The Game's Just Playing Itself, Jon!

Psyga 315

Scene 0: Characters

{Note: I've made this liveblog to test out the Mythic GM Emulator, a sort of system that can be used to run games without a Game Master by... well... emulating a Game Master. This Liveblog will be read like a Script Fic. Special brackets will denote special comments. Square brackets ([]) will denote dice mechanics. Curly brackets ({}) will denote out of character information that can't otherwise be worked into the game, like this. Enjoy}


Psyga comes home to his apartment after trick-or-treating

Psyga: Well, that was a fun ride...

Psyga then notices that Wataru is absent and that a letter was on the table.

Psyga: Huh? What’s this?

Psyga picks up the letter and reads it.

Psyga: “Dear Psyga, I’m going to Tokyo with the other Riders for a Halloween party. I made dinner and it’s in the fridge if you need it. Sincerely yours, Kurenai Wataru.” Well, I might as well have a bite to eat...

Psyga goes to the fridge to get Wataru’s dinner, but is suddenly injected with a sort of needle in the neck by someone in a pig mask, and soon he passes out.


Psyga then wakes up in a strange, black room. As he looks around, he notices that he was in some basement of sorts. Suddenly, he noticed a tall black console in front of him with one purple light beaming on itself.

Computer: Are you what they call Psyga Sanichigo?

Psyga: Um... Yeah, what of it?

Computer: I, the MightY Technological Holographic Intelligence Computer, Or MYTHIC for short, am programmed to replicate the experience of a tabletop role-playing game by doing away with the concept of a Game Master. You and another person are selected to be the guinea pigs of my first test run!

Psyga: Another person?

Psyga then looks to see another person sitting next to him. He instantly recognized him, not from his face, but from his rather large ass ruby ring that he had.

Psyga: How the hell did you manage to rope in Haruto?

Haruto looks to Psyga.

Haruto: Someone bribed me with donuts. A lot of donuts.

MYTHIC: ENOUGH! Psyga, I shall ask you to make a Dungeons and Dragons character.

Psyga: Pffft. Easy. Elf Thief.

Haruto then hands Psyga his sheet, which has an Elf Wizard.

MYTHIC: Haruto has already created an Elf. You must create a character with a unique race.

Psyga: Arg... Okay then... Give me some time. Let me do some stuff...

And after many hours of creating a character...

MYTHIC: Psyga has created an Orc Barbarian. We shall begin play soon.

Psyga then notices the Gnome Bard. Then looks around and notices only he, MYTHIC, and Haruto are there.

Psyga: Who’s the Gnome?

MYTHIC: A third wheel. I have been forced to include her to this game. She is also a computer, but she is programmed to help gauge both your mental conditions. My creators know of certain aspects of both of you. Your anger, Psyga... And your Dragon, Haruto... and so they employed the Mental Health Consoling Program to make sure the test proceeds without you... destroying anything.

Psyga: So... any easy to remember name like yours?

Haruto: Meh, just call her character name. I’m pretty sure a program like her wouldn’t mind.

MYTHIC: Read over your sheets... I shall generate your adventure soon enough.

And so, Psyga’s adventures in MYTHIC’s Dungeons And Dragons campaign began.


  • Name: Olodak Spelloyal
  • Player: Psyga
  • Race: Orc
  • Class: Barbarian
  • Gender: Male
  • Age: 18
  • Languages: Common, Orc
  • Alignment: Chaotic Good
  • Stats
    • STR: 17 (+3)
    • DEX: 10 (0)
    • CON: 10 (0)
    • INT: 6 (-2)
    • WIS: 6 (-2)
    • CHA: 6 (-2)
  • Racial Feats:
    • An orc’s base land speed is 30 feet.
    • Darkvision out to 60 feet.
    • Light Sensitivity
    • +2 to Search and Spot checks
  • Class Feats:
    • Weapon and Armor Proficiency (Simple and Martial)
    • Illiteracy (A barbarian may spend two skill points to gain the ability to read and write all languages he is able to speak.)
    • Fast Movement (A barbarian’s land speed is faster than the norm for his race by +10 feet.)
    • Rage
  • Equipment
    • Weapon: Falchion (2d4)
    • Armor: Chain Mail (+4)
    • Free Equipment Spot
    • Free Equipment Spot
    • Free Equipment Spot
  • Health: 19
  • Mana: N/A
  • Armor Class: 14
  • Backstory: Olodak used to be a valued servant of a king, whose magician took him in like his own son. However, treachery was a foot and the magician was executed by the king, thinking he was about to commit treason. The king tried to kill Olodak too, but in a berserk rage, Olodak murdered the guards and went into hiding. He used to be an avid reader, though after the traumatizing death of his mentor, Olodak mentally locked away his ability to read.
  • Experience: 300/1000

