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Let's Play Tactics Ogre
gentlemanorcus

[table of contents]
Part 0: Intro
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This liveblog began on Friday, September 17th 2010. This is a re-upload because my re-upload vanished for some reason. I probably did something wrong. What follows is the unaltered liveblog. Enjoy this underrated little game, and buy the PSP remake. It's an excellent game, I swear.

In an ancient era, there was a time where strength ruled the world. It was an era where evil reigned with the knowledge of iron. An era called Zeteginea.

Let's Play Tactics Ogre!

Yes, ladies and gentlemen, as my first liveblog, I will be playing one of my favorite games of all time, Tactics Ogre! Now, before we begin, a disclaimer... this is my first liveblog, so I'll still have a lot to learn. Also, this game is long. Really long. It also starts to drag a bit towards the end. I might not be able to finish it all. But I can try!

A bit of information and history on the game: There was once a man named Yasumi Matsuno. He joined a Japanese video game company called "Quest." The first game he worked on was Ogre Battle: March of the Black Queen, a real time strategy RPG for the Super Famicom. It proved successful in Japan, and was brought to America. However, it proved to be a flop in the USA. The next game he made was Tactics Ogre: Let Us Cling Together, also for the Super Famicom. A turn-based strategy RPG game, the game was a major shift from Ogre Battle. It was a hit in Japan, but because of Ogre Battle's failure in America, it was noy translated. Yasumi Matsuno was hired by Square to make a Final Fantasy game with many gameplay elements from Tactics Ogre. What did he create...? You guessed it, the famous Final Fantasy Tactics. A few months after FFT was realeased, the company Atlus translated Tactics Ogre and ported it to the Playstation. It was not very popular, many thinking it was a shallow imitation of FFT, but it did gain cult status. Yasumi went on to work on FFTA, Vagrant Story, and Final Fantasy 12, before leaving Square Enix and writing the story for MadWorld.

So now that we have history out of the way, we can talk about how this liveblog will work. To be honest, it won't be that funny; I'll crack a joke or too, but mostly I'll try to be informative and serious. It's going to have pictures, but to make sure my posts don't get too big, I'm going to hotlink most of them instead of putting them directly into the post, unless the picture is very important. Also, the game has branching paths; if I get enough people following this, at least 3, they can vote on what path they want me to take. I'll be uploading some stuff about introductions, character naming, ect. later in the day. Please tell me how this sounds.

23rd Apr '11 7:27:32 PM flag for mods
comments
I think it's missing the very end of the game. Otherwise, awesome as anything.
Shaylathan 13th Jun 11
I didn't finish it, mostly because by the time I was reaching the ending the remake was coming out and I didn't want to ruin the ending for the one guy who was consistently reading and said he was going to buy the remake.
gentlemanorcus 15th Jun 11
Ahh, pity. I'm playing the remake myself, so I can see your point, though.Maybe the ending can be reached later on?
Shaylathan 16th Jun 11
Perhaps I may touch on the ending to this game in my Knight of Lodis Let's Play (specifically, the fate of Lans Tartare), but probably not.
gentlemanorcus 16th Jun 11
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