Created By: Pig_catapult on April 10, 2013 Last Edited By: Melkior on July 9, 2013
Troped

Unconventional Alignment

Alignments that subvert the expected format.

Name Space:
Main
Page Type:
Trope
Former tags: (Up for Grabs, Needs a Better Description, Needs More Examples, possibly Needs a Better Name)

Because Dungeons & Dragons is the Trope Codifier and Ur-Example of so many Tabletop Game tropes, the two-axis alignment system (Order vs. Chaos and Good vs. Evil) is considered the default, even when it wouldn't make sense. We have The Great Character Alignment Debate that deals with using the system in places where it doesn't work or matter.

Some systems/works, however, subvert our expectations of the alignment system by replacing or adding new scales (and not just the same scale by a different name). Perhaps the system cares about how sane a character is, or how famous they are.

Another way to subvert the expectations is to replace one or both scales with a single word. We use the word "stupid", usually, based on how other characters have behaved in stories and Real Life. See Lawful Stupid, Chaotic Stupid.

Unique alignments can add both nuance and often humor to what would otherwise be a dry description of which predefined box someone sits in.

Subtrope of Character Alignment.

Examples:

  • Some DMs have suggested a 'naughty and nice' alignment system.

  • FATAL just copied the alignment chart from D&D and subbed Ethical-->Unethical for Lawful-->Chaotic and Moral-->Immoral for Good-->Evil. (Presumably because some versions of D&D refer to law/chaos as the "ethical" axis and good/evil as the "moral" axis of the chart.)

  • Jade Empire uses 'Open Palm' and 'Closed Fist' as stand-ins for Lawful/Good and Chaotic/Evil. They're presented as subtle moral principles [[note]] Open Palm stands for harmony, accepting one's position in life and helping others accept theirs by supporting them, while Closed Fist stands for chaos, seeking to rise above one's station and encouraging others to do the same by teaching them self-sufficiency, harshly if necessary[[/note]], but in practise most of the alignment-related decisions boil down to 'Do I want to be a Nice Guy or a dog-kicking Jerkass?'. Though if you believe the Big Bad's Motive Rant, he's an example of how Open Palm can turn someone into a Light Is Not Good Knight Templar.

  • Mass Effect aligns its Karma Meter with the Sliding Scale of Idealism Versus Cynicism, respectively called "Paragon" and "Renegade". Unusually the two are counted as separate stat bars so it's common to have a mix of the two, hence the Fan Nickname "Paragade" for one common choice described in this forum post as:
    TMALIVE: You're a smart mouth asshole sometimes, and you express frustration when angry with a character. But you also have a heart, and mostly do the right thing.

  • The Order of the Stick has a tie-in adventure game which lists the main cast's alignments as Beleaguered Good (Roy), Chaotic Greedy (Haley), Foolish Good (Elan), Arrogant Neutral (Vaarsuvius), Selfish Evil (Belkar), and Lawful Bland (Durkon).

  • In Fate/stay night all the servants have one specific alignment of the regular axis, with the Exemption of The Berserker Class, wich Exchanges the sanity of the servant for a Stat Boost, overriding the Morality Axis for the simple "Mad" Label, and for example Lancelot, the Berserker servant of the Fourth Was was "Lawful Mad" while Herakles, the Berserker servant of the fifth was "Chaotic Mad"

  • On This Very Wiki: The Stupid axis.

  • Seventh Sanctum has a "Realistic Alignment" generator that churns out such things as "Nerdy Evil" and "Frugal Good"
  • Fable II has the standard Good/Evil axis and a not-so-standard Pure/Corrupt one, described by in-game text as essentially "be healthy vs. enjoy yourself". Charging high rent is also corrupt, for some reason.

  • The classic Ultima games from Ultima IV onwards featured an alignment system consisting of eight theoretically independent Virtue scales: Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility. "Theoretically" because in specific situations Virtues contradicted each other, forcing the player to prioritize one over the other, but ultimate achieve perfection in each of them to become the Avatar.
  • Torment: Tides of Numenera features the eponymous five Tides instead of a classical alignment. The Tides represent the inner values less than the outcome and the impact of your actions.

