Follow TV Tropes

All Comments

Go To

All Comments
How to cheat death at every opportunity! Let's Play Final Fantasy IV (Includes Final Fantasy IV -Interlude-)

Variable93

ZeroPotential
You know, I think FFIV has a very interesting start, mechanics wise.

It's always a bit of a problem with RP Gs, they start you off terribly weak and limited. FFIV does well in avoiding this. Cecil and Kain both feel like powerful warriors, and they have some interesting tactical options in their commands.
PataHikari
It's been a while since I played the game, but it doesn't look like Kaipo has any sort of military, does it ? I'm sure the Baron soldiers just waltzed in and nobody dared to challenge them but you.

(On my first playthrough, I just couldn't find Kaipo - I crossed the desert by hugging the coastlines. It took me a while - and a walkthrough - to correct my mistake.)
Jhiday
Nah, there's no military in Kaipo, they're also a small town, but it wouldn't be a stretch to say they're a part of Damcyan, considering they're in the same desert.

Of course, Damcyan's military is also very occupied, or will be soon, but we don't know that yet so... yeah.
SomeColorMage
Baron does not respect other countries sovereignty at all. They probably decided to 'clean up' a few loose ends while going off to war against the nation Kaipo is a part.
JeremyKopczynski
Yes, this is a war, and even if it wasn't it will be very soon. I think we can just chalk it up to Kaipo being really poorly defended. Which raises a few more questions, but I should stop reading too much into it.
SomeColorMage
I never noticed that Tellah's physical stats declined as he leveled up.

Tellah is also a very overprotective father.
JeremyKopczynski
Concerning Tellah's stats, it's usually not much of an issue. You should never be physically attacking with him, his Speed usually isn't an issue as his magical attacks tend to overpower the other characters you have when he's around, and I have no idea what Stamina does. The 90 MP is a more important concern.

And like pretty much everything else, it's probably more of a problem in the DS version. I guess that's something I'll find out about during this LP.
SomeColorMage
True, the 90 mp is very annoying but at least it serves a plot purpose.

On the other hand I only played the original SNES release and the Playstation one that came with Chrono Trigger.
JeremyKopczynski
I always found Tellah's Cura / Cure2 more effective than the basic fire spell against the zombies. And yes, some of the NPCs in Kaipo do talk about Tellah, how famous he is, and how there's some Naughty Tentacles blocking the way through the Watery Pass.
Zalis
I find it strangely amusing that Edward's best ability is to cower in a corner and hope nobody notices him, if only because it makes multi-target healing spells stronger.
ShieldOfDoom
Edward fulfills, at best, a Medic/secondary Medic role when you have him in the early parts.

Since this is the PSP version, IIRC, he can be used later on where he can actually be useful.

Also, fun fact: stripping Tellah of his stuff before fighting Edward makes him punch the bard.
Kinkajou
sigh, Tellah really should have spent his time using cure of Anna instead of attacking Edward. Actually, since Edward is so weak how did he survive Tellah's attacks. Gameplay and Storyline Seperation fustrated me as a child so much.
JeremyKopczynski
You know what's the best part of FFIV? How they take away all the best characters before the endgame. That's just wonderful.
EponymousKid
Kinkajou: Yeah he's useful endgame in the GBA and PSP versions. He's also very useful in the DS version, especially as you can give his abilities to someone who won't die so easily later on in the game.

I had stripped Tellah's equipment beforehand. Which also answers Jeremy's question for at least this playthrough; Tellah only has enough time to remove about half of Edward's HP if he's using fists.
SomeColorMage (edited by: SomeColorMage)
Rosa gets even better in the DS version : for some reason, arrows are never consumed ; and Pray also restores some MP.
Jhiday
Jhiday: Not that you're going to be using either unless things get REALLY desperate.

I'm also guessing "some reason" is "it's really unfair to limit the usage of just one weapon type."

Anyway. I actually liked Edward, to my surprise. He turned out to be a lot more useful than being the original Spoony Bard implies.
EponymousKid
True about the arrows (I was just weirded out by them because the SNES version trained me to buy them in bulk), but I found myself using Pray a lot in the DS version. The (free) HP recovery became merely a bonus side-effect : the value of the move came from the MP recovery, given the high MP cost of effective midgame spells and the relative scarcity of MP-recovery items.

