Created By: ilniaj on May 7, 2013 Last Edited By: ilniaj on August 21, 2013
Nuked

Turbo Turtler

A fast character that can take a lot of hits but can't deliver hits.

Name Space:
Main
Page Type:
Trope
In video games some competitors are really fast and hard to hit, but go down with one punch. Others are easy to hit, but you'll need a ton of hits.

Then there's this guy. He moves fast and can take blows without flinching, but his own strikes just don't have anything behind them. He may have a poor selection of attacks, and he probably relies on the Death of a Thousand Cuts, peppering you with weak blows until you keel over.

Compare Mighty Glacier, Lightning Bruiser, Jack-of-All-Stats, Gradual Grinder, Stone Wall and Fragile Speedster. Contrast Glass Cannon.

Comic Books
  • X-Men villain the Blob may qualify. Despite his girth he was by no means a slow mover, and because of his girth he was extremely hard to damage.

Film
  • Star Wars Expanded Universe: the lightsaber style of Soresu was created to defend both against multiple blaster-wielding foes and single opponents. Since it's done by a Jedi it's obviously also quite fast. However, it requires both the endurance and the concentration to last until the opponent (finally) showed a weakness in their defense, or else it would merely delay the inevitable. It's an established canon fact that Obi-Wan was acknowledged as the ultimate master of this technique. The Djem So style was created by Soresu practitioners who however preferred making their own openings over waiting for others' openings.
    • In the novelization of ROTS, Obi-Wan defends from sixteen lightsaber strikes a second while fighting General Grevious.

Video Games

Fighting Game
  • Super Smash Bros. has Metal Mario, who is just as fast as regular Mario but much tougher. Brawl makes Yoshi into one of these.
  • Q in Street Fighter III.
  • Tenten in the Naruto Storm series, but especially Naruto Shippuden: Ultimate Ninja Storm Generations, is a bizarre example of this: One of her special moves is to lay mines surrounding herself, which is intended to keep opponents from coming close. She doesn't have to move from her spot, as she can fight entirely through projectiles (including some rather lengthy projectile combos). In other words, Tenten is a Stone Wall in practice. In true Stone Wall fashion, she has the lowest damage output of the entire series. Unlike most Stone Walls, however, she runs fairly quickly, though this is only to run away in case the opponent has gotten too close.

MMORPG
  • World of Warcraft:
    • Retribution paladins used to play like this in PVP. They had high defense and the ability to negate movement impairing spells cast upon them. More importantly they had strong self healing potential even in DPS mode allowing them to outlast almost any opponent. Sadly they were one of weakest damage dealers of all PVP DPS specs. Later expansions boosted Paladin damage and weakened their self heals in retribution mode, as paladins were complaining about being unable to kill anyone and everyone else was complaining about being unable to kill a paladin.
    • A Warrior in skilled hands can be described as a Stone Wall with a jet engine strapped to it. Their "charge" techniques allow them to close with a target quite rapidly.

RTS
  • Terran military vessels in the X-Universe games are often this. While they're always very durable and tend to be a good bit faster than class average, their damage output is weak thanks largely to a poor selection of guns. Their heavy fighters have to use guns better suited to an interceptor, and their frigates rely on corvette-weight weaponry. As for the heavy capitals, their guns are about equal to the Commonwealth's in base damage, but the rate of fire is way lower.

FPS
  • MechWarrior: Living Legends has the Hephaestus hovercraft. It's fast, has pathetic weaponry, but the armor of a 60 ton main battle tank. It presumably gained the Fan Nickname "Hepatitis" by being so hard to get rid of.

Puzzle Game
  • In the Meteos series, the civilization on planet Forte can empty its playing field faster than most other civilizations, chaining as much as needed before doing so. This made it a Game Breaker in the first game and Meteos Online. Forte got a Nerf in Meteos Wars via a huge reduction in the amount of garbage blocks sent to the opponent when clearing blocks. This meant Forte was still a very fast scorer, and it's difficult to overwhelm it, but it can only defeat opponents through attrition.
  • A Scout with Bonk can potentially become a Titanium Peashooter for a few seconds. While under the effects of Bonk, the Scout can't attack, but he can "dodge" all damage (including flamethrowers, fall damage, and even the self inflicted damage from triple-jumping while carrying the Atomizer), soaking up rockets and distracting sentries.