  • Missions in Mechwarrior 4: Mercenaries will give you either "nobility" or "infamy". Nobility is usually earned for defense-oriented missions like convoy escorts and reinforcement, letting defeated opponents flee, protecting optional objectives, and also fighting the Clans or Capellans. Infamy is gained for aggressive missions like raids and convoy interception, destroying retreating enemies, and assassinations. The two numbers are measured side-by-side, and usually go exclusively up (and the game notes that it's practically impossible to not get a fair bit of each), but one mission does decrease your infamy - after a mission as honor guard at a peace conference (which get bombed, to nobody's surprise), you have the option to escort the delegates off-planet, provided you do it free of charge.
  • The Warhammer 40,000 roleplaying game, Dark Heresy, is set in the the morally gray 41st millennium, substituting a system of Insanity and Corruption to determine how crazy or Chaos influenced you are.
    • Meanwhile, spin-off game Black Crusade replaces these with Corruption and Infamy; Corruption is how warped by Chaos you are, while Infamy is a weird combination of how strong your spirit is, how notorious you are, and how much notice the Chaos Gods pay to you. High Infamy is the key to becoming a Daemon Prince, while Corruption maxing out will transform you into a Chaos Spawn.
    • Inquisitor's alignments (for the 'Inquisition' leader characters) are Puritan and Radical. Although it is a very grey area, Puritan generally refers to characters who refuse to use tactics or equipment tainted by Chaos or Xenos, while Radical factions will use techniques further on the edge. The backstory involves Inquisitorial factions that fight over the idea of resurrecting the Emperor. This is not good or evil, but merely the methods that they might use while being good or evil.
  • The summoned champions of Fate/stay night each have the standard D&D-esque alignment. This trope comes into play with the additional axis (Mad) for the Berserker class. For example, Saber is Lawful Good, Archer is True Neutral, Gilgamesh is Chaotic Good, and Berserker is Chaotic Mad.
  • In Shin Megami Tensei III: Nocturne the previous system of alignment is discarded in favour of three specific philosophies: Shijima (which is closest to Law, except that the Knight Templar tendencies take a different form), Musabi (Neutral, but focusing on individuality and freedom of choice) and Yosuga (Chaos with a heavy dose of the elitism that Law was previously known for). Two more spoiler endings; screwing them all and either returning the world to the way it used to be, or leaving the Vortex World the way it is, and in the Maniax edition, True Demon, in which you say "fuck that noise", give up your leftover humanity and join Lucifer's army in order to take out God and keep this stuff from happening over and over again
    • Games outside the main continuity tend to ditch the alignment system completely. Devil Survivor, despite having Multiple Endings, bases your ending on who you ally with to gain control of Babel and end the lockdown.
  • In Mass Effect, the character is rated on an ethical axis rather than a moral one. Forced to play the hero by the plot, the character can decide to be a nice guy and play by the rules ("Paragon" lawful/neutral) or be a huge jerk that gets the job done ("Renegade" chaotic). Interestingly, the character is rated on both criteria independently, so Paragon acts do not overwrite Renegade ones or viceversa. This can lead to interesting situations: a popular playing style known as "Lawful Angry" involves being a Paragon in a situation first - and then punching people when things inevitably go downhill. Essentially a Beware the Nice Ones alignment.
  • The Four Humors theory of personality.

  • Magic: The Gathering uses a five-colour system. While the five colours have been mapped to the conventional D&D style alignment, it isn't really a 1:1. Intentionally so, alignment to a colour philosophy is the focus of both flavour and mechanical design.
    • Characters who use magic tend to be judged more based on what colour of mana they would prefer to use.
    • Cards are limited to what the colour can do mechanically. Such as the "Flying" ability for Blue, and the "Deathtouch" ability for Black.
    • Alara shows five planes where two allied pairs are missing from each plane, and the effects on the environment.
    • Ravnica features a Guild for each two-colour pair, any two-colour card is automatically aligned to that guild's philosophies.

