Created By: hyphz on May 30, 2012
Nuked

Role-playing all along

A plot twist reveals that the player's "typical player behavior" had a particular in-character cause

Name Space:
Main
Page Type:
Trope
A twist that reveals that the player's behaviour in a game, which is usually following standard expectations of player behavior in the genre or in games in general, actually has an in-character cause and is a plot point.

Examples:
  • In Bioshock, the player will follow mission instructions from the start of the game because this is the expectation of what a game player would do, but the PC is actually being mind controlled.

  • In Tsukihime, Ciel introduces herself with a backstory dump describing what the PC has "forgotten". Since this is a standard trope for introducing back story, the player will accept it - but actually she's lying and implanting the PC with a false memory.

  • In Slouching Towards Bedlam, the player begins as a human established in life and located in their office. The player will tend to play as a typical interactive fiction game, examining and experimenting with everything they see - only learning at the end that they were actually playing an alien consciousness newly arrived on earth and possessing the human in question, and that was WHY they were experimenting with everything.

  • In Spider And Web, the player's ability to experiment with different routes is eventually revealed to be the PC attempting to frustrate an interrogator by misdescribing what they have done.

Community Feedback Replies: 3
  • May 30, 2012
    pinkdalek
    Final Fantasy VII, in which the player's crossing the World Map in a logical, linear way progressing forward to areas they haven't been yet is later revealed to be due to the protagonist, Cloud, being magically bound to follow after wherever Sephiroth goes.
  • November 27, 2012
    ArcadesSabboth
    This is nowhere near ready to launch. It has only 6 examples -- there need to be much, much more than that. The description is far too short and makes no mention of related tropes, no contrast with opposite tropes.

    I'm having a hard time understanding what the trope is about -- is this a subversion of the expectation that game NPC s will have no in-character or in-universe motives?

    The trope will need to be indexed, but there is no mention of an index to put it on.

    The formatting of the page is totally incorrect as well: All work names must be italic (except things like short stories, websites, bands, and religious texts) and all work names must be made into links to their pages. The examples line needs to be formatted with the exclanation point markup, and the examples need to be in folders.

    And really, even if a YKTTW has sat around for a few months, it still should have some actual discussion before launching it.
  • November 28, 2012
    Koveras
    The difference between this and Playing The Player needs to be clearly defined (if there is any, that is).
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