Regarding combat ability, sometimes you just can't have it all, and you have to choose one ability over another
. There may actually be a good reason why, as increasing one ability may decrease another
. In video games, characters are specifically given different strengths and weaknesses as a form of Competitive Balance
. There are four basic combat abilities, with two being diametrically opposed to the other two.
- Offense: How effective a character/machine is in striking the target.
- Defense: How effective a character/machine is in surviving an attack.
- Power: How much physical power a character/machine has
- Offensive: how hard they can strike the target using their strength
- Defensive: how much damage they can physically withstand via the durability of their body or armor.
- Speed: How fast a character/machine can move, either referring to general mobility but also
- Offensive: how fast they can strike the target (before it can react) and how much they can strike the target in a given amount of time
- Defensive: being fast enough to avoid an opponent's strikes
- Offensive Power vs. Defensive Power
- Speed vs. Power
- Lightning Bruiser (high everything)
of Competitive Balance
, which uses these and other tropes to balance out gaming.