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** There's also a subtle aspect of the fight that makes it even more unique: it's the only time in the entire trilogy that your player character gets a ''rematch'' against a boss.[[labelnote:*]]not counting [[UnwinnableByDesign Seath]][[/labelnote]] See, because the Ashen One is an Unkindled, they've implicitly ''tried'' to Link the Fire before and were [[CurbStompBattle trounced]] by the Soul of Cinder, who then [[DueToTheDead buries them]] in the opening cutscene before, however much time later, the bell tolled and they got back up. This gives your Ashen One an arc of...well, not exactly vengeance, but definitely self-fulfillment: they start as among the weakest of the Undead, unfit to even be cinders, and (by killing dozens of [[EldritchAbomination monsters]] and [[RankScalesWithAsskicking proper Lords]]) end as the WorldsStrongestMan, capable of going toe-to-toe with the PhysicalGod that lethally put them in their place so long ago.
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** The Link the Fire ending itself is a pure moment of awesomeness in its self. Unlike all the other games, it ''cannot'' be argued that the player is being misled this time. The player is completely aware of what will happen to them once they link the fire. They've seen what it does to the other Lords, and still the Ashen One is consciously choosing to light themselves on fire, and burn in eternal agony forever. To honor the sacrifice of all the Lords before him/her, down to the Lord of Sunlight himself. While it's [[SenselessSacrifice futility could be argued]], it's nonetheless the [[HeroicSacrifice ultimate sacrifice]].

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** The Link the Fire ending itself is a pure moment of awesomeness in its self. Unlike all the other games, it ''cannot'' be argued that the player is being misled this time. The player is completely aware of what will happen to them once they link the fire. They've seen what it does to the other Lords, and still the Ashen One is consciously choosing to light themselves on fire, and burn in eternal agony forever. To honor the sacrifice of all the Lords before him/her, down to the Lord of Sunlight himself. While it's its [[SenselessSacrifice futility could be argued]], it's nonetheless the [[HeroicSacrifice ultimate sacrifice]].
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* If you were underwhelmed by the end of the Demons in the base game, ''The Ringed City'' rectifies that with the epic battle agains The Demon Prince. Starting as a tense DualBoss against the Demon in Pain and Demon in Below, two near identical demons who trade off levels of danger and fight with great synergy. After a tough fight, the second to fall alights and rises as The Demon Prince, who fights as either a smaller version of Midir himself, or summons orbs of chaos and attacks you like something out of a Bullet Hell shooter. In the end, it's an incredibly difficult, but extremely awesome and rewarding battle. Bonus points if you summon Gael and Lapp to even the odds and turn it into an all out battle.

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* If you were underwhelmed by the end of the Demons in the base game, ''The Ringed City'' rectifies that with the epic battle agains The Demon Prince. Starting as a tense DualBoss against the Demon in Pain and Demon in Below, two near identical demons who trade off levels of danger and fight with great synergy. After a tough fight, the second to fall alights and rises as The Demon Prince, who fights as either a smaller version of Midir himself, or summons orbs of chaos and attacks you like something out of a Bullet Hell shooter. In the end, it's an incredibly difficult, but extremely awesome and rewarding battle. Bonus points if you summon Gael and Lapp to even the odds and turn it into an all out battle.all-out war.
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* The ''Ashes of Ariandel'' DLC offers a fight that is as challenging as it is spectacular: Sister Friede. She starts the fight as a bonafide LightningBruiser, with rapid scythe combos on par with the likes of [[VideoGame/{{Bloodborne}} Gehrman]]. She can dash across the room in seconds to hook you with her scythe, create exploding ice crystals on the ground, and many other tricks that would be enough to qualify her for this page by themselves. But once you take her down, Father Ariandel promptly freaks out and comes after you himself... but not before ''reviving Friede''. Round two of the fight is a chaotic endurance match as you have to contend with [[ForceAndFinesse not only Friede's vicious moveset, but Ariandel's imposing presence as well]]. Once you finally slay them both, the music goes silent, and you expect "Heir of Fire Destroyed" to pop up any moment. '''[[VictoryFakeout It doesn't.]]''' Instead, Ariandel gives an ominous speech as Friede revives ''again'' as [[TurnsRed Blackflame Friede]], drawing a [[DualWielding second magical scythe]] to dice you with and amping up her already-intense attacks. This is a boss that makes you ''work'' for your victory. It is also set to one of [[https://youtu.be/jAuIY58nv_k the game's best themes]].

