Long Jump Game
A game about making a subject glide as far as possible
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(permanent link) added: 2013-04-18 21:16:47 sponsor: UltramarineAlizarin (last reply: 2013-06-26 09:23:05)

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Formerly Catapult Game

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I don't suggest Launcher Game (or some other conjugation of "Launch") as a name because of the ambiguity with war games or spacecraft; the draft for Rocketry Game had a similar conversation. However, the Web Games page has a folder called "Launcher Games" which lists some of these examples.
This genre of games is all about flinging characters or other objects into the air and making them travel as far as possible. The method of launching may involve catapults, cannons, sheer muscle strength, or any other contrived contraption or circumstance the game designer can come up with.

The player controls the angle and/or velocity of the initial launch, usually with a moving meter of some kind. Depending on the game, the player may have the ability to interfere with the subject's trajectory mid-flight, usually in order to hit bonuses or dodge obstacles in the air or on the ground and thus add to the travel distance. Play ends once the subject comes to a complete stop.

Many of these games award currency to the player for each attempt based on the distance attained, which enables buying power-ups to be able to reach farther on the next attempt, which brings in more funds, and so on. Luck may also play a factor in performance if the game rearranges the sequence of obstacles during each attempt. Ultimately, these games are about striving for higher and higher scores.

Other common names for this genre include "catapult game" and "launch game", although those don't necessarily indicate an overlap with the Artillery Game or Rocketry Game genres.

Examples:

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  • Burrito Bison and sequel Burrito Bison Revenge star a masked wrestler soaring through a candy land.
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  • Catapult is about launching a stuntman over Norway. You must deploy his parachute in a timely manner; a botched landing means no score at all.
  • Catapult Madness by Armor Games involves a king catapulting peasants over an orc siege. The game gives a target distance of 50,000 feet (with the player's score based on the number of attempts) and unlocks an endless mode after accomplishing that goal.
  • Flight is about getting a paper airplane around the world. This game has an ongoing story arc that unfolds across multiple plays.
  • The "Home-Run Contest" minigame in the Super Smash Bros. games is one of these. The player has ten seconds to rack up damage on the Sandbag and then send it flying with a smash attack from the Home-Run Bat. More damage means more distance.
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  • Kitten Cannon is relatively simple in all aspects of the presentation: after firing the cat out of the cannon, the player does nothing more but hope to hit the right obstacles and keep going.
  • Knightmare Tower is unusual as a vertical example. Your knight starts his ascent through a massive tower on a medieval rocket and maintains upward velocity by bouncing off of monsters to keep ahead of a rising tide of molten lava.
  • The main character in Learn To Fly is a penguin who reads from Kiwipedia that penguins are flightless birds and sets learning to fly as its new goal -- with the help of different kinds of gliders and rockets.
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  • Nanaca Crash is based on an H-Game. The "Crash" comes from ramming the target with a bicycle.
  • Titan Lunch Retaliation is about a Greek warrior who maneuvers through the air by stabbing and leaping from floating monsters in search of the creature that stole his lunch.
  • Toss The Turtle begins with firing a turtle out of a cannon and continues with the player shooting more guns to hit the turtle even further.
  • The decathlon sports game Track And Field includes the long jump, javelin throw, and hammer throw as events, all of which amount to propelling something through the air as far as possible.
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  • Turtles, Huh? is an iOS game with this type of gameplay as its main game mode. However, you have to play each of its eight minigames at least once to unlock the main game.
  • The original Yetisports (aka Pingu Throw) involves knocking a penguin through the air with a club. Sequels with similar gameplay include Seal Bounce (throwing up a vertical shaft), Flamingo Drive (similar to golf), and Penguins Revenge (which turns the tables by launching the yeti via penguin slingshot).

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