  • Name: Elfalcon Huntinghawk
  • Player: Haruto
  • Race: Elf
  • Class: Wizard
  • Gender: Male
  • Age: 146
  • Languages: Common, Elven, Draconic
  • Alignment: Lawful Good
  • Stats:
    • STR: 14 (+2)
    • DEX: 18 (+4)
    • CON: 4 (-3)
    • INT: 12 (+1)
    • WIS: 10 (0)
    • CHA: 9 (-1)
  • Racial Feats:
    • An elf’s base land speed is 30 feet.
    • Immunity to sleep spells and effects
    • +2 racial saving throw bonus against enchantment spells or effects.
    • Low-light vision.
    • Weapon Proficiency: (longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow)
    • +2 racial bonus on Listen, Search, and Spot checks
  • Class Feats:
    • Weapon and Armor Proficiency: (club, dagger, heavy crossbow, light crossbow, and quarterstaff)
    • Bonus Language
    • Familiar: Hawk (+3 Spot)
    • Scribe Scroll
  • Spells
    • Level 0
      • Dancing Lights: Creates torches or other lights.
      • Flare: Dazzles one creature (-1 on attack rolls).
      • Light: Object shines like a torch.
      • Ray of Frost: Ray deals 1d3 cold damage.
    • Level 1
      • Burning Hands: 1d4/level fire damage (max 5d4).
      • Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
      • Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
  • Equipment
    • Weapon: Quarterstaff (1d6)
    • Armor: None
    • Rings of Elemental Command (Air, Earth, Fire, Water)
  • Health: 5
  • Mana: 8
  • Armor Class: 14
  • Backstory: Elfalcon used to be a part of an elven tribe known for their hunting hawks. However, Elfalcon desired something bigger than hunting. He wanted to explore. Even as a kid he liked exploring the woods in his own tribe. Many elves called him odd when he began to study up on the School of Evocation, but this was just another thing he was interested in. The unknown world of magic. He wanted to learn more, and so he left to study up on this concept of magic, taking with him his ceremonial hawk.
  • Experience: 300/1000


  • Name: Graceella Seaskipper
  • Player: MHCP001
  • Race: Gnome
  • Class: Bard
  • Gender: Female
  • Age: 58
  • Alignment: Neutral Good
  • Languages: Common and Gnome
  • Stats:
    • STR: 4 (-3)
    • DEX: 12 (+1)
    • CON: 15 (+2)
    • INT: 12 (+1)
    • WIS: 7 (-2)
    • CHA: 11 (0)
  • Racial Feats:
    • Gnome base land speed is 20 feet.
    • Low-Light Vision
    • Weapon Familiarity: (gnome hooked hammers)
    • +2 racial bonus on saving throws against illusions.
    • Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes
    • +1 racial bonus on attack rolls against kobolds and goblinoids.
    • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
    • +2 racial bonus on Listen checks.
    • +2 racial bonus on Craft (alchemy) checks.
    • Speak with animals (burrowing mammal only, duration 1 minute)
  • Class Feats:
    • Weapon and Armor Proficiency (simple weapons)
    • Bardic Knowledge
    • Bardic Music
  • Spells
    • Level 0
      • Daze: Humanoid creature of 4 HD or less loses next action.
      • Detect Magic: Detects spells and magic items within 60 ft.
      • Ghost Sound: Figment sounds.
      • Know Direction: You discern north.
  • Equipment:
    • Weapon: None
    • Armor: None
    • Musical Instrument (lute)
    • Traveler’s Outfit
    • Meal
    • Flint and Steel
    • Lantern.
  • Health: 9
  • Mana: 13
  • Armor Class: 12
  • Backstory: Graceella and her father were famous traveling singers, going from continent to continent by sea, singing their songs to help people ease their pains of normal life. She is residing in a tavern at the beginning of the adventure. She dreams of having more riches than she could ever have in one's lifetime, something her father shares as well.
  • Experience: 300/1000

Comments

This looks pretty interesting. I can't wait to see more parts come from this.
Ramone490 11th Nov 12
I have no experience with tabletop RPG's. And yet, I am curious. Lets see what shall become of this.
phoenixdaughterAM 11th Nov 12
http://tvtropes.org/pmwiki/lb_i.php?lb_id=13523887770B63740100