Created By: Amppelix on September 8, 2010

Inexplicable Throwing Weapon Respawning

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Trope
Desperately Needs a Better Title. Also Do We Have This One??

This is when a character who is using some kind of throwing weapon never retrieves it after throwing, but he still has another one to throw. And another. And another... Mainly a Videogame trope.

  • In Fire Emblem, there are javelins and (in Radiant Dawn) throwing knives, both of which respawn in your hand after being thrown. May be justified in the knives' case, since keeping a stock of them is reasonable. The javelins, not so much.
Community Feedback Replies: 26
  • September 8, 2010
    SpiritOfSahara
  • September 8, 2010
    A_H_R
    Bottomless Magazines is this, only for guns.
  • September 8, 2010
    Bisected8
    Thrown weapons in World Of Warcraft. Specifically rogues' throwing knives or axes since the other classes use arrows or guns (which do have finite ammunition).
  • September 8, 2010
    AFP
    Averted in Modern Warfare 2, if you throw a knife, you have to either go find it and pick it up again, or use the Scavenger perk to get another one from a dead enemy.
  • September 8, 2010
    Amppelix
    It is part (subtrope?) Hyperspace Arsenal, but I think this would deserve it's own trope. It also incorporates the fact that they're sometimes infinite. Or arbitrarily limited. And it's not always an actual arsenal per se: you might have a perfectly reasonable carrying limit, but still somehow have millions of this one weapon.
  • September 8, 2010
    Koveras
    Justified in Baldurs Gate II (I think, though it might have been another Infinity Engine game) for a magical throwing knife that is enchanted to teleport back into the wielder's hand at the beginning of the next round after being thrown.
  • September 8, 2010
    Sweet Madness
  • September 8, 2010
    Stratadrake
    This definitely overlaps with Bottomless Magazines, however that applies to ammunition, not the weapons themselves. Arrows, for example, are not weapons, but ammo.
  • September 8, 2010
    Generality
    In Gauntlet: Legends (and possibly other games in the series), most of the playable characters throw melee weapons like axes and swords, but never run out.
  • September 8, 2010
    Irrisia
    Throwing weapons in JRP Gs are usually this, often combined with limited inventory. Examples off the top of my head -

    Arnaud from Wild Arms 4 and his throwing knives.

    Rapp in Grandia can use shuriken/darts. Guido can use some of them. Give Feena a knife, and one of her specials involves throwing about 15 knives across the battlefield.

    Yuffie in FFVII uses giant shuriken

    Rinoa in FFVIII has a chakram/shuriken launcher.

    Amarant in FFIX uses chakram
  • May 3, 2011
    Unbitwise
    In Goblins chief has a spear that respawns after it's thrown, and has a Macross Missile Massacre in between.
  • May 3, 2011
    RodrigoVega
    -That.. knife throwing chick from The Last Air Bender all the way, Mai.

    -Also father Alexander Anderson from Hellsing takes it to quite some extremes considering his blessed bayonets are quite big.

    -And Bullseye from Dare Devil. Pretty much an universal rule to any character that throws stuff reall.

    -The trolls from Warcraft? with their axes and spears..
  • May 4, 2011
    originalhobbit
    Resident Evil 4 uses this a lot. The enemies will throw an axe at you, reach behind their backs and produce another axe.
  • May 4, 2011
    BlackDragon
    Several characters in Mortal Kombat, most noticeably Kano, who is visibly carrying TWO knives (one in either boot), but can hurl an infinite number across the screen. Some of the other characters, such as Kitana and Mileena may be able to use the old A Wizard Did It excuse, being (somewhat) magical - but Kano is just a dude with access to some mildly sci-fi technology, certainly not of the level that would allow him to teleport new knives into his hands, let alone create them from scratch.
  • May 4, 2011
    Pickly

    Should probably mention in the description that this is commonly for Rule Of Fun, or perhaps stick it in a category when it launches.
  • May 4, 2011
    TwoGunAngel
    Tomoe Mami of Puella Magi Madoka Magica can produce a near-endless amount of flintlocks to blast her enemies with. Justified in that she's basically conjuring them with her magic.
  • May 7, 2011
    Ryuuma

  • June 5, 2011
    GiantSpaceChinchilla
  • June 5, 2011
    Octagon8
    Boomerang Comeback is a - justified - subtrope for boomerangs.

    If I recall correctly:
    • In Norse Mythology, Odin's javelin Gungnir and Thor's hammer Mj√∂lnir return after being thrown.
    Another JRPG example:
    • All ranged weapons in Exit Fate seem to either return or have infinite ammunition.

  • June 6, 2011
    Arivne
    Video Games
    • Heretic. The Undead Warrior monsters (both normal and ghost versions) can throw an infinite number of red and green axes at you.
  • June 14, 2011
    TBeholder
    Justified / non-justified duplicate with this.
  • June 14, 2011
    Hadashi
    • On the Popstation there is a game described by Ashens as 'the one where people rip their arms off and throw them at eachother'. Regenerating arms.
  • June 16, 2011
    Kaoy
    In many roguelike games, as well as other dungeon crawlers, players can often find throwing weapons that can fly back to the one that threw them. Usually, these are affixed with an 'of Returning' tag. E.g. '+2 Throwing Axe of Returning'
  • June 16, 2011
    Hadashi
  • June 16, 2011
    hevendor717
    The newest Awkward Zombie comic mocks this trope. A cavalier goes back to get her javelin after rejoicing about her experience-granting kill.
  • June 17, 2011
    MetaFour
    I haven't seen this example with my own eyees, but:

    • In Sonic X, Amy throws her Hyperspace Mallet at Eggman, who gloats that she's now weaponless. She then proceeds to pull another mallet out of Hammerspace and toss it. In fact, she can pull a seemingly-endless series of mallets out of hammerspace, to replace any that get lost or damaged.
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