Near Victory Fanfare


(permanent link) added: 2010-07-03 09:04:09 sponsor: GameChainsaw (last reply: 2010-07-03 09:04:09)

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Alt Title: Tuneful Tide Turning (1 vote)

If you're close to victory in a fight or otherwise have an advantage, sometimes you'll get a theme playing to tell you. Can happen in all games. Especially likely in boss battles.

This serves two main purposes. First, it tells the player that they are close to victory, something that may not be immediately clear from the data on the screen, particularly with Marathon Bosses. Secondly, a good dramatic near-victory theme can get a players blood going and make the game more exciting. This potentially makes use of a Variable Mix.

Examples:

  • ''Reversal!'' and ''Turn The Tide'' in The Last Remnant, which play when your team have the advantage of high morale. Reversal! also plays when you're on the brink of defeating the final boss.
  • Once you get Dracula below half his health in Super Castlevania IV, Simon Belmont's theme replaces Dracula's on the soundtrack.
  • Tetris DS has its Push Mode based on Donkey Kong. As you come closer to victory, the 25m music gains an upbeat drum beat, adds a melody, and then becomes the hammer theme from the same game.
  • Boktai 1-3 all have the Pile Driver music, which gets steadily more epic as you get closer to purifying the boss.
  • Ultima Underworld II has three battle themes: one when you're close to victory, the standard one, and one when you're close to defeat.
  • Eversion - On the final stage, you have to work your way back to World 1 in order to finish the game, and the music gets brighter and more cheery as a result.
  • Most Fire Emblem games have a tune that plays when there's only one enemy left on the map (Often the Boss, but not always), which can get annoying if you grind for Supports.
  • The music in Dr Robotnik's Mean Bean Machine (and probably Puyo Puyo as well) gradually changes depending on whether you're winning or your opponent is.
  • The Taisen Puzzle Dama series also use this, as well as a "about-to-lose" tune, depending on if you're winning or losing. The tunes are different depending on the version of the game.
  • Tokimeki Memorial 2 has a variation of this. When trying to win the heart of Ensemble Darkhorse Broken Bird Kaori Yae, if you manage to get her to Tokimeki State and see her mandatory Event where she confesses to the protagonist her painful past, allowing her to heal her heart and turn back to the Genki Girl she was, her somber, quiet Leitmotif tune will change to a more peppy, cheerful version, meaning you're on really good tracks towards getting her Happy Ending.
  • Compare Blizzeta 2 to Blizzeta 3, during the Blizzeta boss fight in Twilight Princess.

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