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* The ''Ashes of Ariandel'' DLC offers a fight that is as challenging as it is spectacular: Sister Friede. She starts the fight as a bonafide LightningBruiser, with rapid scythe combos on par with the likes of [[VideoGame/{{Bloodborne}} Gehrman]]. She can dash across the room in seconds to hook you with her scythe, create exploding ice crystals on the ground, and many other tricks that would be enough to qualify her for this page by themselves. But once you take her down, Father Ariandel promptly freaks out and comes after you himself... but not before ''reviving Friede''. Round two of the fight is a chaotic endurance match as you have to contend with [[ForceAndFinesse not only Friede's vicious moveset, but Ariandel's imposing presence as well]].well]] - and if you called on him for help, this is where [[AlmightyJanitor Slave Knight Gael]] make his entrance as well, turning the battle into an ''awesomely'' chaotic 2v2. Once you finally slay them both, the music goes silent, and you expect "Heir of Fire Destroyed" to pop up any moment. '''[[VictoryFakeout It doesn't.]]''' Instead, Ariandel gives an ominous speech as just before Friede revives ''again'' as [[TurnsRed Blackflame Friede]], drawing a [[DualWielding second magical scythe]] to dice you with and amping up her already-intense attacks.attacks to the point of being ''more'' than enough to cut down you and Gael by her lonesome. This is a boss that makes you ''work'' for your victory. It is also set to one of [[https://youtu.be/jAuIY58nv_k the game's best themes]].

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The world may be ending, but that doesn't mean the world of ''Dark Souls'' isn't going to go out with [[CoolVsAwesome one hell of a bang]].



* The Nameless King is one of the most visually stunning battles in the games, in addition to being an awesome fight in its own right. There's a good reason for this: You're fighting the literal God Of War of the Souls series. Not a Hollowed god, not a god of death who has been drained of power for untold ages, and not a cowardly god who spends the entire battle fleeing from you. This is a full-on battle against a real, living god, one at the height of his power, and who is not afraid to go toe-to-toe with you. With him being the last of the true gods, this battle is TheLastDance for the deities of Dark Souls as a whole, and as he wrecks your face for perhaps the hundredth time, you'll begin to understand why guys like him reigned undisputed until the fire began to die.
** This game is also the first time we get to see the Sunlight Altar unbroken: It's a statue of the Nameless King, and can be seen in the Ancient Wyvern's boss chamber.

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* The Nameless King is one of the most visually stunning battles in the games, trilogy, in addition to being an awesome fight in its own right. There's a good reason for this: You're fighting the literal God Of War of the Souls series. Not a Hollowed god, god of sunlight [[DentedIron burnt out to insanity in the Kiln of the First Flame]], not a god of death who [[DramaPreservingHandicap has been drained of power for untold ages, ages]], and not a cowardly god who [[GetBackHereBoss spends the entire battle fleeing from you. you]]. This is a full-on battle against a [[PhysicalGod real, living god, one at the height of his power, power]], and who is not afraid to go toe-to-toe with you. With him being the last of the true gods, this battle is TheLastDance for the deities of Dark Souls as a whole, and as he wrecks your face for perhaps the hundredth time, you'll begin to understand why guys like him reigned undisputed until the fire began to die.
** This game is also the first time we get to see the Sunlight Altar unbroken: [[RunningGagged unbroken]]: It's a statue of the Nameless King, and can be seen in the Ancient Wyvern's boss chamber.
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* Speaking of the Twin Princes: Lothric is so sickly he's never left his bed, and Lorian is mute and lame after taking on some of Lothric's curse. This doesn't stop them from being a difficult boss fight, as Lothric is entirely capable of teleporting his brother right next to you, and in phase 2 will join the fight himself, resurrecting his brother and using sorceries of his own.
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Bonus Boss was renamed by TRS


* The BonusBoss of ''The Ringed City'' is impressive too; a Dark-corrupted dragon every bit the match of Sinh and Kalameet. Midir is a true archdragon, one who has survived era upon era slaying the creatures of the Dark in service to the Gods. And he most definitely lives up to that reputation.

