Created By: JtheDrafter on August 10, 2012 Last Edited By: JtheDrafter on August 12, 2012

Arbitrary Accessory Limit

Characters are only able to equip two rings and one amulet at a time, despite having space to fit more jewelry.

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Unless afflicted with specific mutilation or birth defect, people have five fingers per hand. If they want places to wear rings, they have at least ten spots to choose from. (Twenty if you count toes, more if you assume that a finger can hold more than one ring.) In RP Gs, where magic rings are common, the maximum amount of rings a character can wear is two; one ring per hand. Some franchises, like Diablo II, handwave this by explaining that multiple rings interfere with each other if they're too close. A similar limitation applies to amulets. Only one amulet can be worn at a time even though the neck has room for more. It may be more reasonable to only list exceptions.
  • Never Winter Nights
  • Baldur's Gate and Baldur's Gate II.
  • Diablo II.
  • Nethack
  • Zangband
  • Torchlight
  • Path of Exile
  • Fate

  • Warcraft III, being a real-time strategy game for the most part, didn't make the Hero Unit equip loot, even if one of the items was listed as a ring or weapon.
Community Feedback Replies: 16
  • August 10, 2012
    I think this should be expanded to any situation where a character is arbitrarily limited in how much gear they can wear for the purposes of game balance or limited UI. The Trope Maker is probably 3rd Edition Dungeons and Dragons (or a common house rule for 2nd Edition) that put explicit limits on this sort of thing to avoid a character wearing thirty magic rings or walking around under a pile of forty magic cloaks.
  • August 10, 2012
    Agree with Shrikesnest.
  • August 10, 2012
    ^ I'd support that, if only because there are bound to be sertings that let players have only 1 ring, or a full 10 but only 10.

    How about Arbitrary Accessory Ammount?
  • August 10, 2012
  • August 10, 2012
    Torchlight has this.
  • August 11, 2012
    Arbitrary Accessory Amount or Arbitrary Accessory Allowance could work.

    • Path Of Exile has two rings and an amulet limit, similar to Diablo.
  • August 11, 2012
    Equipment Slots?
  • August 11, 2012
    Either Equipment Slots or Arbitrary Accessory Amount would be good.

    Let me check the books, I think the magic ring cap for D&D predates 3rd edition.
  • August 11, 2012
  • August 11, 2012
    Angband has two equipment slots for rings, and one for an amulet.
  • August 11, 2012
    It might be simple to just list aversions, since this is so common.

    Every TES game, NWN, and Baulder's Gate all have this
  • August 11, 2012
    Pretty much all the roguelikes: Rogue, Nethack, Angband, etc., work like this.
  • August 11, 2012
    D&D had this back in first edition days -- you could only wear one magic ring on each hand for effect. (In an article on how to use cursed items, one use for a cursed ring was to neutralize another cursed ring by wearing the two of them on one hand.)
  • August 12, 2012
    Beat me to it, Goldfritha :) .

    No more than 2 magic rings can be worn by a character at the same time. If more are worn, then none will function. No more than 1 magic ring can be worn on the same hand; a 2nd will cause both to be useless. Rings must be worn on the fingers. Rings on toes, in ear lobes, ext. do not function as magic rings.

    (You'd think Gygax had trouble with rules lawyers or something.)
  • August 12, 2012
    ^ Gygax probably had his share of trouble with Rules Lawyers. :]
  • August 12, 2012
    Runescape falls into this, too. The Elder Scrolls V Skyrim is even worse: it limits you to one magic ring.