Sure, it only works half the time, but recovering 30+ MP for the whole party every other turn already helps a lot (that, plus free healing !). Especially when you're dungeon-crawling and don't want to burn quickly through all your MP while taking down the random mooks.

In contrast, I've always despised Edward as a party member... mostly because on my first playthrough, he spent a whole series of fights (you know the one) hiding and being completely useless.
Jhiday (edited by: Jhiday)
Pray is what I've usually got on auto-battle in the DS version, it's got a lot lower failure rate than in the, for lack of a better word, 'normal' version too. Of course, Pray is my default in this version too, but that's for resource management reasons, which due to Pray restoring MP and infinite arrows, wasn't a problem in the DS version.
SomeColorMage
Ah, yes. Yang is one of the powerhouses of the game, and I preferred bringing him to the Final Dungeon over Edge.
Kinkajou
Yang's a total Bad Ass. Totally worth being in any party.
Jhiday
Yang is my favorite FFIV non-spellcaster. A zero-MP hit all enemies attack is great. Plus, he does some pretty awesome things in the plot as well.
JeremyKopczynski
I love Yang because, at least in the DS version, he's clearly a white blond kung fu master from a normal Western fantasy kingdom. Just like Edge is a white ninja from a similar place.

Yang's definitely one of my favorite party members. Also, glad to know that I get him back eventually. Do you get Cid back, too? Please?
EponymousKid
At the endgame of the GBA/PSP versions, you get all but 2 party members back. If you know the story, it should be obvious who is out.
SomeColorMage
So here comes Darth Vader Golbez. You have to hand it to the man : he knows how to make an entrance. Totally sells the "completely out of our league" feeling. Even his (awesome) theme tune brings the point home : dude is bad news and we're not ready to face him in a straight fight at all.

This is a really well-put-together sequence, which allows Fabul to be very badass and still get mowed down by Baron's forces. (My only regret is that Edward spent most of the fight scenes cowering in a corner, being completely useless. Thank gods his days in the party are numbered...)
Jhiday
Edward can actually be decent in this sequence, as his attacks inflict confuse nearly every time. However, I didn't take advantage of that, as I had auto battle on. Also, his tripping while running to the Crystal Chamber is unforgivable.
SomeColorMage
Ah yes, you're nearing the part where Cecil goes solo for a bit. Shouldn't be too hard with the Deathbringer and all.
Kinkajou
Yeah, solo for 10 steps on the world map. With the only threatening enemy so vulnerable to instant KO that it happens around 90% of the time.

I'm sure I'll be fine.
SomeColorMage
See, Yang has awesome plot moments not just as a combatent. Also, isn't the area after Cecil gets new party members crawling with undead? Undead which are resistent to dark based attacks such as what Cecil uses.
JeremyKopczynski
Yes, but he's no longer solo at that point, and one of the new party members can just set the undead on fire.
SomeColorMage
So you didn't even bother unequipping Edward ? Eh.

I suspect that Palom's boast is true because we killed anyone better than him in that flashback... We've been an asshole, haven't we ?
Jhiday
The twin mages are actually useful in the end-game, even with Rydia being a better nuker and Rosa a, less squishy healer.

And since you don't lose inventory items anyway you can reserve the Cockatrice for later.
Kinkajou
I didn't unequip Edward for a good reason. Yes, the twin mages are useful endgame (there's no useless endgame characters, just ones that aren't as good as others). Yes, I'm saving Cockatrice for later. And yes, Cecil has been an arsehole.
SomeColorMage
That's a polite way to put it.

I do wonder how the elder knows that it is even possible to become a paladin if *nobody* ever succeded.
JeremyKopczynski
"Oh, hello, you jerk who had half our village killed and has the gall to return. We're not going to help you until you go to the mountains nobody ever came back from."

(And on the unlikely event he does come back, he'll probably have learned his lesson...)
Jhiday
I'd figure there's some ancient legend about the whole paladin thing, despite the fact that under the current conditions, the paladin trial would only have been around for 20 years.
SomeColorMage
While I'm not a man to diss Scarmiglione's boss battle music (which does kick tons of ass), I'm actually much more fond of the "Meanwhile" tune. So ominous...

