A concept that used to be just Fridge Horror is now openly part of the series.
EDIT: I consider this almost ready to launch, but am still open to further title suggestions. So let's say some work has a form of Fridge Horror, at least according to fan interpretations of the work. It could be entirely by accident, and just be a product of Fridge Logic. It could be deliberate, but still left to thaw on its own in the audience's imagination through subtle Fridge Brilliance. Whatever the case, obviously said disturbing aspect of the work is not definitive as of yet, as there could in theory be some way around it. So far it has left explaining it up to the viewers, so you could probably expect that pattern to continue, right? Well, sometimes you'd be wrong. This is for when a prior Fridge Horror concept has been turned into an major aspect of the series. They are heating the fridge horror, instead of relying on it thawing on its own. This is it. Nothing Is the Same Anymore. That disturbing aspect of the series has just gone from ambiguous to absolute, and the series has become Darker and Edgier for it.
Examples:Anime and Manga
- Neon Genesis Evangelion takes the idea of a child as the pilot of a Humongous Mecha and strips it down to spotlight the fact that these shows are basically about Child Soldiers. We think.
- Also for Pokémon, Pokémon Special makes use of the "Pocket Monsters have the power to seriously injure or even kill" Elephant in the Living Room.
- Not an in-series example per se, but Inception thoroughly explores the implications of things like shared dreams, dreams in which you know you're dreaming, and difficulty distinguishing dreams from reality. Towards the end of the movie, it reveals that the implications of the whole are more dire than the sum of the implications of its parts.
- The Ecco the Dolphin series does this in Ecco: Tides Of Time, (the sequel to the original game) with the questions the concept of time travel raises. The original had Ecco time travel into the past one time to get a globe from past-Asterite to bring to present-asterite, and another time to save his fellow dolphins from a Vortex invasion. One cannot help but think this left questions about time travel in the minds of fans, because the sequel explored them in horrifying and confusing depth.
- Pokémon Black and White does this with some of the Fridge Horror of the Pokémon series. They introduced Team Plasma, an organization based on the idea that it's morally wrong to force Pokemon to beat each other nearly to death for sport. The organization has two conflicting leaders -- N, who honestly believes in the organization's mantra, and Ghetsis, who only preaches this to try and convince everyone else in the world to release their Pokemon so that he'll be the most powerful Trainer around. Guess which one has a Heel-Face turn, and which one's the final boss...
- Sonic SatAM did this with the concept of Robotnik turning innocent creatures into evil robots. Adventures of Sonic the Hedgehog does away with roboticization and portrays the robots he makes for himself as feeling genuinely loyal, if somewhat intimidated, and the games don't even very thoroughly address it. Sonic SatAM, on the other hand, thoroughly explores the implications of roboticization on a level of edginess fit to rival a horror movie.
Hello, Unknown Troper. You'll need to get known to lend a hand here.