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Ground RulesNo pacing: Many of these cutscenes were intended to be viewed with significant time between them, representing various bits of gameplay. But Theater Mode sticks these cutscenes right next to each other. While Theater Mode may be a legitimate form of experiencing the story, that doesn't change the fact that the game, the primary mode of play, puts significant gameplay between some of these scenes. Since I am not playing the game, and therefore cannot accurately gauge how much time has passed, I will not make any significant comment on the pacing between cutscenes. For example, if there is repetition among cutscenes that have gameplay between them, I will ignore it. That's simply the nature of videogame storytelling; the user could have stopped playing between then and now. So you need a way to get them back up to speed. Even if they didn't actually stop play, that could still have been hours ago. Do note what I said: "pacing between cutscenes." Pacing within a single, continuous scene is fair game. And yes, I do know which scenes are continuous and which aren't; I may not have played this game, but I am familiar with it. No gameplay: I am covering Other M's story, and only the story. Gameplay will be mentioned in the event that it actually directly affects the story narrative in some way. And even then, it will be limited to how it affects the story narrative; how it affects the player will be irrelevant. No visual storytelling: Metroid is a series that's known for finding unusual ways to do storytelling. Dialog is generally not the go-to place for Metroid storytelling. Indeed, the Metroid game (before Other M) that had the most dialog was Fusion, and that's something quite a few fans hold against it to this day. The developers at Retro Studios came up with the scanning mechanic as a way to have exposition without having to have dialog. In general, Metroid games tend towards visual storytelling when possible. Even Fusion. By visual storytelling, I mean using the environment and aspects of the visuals besides text as a storytelling device. I've seen a lot of Other M. I've seen it several different people play it from beginning to end. I don't feel that it does visual storytelling very well (or at all, really). But at the same time, I haven't played it. So I don't feel comfortable calling the game out for visual storytelling or any lack thereof. No Yoshio Sakamoto: Yoshio Sakamoto was the director behind Metroid, Super Metroid, Metroid: Fusion, and Metroid: Zero Mission. So basically, almost all of the 2D Metroid games were done under his direction. And he was the director of Metroid: Other M as well. Much has been said of his involvement in the process of making the game. Some of it is conjecture, some backed up by evidence from interviews, etc. And if you want to read that, that's great. But that's not what this is about, so I'm not going to say the man's name. I will talk about the makers of the game, but only in a vague "the writers" sense, which I would do for any other story. So if you're looking for a personal hit-piece*, search elsewhere.
Interesting, if unusual, approach. Since you've got guidelines for it, I assume you've got this thought through. (Apologies for the accidental blank previous comment.)
Me and this game have an amusing little history. See back in 2010, I was genuinely excited for this game. I thought that it was going to do some awesome stuff with the series, and I liked the fact that they were allegedly going to explore Samus' character. I thought it would focus on her past and who she was. Well, the date came around, and when I got the money I actually had a choice of two games, this and Super Mario Galaxy 2. After I saw the reviews for Other M (The majority of initial ones being positive), I decided that Galaxy 2 would be a better game at the moment, and I would get Other M later. As I found out more and more about the game, my interest and hope slowly decayed away as I was presented with what it was. And then everything came to a head when at the end of last year, Myer was closing down it's games section, and I could actually get Other M for free via Gift Card (Actually a fraction of one). I did not buy it. Other M was an utter travesty in my eyes by then.
So, your reason for not buying it is not the loss of money itself, but the "support" you allegedly would give the game? Well, this (and the first few lines of the first installment) makes already clear that the purpose of this thing is nothing but bitching and that I won't get the sensible, not-fanboyish examination I rather have. Not that I expected else, of course.
I won't get the sensible, not-fanboyish examination I rather have.Translation: he doesn't agree with me, so his opinion, no matter how well-justified or researched, is not sensible and clearly the product of fanboyism. But I'm not going to bother actually rebutting any of his claims or explaining where they are not sensible or fanboyish, since that would require actual effort. So instead, I'll just declare it to be so without anything approaching actual logic or evidence. Huzzah! If you feel that there is something I've stated which is not incorrect or otherwise not being fair to the game, feel free to point this out in the comments. Or don't; it's up to you. But this? This isn't helping.
Actually, that was just an observation. The thing is, I never played Other M myself. I only heard many (rather negative) things about it. So, I can't say whether you are (in)correct or whether you (dis)agree with my opinions (since I don't have any about the game). Basically, I'd a mostly objective (not purely, of course, since that is impossible) examination, but the introduction gave me the impression that I won't find it here. That may be actually wrong, but I have no way of knowing it, so I base my judgement on the introduction. First impressions do count, after all.
Umm, Theater Mode has bits of gameplay in it actually. It shows you how to get certain energy tanks and Missile Expansions, and shows bits of boss fights. It's not that useful for helping a player with gameplay, as it's only unlocked after the game is beaten, but...
Sakamoto didn't direct the original Metroid. The remake Zero Mission, maybe, but not the original NES version.
Correction. Team Ninja is a Tecmo subsidiary and was a Tecmo subsidiary at the time Other M was in development.
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