Cecil works quite well as a Paladin. His "Cover" basically makes him a meat shield for the whole party (which is for the better here since everyone else's a Squishy Wizard right now). And while he's crap at it, I found myself using his White Magic quite a lot for in-dungeon, out-of-battle healing (because items cost money, and I don't want to use up my actual in-battle healer's MP).

Good point about Slow. I'm the kind of player who nearly never uses buffs and debuffs, but for FF 4 I made the exception of systematically spamming Slow at bosses. I wonder how I survived my first playthrough without it, when I didn't know about it.
Jhiday
I think "use slow on boss" goes without saying in this game.

Anyway, I don't like Paladin Cecil very much. It's been a while, but despite his frankly ridiculous HP his damage isn't great; I tend to mostly use him as an off-healer (especially since I gave him Salve).
EponymousKid
Paladin Cecil at level 1 is actually stronger than Dark Knight Cecil at level 20, which just drives home the point that it's his true form, so to speak.
Kinkajou
Paladin Cecil is really an excellent character. And if we want to talk about DS setups, I tend to use Kick, Attack or White Magic (it's situational), Draw Attacks and Counter. Makes him an absolute beast as long as you're keeping him healed.

Somewhere in the World is a good song, but I prefer The Dreadful Fight/Battle with the Four Emperors/whatever you want to call it. Of course, we still haven't reached the best song of the game, IMO. That's still a while off.

Concerning Cecil's stats: His Lv 1 Paladin stats are a bit worse than his Dark Knight stats, other than HP and Spirit, but he levels fast enough to get them back quickly. Plus when you factor in the Lustrous equipment, his Spirit goes through the roof.
SomeColorMage (edited by: SomeColorMage)
Kinkajou: Yeah? I didn't remember that. Still, I don't recall him being much more than "the guy with lots of HP."
EponymousKid
Status effects actually work in this game? So, many hours of my life wasted.
JeremyKopczynski
Well, just Slow. And Sap. And anything attached to a weapon attack. Casting status spells other than Slow is mostly useless unless you're playing the DS version
SomeColorMage
But yes, Slow works on pretty much everything. I honestly can't think of a boss it isn't a godsend against. For bonus points cast Haste on your spellcasters to really wreck shit.
EponymousKid
Random fact, if you cast Esuna on Yang it'll heal the brainwashing.
PataHikari
More information I could have used many years ago.
JeremyKopczynski
Jhiday (edited by: Jhiday)
I could have used that info too.
SomeColorMage
Wouldn't have done you any good Mage, as I can attest that it doesn't work in the PSP version.
BetaRay
It is NEVER good news when the party gets over five people strong in this game. The plot always manages to get us back under the limit.
Jhiday
Cid is another one of my favorite characters in this game. Mostly because he's a funny little biker viking guy.
EponymousKid
I enjoy Cid a lot for his role in the storyline, but I don't really care for him as a playable character — mostly because he's most often there at the same time as Yang, and the two of them are kinda redundant. We're a bit lacking in magical power right now (Tellah's our main magic offense but has annoyingly low MP, and that puts Cecil into the medic role, which isn't something he's very good at).
Jhiday
That is one of the things I like about this game, though. They try to make the plot justify some of the game mechanics. The inability to have Esuna fix Palom and Porom is another example.

Cid is certainly not worth two mages as a playable character. The fights got a lot harder for me at this point.
JeremyKopczynski
I'm in complete agreement with you there : while most other JRPGs leave you some room to customize your team from very early on, FF 4 never leaves you a choice in the matter and forces drastic party changes every other dungeon. You can never quite settle into a routine, and must learn how to use every single character in your party : you can't just ignore them and pick someone else. It's a refreshing approach that makes FF 4 distinct from other games. It's harder to play, but quite satisfying (and it makes the plot even more immersive).

... Which is why I don't really care for the GBA bonus of restoring previously-"eliminated" characters into the party for the finale : it kinda runs counter to the whole gameplay concept. (But then, I've never played the GBA version... or actually finished the game.)
Jhiday
Cid is definitely not worth the trade-off. I also find him kind of lacking too, where the other pure melee characters get some special ability to work around, Cid gets a free Libra. Give me his DS version moveset over this one any day.