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* The BonusBoss {{Superboss}} of ''The Ringed City'' is impressive too; a Dark-corrupted dragon every bit the match of Sinh and Kalameet. Midir is a true archdragon, one who has survived era upon era slaying the creatures of the Dark in service to the Gods. And he most definitely lives up to that reputation.
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* Crosses over with SugarWiki/FunnyMoments, but at the end of the world, 5 beings survive.[[WhatTheHellHero You]], [[ThePaladin Shira]], [[ElementalEmbodiment Gael]], A dying Pygmy Lord... and an unnamed [[EliteMooks Ringed Knight]]. No backstory, but even after creation has ended, even after you have slain the previous three, this knight lives. They'll respawn if you slay them, the sole other survivor of a ApocalypseHow/Class6.

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* Crosses over with SugarWiki/FunnyMoments, but at the end of the world, 5 beings survive.[[WhatTheHellHero You]], [[ThePaladin Shira]], [[ElementalEmbodiment Gael]], A dying Pygmy Lord... and an unnamed [[EliteMooks Ringed Knight]]. No backstory, but even after creation has ended, even after you have slain the previous three, this knight lives. They'll respawn if you slay them, the sole other survivor of a ApocalypseHow/Class6.[[ApocalypseHow/Class6 Class 6 Apocalypse]].
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* Crosses over with SugarWiki/FunnyMoments, but at the end of the world, 5 beings survive.[[WhatTheHellHero You]], [[ThePaladin Shira]], [[ElementalEmbodiment Gael]], A dying Pygmy Lord... and an unnamed [[EliteMooks Ringed Knight]]. No backstory, but even after creation has ended, even after you have slain the previous three, this knight lives. They'll respawn if you slay them, the sole other survivor of TheEndOfTheWorldAsWeKnowIt.

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* Crosses over with SugarWiki/FunnyMoments, but at the end of the world, 5 beings survive.[[WhatTheHellHero You]], [[ThePaladin Shira]], [[ElementalEmbodiment Gael]], A dying Pygmy Lord... and an unnamed [[EliteMooks Ringed Knight]]. No backstory, but even after creation has ended, even after you have slain the previous three, this knight lives. They'll respawn if you slay them, the sole other survivor of TheEndOfTheWorldAsWeKnowIt. a ApocalypseHow/Class6.
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* Crosses over with SugarWiki/FunnyMoments, but at the end of the world, 5 beings survive.[[WhatTheHellHero You]], [[ThePaladin Shira]], [[ElementalEmbodiment Gael]], A dying Pygmy Lord... and an unnamed [[EliteMooks Ringed Knight]]. No backstory, but even after creation has ended, even after you have slain the previous three, this knight lives. They'll respawn if you slay them, the sole other survivor of TheEndOfTheWorldAsWeKnowIt.

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No meta moment, see this query.


* Meta example: ''Dark Souls III'' has become Creator/FromSoftware[='=]s, as well as Creator/BandaiNamcoEntertainment[='=]s, fastest selling game ever made.



