Created By: flarn2006December 3, 2012

Unskippable Logos

Logo screens you can't skip before video games.

Name Space:
Main
Page Type:
Trope
Most video games display logos for the companies involved in their production before showing the main menu. It's not uncommon to not provide any means of skipping the logos, making you wait unnecessarily before playing your favorite games. As you might imagine, this can be quite annoying. On PC games, these can often be disabled by renaming or deleting certain files, but console gamers typically have no such luck.
Community Feedback Replies: 10
  • December 4, 2012
    Koveras
    This would be Trivia rather than trope, but yeah, I think we need a page on this. However, I would include all unskippable non-interactive content (i.e. cutscenes) in the definition.
  • December 4, 2012
    Chernoskill
    This practice has become common only in the last couple of years, I can't remember any game from the early 2000s or before that don't allow the player to skip intro screens.
  • December 4, 2012
    Stratadrake
    If we're going with Koveras's idea, we should have a page for Cuscene Skip instead of this.
  • December 4, 2012
    justanid
    Older-than-2000 games definitely had them. However, they often used to have a dual purpose, like to cover loading screens with something interesting (some do still); now the worst offenders block loading, increasing the time it takes to start a game. They're especially common on consoles, where you can't even swap the original videos with 0.01 second long replacements.
    • Lucas Arts likes this, Lair for example, takes an unskipable minute to get to the main menu.

    There may be a legal reason behind this, like how loading screens don't have minigames because of patent issues.

    As for names, Unskipable Video or maybe Can't Skip This.
  • December 5, 2012
    Koveras
  • December 5, 2012
    Chernoskill
    Can't Skip this is nice, but sounds like it could also counts for cutscenes.

    As for pre-2000s examples, I agree. I was more thinking of the infamous NVIDIA, UBISOFT and other company logo screens that don't seem to have any other purpose than to annoy the player every time he or she starts up the game... And this practice has become really common in the last couple of years for some reason.
  • December 5, 2012
    Stratadrake
    They do have a purpose; the same purpose that companies show studio logos at the front of a movie, even before the opening credits.
  • December 5, 2012
    WeAreAllKosh
    Some film or TV-series dvds also have corporate logos and such at the beginning which you can't skip. Not to mention the FBI (or Interpol, or whatever) warnings against piracy. Others will allow you to skip even the FBI warnings if you push the "root menu" button.
  • December 6, 2012
    Surenity
    Conkers Bad Fur Day forced players to sit through the Logo Joke where Conker saws the N64 logo in half and replaces it with a Rare logo every time the game was turned on. While an amusing scene in its own right, it is a bit long.
  • December 6, 2012
    StarSword
    Simulation Games:
    • Tom Clancy's HAWX goes through what feels like a dozen of these every time it boots up, including ones for nVidia, Ubisoft, the Tom Clancy brand, and one with the various corporations that built the planes in the game. Booting the game takes about a minute longer than it rightfully should.

    Company-wide:
    • When LEGO was still only making games for its own IPs, almost every single one of them forced you to sit through the flying-LEGO-bricks-building-a-LEGO-logo sequence.

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