Created By: metaphysician on December 6, 2012
A Stealth-Based Game is a game wherein the primary focus of play involves sneaking around unnoticed, rather than fighting. However, not all stealth games are created equal. Some enforce realistic combat physics on the player, making stealth more viable than failed attempts at action movie stunts. Others strip the character of any useful ability to fight, or even any ability to fight at all. On the other end of the spectrum, the player might be perfectly capable of fighting it out like in a normal action game; the game merely discourages this by providing more interesting options elsewhere. Thus do stealth games land on a spectrum. Type 1: "Helpless". The player has no combat capability at all. If stealth fails, you either instantly lose, or you might as well. Examples
- Amnesia: The Dark Descent
- Many forced stealth sequences in non stealth games
- The Splinter Cell series, at least the earlier ones
- Batman: Arkham Asylum and its sequel
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