* The final boss of ''The Ringed City'' is not only one of the most climactic bosses in the entire game, but is also a fantastic send-off to the series. Slave Knight Gael, that hardy old man who helped you take down Ariandel and Friede, has been [[IAmAHumanitarian feasting on the blood of the Pygmy Lords in order to take on the Dark Soul]], turning him into a hulking LightningBruiser that combines Artorias' speed and skill with Manus' brutish strength. Once his health is at a third down, he finally stands up and becomes empowered by the consumed blood as a storm passes over the ashen desert. Phases 2 and 3 consist of the Slave Knight utilizing his sword skill, his auto-crossbow, and his new powers in tandem to really bring a world of hurt to the player. It's at this point that it becomes clear that you're no longer fighting Gael. ''[[ElementalEmbodiment You're facing off against the Dark Soul itself]]''.
** The mid-boss cutscene counts, too. Gael falls to his knees in pain, as blood drips from his face. He then softly asks if this is blood, as it nearly fades to black... and then he continues with [[WhamLine "The blood]] of [[TitleDrop the dark soul...?"]] Cue SwordPlant, as Gael slowly rises up to his feet, looks at his blade, and readies it, flames coming out of his very being as [[AwesomeMusic/DarkSouls his battle theme]] plays in the background. The whole thing is just so utterly powerful, it gets you ready to dive right back into the battle.
** Better yet, as part of the meta-narrative, Gael is ''you'': A simple, nameless, worthless undead, tasked by inscrutable, uncaring forces to save a dying world, who has endured innumerable suffering against impossible odds, and in turn gained power overwhelming by consuming countless souls of the defeated. Your confrontation is not one between god and man, or tyrant and slave, but of equals. Your arena is the edge of the apocalypse. There is nothing else here. There is no one left to witness this confrontation. There will be no evidence, no trace of such a titanic duel... and that is enough for two nameless undead.

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* The final boss of ''The Ringed City'' is not only one of the most climactic bosses in the entire game, but is also a fantastic send-off to the series. Slave Knight Gael, that hardy old man who helped you take down Ariandel and Friede, has been [[IAmAHumanitarian feasting on the blood of the Pygmy Lords in order to take on the Dark Soul]], turning him into a hulking LightningBruiser that combines Artorias' speed and skill with Manus' brutish strength. Once his health is at a third down, he finally stands up and becomes empowered by the consumed blood as a storm passes over the ashen desert. Phases 2 and 3 consist of the Slave Knight utilizing his sword skill, his auto-crossbow, and his new powers in tandem to really bring a world of hurt to the player. It's at this point that it becomes clear that you're no longer fighting Gael. ''[[ElementalEmbodiment You're facing off against the Dark Soul itself]]''.
**
itself]]''. The mid-boss cutscene counts, too. Gael falls to his knees in pain, as blood drips from his face. He then softly asks if this is blood, as it nearly fades to black... and then he continues with [[WhamLine "The blood]] of [[TitleDrop the dark soul...?"]] Cue SwordPlant, as Gael slowly rises up to his feet, looks at his blade, and readies it, flames coming out of his very being as [[AwesomeMusic/DarkSouls his battle theme]] plays in the background. The whole thing is just so utterly powerful, it gets you ready to dive right back into the battle.
** Better yet, as part of the meta-narrative, Gael is ''you'': A simple, nameless, worthless undead, tasked by inscrutable, uncaring forces to save a dying world, who has endured innumerable suffering against impossible odds, and in turn gained power overwhelming by consuming countless souls of the defeated. Your confrontation is not one between god and man, or tyrant and slave, but of equals. Your arena is the edge of the apocalypse. There is nothing else here. There is no one left to witness this confrontation. There will be no evidence, no trace of such a titanic duel... and that is enough for two nameless undead.
battle.
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Up To Eleven is a defunct trope


* The ''Ashes of Ariandel'' DLC offers a fight that is as challenging as it is spectacular: Sister Friede. She starts the fight as a bonafide LightningBruiser, with rapid scythe combos on par with the likes of [[VideoGame/{{Bloodborne}} Gehrman]]. She can dash across the room in seconds to hook you with her scythe, create exploding ice crystals on the ground, and many other tricks that would be enough to qualify her for this page by themselves. But once you take her down, Father Ariandel promptly freaks out and comes after you himself... but not before ''reviving Friede''. Round two of the fight is a chaotic endurance match as you have to contend with [[ForceAndFinesse not only Friede's vicious moveset, but Ariandel's imposing presence as well]]. Once you finally slay them both, the music goes silent, and you expect "Heir of Fire Destroyed" to pop up any moment. '''[[VictoryFakeout It doesn't.]]''' Instead, Ariandel gives an ominous speech as Friede revives ''again'' as [[TurnsRed Blackflame Friede]], drawing a [[DualWielding second magical scythe]] to dice you with and turning her already-intense attacks UpToEleven. This is a boss that makes you ''work'' for your victory. It is also set to one of [[https://youtu.be/jAuIY58nv_k the game's best themes]].