I do, however, think that the party swap still has the spirit of being unable to settle into routine, as to get the full experience out of the game, you have to go through each of the dungeons with more than five party members (6 with the Cave of Trials, 9 for the L. Subterrane and all 10 for the L. Ruins), so you have to keep swapping everyone around and mess with your strategies and all that.
SomeColorMage
The stretch with Yang, Cid, Cecil and Tellah is the second hardest stretch of the game, IMO. You're sorely lacking in magic, and your two healers are one who's magic abilities are meh and the other one has a dry MP pool.

Really, FFIV stands out as the game in the franchise where you have to make do with what you're dealt with by the plot (save for the DS-only Augments), but given how customizable its predecessor and successor are, it's just more jarring.
Kinkajou
@Some Color Mage: Yeah, a free scan was fun for all of two or three battles at most. The extra dungeons do sound interesting but doesn't the party swap mess with the plot?

@Kinkajou: The random encounters in this part were harder than the previous bosses for me. Especially since I tend to use heavy defense tactics which is hard with such limited healing.

@Jhiday: I actually liked FFIV more than FFVI, in part because of the limited customization.
JeremyKopczynski
Eh, somewhat. The lines for a few characters are changed around and it can be a bit jarring. I have to do the final boss twice (I plan to do original party first, then Cecil, Cid, Yang, Porom and Edward), so when that time comes, you can judge for yourself.
SomeColorMage
SCM: >Porom without Palom

why.jpg
EponymousKid
Cool, thanks.
JeremyKopczynski
Eponymous Kid: Efficiency reasons. If I bring both, I need to do a third run of the Subterrane to get all of the Ruins unlocked, where if I only bring one of the twins, I can get it all unlocked in two.
SomeColorMage (edited by: SomeColorMage)
No unequipping the twins before the Cagnazzo battle? He dies after one Thundaga from Tellah and a few other spells/attacks from the rest of the party, so the lack of defense doesn't even matter.

Cid does become pretty useful once he gets the Gaia Hammer — free multi-target damage that takes the load off Tellah's low MP. Too bad there's only a small time window for that.
Zalis
The no Metal thing is probably part of the reason this section of the game was so fustrating.
JeremyKopczynski
What Jeremy said. Cecil is reduced to a healer, and though your other two bruisers should be fine, your last party member is an old guy with bad stats and limited MP.

The only more annoying part is the final dungeon.
Kinkajou
If I remember correctly, Cecil can still use bows in the cave, so I guess it's better than him walking around punching ppl in the face.
nightwyrm_zero
SomeColorMage
nightwyrm_zero is correct — give Cecil a bow with a selection of arrows to exploit enemy elemental weaknesses, and he'll be able to do some semi-respectable damage in the Magnetic Cave.
Zalis
Tornado works ? I never knew that ! Actually, I'm so used to the Useless Useful Spell trope that I never bothered to check that.

Oh, well. I had "fun" killing the boss the normal way.
Jhiday
That's actually the first time I've used the Tornado strategy, to be honest. I knew of it for ages, but never bothered to try it.
SomeColorMage
I have to say, I miss the All Caps retard speak used by the Dark Elf in the SNES version. It makes him even more hilariously pathetic than he already is.
Zalis
A mage with all the spells in the game (although with far too little MP) ? Yeah, that was too good to last. Rest in peace, Tellah.

And in the bargain, we got back Rosa (best healer ever) and Kain (decent physical attacker). Sure, we have a bit too many physical attackers (4 if you count Cecil, who doesn't have to play medic anymore) and no magical offence whatsoever, but presumably that'll get fixed anytime soon.
Jhiday
Too good to last indeed. And too little MP. Of course, in the DS version, you can always New Game Plus over, say, 90 Soma Drops. I should try that sometime.
SomeColorMage
@Jhiday: Tellah didn't quite have all the spells in the game. He was missing Flare, Break, Death, and Holy.
Zalis
"Now we have to explain all this weird shit to Giott."

So, um, your daughter's dolls attacked us. Then Golbez teleported came and tried to kill us, but Rydia somehow teleported into the room and was all badass and we beat him. But then his hand tore itself from the ruin of his body and took the crystal.

