Created By: AlexSora89 on December 30, 2011 Last Edited By: AlexSora89 on January 5, 2012
Nuked

No Respect For Handhelds

The Handheld gaming market isn't treated as seriously as the Home Console market sometimes.

Name Space:
Main
Page Type:
Trope
(AKA: Portable Bastardization, Crippled Portableness)

No matter how powerful handheld consoles have become, sometimes they're still denied the respect they deserve. This happens regardless of the presence of high-profile games on any given handheld.

This includes either removing features from a game's portable debut for the sake of making it inferior to its native home console series, thus subtly implying a "for a more complete experience, play it at home" message, or not creating a handheld entry in said series at all. Direct ports who have Gone Horribly Wrong have their own trope for that: see Porting Disaster. This is not about ports.

However, this trend, is far less present now than it used to be.

Since PC games work on PCs and notebooks alike, the currently rising presence of the latter is a huge point in favor of the former in the huge Pc Vs Console argument. For the tendency to limit handhelds to either gaiden games or spinoffs, that may be treated as a subtrope on its own right ("Portable Gaiden Spinoff" anyone?).

Remember, this is not about complaining about portable games you don't like. So, as with just about ninety percent of this wiki, deliberate negativity is not allowed.
The following is just a list of handheld games lacking relevant features compared to their home console native series.


Examples of this trope:

Community Feedback Replies: 27
  • December 30, 2011
    AlexSora89
    [EDIT: The first 20 comments date back to when the article's shaft was the more biased "Portable Bastardization".]

    I forgot to mention one thing about the Super Smash Bros example: the whole "currently no Nintendo handheld can play all Nintendo franchises" is the reason behind the massive Just Here For Godzilla that is "we just play Wario Ware for the Nintendo encyclopedia that is 9-Volt's microgame collection". There's also this example I forgot:

    • (under the Nintendo examples) The most known inversion of this trope is the main Pokemon series, where we can talk about "Home Console Bastardization".
  • December 30, 2011
    Andygal
  • December 30, 2011
    AlexSora89
    @ Andygal: Nope. This is exactly the feel I didn't want the trope to have.

    [EDIT: also, this isn't even about ports, either. Read all the examples next time.]

    This is about the flaw many games have, and I even pointed out the various justifications. This is about the times we can almost hear devs saying, "screw what people think are flaws, this is portable and makes up for that." I also have two other examples, but I'm having problems posting this comment, so I'll just add them to the description.
  • December 30, 2011
    NESBoy
    A typical Mega Man game usually features eight Robot Master stages and four Dr. Wily stages. When the first Game Boy game debuted, there were only four Robot Masters to fight and two Dr. Wily stages to explore, one of them containing a Boss Rush of the other four Robot Masters. The rest of the series improved on this, adding a second set of Robot Master stages (2nd game onward), a stage between the two sets of Robot Masters (3rd game onward), the second Dr. Wily stage made longer to compensate for the low number compared to the console versions (3rd game onward), and the traditional Robot Master Boss Rush near the end of the game (4th game onward).
  • December 30, 2011
    captainpat
    ^^ then you need to rewrite the trope description, rewrite the examples and change the title (especially the title ) because this is definitely Complaining About Games You Dont Like.
  • December 30, 2011
    AlexSora89
    I'm more than open to suggestions then. Suggest some criteria and I'll see if my trope can fit them. Of course, this isn't about stuff I dislike - on the contrary, basically every series I listed is one that I know and love, but the examples are about traits seen in some handheld titles that feel somewhat inferior to those of their console counterparts.

    Basically, it's about accentuating the negative traits of a handheld game, but only as long as its lack of features is very noticeable when placed next to the superior features (as I said before, without counting either the consoles' graphical power nor their sound) of its home console counterpart.
  • December 30, 2011
    Blork
    I have to agree with Andygal and captainpat that this definitely sounds a lot like complaining. Most of the examples are basically moaning that a particular feature wasn't included in a particular installment of a series, even if there's no real connection between that feature and it being a handheld game. Game series add and drop features all the time (the Mario Kart example exemplifies this - a very long discussion that boils down to "Three out of seven games had a single race option").

    I also don't get the point about there not being a handheld with games from every Nintendo franchise. There isn't a console, handheld or otherwise, with a game from every Nintendo franchise - for example there is no console with both a Kid Icarus and F-Zero game, or Pilotwings and Pikmin.
  • December 30, 2011
    CurlyJeffers
    This really isn't a trope. And if I was forced to call it a trope, it would be 100% YMMV, since you're basically saying which games are good and which ones are bad. So, I'd give it the thumbs down.
  • December 31, 2011
    AlexSora89
    What about making it a YMMV trope then? YMMV tropes have their own subpage now. You know what I mean by that.

    However, if "bastardization" is a little harsh for a title, I've come up with a slightly better one: "Crippled Portableness".

    And remember, any criticism found in my YKTTW is on a "headscratchers" level, rather than a Fan Dumb level.

