In the real world, science is overwhelmingly mundane, be it the daily task of feeding the lab rats or the statistics bit afterwards. Making breakthroughs takes many years filled with often-uninteresting labor, and the scientists more often than not never know if or when a breakthrough will come. But that sort of thing doesn't make a very good plot device; after all, success should be a function of willpower
, not patience or luck. So, in fiction, science, engineering, and even building technological wonders don't take any time, because taking time is boring. This is why someone with science powers
can figure out which polarity to reverse
at the last moment, or throw together a death ray
in an action scene.
Of course, an author can always throw in a good Hard Work Montage
to allow the viewer to skip the boring part; this trope allows the protagonists to skip it as well.
Alternately, doing science can take just long enough to create suspense. Since the "eureka" moment is the ostensibly most satisfying part of scientific work, everything after it will then be near-instantaneous; isolating the right chemical, for example, will be the hard part and then manufacturing enough of it to use will be faster than making morning coffee.
Like most Hollywood Science
tropes, this usually skips important portions of the scientific method. Real science is all about meticulous certainty, but plots tend to feel better when a little elbow grease sends us straight from wild hypothesis to cool gadget.
- In The Amazing Spider-Man, Peter gets bitten by a spider and it only takes him one subway trip for his powers to manifest. A three-legged mouse gets a serum injection and overnight it grows a new leg. Dr. Connors takes the serum, grows back his arm in an hour, and in half an hour mutates into the Lizard. Gwen has to synthesize an antidote, and it only takes her under an hour.
- Iron Man: In a time frame of weeks Tony Stark develops and constructs a miniaturized arc reactor small enough to fit in his chest in a cave, with a box of scraps
- Parodied in The Iron Dream, where the Story Within a Story is a wish-fulfillment fantasy of a para-Third Reich going from roughly 1930s technology to cloning and starships within the lifetime of it's protagonist.
- The Lensman novels by E.E. "Doc" Smith have a lot of this -- to the point that during the playtest of the licensed GURPS adaption in 1993 there were jokes about engineers in the setting saying things like, "Hey -- if we add a tube here, we can go up two Tech Levels by the weekend!"
- Parodied in Redshirts with the Box, a microwave-like device that just appeared in the Intrepid's science department one day. Stick the ingredients and data of a problem into it, and it will provide the solution whenever it's most dramatic. Turns out it's a result of a Star Trek-like TV show intruding on Intrepid's reality and forcing it to follow scripts featuring questionable science.
- A big one for this is of course all the CSI: Crime Scene Investigation series and their famous five minute forensics. Most real forensic tests take a few hours each to complete and getting the results back to the necessary people can take months simply because the labs are all constantly backlogged and most real police departments can't afford the various equipment for themselves.
- In Batman: Arkham Asylum, the Joker is ill and wants Batman to get Mr Freeze to finish making the cure he was working on before the Penguin kidnapped him. Justified in that Mr Freeze had done an awful lot of work before Batman showed up, stymied only by a really difficult problem for which he had a hypothetical solution he couldn't actualize. Played painfully straight in that when Batman hands him the ingredient he needs, he plugs it into a machine and five seconds later gets an ample quantity of cure.
- The Crucible in Mass Effect 3. Plans were found in an ancient Prothean archive and no one alive understands how it works, much less what it's even supposed to do, but somehow it gets built in a matter of weeks. Handwaved by the plans supposedly being very easy to follow. Plus, if you can't dig up enough people and equipment for the project it might destroy Earth completely instead of just killing the Reapers in orbit around it.
- In Mass Effect 2, Prof. Mordin is set on the task of developing countermeasures against the Collector swarms. Regardless of whether you recruit him first or last of the initial batch of dossiers, he always produces viable results before the first major encounter with the Collectors.
- X Com Enemy Unknown plays with this trope a bit. On the one hand it's played straight, since the scientists you have on your team work blindingly fast. On the other hand the trope is also inverted, since at several points the plot refuses to advance until the science is done...which can take weeks. Researching, constructing, and launching a Firestorm can take more than a month, and you haven't a prayer of taking down those faster UFOs until you do.
- In Justice League: Doom, when the phasing device is activated, its pointed out that there was literally only one field test and it had never been designed to be used the way it was.
- In The Legend of Korra, Hiroshi Sato develops the first heavier than air aircraft in the world of Avatar and makes them capable of bombing war ships accurately while he's at it. In Real Life, the latter was a complex process of trial and error that took decades until after the Wright Brothers.
- During the Danny Phantom finale, the pressure from the Disasteroid manages to inspire the whole world to deter it with space missiles and space missions at amazingly fast rates. Handwaved by Jasmine saying "If it weren't for Vlad's money, we wouldn't be doing this so fast", however there is little excuse for being able to do all this and have Danny propose/create a machine that covers the entire Earth in the time allotted before the Disasteroid would crush Earth.
- The Looney Tunes Show has the episode "Peel Of Fortune," wherein Bugs Bunny constructs a time machine in his garage in a matter of seconds to undo history so that Daffy Duck never invents the electric carrot peeler.
- In Wild Kratts, it doesn't take anything more than just finding an animal and stating a fact about it before Aviva can make a corresponding gadget to model it. Doubly so, because the Kratts can instantly start using those devices without any prior training to learn how to pilot them regardless of complexity.