Arbitrary Accessory Limit
Characters are only able to equip two rings and one amulet at a time, despite having space to fit more jewelry.
Unless afflicted with specific mutilation or birth defect, people have five fingers per hand. If they want places to wear rings, they have at least ten spots to choose from. (Twenty if you count toes, more if you assume that a finger can hold more than one ring.) In RP Gs, where magic rings are common, the maximum amount of rings a character can wear is two; one ring per hand. Some franchises, like Diablo II, handwave this by explaining that multiple rings interfere with each other if they're too close. A similar limitation applies to amulets. Only one amulet can be worn at a time even though the neck has room for more. It may be more reasonable to only list exceptions.
- Never Winter Nights
- Baldur's Gate and Baldur's Gate II.
- Diablo II.
- Path of Exile
- Warcraft III, being a real-time strategy game for the most part, didn't make the Hero Unit equip loot, even if one of the items was listed as a ring or weapon.
Hello, Unknown Troper. You'll need to get known to lend a hand here.