Multiform Balance


(permanent link) added: 2010-04-07 13:46:33 sponsor: EddieCurrent (last reply: 2010-04-08 08:06:15)

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So far, we're using Competitive Balance for this, but I think we need to give it a trope.

You've created a cool Henshin Hero-- your mentor character has has gotten a young hero with a proper demeanor, and chosen the best one to bear the Transformation Trinket. But you want to spice it up a bit. You could start him out in one form and have him "graduate" to a Super Mode later, but you want a little extra kick from the start.

Then it hits you. Give him multiple forms from the start! That's the ticket. But you'll need to make it so that one isn't an obvious Super Mode he should be using by default. So you apply a little Multiform Balance.

Multiform Balance occurs when creators take care to make each multiple form of a Shapeshifter, such as a Henshin Hero, useful in its own way. The easiest way to do this is to make each one suited for a certain tactical situation or to use certain tactics. In escence, it's applying Competitive Balance between each of the character's forms.

Examples:
  • Kamen Rider Double. Each of Double's left/ right half combinations has a role it's suited for, and even the forms that haven't been given a Finishing Move yet have been shown to be useful.
  • Werewolf: The Forsaken. Each of a Uratha's five forms has its uses and weaknesses

I'd like a few more examples before launching.

replies: 3

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