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* The ''Ashes of Ariandel'' DLC offers a fight that is as challenging as it is spectacular: Sister Friede. She starts the fight as a bonafide LightningBruiser, with rapid scythe combos on par with the likes of [[VideoGame/{{Bloodborne}} Gehrman]]. She can dash across the room in seconds to hook you with her scythe, create exploding ice crystals on the ground, and many other tricks that would be enough to qualify her for this page by themselves. But once you take her down, Father Ariandel promptly freaks out and comes after you himself... but not before ''reviving Friede''. Round two of the fight is a chaotic endurance match as you have to contend with [[ForceAndFinesse not only Friede's vicious moveset, but Ariandel's imposing presence as well]]. Once you finally slay them both, the music goes silent, and you expect "Heir of Fire Destroyed" to pop up any moment. '''[[VictoryFakeout It doesn't.]]''' Instead, Ariandel gives an ominous speech as Friede revives ''again'' as [[TurnsRed Blackflame Friede]], drawing a [[DualWielding second magical scythe]] to dice you with and turning amping up her already-intense attacks UpToEleven.attacks. This is a boss that makes you ''work'' for your victory. It is also set to one of [[https://youtu.be/jAuIY58nv_k the game's best themes]].
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Removing meta gushing.


* Can we all take a moment and give it up for Creator/FROMSoftware? These guys managed to put out five games ''in a row''[[note]][[VideoGame/SekiroShadowsDieTwice and]] [[VideoGame/EldenRing counting!]][[/note]] that have been met with near universal acclaim, put themselves on the board as one of the most beloved game devs of the modern console generations thanks to their great support and community involvement, and have revolutionized the Action [=RPG=] to the point that it has basically spawned the "Souls-like" subgenre. Kudos to you, [=FROMSoft=], you nailed it!

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* Can we all take a moment and give it up for Creator/FROMSoftware? These guys managed to put out five games ''in a row''[[note]][[VideoGame/SekiroShadowsDieTwice and]] [[VideoGame/EldenRing counting!]][[/note]] that have been met with near universal acclaim, put themselves on the board as one of the most beloved game devs of the modern console generations thanks to their great support and community involvement, and have revolutionized the Action [=RPG=] to the point that it has basically spawned the "Souls-like" subgenre. Kudos to you, [=FROMSoft=], you nailed it!----
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* Can we all take a moment and give it up for Creator/FROMSoftware? These guys managed to put out five games ''in a row'' that have been met with near universal acclaim, put themselves on the board as one of the most beloved game devs of the modern console generations thanks to their great support and community involvement, and have revolutionized the Action [=RPG=] to the point that it has basically spawned the "Souls-like" subgenre. Kudos to you, [=FROMSoft=], you nailed it!

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* Can we all take a moment and give it up for Creator/FROMSoftware? These guys managed to put out five games ''in a row'' row''[[note]][[VideoGame/SekiroShadowsDieTwice and]] [[VideoGame/EldenRing counting!]][[/note]] that have been met with near universal acclaim, put themselves on the board as one of the most beloved game devs of the modern console generations thanks to their great support and community involvement, and have revolutionized the Action [=RPG=] to the point that it has basically spawned the "Souls-like" subgenre. Kudos to you, [=FROMSoft=], you nailed it!
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** One attack has Gael leap into the air and ''strafe you with his crossbow midair'' while flipping over your head, following it up with a greatsword slam. And judging from the description of his sword, it's not the doing of the Dark Soul, Gael was capable of such acrobatics by himself.