  • In a rare non-comedic example, all servants in Fate/stay night have one specific alignment of the regular axis, with the exemption of The Berserker Class, which exchanges the sanity of the servant for a Stat Boost, overriding the Good/Evil for the simple "Mad" Label. For example, Lancelot, the Berserker servant of the Fourth War, was "Lawful Mad" while Herakles, the Berserker servant of the Fifth War, was "Chaotic Mad"

  • 7th Sea has alignment as a division between heroes, scoundrels and villains. Every NPC has a line in their stats, listing whether they are heroic or villainous. But not Mad King Jack O'Bannon. He is listed as "The O'Bannon", not "Hero" or "Villain".
Community Feedback Replies: 64
  • April 10, 2013
    Darkhorse
    Some D Ms have suggested a 'naughty and nice' alignment system.
  • April 10, 2013
    Karalora
    FATAL just copied the alignment chart from D&D and subbed Ethical-->Unethical for Lawful-->Chaotic and Moral-->Immoral for Good-->Evil. (Presumably because some versions of D&D refer to law/chaos as the "ethical" axis and good/evil as the "moral" axis of the chart.)
  • April 10, 2013
    Astaroth
    Jade Empire uses 'Open Palm' and 'Closed Fist' as stand-ins for Lawful/Good and Chaotic/Evil. They're presented as subtle moral principles [[note]] Open Palm stands for harmony, accepting one's position in life and helping others accept theirs by supporting them, while Closed Fist stands for chaos, seeking to rise above one's station and encouraging others to do the same by teaching them self-sufficiency, harshly if necessary[[/note]], but in practise most of the alignment-related decisions boil down to 'Do I want to be a Nice Guy or a dog-kicking Jerkass?'. Though if you believe the Big Bad's Motive Rant, he's an example of how Open Palm can turn someone into a Light Is Not Good Knight Templar.
  • April 10, 2013
    StarSword
    Somebody had to say it:

    Video Games:
    • Mass Effect aligns its Karma Meter with the Sliding Scale Of Idealism Versus Cynicism, respectively called "Paragon" and "Renegade". Unusually the two are counted as separate stat bars so it's common to have a mix of the two, hence the Fan Nickname "Paragade" for one common choice described in this forum post as:
      TMALIVE: You're a smart mouth asshole sometimes, and you express frustration when angry with a character. But you also have a heart, and mostly do the right thing.

    For my part, I played a Paragade Shepard: I took mostly Paragon actions, but I also played Shepard as willing to get her hands dirty and as A Mother to Her Men, and took Renegade interrupts when I either figured she'd be getting angry (punching Admiral Koris' lights out after he nearly blows up the Geth Dreadnought with you aboard) or when it was just funnier that way ("You talk too much.").
  • April 10, 2013
    Pig_catapult
    Those things aren't actually what I had in mind at all. I meant like replacing either the Law/Chaos or Good/Evil descriptor with some other adjective, while keeping the other, or otherwise subverting the "expected" alignment format. Like, only thing on here that'd fit with my initial idea here is "Paragade".

    On the other hand, my thing might be Too Specific To Trope, and Tropes Are Flexible, so adding these examples anyway?
  • April 11, 2013
    Astaroth
    More like this, then?
  • April 11, 2013
    Stratadrake
    So what are we talking about then, basically parodies of the D&D alignment system?
  • April 11, 2013
    Damr1990

    see also the Stupid Alignments
  • April 11, 2013
    StarSword
    @Stratadrake: Seems to me both parodies and things like Karma Meters that measure something other than good or evil are being allowed.

    I think we might actually have two tropes here (due partly to me misunderstanding what the OP was thinking of): Using nonstandard names for good/evil/lawful/chaotic, and putting karma on a different measurement scale altogether. An example of the former would be the Light Side/Dark Side breakdown used in Star Wars; Mass Effect is the latter.

    @Damr1990: He mentions Lawful Stupid, etc. in the draft already.
  • April 11, 2013
    AmyGdala
    I don't see anything standard about law/chaos and good/evil. Those are two axes. These are other axes. Why not just call this "alignment"?

    Our current Character Alignment has pretty good analysis about why law/chaos and good/evil apply poorly to everything but D&D. We used to have a fun diagram describing Batman as every combination of the attributes, revealing the futility of trying to universalize those scales.
  • April 11, 2013
    Pig_catapult
    @Astaroth: Yeah, that kind of thing.