    [EDIT: slightly off-topic but... I noticed just now that the second commenter is called captainpan... are you the legendary Youtube member who had a tennis match with Deepercutt?!?]
  • December 31, 2011
    reub2000
    Considering some of the awesome games released for the gameboy like pokemon or golden sun that in no way felt basterdized, there is nothing to complain about in the first place. Bad games with minimal development effort exist on every platform whether is be a PC, console, portable, or a cellphone.
  • December 31, 2011
    AlexSora89
    Except Pokémon and Golden Sun were made for portables in the first place. This is about series that, at one point or another, failed to translate well to a portable system.

    Basically, all games I listed are good and enjoyable on their own, only they happen to pale in comparison to their home console counterparts because the former lack something the latter have.
  • December 31, 2011
    Prfnoff
    There might be a trope about what portable games are lacking from their console counterparts, but this isn't it. The concept as presented here is so vague that the example list seems like a series of arbitrary complaints and justifications about every portable game in a franchise.
  • December 31, 2011
    AlexSora89
    That was the idea I had in the first place.

    Anyone wants to help?
  • December 31, 2011
    DragonQuestZ
    Now deliberately holding back some things would be a developer choice, and thus objective. It should also be noted that the tendency to blame being a handheld therefore becomes an excuse for developer laziness. A lot of Multi Platform games get reduced compared to the home console versions, but many of them tend to be stripping down the games rather than streamlining them.

    This led to Kaz Harai declaring that the Playstation Portable would "elevate handheld gaming out of the handheld ghetto" (I hope I got that quote right), which got dropped as a mission after the PSP lost steam, but then regained it by embracing the differences in handheld gaming.

    An actual case of streamlining are the Lego Adaptation Games, and Lego Indiana Jones 2 actually seemed to invert this, where the home version had fairly extensive overworlds, but very short levels, while the DS and PSP versions had levels that were as long as past LAGs.
  • January 1, 2012
    AlexSora89
    There, now that is a troper who gets what I meant.

    If I have 'nuff time, maybe tomorrow I can fix the grammar mistakes and retool the trope as a whole, as well. Portable Gaming Ghetto is actually a good name, with Portable Bastardization and Crippled Portableness as redirects. Yep, it'd work nicely. Of course, Portable Gaiden Spinoff is a subtrope, as I mentioned. But there's time for that.

    Oh, and I forgot - happy new year, everybody!
  • January 1, 2012
    captainpat
    ^

    If this is gonna be a trope then you can't call call it Portable Gaming Ghetto. Comedy Ghetto, Animation Age Ghetto, and Sci Fi Ghetto are all Audience Reactions and we don't like breaking patterns on trope names.
  • January 1, 2012
    petrie911
    There's no way this won't descend into a storm of negativity and nitpicking. Especially with a title like that. Look at Porting Disaster. It basically turned into Porting Change That Could Be Construed As Bad.
  • January 1, 2012
    reub2000
    Than this should be created as trope with no examples, and then locked.

    And no, not Portable Games Ghetto, because of all of the awesome portable games.
  • January 1, 2012
    BearyScary
    ^ Agreed, if it should be launched at all.
  • January 2, 2012
    AlexSora89
    Okay. I'll try to retool the whole shaft into something working better according to the taste of the contributors and their suggestions (such as dropping the "Portable Gaming Ghetto" name, as the "Ghetto" part is already an Audience Reaction index (then again, this way it will lack Kaz Hirai as a Trope Namer, sadly).

    The examples I added will still be there, but they won't contain the negativity any longer, and will simply list what makes them somewhat inferior to their home console counterparts instead.

    It will also be an occasion for me to fix the grammar mistakes. Of course, this isn't gonna be an easy job, either - so, if you can, wish me luck. I'm gonna need it.

    [EDIT: Last comment before the re-tool.]
  • January 2, 2012
    AlexSora89
    Um... any opinions? Anyone? Is it still biased?
  • January 2, 2012
    reub2000
    So how is Square different from say Bungie who for many years developed games primarily for the Mac, or Game Freak which developed primarily for the gameboy. It seems like developers have their prefrences, and it needs to have some sort of meaning for it to be tropable.

    Also, I wouldn't consider notebooks to be portable gaming.
  • January 2, 2012
    azul120
    I know this isn't it, but we could use an Audience Reaction trope regarding how portable games tend to get the second-class treatment in comparison to their PC and console counterparts.
  • January 3, 2012
    AlexSora89
    azul120, your idea sounds like a very good deal to me, considering the core concept behind the trope I conceived would survive this way. Can we really do that?
  • January 4, 2012
    AlexSora89
    I was thinking about doing a YKTTW about the trope I alluded to in my shaft, "Portable Gaiden Spinoff". It's about handhelds getting only gaiden games and/or spinoffs when it comes to a particular franchise, while main games are limited to home consoles (example: Daxter, as mentioned in the shaft). What do you think?
  • January 4, 2012
    reub2000
    Why not rename this trope Portable Gaiden Spin Off? It's not as judgmental, and has many examples.
  • January 5, 2012
    AlexSora89
    I don't know, really... I'd prefer to create a different shaft for that, without retooling this one again. This is about the "second-class treatment of handhelds" trope proposed by azul120. Maybe because I... um, don't feel like doing this to something I created. Yep, I'm weird.

    [EDIT: Of course, if other tropers want a second retool too, I will do it.]
http://tvtropes.org/pmwiki/discussion.php?id=irgkfof6c5e09vchf99e91je&trope=DiscardedYKTTW