No really, that's what happened. Why are you looking at me like that?
Korval
I never let Calcabrina form; gave me much less stress.
Kinkajou
I'm going for full bestiary; I needed to kill one Calca, one Brina and Calcabrina itself. I did nearly kill them all by the time Calcabrina formed though, there were only two Calca left and I think one of them was badly damaged.
SomeColorMage
I have to agree with Kain. A lot of party members do seem to sacrifice themselves at the drop of a hat.
JeremyKopczynski

Zalis
Just commenting to add that this theoretically should work in all versions, but before the DS version you'd need to do it manually, and in the DS version you can just buy them anyway.
SomeColorMage
Don't expect the next update for a few days.

I hate the Sylph Cave.
SomeColorMage
I hate, hate Malboros. At least you are done with this section of the game.

Except there is a weapon that comes from Yang later. sigh.
JeremyKopczynski
The important thing is that the four Malboro fight is done. Hardest fight in the game, IMO, except maybe some postgame stuff.
SomeColorMage (edited by: SomeColorMage)

SuperEttlesby64
This point of the game is the last time we can enter Babil, BTW, so if you need some more Sirens, do it now. I'm going to grab some more today, actually.

UPDATE: Got another 1015 Sirens.
SomeColorMage (edited by: SomeColorMage)
Wow, that's a lot of Sirens. I take it you plan on getting the adamant armor?
JeremyKopczynski
Yep. There's no other rare encounters that you really need Sirens for outside of the DS version.
SomeColorMage
It's "Moon" Time!!!
MadWritter
Space Whales, everything is always better with space whales. well, at least its more convenient than what people use in Final Fantasy V.

That Kitchen Knife is also no joke. I reached the damage limit on the final boss using the SNES version. Which for some reason localized it as spoon, making a common household spoon the most poweful weapon in the entire game.
JeremyKopczynski
Hey, like I said, 9000+ damage. It'll definitely find use later.
SomeColorMage
Gasp, I think I missed the Excalibur on my latest DS playthrough... and the Moon dungeons are indeed murder enough to make me give up. Time to check whether I've got a pre-Fusoya save...
Jhiday
More like a serial killer if you ask me!
MadWritter
The DS version is made of murder. Hell, I started having trouble with that game in the Underground Waterway. Bloody Tiny Mages. And then I was doing OK until Scarmiglione came along and screwed with the way how he's supposed to go down and GAH.

While I like some things the DS version did, the difficulty spike is not one of them.
SomeColorMage
The battle against the Four Archfiends is the farthest I've ever made it in this game (on my original SNES playthrough, where I skipped all optional dungeons, explored a whole optional Moon dungeon without getting anything out of it, and ended up completely deprived of supplies by the time I went into the Giant — without any opportunity to shop around at that point).

So all this is completely new to me...
Jhiday
Well, you were pretty close to the end. There's only one dungeon left in that version.
SomeColorMage
"WHAT? Why are you telling these two to stay in the metaphorical kitchen? Did the shock of learning Golbez is your brother kill off all your brain cells? "

Not quite my words, but close enough. I remember being pissed off at that back when the game was new. Leaving the party healer and black mage/caller behind just because they don't have dicks?

I would have loved to see (but not play through) Cecil and the guys trying to get by on Edge's pathetic spells and Cecil's by-this-point-obsolete healing magic. They would get what they deserved.
Korval
I always found Sylph to be pretty useful against the CPU, since it's Rydia's best single-target non-reflectable spell. Of course, that means Rosa and Fu So Ya have pretty much nothing to do, unless they have bows for a small bit of attacking.
Zalis
Ceci, Edge, Kain, Fu So Ya and Golbez make five partymembers. They don't want the game to have to kill off partymembers again.
Epyon
You mean, as PALOM uses Black Magic. Porom uses White Magic (and was the one you brought with you).
HeroicJay
Ah damnit, I knew I messed something up. Fixed.
SomeColorMage
Okay...just read through this entire liveblog in one sitting. For starters, you've inspired me to pick up & play the DS version of this game. This is detailed, grammatically superb, and refreshingly comical. Your Liveblogs are always a joy to read, SCM...and to think, there's still half a collection to go!