    @Starsword: I'm a she, btw.

    I'm thinking maybe "Joke Alignment" would be a better description of what I mean?
  • April 11, 2013
    billybobfred
    Fable II has the standard Good/Evil axis and a not-so-standard Pure/Corrupt one, described by in-game text as essentially "be healthy vs. enjoy yourself". Charging high rent is also corrupt, for some reason.
  • April 11, 2013
    StarSword
    ^^My bad on the he/she thing.
  • April 12, 2013
    Koveras
    • The classic Ultima games from Ultima IV onwards featured an alignment system consisting of eight theoretically independent Virtue scales: Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility. "Theoretically" because in specific situations Virtues contradicted each other, forcing the player to prioritize one over the other, but ultimate achieve perfection in each of them to become the Avatar.
    • Torment Tides Of Numenera features the eponymous five Tides instead of a classical alignment. The Tides represent the inner values less than the outcome and the impact of your actions.
  • April 13, 2013
    Pig_catapult
    Uh, so, what would be prudent to do with this?
  • April 13, 2013
    DunDun
    Joke Alignment would imply a parody or deconstruction of the traditional Character Alignment system. I don't think there's anything wrong with "Nonstandard," but an alternative could be "Unique."

    It would be greatly appreciated to see the draft without all the stricken-through text.
  • April 13, 2013
    Koveras
    If this is just about parodies of classic D&D alignments, then that would work. However, what about alignment systems that rely neither on Good Vs Evil, nor on Order Versus Chaos in any form? Maybe call it Nontraditional Alignments, since good/evil and order/chaos are traditional in the sense they originated in D&D?
  • April 13, 2013
    DunDun
    You could even argue that Good Vs Evil is traditional beyond just D&D but also religions (the same for Order Versus Chaos). It really depends if this trope is on alignments that are named differently than the nine options that D&D has or if this trope is on alignments that do not follow that mindset (instead of two scales of two options, it follows a different number giving even more possibilities).

    So far as I understand this draft, this trope is for the former: different names for the "traditional" alignment system of one axis being Good Versus Evil and another being Order Versus Chaos.

    So it's still "traditional" but "nonstandard."
  • April 15, 2013
    MorganWick
    Also worth mentioning that OOTS is the Trope Namer for Lawful Stupid and through it the Stupid Alignments.
  • April 15, 2013
    Noaqiyeum
    We have at least one forum game about this.

    Edit - no, wait, that's closer to the Paragon/Renegade and Palm/Fist non-examples. I think we need a new trope for Axes Of Characterisation, separate from this.
  • April 15, 2013
    Pig_catapult
    Re: needing an Axes Of Characterisation supertrope: Agreed 100%, but I'm having enough trouble handling just this one YKTTW. I don't think it's something I'm quite cut out for managing.
  • April 15, 2013
    Noaqiyeum
    It can wait. [files mental note]

    Anyway, on the subject of names - Lawful Special Chaotic Silly? :P
  • April 15, 2013
    StarSword
    ^I've seen worse.
  • April 15, 2013
    helterskelter
    I don't like the current emphasis on it being a kind of Call A Rabbit A Smeerp case of naming Character Alignment. Unless it's basically a 1:1 ration of renames (Lawful Heroic instead of Lawful Good, etc), not every alignment is trying to cob off of D&D or is even trying to fit into that pattern. I think this trope is trying to be a couple of things at once: an index for different alignment tropes and examples and a trope categorizing D&D alignment expies or parodies.
  • April 15, 2013
    Pig_catapult
    I'm aware not every alignment system is trying to cob off D&D. D&D is just the alignment system I'm most familiar with and so the one I actually know examples for. I'm not trying to make an index; it just happens that a lot of our alignment tropes happen to be examples.
  • April 15, 2013
    helterskelter
    But as I said, the trope as it stands is kind of moving in several different directions. Either this is listing alignments in general, and thus shouldn't mention D&D except as Ur Example and Trope Codifier (not sure on the former), or it is specifically about expies of the D&D scale.
  • April 16, 2013
    Pig_catapult
    Alright. Does this work better?
  • April 17, 2013
    helterskelter
    What did you change? The description still reads as if this trope is specifically a parody of D&D alignments. I think this is easily a super trope of Karma Meter. You need to decide whether you're making a trope that is solely about D&D pastiches and parodies, or a super trope of alignment systems that includes any game that assigns alignments. Your description suggests the former, your title and examples suggest the latter. Decide what you would prefer it to be, first, and then make it clear in the title and description.
  • April 17, 2013
    Noaqiyeum
    No - that's what the Axes Of Characterisation supertrope would be for. It was just established earlier in the conversation that this is for parodic alignments.
  • April 17, 2013
    StarSword
    Maybe I need to go ahead and build an axes of characterization supertrope.
  • April 17, 2013
    Noaqiyeum
    Go for it. :) Otherwise I'll just start it myself after some of my current YKTTWs are launched.
  • April 18, 2013
    helterskelter
    ^^^ Then the description and title still need an overhaul, along with many of the examples. My point is that this trope could be reworked. It is in equal part the suggested YKTTW and the current.
  • April 18, 2013
    Noaqiyeum
    ...yes, we knew that. Any suggestions?

