Created By: MikeD on December 11, 2011 Last Edited By: MikeD on December 17, 2011

Experience Point Janitor

Video game trope. Experience points fall on the floor when baddies die; character must then pick them up.

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Trope
In many video games that feature an advancement or level up system, experience points are automatically granted when enemies are defeated or goals are achieved. In some games, however, beating the bad guys results in physical objects of some kind being ejected from your foes, either falling on the ground (Devil May Cry) or floating around in the air (Onimusha), where they clutter up the place for a bit. The character must then run around to collect the experience. In most of these games the points can then be spent to purchase better stats or new maneuvers to the player's preference, rather than simply adding up to predetermined level advancement.

This trope is related to, but not the same as, PowerUpMagnet. What do you think, tropers?
Community Feedback Replies: 23
  • December 11, 2011
    Hadashi
    Computer and Video Games

    • In Spiro: A New Beginning XP is just one of the things you pick up in the form of little crystals using either Spiro himself or the DS touch-screen
  • December 11, 2011
    dalek955
    • In Fable, experience orbs fall to the ground when you kill enemies. Ideally you'd get your combat multiplier as high as possible and then grab them all; in practice, they usually vanish too fast for that to work.

    Also, the "purchase better stats/moves" part would be Point Build System.
  • December 11, 2011
    Bisected8
    • In the dungeon segments of Recettear and its (more combat inclined) predecessor Chantelise experience drops in the form of gems from enemies every time they're hit, unless you're attacking from a fair distance you'll pick almost all of them anyway though.
  • December 11, 2011
    VioletOrange
    • The God Of War series let collect yellow (not sure for the color) orbs after killing enemies which gives you new power
  • December 12, 2011
    Diask
    • Experience in Cave Story takes the form of bouncing crystals picking enough of which will Level Up the player's weapon.
  • December 12, 2011
    Deboss
    Experience Point Drop would be better. XP Janitor is a rather roundabout way of getting to the definition.
  • December 12, 2011
    pinkdalek
    I really like the name XP Janitor, it gives me an immediate and funny mental image of how it feels to be picking up all the experience crystals.
  • December 12, 2011
    Medinoc
    Iji has "blue nanofields" that drop when enemies are killed.

    And I like the name too.
  • December 12, 2011
    Cidolfas
    Kingdom Hearts Chain Of Memories: Enemies can drop either EXP, munny or health orbs.
  • December 12, 2011
    ChunkyDaddy
    Exeprience Point Drop sounds like it would be about your XP decreasing
  • December 12, 2011
    bwburke94
    Renamed to Experience Janitor to avoid use of the abbreviation "XP".
  • December 12, 2011
    Stratadrake
    "Janitor" makes it sound like it's about the person, not the item.

    One of the gameplay consequences to this method is that if you have a multi-character party you can control who gets the experience, making it a useful way to get an under-levelled character up to par with the rest of the team (because they don't have to be the ones actually landing the kills).
  • December 13, 2011
    MikeD
    I picked the term "janitor" because it's cheeky and seems to fit with the whole look and feel of the site. I don't want readers to think the trope is actually about custodians, though. Has anyone seen this YKTTW and thought the trope was about actual janitors?
  • December 13, 2011
    ChunkyDaddy
    • Diner Dash - Flo has to literally mop up the tables and then collect the money they leave on the table. Actually, this aspect has been adopted by many food management games. The NP Cs will leave the money and the player character has to go collect the money.
  • December 13, 2011
    Stratadrake
    @Mike D: If you haven't done so, check out Clear Concise Witty sometime.
  • December 13, 2011
    OftenPartisan
    Dark Chronicle has this.
  • December 13, 2011
    surgoshan
    • The adventure update in Minecraft turned the player into this.
  • December 14, 2011
    MikeD
    Upped the title to "Experience Point Janitor." Personally I think it's clear enough and concise enough. "Witty" is inevitably an individual judgment call. Thoughts on this new title?
  • December 14, 2011
    Aedriane
    To elaborate on the response by @Often Partisan concerning Dark Chronicle, the points in question are Absorption Points (ABS), as Max and Monica themselves don't gain levels.
  • December 14, 2011
    Stratadrake
    IMHO, "janitor" is misleading noise where the title is concerned.

    What about just broadening the definition to RPG's where the rewards for defeating monsters must be picked up manually? E.g. in Kingdom Hearts you gain exp. automatically but HP/MP/Munny must be picked up individually.
  • December 17, 2011
    Chabal2
    Drakengard: Enemies drop experience orbs and health powerups this way.
  • December 17, 2011
    Stratadrake
    ^ Actually, not. Only health/money powerups were actually dropped on the field and that doesn't count toward the current definition. Experience points were accumulated automatically (and the first game measured weapon experience by raw kills, not exp. value). The only enemies who actually dropped experience in item form were those rare timed Elite Mooks in the first game; the orbs they dropped gave free kill points to all of the weapons you took in to the level.
  • December 17, 2011
    moocow1452
    Cant we just call it Experience Drops?

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