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In a Fighting Game, cancelling a special attack into another special attack.
In fighting games, using a special move usually has the disadvantage of having to wait for the animation to end before you can attack again. Some moves, however, can negate the time it takes to finish the animation. The Rekka Series is one of these.
A Rekka Series is a group of special attacks that can cancel into one another. In other words, when the character attacks with a special move, the character can then follow up with another special attack without having to wait for the animation of the previous attack to finish.
How this is used can depend on the character. In some cases, the Rekka Series only applies to one particular move in the character's move list. (i.e. the Trope Namer Fei Long's Rekkaken.) In other cases, a character might be able to cancel into any of their special moves. (i.e. Noel's Chain Revolver moves) Either way, the attack is usually limited to a certain number of specials (Most of the time it's 3) before the character is forced to drop the series and go through the recovery animation, because if the series could continue indefinitely, it would result in a Game Breaker and allow the character to infinitely attack the opponent and result in an endless Combo.
Keep in mind that in order for an attack to be a Rekka Series, the specials must cancel into each other. Meaning, if the special goes through the whole animation and the opponent is still stunned long enough to get hit by the another special, it is not this trope.
Sub trope of Lag Cancel.
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