In most Role Playing Games
, the amount of damage the player's attacks do to Mooks
is useful only as a means of killing the enemy. Thus, the player must form a strategy that only strikes as much damage as is need to win the battle; it's not really a good idea to waste a high Mana
Point costing Limit Break
attack to kill The Goomba
But every so often, a game will provide an incentive for doing some extra damage beyond what is strictly required to deplete an enemy's Hit Points
. Sometimes, the extra damage translates into extra Experience Points
. Other times, the extra damage translates into money; this way, any Hit Points
that get expended in battle can be replenished with now-affordable Healing Potions
and Mana Potions
. The incentive may be something as slight as a Cosmetic Award
, such as a more spectacular enemy explosion and/or Ludicrous Gibs
In cases where the aforementioned Limit Break
attacks get rewarded, this can be gameplay-encouraged version of There Is No Kill Like Overkill
. Instances where this is possible in multiplayer games involve Beating The Dead Player
. Compare and contrast Disproportionate Retribution
- In Paper Mario: Sticker Star, one extra Heart Point of damage to an enemy beyond its last bit of health becomes one coin. This gets added to the automatic coin and sticker reward for winning the battle itself.
- Extra damage in The Elder Scrolls V: Skyrim translates into physical momentum. Do barely enough to kill an enemy and it will simply slump over; use a powerful attack against an enemy with just a sliver of health left and it will fly across the room.
- In the Baldur's Gate series, inflicting considerably more damage to an enemy than they have hit points left results in them exploding into Ludicrous Gibs. This also applies to party members, and the ones who are killed in this fashion cannot be resurrected.
- The aptly named Overkill gear in Bioshock Infinite allows Booker to shock several enemies when making a kill with more damage than necessary, thus making it even easier to score an Overkill on them.
- In Valkyrie Profile: Covenant of the Plume, attacking an enemy with zero HP will fill up the Sin gauge. Acquiring twice as much Sin as the game demands for that battle can unlock powerful weapons, armor, accessories, and abilities. Conversely, failing to overkill enemies will earn you the ire of your mysterious benefactor, generally meaning that she'll screw you over in your future battles- for example, setting her goons on you in addition of fighting the enemy forces.
- In Mega Man Star Force 3, overkilling an enemy with a card attack will fill up the Noise gauge. When the gauge reaches a certain point, you can access a powerful mode.
- Final Fantasy X has an overkill mechanic; if you kill a monster with an attack that exceeds a certain amount of damage, the party will be awarded with more AP and items.
- In Marvel Avengers Alliance you get a special bonus and extra mission points whenever you do just this to finish off an enemy. The resulting damage labels range from Overkill to Epic Overkill depending on how much extra damage you do.
- Overkilling enemies in Agarest Senki guarantees an item drop, in addition the enemy's normal random drop.
- In World of Warcraft, several healing classes have a feature where overhealing reduces damage taken by the healing target.
- Killer Instinct enforces this in the 2013 title by allowing players to continue their combos even if they kill their foe, and allowing that continued combo to even gain meter. This extra meter allows such things like using one Ultra Combo, then activating Instinct Mode to reset the combo, and then gaining enough meter to make another Ultra Combo.