ this]] as good background music, especially from 8:17 onwards.
** [[ Escaping Vorkuta]], and [[ The Pentagon Theme.]]
** There's a certain campaign mission where you pilot a boat down a Vietnamese river at night, shooting a combination of rockets and gunfire at the Vietcong on the shoreline. Treyarch could've just put in orchestral music in the background to reflect the action of the level, but what do they play instead? The freaking '''[[ Rolling Stones]]'''.
** A later section of "Redemption" had the [[spoiler:secret underwater base]] become partially flooded, forcing you to alternately swim and fight the rest of the way through the level. The music for this segment, strangely absent from the official soundtrack lineup, is [[ this exquisitely hypnotic and calming composition]].
** And Eminem (yes, Eminem!) feat. Pink with "Won't Back Down". A-mazing and awesome.
* Jack Wall truly outdoes himself with ''Black Ops II'''s soundtrack. In the ''very first mission'', your ears are greeted with the epic brass and percussion of "[[ Savimbi's Pride]]", and the game just keeps coming at you with equally awesome tracks from there. Standouts include "[[ Suicide Ride]]" (from "Old Wounds"), the "[[ theme of Raul Menendez]]", "[[ Dockside]]" (from the end of "Karma"), "[[ Dogfight]]" (from the F/A-38 sequence in "Cordis Die"), and the epic finisher that is "[[ Hero's Theme]]" (played as [[spoiler:Menendez is carted off to jail at the very end of the campaign]]). And of course, the [[ main theme]], composed by [[Music/NineInchNails Trent Reznor]], is exceptional as well, doing a great job of setting the mood for a bleak, violent future war.
** While the "Raul Menendez Theme" is good, it's "[[ Cordis Die]]" that tends to serve as Menendez's {{Leitmotif}}.
** [[ The Judgement Day score.]] It gets more awesome at 2:36. It really gives the impression that one way or another, Cordis Die ends TODAY.
** [[ "The Invasion of Panama"]], which plays during the latter portion of "Time and Fate" and again in "Suffer With Me", in which you, well, [[ExactlyWhatItSaysOnTheTin invade Panama.]]
** [[ "Pakistan Run"]] plays during a truly epic (if sometimes frustrating) escape sequence where Section and his teammates need to escape from enemy forces in captured Pakistani jeeps with a drone they've hacked running support for them, culminating in the drone's destruction which sets off a chain reaction that causes an entire section of the city around them to collapse in spectacular fashion, including a break in a gas main which can result in Harper either getting scarred on his face or narrowly avoiding the same. This track was so good that it received a [[ reprise called "Haiti Assault"]] that wasn't released on the official soundtrack in the very last mission, playing throughout the final push to capture/kill Menendez. Fitting with the change in setting, the instrumental music is retained but the vocals are changed from a woman singing in Urdu to a man singing in Haitian Creole.
** It's a shame that [[ "War Machine"]] only ever plays in-game during Second Chance mission in Strikeforce mode, because it would fit perfectly as boss music, starting off with a few minutes of "standard" music which would fit into the earlier part of a level as you approach the climactic finish, then about a ninety seconds in it suddenly changes into a much more intense track. You could just imagine a GiantMook showing up who could kill you in one hit and now you have to duck in and out of cover as you hit his weakpoints. It almost makes you wonder if this ''was'' supposed to be boss music, probably for the potential fight with DeFalco.