Free Standing Doors


(permanent link) added: 2011-06-18 13:05:55 sponsor: neoYTPism (last reply: 2011-12-18 18:50:13)

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Do We Have This One?? Oh, and I am open to title suggestions. EDIT: And yes, this is the same YKTTW as arbitrary door, I just changed the title myself to better reflect that these often are NOT arbitrary. Again, I am still open to title suggestions.

A form of Mind Screw, this is when a door is placed in a setting where it can easily be walked around if closed. Apparently, this is closed for "symbolic" value, though one has to question even the symbolic value of something that can so easily be walked around in the first place.

In some cases, however, there really is practical value to the door for reasons that can require context. Often times magic is involved.

Examples:

Film
  • Monsters, Inc. presents an alternative approach; where some of such doors LOOK arbitrary on one side but can actually function as a portal if hooked up to the right machinery.
  • A variation occurs in Blazing Saddles. The townsfolk try to slow down Heddy Lamaar's army by building a toll booth in their path. It works: even though they could have easily ridden around it, the army waits until someone brings a load of spare change, and then they go through it one at a time.
  • The Phantom Tollbooth manifests as a toy tollbooth in Milo's room. Being bored and having nothing else to do, Milo gets in his toy car and drives through, only to find himself in a land of adventure.

Literature
  • In Dirk Gently's Holistic Detective Agency, there's a time machine that manifests itself by creating a doorway on the nearest convenient wall. At one point, the characters go back in time to visit the dodo before humans discovered it and made it extinct, and there are no walls, so it's just a door standing by itself in the middle of the forest.
  • The Last Battle: the doorway to the barn exists standing by itself in Aslan's Country.
  • The Phantom Tollbooth manifests as a toy tollbooth in Milo's room. Being bored and having nothing else to do, Milo gets in his toy car and drives through, only to find himself in a land of adventure.

Video Games
  • In King's Quest II, there are three locked doors in the middle of nowhere, one right behind the other. Justified because they're magical, and once you unlock all three, you can walk through to another world.
  • Kingdom of Loathing has The Inexplicable Door which leads to The 8-Bit Realm, parodying the trend in videogames of the 8-bit era to connect levels or areas with a door which is not attached to any building.

Western Animation
  • This from My Little Pony: Friendship Is Magic.
  • In Bucky O'Hare there is a door like this on the Righteous Indignation, it leads to another dimension (Billy's).
  • Looney Tunes:
    • In "Porky in Wackyland", the Do-Do draws a door in mid-air, then enters it by lifting it up like drapes and going under it. Porky tries to force the door open, even though he could easily go around. Do-Do then peeks from a window floating in mid-air and Porky goes through it. And then we see the door from the other side as an elevator, which then rises up into the sky. Yes, this is a strange cartoon.
    • On the occasions when Wile E. Coyote goes after Bugs Bunny, he seems fond of putting up a door (or window, or elevator booth) in front of Bugs' burrow. Perhaps he wants to do things as formally and by-the-book as possible, the better to show off his "Super-genius".
    • Bugs himself often puts up doors in front of his adversaries in order to confound them.

Real Life
  • Such a door exists as an art installation in the Solling hill range in Germany.
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