Series Specific Tropes
A series or franchise repeats elements, creating their own tropes specific to the series.
In Long-Runners, and franchises that create multiple series around a concept, elements tend to get repeated. This is usually to provide a sense of continuity between stories that are otherwise episodic, and help the audience quickly grasp the roles of the characters presented, even if the universe and the characters themselves are vastly different from the originals. If a trait works well and is iconic enough, it usually ends up being repeated to the point that it's practically it's own internal trope within the series. These Series Specific Tropes are often used to identify a parody, Captain Ersatz or Expy of the character or series the trope comes from. The most common Series Specific Tropes are character archetypes and plot devices. These tropes usually become Signature Tropes for the series.
- The Char Clone was originally a Series Specific Trope of the Gundam franchise, but Gundam itself became so iconic that basically every other mecha show afterwards copied it to the point that they all got their own Char Clones as well.
- The Digimon franchise has the Goggle Boy. Basically, the hero character can always be identified by his pointless goggles. ALWAYS. Also, he always has a dinosaur-like digimon, though this isn't one of those things that many people notice.
- All Macross plots center on a Love Triangle, often of the Betty and Veronica kind.
- Starting at Advanced Generation it looked as if the Pokémon franchise might be making "female player-character from the games as female traveling companion of Ash" a Series Specific Trope, mirroring how the games had introduced an option to play as female with Pokemon Ruby and Sapphire (and previous Crystal), but this was subverted in the most recent series, Best Wishes!, where Ash's female traveling companion is Iris, an NPC character from the games, and not the female player character.
- A famous example of this is the Bond Girl of the James Bond series of films and the set of stories they are based off of. This basically refers to the ubiquitous super hot woman in every film who James Bond inevitably seduces, and is usually a Femme Fatale. For actresses, getting to play a Bond Girl is actually kind of a big deal.
- The Bond Villain is also iconic. The villain is usually a man in his late middle age, rich, not especially attractive, has big plans which are a little over the top, and some defining visual feature that makes him a little unusual and/or creepy, and Red Baron-type name.
- Many units in various Fire Emblem installments tend to be categorized due to their class, growth rates, character traits, and dynamics with other characters. The Fire Emblem wiki has a comprehensive listing of all the common archetypes. Some of the more notable examples include:
- Jagen/Jeigan (the former title for Crutch Character), usually a pre-promoted unit (almost always a Paladin) who joins early, is a mentor/guardian to the main Lord, and tends to be outranked by other units due to their poor growth rates (as such, it's not advantageous for the rest of your group to have them suck up EXP).
- Oifey, younger (but still experienced) versions of the Jagen who have better growth rates overall to balance out their lower stats, making them more viable in the long run.
- Cain and Abel, a Cavalier duo with contrasting personalities who join early on and are usually signified by wearing red (Cain) and green (Abel).
- Ogma, the stock mercenary/mercenary leader.
- Nabarl, Myrmidons with honor codes and a tendency to gamble on fate who usually start out as mercenaries hired by enemy troops and need to be recruited to the player's side.
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