As for what to do next, you can potentially use the rare summons and items to combat the Lunar Ruins, but I don't think the stuff in the Lunar Ruins will help you get the rare items. After that, if you're taking suggestions on who to take to the Ruins on your initial run...well, you may as well get the Spoony Bard's stuff over and done with.
EndarkCuli
I'm still unsure on the rare summons, as I've already got the one that's remotely useful, but I definitely am going after some rare armour. Multiple copies if I have the patience to do it.

Speaking of the DS version, I've been thinking of doing a small update highlighting the changed bosses (well, changed beyond "use Cure type spells more" anyway) and a few other things, because the DS version is just so different compared to the other versions. Especially the difficulty.
SomeColorMage
I agree. Probably the first time I was really caught off-guard was during the Underground Waterway; since Darkness is a buff instead of a non-physical technique, I kept getting my kiester kicked until I decided to just have Cecil spend the entire boss battle feeding potions and the rare Ether to the magicians. I've gotten a lot farther since then, spending enough of my free time to reach the Tower of Zot, but there's still a phethora of difficulties I need to keep a keen eye out for.
EndarkCuli
I just realised that I forgot to mention this, but in the DS version, the tail sidequest is greatly expanded, with several enemies that can drop tails at the same rate as the Flan Princesses. These ones can be traded for Onion Equipment, equipment that gets more powerful as you level up. Absolutely a must for the Bonus Bosses.
SomeColorMage
165 fights for a single tail, huh? And some people just keep going until they have one for each current member of the party? I'm not certain if anyone who's ever gone through with this task has heard compliments as much as they should, but I'm sincerely awed by those with the patience and tenacity to accomplish such a feat. A truly impressive job, good sir!
EndarkCuli
Like I said, I'll do the rest later. And that's just to show how ridiculously broken the Adamant Armor is. It was just 33 fights, BTW, each fight is against 5 Flan Princesses.

And now, let's light a candle for all the hours lost for people insane enough to try this on the SNES version, where the Siren was Dummied Out (or was that just FFIV Easytype? Like I said at the beginning, too many versions to keep track of). Truly, they are insane legends.
SomeColorMage (edited by: SomeColorMage)

108.18.118.122
Figures that you're given a good White Mage weapon right after Rydia could have used it...at least, I think that she could've went back to using staves as a child. And on a completely different note, although it was clearly just a test, why would anyone cherish a Megalixer? Sure, they're useful and a tad hard to acquire, but I wouldn't place one on my mantlepiece.

Anyways, it looks like you're making wonderful progress, and are prepared for any challenges you've yet to face. Please continue your excellent work, good sir!
EndarkCuli
Most equipment in the Lunar Ruins is character exclusive, AFAIK, so I probably wouldn't be able to give it to Rydia if I wanted to. Either way, after the next trial, I have to head back to Mysidia, so we'll see who can equip what.

Cecil's trial has some strange scenarios. There are 11 I know of, including a battle with a Goblin that pleads for mercy, hunting down Chocobos, and another of those waiting scenarios but with things actually trying to distract you. Obviously, it is just meant to test Cecil's virtues as a Paladin, but something a bit more logical would have done the job.
SomeColorMage (edited by: SomeColorMage)
And now, I have to do the trial again on a second save file because guess what? The monsters that you shouldn't fight if you want to get the White Ring? Unique to Rosa's trial! At least I don't have to rush this time...
SomeColorMage
What is wrong with Edge?
JeremyKopczynski
Lots of things.
SomeColorMage
I feel sorry for the people of Eblan. Unless he pulls a Theseus and invents democracy, they are going to be in for a 'fun' ride.
JeremyKopczynski
An interesting trial, if I do say so myself. Most of these things have been gimmicks, like 'fight all the monks' or 'always act like a good guy', but this one had a lot more...can I call it 'plot' and/or 'development' if the main game's already been beaten?
EndarkCuli
There's an interesting quirk with this trial: Kain's trial uses the real Baron's map, which means you can pick up the hidden items there if you didn't already get them from the normal version. There's no real point to this, it's just something I happenned to find out.
67.0.17.102
This trial is annoying for another reason besides the timed missions: it moves one of your airships around and drops it on an isolated spot on the world map. It's pretty much impossible to get them all in one place afterwards.
Mysterion
To be fair, by this point, the only locations you need are Mysidia and the various Red Moon dungeons.
SomeColorMage
When I first went up against Zeromus EG I ended up using the Lunar Dragon Book on him to see what it would do...it turned him into a frog. After staring blankly for a few moments I pummeled the crap out of him, achieving a very cheap, but very hilarious victory.
ComicX6
Ah yes, I forgot to mention that while Zeromus EG might be resistant to Lunar Eidolon damage, they do inflict status ailments on him. Lets you return the favour of the Toad-Mini combo he does.
SomeColorMage
Wow, Final Fantasy IV really does have useful status effects.
JeremyKopczynski
That could get tedius fast. I hope it goes well.
JeremyKopczynski
Don't worry too much, I'll try a and compress the remainder of the dungeon into 1 or 2 updates. I think there are only four things left before I'll move on to interlude:

