Created By: Koveras on December 1, 2012 Last Edited By: Koveras on January 26, 2013
Troped

Completion Meter

An interface element that shows how much of the game's content you haven't uncovered yet.

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Trope
A feature common in Wide Open Sandbox video games, which lets the player know how many pieces of hidden content (collectables, unlockables, etc.) the game has in total, how many the player has already found, and, by simple math, how many are still out there.

Often, separate counters are provided provided for different types of hidden content and for different levels/locations to further assist the player in finding that Last Lousy Point. See also 100% Completion.

Examples:

  • A staple in the Assassin's Creed for "additional memories", such as collectable flags in the first installment, and eagle feathers in the second.
  • Final Fantasy XIII-2 shows a rundown of memory fragments by type and by location, as well as the overall count. Moreover, Historia Crux shows how many Time Gates are available in each location and how many have already been opened; and the map screen shows how much of the current location you have visited.
  • Brütal Legend keeps a large number of counters in the main menu, from how many collectables Eddie has found, to how many unit combos he tried out, etc.
  • Scott Adam's adventure games (Adventureland, Pirate Adventure, etc.) had a counter with your current score and the total number of points available (e.g. 5/20). Your score was based on how many items of treasure you had found.
  • Ditto in the earlier Leisure Suit Larry games.
  • More recent Metroid games have a percent counter that rises as you collect items.
  • The Guild Wars 2 character select screen has a "badge" that shows how much of the map you've explored.

Will go under Stat Meters.
Community Feedback Replies: 16
  • December 2, 2012
    Arivne
    • Scott Adam's adventure games (Adventureland, Pirate Adventure, etc.) had a counter with your current score and the total number of points available (e.g. 5/20). Your score was based on how many items of treasure you had found.
  • December 2, 2012
    Chernoskill
    ^^ Also done with the earlier Leisure Suit Larry games.
  • December 2, 2012
    dvorak
    more recent metroid games havea percent counter that rises as you collect items.
  • December 2, 2012
    StarSword
  • December 2, 2012
    rodneyAnonymous
    It seems like this would be totally covered by adding one sentence ("Some games even report your progress.") to the One Hundred Percent Completion article.

    Oh it's already there: "The trope has become more popular with the rise of Achievements and Trophies, allowing the player to not only get one hundred percent completion, but show everyone online that they did."

    Maybe just a Completion Meter article (to go with the similar ones) if the goal is basically to expand the Stat Meters index. One man's waste of time is another man's crucial life work, I guess :)
  • December 3, 2012
    Koveras
    ^ So are you in favor of expanding One Hundred Percent Completion or of creating a new page??
  • December 3, 2012
    rodneyAnonymous
    I guess I just mean the name of a new page should be Completion Meter to go with the other articles linked on Stat Meters. And *Angry Fist Shake* :)
  • December 3, 2012
    Koveras
    I can live with that.
  • December 3, 2012
    rodneyAnonymous
    The Guild Wars 2 character select screen has a "badge" that shows how much of the map you've explored.
  • December 3, 2012
    Stratadrake
    A downplayed version of the meter is simply one that only notes when it's been completed, leaving the details of everything else for you to figure out.
  • December 4, 2012
    Koveras
    ^ I guess that would be, however, the whole point of this trope is that an interface element shows how much content you have yet to uncover (without leading you to it).
  • December 4, 2012
    StarSword
    Surprised nobody else saw this one.

    Role Playing Games
    • In every iteration of the main Pokemon series, your Pokedex and the region's professor serve partly as one of these, telling you how many Pokemon species you've caught.
  • December 4, 2012
    Generality
    I think this is covered by Interface Spoiler.
  • December 4, 2012
    rodneyAnonymous
    ^ I'm (obviously?) not a fan of these articles, but no, there is overlap if a Completion Meter gives something away, but that is a small subset of Completion Meters. Something could fit both tropes, or only one, or only the other.
  • December 4, 2012
    Stratadrake
    Speaking of Pokemon, the Pokedex never tells you how many total species are out there, only the total number you've seen or caught. The only Interface Spoiler involved here is the blank space between registered Pokedex entries which informs you there's something missing.

    As for the downplayed version, in Pokemon Black And White 2 the "Habitat list" doesn't have any of these "blank spaces" between entries like the normal Pokedex listing does - it only lists things you've actually seen within the area (or more precisely, things in the area which you've actually seen somewhere; you do not have to see it in its native habitat). You get a grey Poke Ball stamp once you've seen everything in a given entry, which is upgraded to a color Poke Ball stamp once you've caught everything in that entry, and once you've caught every pokemon in the area (in both land and water) the entry itself receives a large Poke Ball stamp.
  • January 26, 2013
    Koveras
    Bump. Can this one still be saved?
http://tvtropes.org/pmwiki/discussion.php?id=ohtx3nm0sjrqrahx9pu0p6f0&trope=CompletionMeter