Created By: Stratadrake on July 10, 2013 Last Edited By: Stratadrake on December 27, 2013

Status Effect

[Missing Supertrope] an ailment or buff to a character's abilities

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Part of a TRS reworking of Standard Status Effects, which has problems. This here is the core, underlying Super Trope to both status ailments and Status Buff. No Examples, Please.

In Video Games, a status effect is any temporary modification to a character's usual abilities or rules (especially rules of combat). These are virtually omnipresent among RPGs, but also show up in other genres of video gaming (often in direct proportion to other RPG Elements in general). This provides opportunities for strategy and variety in battles, by allowing a player to deal with foes (or vice versa) in ways other than simply reducing their Hit Points to zero.

Exactly what a given status effect does, where it comes from and how it can be removed from a character varies widely — as widely as the games they appear in. However, most effects fall into one of two categories:

  • Status Ailments: Primarily negative, unwanted effects: Damage Over Time, restricting a character's actions, or so on. By far the more common class of effects, these usually persist until explicitly cured or removed — but just as often, the player can easily acquire dedicated cures for each ailment at nearby shops.
  • Status Buffs: Primarily positive effects, such as boosted attack power, HP regeneration, or deflecting enemy attacks. These tend to be temporary affairs, typically wearing off at the end of a given battle.

These categories are not always exclusive — some effects are both positive and negative, which can make them good or bad depending on the context they're applied to.

Typical sources of status effects include spells and items that can directly (or indirectly) inflict them, enchanted equipment that imparts an effect to its wearer, or even a Field Power Effect from the environment itself.

For more detailed information about positive or negative status effects, see Status Ailment and Status Buff. For this page, No Examples, Please (as we'd end up listing virtually every RPG ever made).
Community Feedback Replies: 11
  • August 13, 2013
    ...discussion, anybody?
  • August 15, 2013
    Oh, hey.
  • August 15, 2013
    Unfortunately, I don't speak 'hey'. ;)
  • August 15, 2013
    You gotta make an entry for Status Ailment first, I think.
  • October 5, 2013
    Looks like there's a comma splice in the last sentence of the first paragraph.

    I'd take out the Sinkhole Chain under "double-edged sword" and find a better way to incorporate those links. You could probably change "a double-edged sword" to "a case of Cursed With Awesome or Blessed With Suck".

    No Examples Please could sneak into that last line somewhere.

    Status effects can originate from a variety of sources, from spells or items that directly (or indirectly) cause them, enchanted equipment that imparts the effect to its wearer, or a Field Effect from the surrounding environment itself.

    This bit seems to have gotten its syntax jumbled.

    The sentence about Anti Magic and stuff that follows that one doesn't seem to be adding much.

    These are all minor quibbles that could just as easily be solved by Wiki Magic post-launch. I think it's ready for the wiki. YKTTW Bumped, hat added.
  • October 7, 2013
    awww crap! made a YKTTW for Status Ailment just to find out OP already made one! damn.
  • November 8, 2013
    YKTTW Bump. I've redirected the title to Standard Status Effects for now, so it can collect some blue links in advance.
  • November 8, 2013
    ^ I think redirecting a YKTTW title to an actual trope is bad, sir.
  • November 21, 2013
    Bump again. Just Launch It Already stage.
  • December 27, 2013
    Adding the missing hat, might need a picture but maybe not.
  • December 27, 2013
    No, I don't think this is necessarily in the market for a picture.