  • Get the Nirvana for Porom
  • Get 4 more Adamant Armors (pretty much required for Brach)
  • Defeat Brach
  • Get the last 2 or 3 enemies in the bestiary

Just know that it may be a few days between updates now.
SomeColorMage
Man, I admire your dedication. I could never go for a 100% completion like this.
BetaRay
Does any of this care over into the later games? Because, wow this is a lot of effort. I thank you for all your work in showing off all the features.
JeremyKopczynski
Well, in this version, there's a gallery and sound test section. IIRC, the bestiaries of the three games unlock gallery images and progress through TAY unlocks the modern versions of the songs (and the TAY exclusive songs). It's not much, and I'd like to have completely broken characters throughout the first 7 chapters or so of TAY, but, well, that'd just make it too easy.

I'm mainly going after Brach to show like in nearly every RPG these days, defeating the hardest boss gives you something ridiculously broken you no longer need because being able to beat the hardest boss means you can already Curb Stomp Battle everything else.

Update on the Pink Tail grinding: Still haven't gotten any more. I'll give it a couple more days, then I'll just go with what I've got.
SomeColorMage
Speaking of TAY, are you going to cover that game too? And Interlude too, I guess?
BetaRay
Interlude shall be covered in this Let's Play, it uses the exact same engine to FFIV (unlike TAY, which has a few changes) so I may as well get it out of the way. TAY? Yes, but not now.
SomeColorMage
So have you actually played this before or is this your first time through?
BetaRay
Played it before, but definitely not as much as FFIV.
SomeColorMage
Biggs and Wedge have been in games that didn't kill them off: Chrono Trigger, FF 8, 10 and X-2, 12 (as "Gibbs and Deweg"), Kingdom Hearts, and one got a cameo in Tactics Advance. Sure, they died in the first two Final Fantasy games they were in (and, er, in After Years), but that doesn't mean they die in EVERY game.
HeroicJay
I am aware of that, but I'm more interested in the older FF games than the newer ones. I don't remember any Biggs and Wedge in CT and KH, though.
SomeColorMage
This is where I decided that I didn't want to play Interlude.

And yeah, it is just the After Years Trap Doors that are weak to Stop.
ShieldOfDoom
Is there anyone who likes fighting Trap Doors and Demon Walls?
JeremyKopczynski
Does liking using Reflect against Trap Doors count?
SomeColorMage (edited by: SomeColorMage)
Maybe. That still does not justify forcing so many fights without Reflect available. Wait, were there any items in interlude which can cast Reflect like Veils etc.?
JeremyKopczynski
I don't recall encountering any yet, but I think there might be one or two Lunar Curtains around. The amount of Ethers the dungeon gives out makes it more of an easy annoyance as long as they don't target Porom.
SomeColorMage
Are bats the enemies that drain your HP? I always hated those. Especially when the hit points kept decreasing even after healing.
JeremyKopczynski
Yep, the bats are the ones that spam Bloodfeast. Sap and the animation takes way too long, even in auto battle. And they're fast enough for our heroes to be hit with the attack several times before we can make an action. I hate the bats in this game.
SomeColorMage (edited by: SomeColorMage)
Thought so. I feel your pain. When recently going through the magnetic cave most random encounters had those stupid bats.

Even after the Dark Elf was defeated it was tedius.
JeremyKopczynski
Congratulations of finishing and thank you for the ride down memory lane. I have never played Interlude or The After Years so this was highly informative and entertaining.

May your new spending of time be fruitful and joyous.
JeremyKopczynski
Top