Created By: Blaster395 on June 22, 2012 Last Edited By: Ghilz on June 23, 2012
Nuked

Naval Stupiditiy

Artificial intelligence that cannot handle anything involving water.

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Trope
For most strategy games the AI for computer controlled opponents just cannot handle Naval warfare. They may be unable to maneuver ships properly, to construct ships, to move troops via sea or otherwise be severely limited in capability compared to the player.

There are many reasons why the AI is often so poor at using ships Firstly, the complexity of mounting a seaborne invasion is very high. The AI must plan ahead to have the troops board the boats at the right time, to have the boats then transport the troops, and for the troops to be unloaded at the destination. At other times, the AI may of simply suffered from Idiot Programming. Another cause may be the programmer underestimating the importance of naval warfare, setting the AI to mostly ignore it.

Even games that adhere to the teachings of the Great Stick Men can run into trouble when it comes to the specifics of their teachings.

Not to be confused with Hollywood Tactics, which is for tactics that are unrealistic.

See Artificial Stupidity for cases of poor AI that are not related specifically to navies

Examples:

  • In Empire: Total War, the unpatched AI was incapible of transporting troops by sea. This made the UK immune to invasion.

  • The Naval AI in Civilization 5 is at best, incompetent, and at worst, useless. Embarked units are not defended and can be destroyed effortlessly. It is content to send a steady stream of units over the water to be killed 1 by 1.
    • Averted by the Expansion, Gods and Kings, which upgrades the Naval AI to be very. effective at. warfare on. the seas. With the new addition of ships being able to capture coastal cities on their own, this creates a great challenge for players on harder. difficulties.

  • The AI in Age of Empires, mostly the second installment but also in the third, had a horrible habit of constructing ships in tiny lakes, where they would sit for the rest of the game..
Community Feedback Replies: 10
  • June 22, 2012
    blackcat
    Edit by blackcat
  • June 22, 2012
    blackcat
    Edit by blackcat
  • June 22, 2012
    Toad772
    Edited by Toad772
  • June 22, 2012
    blackcat
    Edit by blackcat
  • June 22, 2012
    Toad772
    Blackcat is a very bad man.
  • June 22, 2012
    blackcat
    Edit by blackcat
  • June 22, 2012
    blackcat
    Edit by blackcat
  • June 22, 2012
    MorganWick
    Do... you need to leave a reply every single time you edit it?

    Neither the title nor laconic did a good job of getting across the trope.
  • June 23, 2012
    Deboss
    I'm not really seeing much of a trope. It seems more like a specific type of poor AI programing.
  • June 23, 2012
    cenauge
    Just sounds like Artificial Stupidity. If this were to be a trope, it'd be better served as something like an AI Blind Spot, where there are many strategies involved in the game and the AI is notoriously bad at one or more of them (or completely neglects it). Thus, it would include instances of air (AI doesn't use planes), water (what you have so far), range (AI neglects close/medium/long range), etc. But even then, the only difference between it and Artificial Stupidity would be that AS requires the computer to consistently make bad decisions, whereas here it would only make bad decisions under certain criteria.

Three days must pass before this YKTTW is Launchworthy or Discardable

http://tvtropes.org/pmwiki/discussion.php?id=tqqw0twisnljejhebea8dv6t&trope=DiscardedYKTTW