Created By: GaryThunder on August 18, 2011

Boss Etiquette Punishment

When a boss demands to be fought in a certain way and punishes diversion with One Hit Kill attacks.

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Generally from turn-based strategy games; bosses that punish violations of their personal "boss etiquette" (bringing forbidden equipment, using forbidden moves, reflecting or countering its attacks, etc) by dropping powerful attacks that are very often One Hit Kills. Examples include Elizabeth in Persona 3 and the Kagajibari from Phantasy Star Universe. It's all over the Mega Ten series and its spinoffs.
Community Feedback Replies: 11
  • August 18, 2011
    peccantis
    Elaborate examples please? How do they punish and for what?

    • Mateus in Final Fantasy XII has a "magnetic field", giving a range of heavy speed penalties for any characters wearing metallic equipment. This limits armour to light, magick-resistant Mystic Armour, and weapons to staves, poles and bows. It's also possible to go bare-handed, use Magicks or Technicks, or employ Quickenings.
  • August 18, 2011
    CommanderPanda
    Wo W dungeon and raid bosses. So very much.
  • August 18, 2011
    azul120
    The twin tower bosses from Final Fantasy V. One must be fought with magic, while the other must be fought with physical attacks.
  • August 18, 2011
    CommanderPanda
    I went to look up Boss Ettiquette to compare this YKTTW and that trope, only to find we don't have one. So you can probably drop the Punishment part of the title. Arguably a Universal Trope.
  • August 18, 2011
    peccantis
    Commander Panda, please elaborate the Wo W thing, such as give one example from within the game.
  • August 18, 2011
    CommanderPanda
    ^ I only have watching my brother play as experience. XD I was hoping I would incite tales of That One Boss from actual players, but here goes:

    • In Deadmines, the Ogre Mage Glubtok conjures a ring of fire that slowly rotates around the room. Touching the wall of fire deals nearly-fatal damage, and players must defeat him while rotating around the room to avoid the fire.
      • If a player defeats Glubtok without touching the firewall once, he or she is awarded the achievement "Ready For Raiding," which foreshadows more boss fights with a strong sense of etiquette to come.

  • August 19, 2011
    Bisected8
  • August 19, 2011
    EddieValiantJr
    I think this trope could stand to be broader. What about a situation when an attack that isn't "allowed" somehow doesn't damage the boss, even though it naturally should? For example, the Big Bob-Omb in Super Mario 64 claims that it's "against the royal rules" to throw him out of the mountaintop, and doing so deals no damage, even though it would probably kill him in a single go.
  • August 19, 2011
    CommanderPanda
    ^ I agree. This trope could stand to represent the Universal Trope of Boss Etiquette, the subtle differences between bosses to ensure that they all feel like unique fights, as opposed to big Mooks.
  • August 19, 2011
    peccantis
    So the new content of the trope would be boss fights forcing certain kinds of actions pro others, either merely disallowing such (such as removing parts of the normal action menu, or having disallowed actions have no effect mo matter what), or having penalties for their use. Something like that?
  • August 19, 2011
    CommanderPanda
    Precisely.
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