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Is there a Draft in here? Why yes, there is. A Fire Emblem related one no less.

[table of contents]
Epilogue - Final thoughts, and other fun stuff.
Alright then, so that is the end of this liveblog. I'll be doing a final character review, and also update my turn count to the final amount.

Hector, General of Ostia: He was one of my best fighters all throughout, and even when he was slowly falling behind due to his late promotion, he still was able to make himself useful, and was most definitely the most reliable unit in my party when it came to getting the job done, and getting it done right.

Combat rating - 288 Battles, 196 Wins, 2 Losses

Lowen, Swift Knight: His title is fitting, since he capped his speed, and made himself very useful as a lightning fast, far moving wall against attacks. While he lacked a bit in strength, Rebecca helped boost it, and with his great hp, luck, defense, and speed, he was able to dodge hits, and shrug off any attacks that actually connected.

Combat rating - 239 Battles 139 Wins 3 Losses

Rebecca, A Wildflower: She became surprisingly strong by the end, and with capped speed and the crit and strength boost from Lowen, she was able to defeat most anything quickly enough, while staying alive with the help of Ravens evasion boosting support. All in all, she ended up far better than I expected, especially given her shaky start.

Combat rating - 276 Battles, 159 Wins, 0 Losses

Dorcas, Serene Warrior: He did quite well, and while he never exceeded at anything, he was able to do a good deal of things thanks to his bows and axes, good strength and skill, passable speed, and solid enough survivability. He did seem to get strength screwed a bit there though.

Combat rating - 237 Battles, 160 Wins, 4 Losses

Raven, Sublime Mercenary: The second strongest person in my army, following just behind Hector. He sadly didn't cap skill, but he was always very strong and fast, and his support with Rebecca helped buff up his somewhat low survivability due to low resilience, and passable luck and defense

Combat rating - 200 Battles, 129 Wins, 2 Losses

Jaffar, Angel of Death: He ended up pretty much the same way he started, but moreso, and that isn't that bad, considering he starts off being pretty good. He was helpful in normal fights, but like all assassins he had some trouble killing bosses, though he possessed some good utility to make up for it.

Combat rating - 77 Battles, 47 Wins, 0 Losses

Renault, Burdened Bishop: He joined really late, but he was helpful, since he could heal, and while he didn't really do much, he never got in the way, and was generally pretty helpful.

Combat rating - 27 Battles, 7 Wins, 0 Losses

Now, for the final turncount!

Total Turns Taken: 255 turns.

For all those who read my liveblog, whether it was other drafters or simply curious readers, I hope you enjoyed it!
22nd Aug '11 4:25:48 PM flag for mods
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