Created By: mariofan1000 on April 11, 2013
There are levels that earn a notoriety for being really, really hard. That is That One Level. However, some levels become notorious, not for being difficult, but for being tedious and unfun to play. See also Goddamned Boss, which is the same concept applied to a boss fight. [[Folder: First Person Shooter]] Half-Life has one: Xen. The whole crux of it. You just went through going through Black Mesa, fighting for your life against an alien invasion and a military clean up battalion. What are you treated with? Platformer hell. The Blast Pit level in Black Mesa. Repetitive design, unintuitive puzzles, and a near-total dearth of supplies just makes it a completely unenjoyable level between two excellent ones. Same can apply to the original Blast Pit as well. Also On a Rail in the original. Bland scenery with an uninteresting gimmick that stretches on forever. The Black Mesa mod removes almost all of it, and it's vastly improved for it. [[Folder: Platform Game]] Super Paper Mario has 2-3. You have to play out extremely long, unbearably boring minigames to run up 1,000,000 Rubees to pay for a vase. Even though you really only need about 10,000 (the rest can be found once you've got that), it takes forever and a year just to get that much, and if a player does not talk to people much, then it is theoretically possible to go for the full million. Thankfully, every bit of that minigame work can be skipped over if you just hop on the Internet and figure out how to get the hidden stash of them without worrying about paying NP Cs to tell you. [[Folder: Puzzle Games]] All of the Tame levels in Oh No More Lemmings. They are extremely easy to solve and there are no traps or hazards to kill the Lemmings (unless you go out of your way to kill them). In a sense it's easier than the original's Fun rating (and less fun too).
Hello, Unknown Troper. You'll need to get known to lend a hand here.