Created By: Prfnoff on December 25, 2012 Last Edited By: Prfnoff on December 26, 2012

Quick Gauntlet

An obstacle course which the player must navigate as quickly as possible

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A form of Death Course specific to video games, and most typically found in Platform Games, the Quick Gauntlet is an obstacle course which the player must navigate as quickly as possible because of deadly traps which are triggered in quick succession. Sometimes the player can only make it through by moving at faster than normal speed, which in other cases simply eases the challenge.

The rapid-fire cousin to Indy Escape. Compare Smashing Hallway Traps of Doom, which usually make the player wait a little to get through.

  • The Trope Namer and Trope Maker is Quick Man's stage in Mega Man 2, which has two vertical shafts Mega Man must descend while avoiding instant-kill laser beams that emerge to cover all the platforms along the way. The challenge can be alleviated by using Flash Man's weapon, which stops time, though one can save its power for the boss, who is weak to it.
  • Zero Virus Stage 1 in Mega Man X5 approximates the layout of Quick Man's stage, but now the instant-death lasers are also present in the horizontal section between the shafts.
  • I Wanna Be the Guy has a room that makes the Kid jump over a lot of Temporary Platforms while avoiding both horizontal and vertical killer laser beams. Coincidentally, the music for this area is taken from Mega Man 2.
  • RosenkreuzStilette has the lasers in Freudia's stage, with many passageways just large enough for Spiritia to slide through or a laser to fill. As in Mega Man 2, another boss's weapon can stop the lasers, but it's also the boss's weakness.
Community Feedback Replies: 7
  • December 25, 2012
    First, Bad Trope Namer (read that page to see what it means). Secondly, do try to include a laconic, because the current title says nothing about this trope.
  • December 25, 2012
    I'm not changing the trope name just because one person objects to it. If someone can suggest a better title, fine.
  • December 25, 2012
    ^^ You do realize that "gauntlet" is an actual word as well as a game title, yes? For which one definition is: "Go through an intimidating or dangerous crowd, place, or experience in order to reach a goal."
  • December 26, 2012
    ^ I do realize that "gauntlet" has two meanings (the first is "armored glove"), I am just objecting to calling any work "trope namer", because that term has been strongly discouraged on this wiki for a while now.
  • December 26, 2012
    • From the Oddworld Series, the Paramite temple and Scrab temple in Abe's Oddysee, and the Mudanchee and Modomo vaults in Abe's Exoddus. Each of these areas finishes with a level in which Abe must run for his life, jumping pits and scrambling up ledges while being pursued by hordes of highly territorial paramites or scrabs.
  • December 26, 2012
    ^^ There's nothing wrong with calling a work the Trope Namer if it was, in fact, the Trope Namer.

    It's naming works after tropes to begin with, or not realizing a term was Older Than They Think, that's the potential problem.
  • December 26, 2012
    Megaman 2 is not a Trope Namer for a "Quick Gauntlet"; if it were "Quick Man Gauntlet" then yes, but as it stands the title is Exactly What It Says On The Tin: A gauntlet of obstacles to complete as quickly as possible.