So once upon a time, I started this liveblog and proceeded to take shots at Fallout: Equestria. Then some dude read my blog and decided to make a fic based on it. This is Fallout: Equestria - Duck and Cover! This story is by hahatimeforponies, aka CaptainHoers. Those who are familiar with CaptainHoers in the ponysphere may be most familiar with his recently-completed tumblr, "Ask Firestarter Spitfire." I haven't read it. He also does some animations, the most relevant of them for this blog being "TOFFEE." What's our description?
Who's this Little Pip everyone keeps talking about?
Now, essentially, this story operates as a satire of the original story; "The protagonist is a violent sociopath. Let's have some fun with that." In fact, when I read that description the first time I was put off, because I went "isn't that basically just the original story with a comedy filter?" And then it turns out that was completely intentional. And is in fact directly based on my liveblog. Well, shit. This is gonna get, like, meta or something.
Now, this thread has come up in our FOE thread a few times, with a few people stating that they kinda gave up on it halfway. Well, let's analyze this and have a look at what works and what doesn't work. The funnies and the thbbbbbts.
So let us begin. What's the first paragraph look like?
Comedy is tricky, depending on what kind of comedy you're going for. On one end of the spectrum you have something like Groundhog Day, which is really a relatively serious story in which a lot of silly things happen. On the other end we have something like Airplane!, where story really isn't a concern and it's all about firing off as many jokes as you can. I think the latter is probably more difficult than the former, because it relies entirely on its jokes to carry it. In something like Groundhog Day or The Music Man or Pygmalion - all of which are comedies - the story's ability to make you laugh is important, but if it isn't enough, it can at least get by on the strength of its story. Something like Airplane! doesn't have a story to fall back on. If it doesn't make you laugh, well, fuck.
In fact, I don't really like Spaceballs that much. As far as Mel Brooks' goes, I'm much more fond of The Producers and Young Frankenstein than I am of Spaceballs and Blazing Saddles, simply because the former two function better as straightforward stories. The other two ain't bad comedy movies, but if you aren't laughing at, like, every joke they throw out, then you're in a little bit of trouble. And heck, just look at how badly today's spoof movies fail, following in the footsteps of Seltzerberg. Who were really honestly just following in the footsteps of Airplane! But y'see, Airplane! had a gag every few seconds, and almost all of them hit. When something like Airplane! doesn't work you get something like Epic Movie. And everyone suffers for it.
This is going on a tangent and I've reviewed, like, a paragraph. Two sentences. Well, a sentence and a word. Total of four words. This is not an efficient use of blog.
Where was I even going with this? Man, if this wasn't the most pretentious fucking way to start off a story. Start with an Aesop about the brutality of war, that'll go down a treat! The hell with that. You're here to hear my story, not hear me spout nihilistic crap about genocide or whatever.
I'm Atom Smasher, and I was born in Stable 512. The funny thing about Stable 512 is that it was so far down the list of Stables to be built that you can barely think of it as a Stable at all. Sure, it's a bunch of tunnels and they managed to plate the walls and floors, but there's panels missing everywhere, half the life support systems have never worked, and the outer door was never finished. Seriously, the only things standing between Stable 512 and the Mareseyside wasteland are two regular locked doors. It mostly did the trick I guess, because as long as I've been down there, we've never had anything nasty get in. But I'll get back to the top-notch security later. I have to talk about me some more.
Yes. She narrates like this pretty much the entire story. Like the original, we have the narration in first-person, and the writing style is very informal.
She's also a pegasus. I'm just gonna mention that so we don't get confused when I talk about her flying.
So Atom Smasher talks about about the stables, the kinds of problems that ponies had when moving in (assigning jobs to ponies is a little tricky when everyone has special destiny cutie marks and the stables don't always quite suit that). There's actually a slight error here.
But that actually isn't too bad of an error, 'cause it's easily explainable by the fave that Stable 512 isn't actually finished. As such, Atom Smasher doesn't even have a PipBuck. It's a fake thing with stickers on it.
Atom Smasher's special talent, of course, is blowing things up. That doesn't get much use down in the stable. She mostly spends her time with cherry bombs and shooting her NERF gun at people.
