An out-of-nowhere match against a mysterious opponent that becomes playable if you win.
Seen It A Million Times. A gaming trope, mostly seen in (but not limited to) Fighting Games, where, upon the completion of a task - whether the game itself tells you about it or not - you get to challenge another opponent, which makes his entrance through a dramatic, as-vague-as-possible "CHALLENGER APPROACHING" screen. Then, it's one-on-one. As if the tension wasn't enough by itself, you only have one chance. If you win, you can play as your challenger; but if you screw up... you'll have to access the match again, whether it's a difficult thing to do or not! On that note, see Double Unlock. See also Promoted To Unlockable for characters who later in a series become unlockable. Compare and contrast Mega Manning, which is the same concept applied to the Player Character's moveset. Compare Defeat Means Playable, of which this is a subtrope.You've
Examples of this trope in action:
- Perhaps the best known example is Super Smash Bros and its dramatic "CHALLENGER APPROACHING" screens.
- As shown above, Chocobo Racing did this by having Squall Leonhart as an additional opponent. Then, challenging him again would eventually unlock Cloud Strife... and The Invincible... and Aya Brea...
- Averted in Crash Team Racing: yes, the bosses are unlockable, but racing against them isn't enough. You'll need the gems for that, instead.
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