Time-Insensitive Objective
Do we have this one? Time doesn't seem to pass in video games, so you can go hunt collectibles even though there's doom coming in two hours.
Already have?

(permanent link) added: 2013-08-14 04:36:24 sponsor: KingMurdoc (last reply: 2013-08-14 05:01:29)

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In most video games, two hours is a really, really long time.

The Big Bad's plan for world domination is going into effect in eight hours. You have three days until your target escapes the city and gets away forever. The world's going to end in a week. However, all of these things will patiently wait while you do things like [[Collection Sidequesthunt for collectibles]], play arcade games, and generally just screw around. Almost exclusively found in video games, the majority of which are of the role-playing variety, though it occasionally crops up in other media. Doesn't happen in real life, because people hate waiting. This is usually because it would be impossible to complete the Collection Sidequest within a reasonable amount of time.

When it's a conversation or speech that takes a long time when it shouldn't be able to, it's Talking Is a Free Action.

Examples

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[[folder:Video Games]]
  • Final Fantasy VII: Both averted and played straight. For the majority of the game, you're free to run around looking for treasure even though you're supposed to be trying to get places as fast as you can. However, some sequences are timed, resulting in nasty results if the timer runs out.
  • [[Prototype Prototype]] is almost entirely like this. The sequel is similar.
  • The Elder Scrolls is full of examples of this; too many to list.
    • Averted at one point in the fourth game when a particular character will leave with his treasure after three days, causing it to become Lost Forever.
  • Many missions in [[Starcraft Starcraft]] have little or no penalty for taking it slow.

[[/folder]]


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