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** Consistently land hits on Midir's head during the battle, and by the last 20% of so of his health bar, you'll actually be able to stun him and follow up with a riposte on the gigantic archdragon. It's both an awesome spectacle, and a welcome respite from this [[DamageSpongeBoss lengthy endurance battle.]]
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[[caption-width-right:350:Nameless he may be, ''but a King he remains!'']]
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** On the topic of Patches, the fact ''never went Hollow'' in all his time in the Souls games should get him some serious credit. Men and women, gods and goddesses, the dragons and the Darkness itself went insane or dead, one by one. Patches is a coward and a looter, but he managed what the best and brightest didn't. True, Patches had a bit of a spider problem in ''Bloodborne'', but even then, he still kept himself together. Give this bastard a hand, he ''deserves it''.

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** On the topic of Patches, the fact he ''never went Hollow'' in all his time in the Souls games should get him some serious credit. Men and women, gods and goddesses, the dragons and the Darkness itself went insane or dead, one by one. Patches is a coward and a looter, but he managed what the best and brightest didn't. True, Patches had a bit of a spider problem in ''Bloodborne'', but even then, he still kept himself together. Give this bastard a hand, he ''deserves it''.
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** Applies to the other games as well, but as dark and cynical as Dark Souls is, it isn't above throwing you a bone and letting you fulfill every kids' dream: slaying a [[PrecisionFStrike motherf***ing]] dragon.

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** Applies to the other games as well, but as dark and cynical as Dark Souls is, it isn't above throwing you a bone and letting you fulfill every kids' dream: slaying a [[PrecisionFStrike motherf***ing]] motherfucking dragon.
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* The ''Ashes of Ariandel'' DLC offers a fight that is as challenging as it is spectacular: Sister Friede. She starts the fight as a bonafide LightningBruiser, with rapid scythe combos on par with the likes of [[VideoGame/{{Bloodborne}} Gehrman]]. She can dash across the room in seconds to hook you with her scythe, create exploding ice crystals on the ground, and many other tricks that would be enough to qualify her for this page by themselves. But once you take her down, Father Ariandel promptly freaks out and comes after you himself... but not before ''reviving Friede''. Round two of the fight is a chaotic endurance match as you have to contend with [[ForceAndFinesse not only Friede's vicious moveset, but Ariandel's imposing presence as well]]. Once you finally slay them both, the music goes silent, and you expect "Heir of Fire Destroyed" to pop up any moment. '''[[VictoryFakeout It doesn't.]]''' Instead, Ariandel gives an ominous speech as Friede revives ''again'' as [[TurnsRed Blackflame Friede]], drawing a [[DualWielding second magical scythe]] to dice you with and turning her already-intense attacks UpToEleven. This is a boss that makes you ''work'' for your victory.

