Created By: Nap1100 on November 7, 2012 Last Edited By: KingZeal on April 12, 2016

Cancel Attack Series

In a Fighting Game, cancelling a special attack into another special attack.

Name Space:
Main
Page Type:
Trope
In fighting games, using a special move usually has the disadvantage of having to wait for the animation to end before you can attack again. Some moves, however, can negate the time it takes to finish the animation. The Rekka Series is one of these.

A Rekka Series is a group of special attacks that can cancel into one another. In other words, when the character attacks with a special move, the character can then follow up with another special attack without having to wait for the animation of the previous attack to finish.

How this is used can depend on the character. In some cases, the Rekka Series only applies to one particular move in the character's move list. (i.e. the Trope Namer Fei Long's Rekkaken.) In other cases, a character might be able to cancel into any of their special moves. (i.e. Noel's Chain Revolver moves) Either way, the attack is usually limited to a certain number of specials (Most of the time it's 3) before the character is forced to drop the series and go through the recovery animation, because if the series could continue indefinitely, it would result in a Game Breaker and allow the character to infinitely attack the opponent and result in an endless Combo.

Keep in mind that in order for an attack to be a Rekka Series, the specials must cancel into each other. Meaning, if the special goes through the whole animation and the opponent is still stunned long enough to get hit by the another special, it is not this trope.

Sub trope of Lag Cancel.

  • The Trope Namer and Trope Maker is Fei Long's Rekkaken from the Street Fighter series, which had the unique property at the time of being able to hit up to three times without having to wait for the animation. It should be noted that Fei Long also has some other moves with the "rekka" title that are not this trope, like his Rekkakyaku.
  • Noel in the BlazBlue series can do this with all of her special moves, but only when her drive, Chain Revolver, is activated, and she can only do this as long as all the attacks are different. It's notable that she can use each of her special moves up to four times rather than the usual three.
  • Iron Fist in Ultimate Marvel vs. Capcom 3 can cancel any of his quarter-circle moves into one another as long as they aren't the same attack twice in a row.
  • Ms. Fortune's Cat Scratch from Skullgirls can be cancelled into itself up to three times, and she also has two special moves that can end the series in either a way that can't be crouch-blocked or a way that she can't be standing-blocked. She even lampshades this trope by saying "Wreck-a your face!" or "Wreck-a your shins" when using either move respectively.
Community Feedback Replies: 25
  • November 7, 2012
    Stratadrake
  • November 7, 2012
    DRCEQ
  • November 7, 2012
    Nap1100
    It's the term that's always used in the fighting game community to describe it. I just went with it. Got anything better?
  • November 7, 2012
    KingZeal
    He's right. Not only is this an established term, it's not Lag Cancel. It's a subtrope, but not that trope.

    Don't jump the gun so much.

    Not saying we shouldn't discuss a new title if necessary, but geez.
  • November 7, 2012
    DRCEQ
    Move Cancel is another accepted term among the Mortal Kombat, Soul Calibur, Blaz Blue, Marvel Vs Capcom, and Street Fighter X Tekken fans out there who don't play Street Fighter.

    Or Special Move Cancel if you want to be more specific. I think Lag Cancel should just be expanded to cover all forms of cancelling though.
  • November 7, 2012
    KingZeal
    As far as I'm aware, Move Cancel and Special Move Cancel are different things.

    This is specifically a canned attack series that is designed by canceling specific special moves into other specific special moves.

    Have I mentioned it's specific?
  • November 8, 2012
    DRCEQ
    So you want The Same But More of Lag Cancel. Gotcha.
  • November 8, 2012
    Nap1100
    No, it's a specific form of a lag cancel. I guess the best way to describe it would be a "Special-to-special" cancel to put it in Laymans Terms.
  • November 8, 2012
    GigaHand
    Before I say anything, I'll say that I play fighting games and am familiar with the term "rekka". But I feel that this would be a poor addition to Tv Tropes for a few reasons.

    I don't feel it's necessary to restrict it to fighting games, as a number of action titles let you cancel an ordinary attack into another attack with a different animation, if not different properties, simply by pressing the same attack button again. I've played quite a few games that have this, but I would never call it a "Rekka series".

    Something about the Iron Fist and Noel examples bugs me. They cancel special moves into special moves, yes. But Morrigan in MvC3 can cancel her Soul Fist with flight. It's cancelling a special move with a different special move, but I would never call it a "Rekka Series".

    It also requires that "special moves" exist in the game, which is vague. Casse in point, Blaz Blue has special moves and Noel is no exception. But her rekka series is her drive.

    You may be onto a worthwhile entry with this, but it's going to require a fair bit of rewriting and a rename. "Rekka" is FGC jargon and I feel it should stay that way.
  • November 9, 2012
    Stratadrake
    A quick Google search of "Rekka series" (with quotes) returned only 1,000 or so results. Whereas the term Super Armor, which also originates specific to Fighting Games, does way better than that (200k).
  • November 9, 2012
    DracMonster
    Chain Cancel Combo work for a title?

    Or Continuous Cancel Combo

    Hell, Continuous Chain Cancel Combo Conga! Lets see just how much alliteration we can pack in to one title here...
  • April 22, 2013
    Noah1
  • April 22, 2013
    StarSword
    ^This has been idle long enough to be Up For Grabs if you want it.
  • April 22, 2013
    UltramarineAlizarin
    Some games also allow for canceling normal/special moves into super moves, which I don't see mentioned in Lag Cancel and looks to be outside the currently defined scope of this.
  • April 23, 2013
    Koveras
    Just how exactly is this different from Combos?
  • April 23, 2013
    KingZeal
    Read the conversation.
  • April 23, 2013
    Stratadrake
    Just to update on the search angle: "Rekka series" (with quotes) only scores 1,000 on Google, but a search of "rekka fighting game" (no quotes) scores 156k. That gives a little more perspective on its usage.

    However, given what's stated on the page of Lag Cancel I'm not convinced we need a new subtrope for it.
  • April 23, 2013
    Koveras
    @KingZeal: The word "combo" doesn't show up in the conversation except in a title suggestion.
  • March 1, 2014
    Noah1
  • March 1, 2014
    DAN004
    Just to be clear:
    • Some games (specially Fighting Games) would have a general tier of moves that can chain progressively, i.e in Marvel Vs Capcom 3: normals - command normals - specials - hypers.
    • meanwhile the Rekka allows a certain special move be chained jnto another special move, allowing for more comboability. There's "free-for-all" rekka (i.e the Drive Mode in KOF XIII that lets you do cancel any special into another special) and "specific rekka" (i.e Fei Long's, Iron Fist's, Dante's, and so on).

    So which ones would be notable for this trope? I think everything but "specific rekka" above should he in Lag Cancel, though I'm not sure.
  • March 1, 2014
    ShanghaiSlave
    Sooo, this is Lag Cancel But only for Special Attack?

    exactly how does that differ by a huge margin? Narrowing down an already narrow trope makes this Too Rare To Trope.

    It would have been a worthy subtrope if only Lag Cancel was ubiquitous and didn't already cover it broadly.

    </lumper>
  • March 1, 2014
    DAN004
    ^ Making an Internal Subtrope woukd suffice, I guess.

    I thought Lag Cancel already mentions the Rekka, but I'm wrong. So...?
  • March 1, 2014
    ShanghaiSlave
    ^ yeah, that.
  • April 11, 2016
    Noah1
  • April 12, 2016
    DAN004
    Let me check if Lag Cancel already has "rekka" moves as examples.
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