Experience Point Janitor
Video game trope. Experience points fall on the floor when baddies die; character must then pick them up.
In many video games that feature an advancement or level up system, experience points are automatically granted when enemies are defeated or goals are achieved. In some games, however, beating the bad guys results in physical objects of some kind being ejected from your foes, either falling on the ground (Devil May Cry) or floating around in the air (Onimusha), where they clutter up the place for a bit. The character must then run around to collect the experience. In most of these games the points can then be spent to purchase better stats or new maneuvers to the player's preference, rather than simply adding up to predetermined level advancement. This trope is related to, but not the same as, PowerUpMagnet. What do you think, tropers?
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