So, at age nineteen, she gets bored and goes up to the front door. No real reason. Just bored. Usually when I get bored I don't really do anything. I just sit and think boring thoughts. Which is really easy when you study accounting.
Did I just spend a paragraph on walking through a door? If that's how this is going to go then this is going to be a really long story.
This story is off to a pretty slow start. Most of the humor in this story comes from the characters behaving in silly ways, some of the wackier worldbuilding elements, and Atom Smasher's narration. And trying to get humor through in the narration is problematic when your character is as obnoxious as Atom Smasher.
But I think the problem here is that, with the story going for as broad humor as it is, the humor is a little too... well, it's not that it's lacking jokes, but most of the jokes are in the sort of snark territory. That's really not enough to carry a comedy if you don't have a strong story, and this fic is off to a slow start because the only humor we have so far is Atom Smasher's narration. And Atom Smasher, as you may have gathered, is not a likable character. At all.
So, upon entering the wasteland, in...
Huh. She actually spent less time in the Stable than the original did. That's pretty crazy. And also like in the original, we don't, like, get a look at the protagonist's life or relations with other stable members. But then again, the story isn't going to return here to wring emotion out of people we didn't know getting gunned down, so that's not as big of a deal.
In an amusing spin on the "the wonder of the outdoors" scene, where the FOE protagonist will stand slack-jawed in awe of the amazing outdoors where you can't see the ceiling (my character has 9 Intelligence, Bethesda, why doesn't he have more dialogue options that aren't stupid?), Atom Smasher slips and falls in the mud and falls down the hill and all. It's a pretty amusing twist on how the stories usually go, but I think physical comedy is better suited to a more visual medium, and, well, this kinda goes on for a few paragraphs.
Being a pegasus, she tries flying, but it doesn't work so well for her. This goes on for a few paragraphs of narration that I don't really think bear commenting on. After failing, she decides to just go on walking.
And eventually she comes across a pair of merchants. Blah blah blah a lampshade about how gun design doesn't make a lot of sense for non-unicorns, these merchants are named Sand Dollar and Hard Sell. Thankfully for her, they don't shoot her when she starts popping foam darts at them from behind a rock. Something Hard Sell explains to her.
Anyway, they start explaining to her the details of the setting and the like. Since she's a massive dick, she doesn't take them seriously.
Basically, Atom Smasher is a video game player character. That's pretty much the central joke. She doesn't take anything seriously and just does whatever she feels like at the time, with nary a consequence. Now that there are actual characters she has to bounce off of, we can start to see some amusing interactions.
In any case, Sand Dollar has a present for her.
Hard Sell rolled his eyes and rummaged in the cart. A roll of charred Nerf darts floated into view.
"Hey! More darts!" I went to grab them, but Sell lifted them away from me.
"Careful with those! Sell, show her what I mean." Sandy's lovely assistant picked one dart off the roll and tossed it down the road. Upon hitting the ground, the mud burst with a loud pop and flung little drops everywhere. "Nearly blew my leg off handling them. And the best part?" We came to the crater, and the dart was resting on the side. Sell picked it up and returned it to the roll. "I spent a good half a day just throwing them, and they work every time. Enchanted, probably. And if they fit in that toy, you've got yourself a pretty handy grenade launcher."
"Cool! Gimme."
Hard Sell isn't parting with them unless she pays for them, but Sand Dollar decides she can have them if she guards them on their trip. That seems to suffice, so she joins up with with them. She reasons that she could just kill them and take their stuff, but then she'd be out in the middle of nowhere.
Now, the next running gag here concerns perks.
You deal lethal damage with foam-based weapons.
When writing up this blog post I actually stopped for a day right before she meets up with the merchants and stuff. After that things start moving a little more because Atom Smasher has characters to bounce off of. The first half of the chapter is really dull. We got nothing but Atom Smasher talking in our faces, and the laughs to be pulled from there are limited. It also suffers a bit from trying to drive humor from lampshade hanging. And lampshade hanging just really isn't funny. Not if you do it directly. And no, don't one of you people bring up Order of the Stick or something Joss Whedon wrote or some shit like that.
Anyway, we'll have to wait and see if chapter 2 is funnier.