    (Actually, the examples seem okay to me with the exception of Mass Effect.)
  • April 19, 2013
    helterskelter
    First, be more polite please. Second, the sponsor gets to decide what happens with the trope. He is well within his rights to pick between the two, which is why I was prompting him. I gave plenty of suggestions on what needs to be done. What needs to be done is he needs to execute a decision: super trope or parody trope? And then that needs to be reflected in the description. Nothing gets to happen until then.
  • April 19, 2013
    DunDun
    ^Pig Catapult already said that on the topic of the needing a supertrope (i.e. Axes Of Characterization) that she "agreed 100%" so I'm pretty sure the sponsor already thinks this as a parody trope.

    Edit: whop, sorry. Normally I use "they" but I guess "pig" just makes me think "guy" and I kind of hate that that's the gender I think of
  • April 19, 2013
    Pig_catapult
    ^Yes. It's primarily a parody trope. Axes Of Characterisation would be the Missing Supertrope.

    And I'm not a "he". I've even been over that in this very thread.
  • April 19, 2013
    helterskelter
    You have suggested in the past you don't think you're up for handling the trope. Perhaps you should put it Up for Grabs. I know you have agreed in the past, but then you made successive edits that didn't demonstrate what you intended for the trope. I understand if this is a lot of responsibility, but this is a good trope, and we're waffling. :)
  • April 19, 2013
    Pig_catapult
    Gladly. *adds Up For Grabs to top*
  • April 21, 2013
    aurora369
    Seventh Sea has alignment as a division between heroes, scoundrels and villains. Every NPC has a line in their stats, listing whether they are heroic or villainous. But not Mad King Jack O'Bannon. He is listed as "The O'Bannon", not "Hero" or "Villain".
  • May 28, 2013
    Pig_catapult
    Bump?
  • May 30, 2013
    Melkior
    I'll take over this YKTTW if there is still enough interest in it.

    I'm suggesting Unconventional Alignment as the new name, since that seems to be what the trope is all about, ie an "alignment" which uses something outside the standard good/evil and law/chaos system.

    I also suggest that the trope cover non-standard character classes, such as a non-lawful monk (something not generally allowed in RPGs).

    The trope should cover both serious and parody unconventional alignments.
  • June 4, 2013
    Melkior
    Renamed to Unconventional Alignment and I'm now "holding" this trope unless someone else wants it.
  • June 4, 2013
    crazysamaritan
    First of all, Burlew didn't coin the term. Lawful Stupid is before Oot S.

    Secondly, my initial reading made me inclined to go against this ykttw.

    I don't believe Subverted/Parody is a trope of it's own. However, we're discussing three types of Alignment tropes, that don't involve that as the distinction.
    1. D&D's traditional system: good v evil, and order v chaos (regardless of Call A Rabbit A Shmeep)
    2. adding or replacing from those two scales
    3. replacing a scale value with a set term (4e's Unaligned did this)
  • June 5, 2013
    Melkior
    I'd like more people to comment on whether or not this is tropeworthy. If it's a subversion or parody and therefore not a trope, should it be discarded or is there something we can do with it?

