Created By: MasterKnight on July 31, 2009
Nuked

No Casualties Run

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I didn't see this on Self-Imposed Challenge.

This is where you try to make sure there are absolutely minimized, if any, casualties. This may extend to enemies for a technical Pacifist Run included.

  • Fire Emblem. Just Fire Emblem.
  • Pikmin
  • Nintendo Wars, particularly Battalion Wars but it can apply somewhat to the turn-based games themselves.
  • Many RP Gs, since their nature makes a No Damage Run almost impossible. This is the closest you can get.
  • Some players of Pokémon will regard the virtual monsters humanely and attempt to keep them from fainting at all costs. After the first generation this is rewarded by increasing your Pokemon's friendship with you (or at least keeping it level; letting it faint will kick it down a notch) which affects the power of its Return move if it's learned it, and in some cases allows it to evolve into a more powerful form.
  • In Return to Castle Wolfenstein, killing too many civilians during the course of the game will result in an alternate ending.
  • Trivially easy to do in Final Fantasy Tactics, since you have three turns to save your allies from being Lost Forever.
  • Lemmings, where you try to get 100% every level - even when you only need 5%
  • Overlord II sort-of has this as the 'Domination' run-through, where you have to completely enslave a pair of cities... if you accidentally kill even a SINGLE citizen, you cannot achieve 100% Domination.
  • The point of the Hero equivalent to Chaos Runs in City of Heroes. Surprisingly, this can sometimes end up being necessary for villains.
  • Knights in the Nightmare can attract this. Same with 100% recruitment.
  • Some of the more recent Sonic the Hedgehog games have missions such as "Don't injure the townspeople," and "Don't break anything."

Up for Grabs
Community Feedback Replies: 32
  • May 23, 2009
    halfmillennium
    Could apply to any game where it's possible to lose.
  • May 23, 2009
    DragonQuestZ
    Many RPGs, since their nature makes a No Damage Run almost impossible. This is the closest you can get. At least I do this kind of thing. Dying it battle is allowed, but they had better be revived by the time the enemy goes down.
  • May 23, 2009
    OriginalHandle
    Some players of Pokemon will regard the virtual monsters humanely and attempt to keep them from fainting at all costs. After the first generation this is rewarded by increasing your Pokemon's friendship with you (or at least keeping it level; letting it faint will kick it down a notch) which affects the power of its Return move if it's learned it, and in some cases allows it to evolve into a more powerful form.
  • May 23, 2009
    Unknown Troper
    Deus Ex provides options for non-lethal ways of dealing with enemies, and many people take the challenge of making it through the game without killing a single person.
  • May 23, 2009
    Unknown Troper
  • May 24, 2009
    DibTheBountyHunter
    In Return to Castle Wolfenstein, killing too many civilians during the course of the game will result in an alternate ending.
  • May 29, 2009
    MasterKnight
    Pacifist Run is about simply not killing enemies. This is about preventing the deaths of allies.
  • May 29, 2009
    Unknown Troper
    No, I was telling 121.216.240.82 that, hence the carot (point to his post)
  • May 29, 2009
    Sketch
    nvm
  • May 30, 2009
    dotchan
    Trivially easy to do in Final Fantasy Tactics, since you have three turns to save your allies from being Lost Forever.
  • May 30, 2009
    SharmHedgehog
    I believe one of the challenges in the Wii Punch Out involves beating an enemy without taking a hit or getting tired.
  • June 8, 2009
    MasterKnight
    Bump.
  • June 16, 2009
    MasterKnight
    Bump again.
  • June 22, 2009
    MasterKnight
    Is anybody going to respond?
  • July 1, 2009
    MasterKnight
    Hello?
  • July 2, 2009
    Unknown Troper
    Lemmings, where you try to get 100% every level - even when you only need 5%
  • July 2, 2009
    BlackDragon
    Overlord II sort-of has this as the 'Domination' run-through, where you have to completely enslave a pair of cities... if you accidentally kill even a SINGLE citizen, you cannot achieve 100% Domination.
  • July 2, 2009
    webrunner
    Prototype has an acheivement for limiting consuming civilians.

    There's none for avoiding civilian deaths, but that's pretty impossible anyway. If someone manages to do it I'll be surprised..
  • July 12, 2009
    MasterKnight
    Thanks for the new examples. I should put this Up For Grabs.
  • July 13, 2009
    Unknown Troper
    Nethack. As if the game itself weren't insanely hard, people attempt to complete it without killing anything (usually they permit their pet creatures to kill things, making this sort of thing just barely possible)
  • July 13, 2009
    Shrikesnest
    We really need to make the difference between a Pacifist Run and a No Casualties Run clear.

    Pacifist Run - Complete the game without killing any enemies

    No Casualties Run - Complete the game without allowing your allies to die/faint
  • July 17, 2009
    MasterKnight
    My edit just now should help, right?
  • July 20, 2009
    MasterKnight
    Bump again.
  • July 20, 2009
    JET73L
    The point of the Hero equivalent to Chaos Runs in City Of Heroes. Surprisingly, this can sometimes end up being necessary for villains.

    @Shrikesnest: I was thinking more like this sort of distinction: For Pacifist Run, you don't kill enemies. For No Casualties Run you don't let good guys and innocents (not necessarily allies) die by anyone's hand, and may expand that to don't let anyone die, period. In the latter case, it coincides with a Pacifist Run.
  • July 20, 2009
    EricDVH
    Any shooter with a Red Shirt Army will cause my Video Game Caring Potential to bog me down in this trope. Halo, Marathon, Red Faction (an especially annoying instance.) As for entities under my control, Battle For Wesnoth can get pretty aggravating until one learns to just relax, take your casualties like a man, stop Save Scumming so much, and play the game properly. Playing lots of multiplayer games helps a lot.
  • July 21, 2009
    quedonX
    Speaking of Overlord: considering that the longer your Minions stay alive the better equipment they get, a No Casualties Run is something most players strive for anyway. Overlord II makes it easier by letting you revive fallen Minions.
  • July 24, 2009
    MasterKnight
    Bumper sticker.
  • July 24, 2009
    Teln
    Looks good to me. We ready to launch?
  • July 24, 2009
    Digitalpotato
    Knights In The Nightmare can attract this. Same with 100% recruitment.
  • July 27, 2009
    MasterKnight
    Any objections to launching?
  • July 29, 2009
    Unknown Troper
    Some of the more recent Sonic the Hedgehog games have missions such as "Don't injure the townspeople," and "Don't break anything."
  • July 30, 2009
    MasterKnight
    If there are no objections, I'll likely launch this soon.
http://tvtropes.org/pmwiki/discussion.php?id=ringwblkzl4nsx0d11wc5oab&trope=ptitlew49vqbdc