(AKA: Portable Bastardization, Crippled Portableness)
No matter how powerful handheld consoles have become, sometimes they're still denied the respect they deserve. This happens regardless of the presence of high-profile games on any given handheld.
This includes either removing features from a game's portable debut for the sake of making it inferior to its native home console series, thus subtly implying a "for a more complete experience, play it at home" message, or not creating a handheld entry in said series at all. Direct ports who have Gone Horribly Wrong
have their own trope for that: see Porting Disaster
. This is not
However, this trend, is far less present now than it used to be.
Since PC games work on PCs and notebooks alike, the currently rising presence of the latter is a huge point in favor of the former in the huge Pc Vs Console
argument. For the tendency to limit handhelds to either gaiden games
, that may be treated as a subtrope on its own right ("Portable Gaiden Spinoff"
Remember, this is not about complaining about portable games you don't like.
So, as with just about ninety percent of this wiki, deliberate negativity is not allowed.
The following is just a list of handheld games lacking relevant features compared to their home console native series
Examples of this trope:
- Daxter, first portable outing of Jak and Daxter, was A Day in the Limelight for the sidekick, Daxter, without Jak having a playable role.
- The first handheld title in the Ratchet & Clank series, Size Matters, averted this by playing like an actual home console title, so much it got later re-released for the PS2.
- Square Enix as a whole, long story short, has a bad case of this, what with their most important franchises having main title series only published for home consoles, while handhelds are either used for gaiden games, prequels or spinoffs. Actually good exceptions to this rule are The World Ends with You, brilliantly conceived with the Nintendo DS in mind, and Dissidia: Final Fantasy, a title summing up the very best of Final Fantasy in a nutshell.
- Nintendo used to be guilty of this, although this obviously isn't as much of an infamous case as others, given they've always treated the handheld gaming market seriously. To clarify, after having used their own portable consoles just for either spinoffs or remakes, they eventually ended up developing a mainline polygonal Mario game from the ground up, just for their handheld.
- Inverted in the Mario Kart series with Double Dash!! lacking a single race mode outside of multiplayer, a feature introduced in the previous title, that was for a handheld. Played straight in Mario Kart 7, a portable title, that did the very same thing after the previous game, the Wii game Mario Kart Wii, had said single race mode in it.
- Masahiro Sakurai, curator of both Kirby and Super Smash Bros., explicitly stated he never wanted to create a handheld version of the latter. Things have changed lately as it was announced the next SSB game would come out for the next home console, the Wii U, as well as the 3DS.
- The Nintendo 3DS version of Sonic Generations has this in spades. Go to that article to see why.
- Inverted in the entire Pokémon series, where no one among the home console games seen in that series have ever offered the same vast experience as the handheld games. In fact, the spinoffs almost always end up on home console, while the mainline games always come out for handhelds.
- Kaz Hirai, president of Sony Computer Entertainment and mostly known for "599 U.S. Dollars" and "Riiiiiiiidge Raaaaaaaaaaaaceeeeeeeeer", when the Playstation Portable came out, explicitly stated that it would "elevate handheld gaming out of the handheld gaming ghetto". Make of that what you will.