    I'm fairly new to troping so any help would be appreciated (and thanks crazysamaritan).
  • June 6, 2013
    Melkior
    Edited the description to make the role of The Order Of The Stick clearer.
  • June 6, 2013
    crazysamaritan
    Because Dungeons And Dragons is the Trope Codifier and Ur Example of so many Tabletop Game tropes, the two-axis alignment system (Order Vs Chaos and Good Vs Evil) is considered the default, even when it wouldn't make sense. We have an entire Character Sheet that deals with using the system in places where it doesn't work or matter.

    Some systems/works, however, subvert our expectations of the alignment system by replacing or adding new scales (and not just the same scale by a different name). Perhaps the system cares about how sane a character is, or how famous they are.

    Another way to subvert the expectations is to replace one or both scales with a single word. We use the word "stupid", usually, based on how other characters have behaved in stories and Real Life. See Lawful Stupid Chaotic Stupid.
  • June 7, 2013
    Melkior
    ^ I like that. Replaced the description except for a bit which I think helps.
  • June 7, 2013
    crazysamaritan
    I planned for at least that part to be kept. I also made a mistake; Character Sheet doesn't mean what I thought it meant. The page I thought it would be is The Great Character Alignment Debate. Character Alignment, as currently written, can survive using this as a sub trope, and you can mine it for more examples. Like I said earlier, 4e's Unaligned is an example, as it gives characters in a work using an alignment system the option to opt out of the system.
  • June 9, 2013
    Melkior
    Updated description. And I think you meant Call A Rabbit A Smeerp. :-)
  • June 9, 2013
    crazysamaritan
    Yep. Place seems good to me, now. I'm gonna search for examples to steal, and give you a hat.
  • June 12, 2013
    Melkior
    Bumping. I'll try to merge all new examples soon.
  • July 2, 2013
    MarqFJA
    You might want to holler one of the mods to remove the Up For Grabs tag (and I don't mean the one in the description).
  • July 2, 2013
    crazysamaritan
    • Missions in Mechwarrior 4: Mercenaries will give you either "nobility" or "infamy". Nobility is usually earned for defense-oriented missions like convoy escorts and reinforcement, letting defeated opponents flee, protecting optional objectives, and also fighting the Clans or Capellans. Infamy is gained for aggressive missions like raids and convoy interception, destroying retreating enemies, and assassinations. The two numbers are measured side-by-side, and usually go exclusively up (and the game notes that it's practically impossible to not get a fair bit of each), but one mission does decrease your infamy - after a mission as honor guard at a peace conference (which get bombed, to nobody's surprise), you have the option to escort the delegates off-planet, provided you do it free of charge.
    • The Warhammer 40000 roleplaying game, Dark Heresy, is set in the the morally gray 41st millennium, substituting a system of Insanity and Corruption to determine how crazy or Chaos influenced you are.
      • Meanwhile, spin-off game Black Crusade replaces these with Corruption and Infamy; Corruption is how warped by Chaos you are, while Infamy is a weird combination of how strong your spirit is, how notorious you are, and how much notice the Chaos Gods pay to you. High Infamy is the key to becoming a Daemon Prince, while Corruption maxing out will transform you into a Chaos Spawn.
      • Inquisitor's alignments (for the 'Inquisition' leader characters) are Puritan and Radical. Although it is a very grey area, Puritan generally refers to characters who refuse to use tactics or equipment tainted by Chaos or Xenos, while Radical factions will use techniques further on the edge. The backstory involves Inquisitorial factions that fight over the idea of resurrecting the Emperor. This is not good or evil, but merely the methods that they might use while being good or evil.
    • The summoned champions of Fate Stay Night each have the standard D&D-esque alignment. This trope comes into play with the additional axis (Mad) for the Berserker class. For example, Saber is Lawful Good, Archer is True Neutral, Gilgamesh is Chaotic Good, and Berserker is Chaotic Mad.
    • In Shin Megami Tensei III Nocturne the previous system of alignment is discarded in favour of three specific philosophies: Shijima (which is closest to Law, except that the Knight Templar tendencies take a different form), Musabi (Neutral, but focusing on individuality and freedom of choice) and Yosuga (Chaos with a heavy dose of the elitism that Law was previously known for). Two more spoiler endings; screwing them all and either returning the world to the way it used to be, or leaving the Vortex World the way it is, and in the Maniax edition, True Demon, in which you say "fuck that noise", give up your leftover humanity and join Lucifer's army in order to take out God and keep this stuff from happening over and over again
      • Games outside the main continuity tend to ditch the alignment system completely. Devil Survivor, despite having Multiple Endings, bases your ending on who you ally with to gain control of Babel and end the lockdown.
    • In Mass Effect, the character is rated on an ethical axis rather than a moral one. Forced to play the hero by the plot, the character can decide to be a nice guy and play by the rules ("Paragon" lawful/neutral) or be a huge jerk that gets the job done ("Renegade" chaotic). Interestingly, the character is rated on both criteria independently, so Paragon acts do not overwrite Renegade ones or viceversa. This can lead to interesting situations: a popular playing style known as "Lawful Angry" involves being a Paragon in a situation first - and then punching people when things inevitably go downhill. Essentially a Beware The Nice Ones alignment.
    • The Four Humors theory of personality.
  • July 2, 2013
    crazysamaritan
    • Magic The Gathering uses a five-colour system. While the five colours have been mapped to the conventional D&D style alignment, it isn't really a 1:1. Intentionally so, alignment to a colour philosophy is the focus of both flavour and mechanical design.
      • Characters who use magic tend to be judged more based on what colour of mana they would prefer to use.
      • Cards are limited to what the colour can do mechanically. Such as the "Flying" ability for Blue, and the "Deathtouch" ability for Black.
      • Alara shows five planes where two allied pairs are missing from each plane, and the effects on the environment.
      • Ravnica features a Guild for each two-colour pair, any two-colour card is automatically aligned to that guild's philosophies.
  • July 3, 2013
    Melkior
    I'm so new to this, I don't have any idea of how to ask a mod to help with a YKTTW.