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* The ''Ashes of Ariandel'' DLC offers a fight that is as challenging as it is spectacular: Sister Friede. She starts the fight as a bonafide LightningBruiser, with rapid scythe combos on par with the likes of [[VideoGame/{{Bloodborne}} Gehrman]]. She can dash across the room in seconds to hook you with her scythe, create exploding ice crystals on the ground, and many other tricks that would be enough to qualify her for this page by themselves. But once you take her down, Father Ariandel promptly freaks out and comes after you himself... but not before ''reviving Friede''. Round two of the fight is a chaotic endurance match as you have to contend with [[ForceAndFinesse not only Friede's vicious moveset, but Ariandel's imposing presence as well]]. Once you finally slay them both, the music goes silent, and you expect "Heir of Fire Destroyed" to pop up any moment. '''[[VictoryFakeout It doesn't.]]''' Instead, Ariandel gives an ominous speech as Friede revives ''again'' as [[TurnsRed Blackflame Friede]], drawing a [[DualWielding second magical scythe]] to dice you with and turning her already-intense attacks UpToEleven. This is a boss that makes you ''work'' for your victory. It is also set to one of [[https://youtu.be/jAuIY58nv_k the game's best themes]].
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nameless_king_lightning.png]]
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* Although certainly not as climatic as your battle with Gael, Shira, Spear of the Church, has managed to hold on to her sanity for all these years, until the very end of the world, and she's here to make sure you know that this is ''all. Your. Fault.'' Seems the Age of Fire has one last champion.
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** On the topic of Patches, the fact ''never went Hollow'' in all his time in the Souls games should get him some serious credit. Men and women, gods and goddesses, the dragons and the Darkness itself went insane or dead, one by one. Patches is a coward and a looter, but he managed what the best and brightest didn't. True, Patches had a bit of a spider problem in Bloodborne, but even then, he still kept himself together. Give this bastard a hand, he ''deserves it''.
*** The Ringed City DLC adds in one last bit of polish; even at ''the end of time itself'' the only problem and threat Patches ran into is becoming amnesiac for a time and forgetting his obsession and purpose. The player gets a questline to remind him of who he truly is, even if they don't realize it's him at first due to the fact that he's wearing a full suit of armour and going by the name "Lapp". He dedicated his body and mind to playing on the curiosity and greed of others, and through that, he has lived for ''cycles upon cycles'' without going Hollow, fleecing people and orchestrating their demise to strip their bodies for things to sell. One can assume that the only reason he even ''started'' turning Hollow to begin with is because he simply ''ran out of people to kick into pits'' since they all went Hollow before he did. The man is an almost commendable, if not admirable, sort of bastard.

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** On the topic of Patches, the fact ''never went Hollow'' in all his time in the Souls games should get him some serious credit. Men and women, gods and goddesses, the dragons and the Darkness itself went insane or dead, one by one. Patches is a coward and a looter, but he managed what the best and brightest didn't. True, Patches had a bit of a spider problem in Bloodborne, ''Bloodborne'', but even then, he still kept himself together. Give this bastard a hand, he ''deserves it''.
*** The Ringed City DLC adds in one last bit of polish; even at ''the end of time itself'' the only problem and threat Patches ran into is ever succumbed to was becoming amnesiac for a time and forgetting his obsession and purpose. The player gets a questline to remind him of who he truly is, even if they don't realize it's him at first due to the fact that he's wearing a full suit of armour and going by the name "Lapp". He dedicated his body and mind to playing on exploiting the curiosity and greed of others, and through that, he has lived for ''cycles upon cycles'' without going Hollow, fleecing people and orchestrating their demise to strip their bodies for things to sell. One can assume that the only reason he even ''started'' turning Hollow to begin with is because he simply ''ran out of people to kick into pits'' since they all went Hollow before he did. The man is an almost commendable, if not admirable, sort of bastard.
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*** The Ringed City DLC adds in one last bit of polish; even at ''the end of time itself'' the only problem and threat Patches ran into is becoming amnesiac for a time and forgetting his obsession and purpose. The player gets a questline to remind him of who he truly is, even if they don't realize it's him at first due to the fact that he's wearing a full suit of armour and going by the name "Lapp". He dedicated his body and mind to playing on the curiosity and greed of others, and through that, he has lived for ''cycles upon cycles'' without going Hollow, fleecing people and orchestrating their demise to strip their bodies for things to sell. The man is an almost commendable, if not admirable, sort of bastard.

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*** The Ringed City DLC adds in one last bit of polish; even at ''the end of time itself'' the only problem and threat Patches ran into is becoming amnesiac for a time and forgetting his obsession and purpose. The player gets a questline to remind him of who he truly is, even if they don't realize it's him at first due to the fact that he's wearing a full suit of armour and going by the name "Lapp". He dedicated his body and mind to playing on the curiosity and greed of others, and through that, he has lived for ''cycles upon cycles'' without going Hollow, fleecing people and orchestrating their demise to strip their bodies for things to sell. One can assume that the only reason he even ''started'' turning Hollow to begin with is because he simply ''ran out of people to kick into pits'' since they all went Hollow before he did. The man is an almost commendable, if not admirable, sort of bastard.

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