Formerly Close Quarters CombatantA fighter who specializes in close range combat. Is generally ineffective at long-range threats, or just plain lacks the ability to fight at long range. In video games, especially fighting games, characters who are Close Quarters Combatants tend to have strong "physical" attacks but ineffective projectiles, or absolutely none at all. These characters tend to be Mighty Glaciers or Lightning Bruisers. Fragile Speedsters who have no projectiles but rely on Hit-and-Run Tactics can qualify as this. This only applies where long-range combat with projectiles or longer melee weapons like swords are a notable part of a work. It's not interesting in settings where close-quarters combat is the only kind of combat. The inverse is Long-Range Fighter. Subtrope of Necessary Drawback. Anime and Manga
- Bleach: While the preferred method of combat is with swords, many of the characters are capable of fighting hand-to-hand, but the Onmitsukido specializes in unarmed combat; making this Yoruichi and Soi Fon's preferred style of combat. They're so proficient at it, that they're able able to take on armed, captain level, opponents!
- Grimmjow is the only member of the Espada who fights hand-to-hand, as seen during his first battle with Ichigo, where he literally beat him from one side of Karakura Town, to the other.... even though the latter was using bankai!
- Naruto: It's pointed out in at least two instances (by Shikamaru and Kakashi), that Naruto is pretty much worthless for an enemy specializing in ranged combat.
- Warhammer 40K: In a galaxy where the weakest weapon in the setting is a laser gun than can blow a man's arm off, warriors of Khorne and Orks live only to get into melee combat as fast as possible and chop the enemy apart with axes.
- Star Fleet Battles. Some Hydran ships (such as fighters) are armed with fusion beams. While deadly at close range, they're ineffective at long range, which means that the ships have to get in close to the enemy to be effective. This allows opponents with longer range weapons to stay at a distance and pick off the Hydrans while they can't hit back.
- Avalon Hill's PanzerBlitz and Panzer Leader. Infantry units have very short range, usually only 1 hex (adjacent), compared to the much longer ranges of tanks and artillery.
- In Super Smash Bros.:
- In Borderlands 2; Zero, the Assassin, can be built as either this or a sniper, depending on the skills the player puts points into.
- Gaige: her Anarchy skill tree gives boosted damage and close-range options at the cost of accuracy.
- Pokémon has Close Combat, which is described as the user getting in close to the opponent, but causing defense to fall due to being very close.
- In Kid Icarus: Uprising, Magnus, an ally in Chapter 2, is this since he lacks the ability to shoot projectiles with his weapon. This is especially noticeable in Chapter 18, where Pit uses Magnus' body (long story) to fight off enemies.
- The Pyro in Team Fortress 2 is built around this trope. His flamethrower stops working after a short distance but is very effective against those close enough. His shotgun works at a greater distance, but the pellets spread out to the point where they do little damage. The only long range weapon he possesses is his optional flare gun, but it's not very effective unless used against an opponent already set on fire by a short range fire burst.
- Starting around Mega Man X4, Zero gains a far greater focus on swordplay to differentiate him from X. This requires him to be in close proximity to the target to do damage; he has some ranged attacks, but they generally pale, damage-wise, in comparison to his various sword moves. His own series, however, gives Zero a gun very much like X's for him to use instead of the sword, if the player chooses to.
- Akihiko in Persona 4: Arena qualifies, with normal and persona attacks, to the point that using his persona Caesar is not a good idea.
- Fallout: New Vegas and Fallout Three have Melee and Unarmed characters. The former only uses various daggers, bats, swords, and the like, but does also have things like throwing knives/spears or tomahawks as a viable ranged option. Unarmed characters have nothing of the short. While there is no shortage of Melee enemies, a large portions of your opponents use guns, making this a tricky build
- In Naruto: Clash of Ninja, Rock Lee and Might Guy are powerful in close combat, but lack the ability to throw shurikens or otherwise attack at range. Likewise for Naruto in his Nine-Tailed form.
- Suzushiro of Princess Waltz. Whereas the other princesses all have either long reaching or projectile weapons, she relies entirely on the overwhelming power of her fists, with no ranged attacks whatsoever.
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