    I've now added all the examples. Let me know if I missed any.
  • July 3, 2013
    Madrugada
    I've pulled the Up For Grabs tag off of it.

    In the future, you can either

    • go to Ask The Tropers and make your request there
    • go to Know The Staff and PM one of the people listed as a Mod (This is slower, since you'll only get a response when that mod checks their messages)
    • or go to the forums, pick a post (any post) and use the "holler" button --the little yellow triangle -- to send a message to a special thread in the mod's only forum. In the box that comes up for the message, note that the holler has nothing to do with that particular post, put a link to the YKTTW you need them to do something with and say what needs to be done. (This is the most likely to get a quick response -- we all keep an eye on the thread that the holler will show up in, and whoever sees it first can take care of it.)
  • July 3, 2013
    Melkior
    Thanks, Madrugada. Would you say 1 is best for normal priority, 3 is best for high priority/stopping abuse and 2 is best for private matters or low priority?
  • July 6, 2013
    Melkior
    There are plenty of examples to launch this trope with. I'd like some hats so I know others agree, but I'm intending to launch soon.
  • July 8, 2013
    Melkior
    I've launched the trope but now I need some advice about which indexes to place the trope on. I've linked to it from Character Alignment already but that's not an index.

    Edit: Added to the Role Playing Game index. I think that's the only appropriate one but I'll wait another day in case anyone else knows of another suitable index.
  • July 8, 2013
    Saendra
  • July 8, 2013
    Melkior
    ^ I added it to the launched trope. Since it's now launched, any more examples should be just added to the launched trope page.
  • July 8, 2013
    crazysamaritan
    You launched it? How come the thread doesn't say launched?
  • July 8, 2013
    Melkior
    "Launching" doesn't actually create the trope page, so I created the page but I kept the YKTTW so I can get index suggestions. I'll set it to "launched" in a day or two, once tropers have had a chance to suggest indexes.
  • July 9, 2013
    Melkior
    Launched.

Three days must pass before this YKTTW is Launchworthy or Discardable

http://tvtropes.org/pmwiki/discussion.php?id=uh6jlrqlnsb6iy6yqurn4441