RPG
  • Annoyance Pokémon in the video games fall under this category, such as Lopunny, Altaria, Crobat, Umbreon, and Mandibuzz. They all have at least decent speed and good enough defensive stats to take a hit in case things don't go as planned, but none of them can attack hard enough to make decisive blows. Instead, they control the pace of the battle by slowing it down as much as they can and whittle away the opponents' HP bit by bit each turn, most often through stackable status conditions.

Real Life
  • The British Crusader Tank series of WW2 was one of those. It was deliberately designed to go a whole lot faster and to be more manouevrable than its German opponents. A stripped-down Crusader used later in the war to tow heavy artillery managed 70mph on a good road; the gun tank could do nearly fifty, twice as fast as the German Panzer IV. But this speed was achieved at a cost: the tank's armour was thin, as speed was held to be its best defense. However these were the first British tanks to experiment with the novel idea of sloped and angled defensive armour, which was good at deflecting shots that would otherwise penetrate. For much of its front-line life, it could only mount the minimal two pounder (37mm) main gun. Not very good, at a time when Germany was stepping up to the 50mm weapon and ideally the 75mm as standard on its tanks.

Community Feedback Replies: 38
  • May 7, 2013
    StarSword
    We keep trying to make this and it keeps getting thrown out. My version.
  • May 7, 2013
    ilniaj
    @ Star Sword That original page is pretty good. I'll add the things to this page.
  • May 7, 2013
    Bobchillingworth
    Considering that Tv Tropes has pages for each of the nine possible classic D&D alignments, I'm surprised there aren't already pages for the various permutations of fast (slow), defensive (frail), or strong (weak) character attributes. Instead only roughly half have articles. It seems rather arbitrary.
  • May 7, 2013
    Paradisesnake
    I checked the version made by StarSword and it was trashed by a mod. If mods won't accept this concept as a trope, you're only wasting everyone's time...
  • May 7, 2013
    MissKitten
    ^This.
  • May 8, 2013
    ZombieAladdin
    Which is odd, because examples do exist--where else would they go?

    • Annoyance Pokemon in the video games fall under this category, such as Lopunny, Altaria, Crobat, Umbreon, and Mandibuzz. They all have at least decent speed and good enough defensive stats to take a hit in case things don't go as planned, but none of them can attack hard enough to make decisive blows. Instead, they control the pace of the battle by slowing it down as much as they can and whittle away the opponents' HP bit by bit each turn, most often through stackable status conditions.

    Also, for a genre not commonly associated with Competitive Balance:

    Puzzle Game
    • In the Meteos series, the civilization on planet Forte can empty its playing field faster than most other civilizations, chaining as much as needed before doing so. This made it a Game Breaker in the first game and Meteos Online. Forte got a Nerf in Meteos Wars via a huge reduction in the amount of garbage blocks sent to the opponent when clearing blocks. This meant Forte was still a very fast scorer, and it's difficult to overwhelm it, but it can only defeat opponents through attrition.
  • May 10, 2013
    TrueShadow1
    Stone Wall already covers this. The description for Stone Wall already said it can be either toughness-based or evasion-based.
  • May 10, 2013
    StarSword
    ^I guess the thing that makes this this keep coming up is, can it cover both at the same time?
  • May 10, 2013
    Xanderiskander
    ^ Yes. Especially if they're The Berserker variant or using a tactic where they distract or take hits for a squishier party member. Because they could use both mobility (speed) and defense for those strategies on the page. It's not required though.
  • May 10, 2013
    StarSword
    Then the description should probably be edited to clear that up, and the gathered examples transferred there.
  • May 10, 2013
    ilniaj
    ^ Alright. That should be done once this is eventually launched. The page still needs more examples though.
  • May 26, 2013
    Kindle4Light
    May I know the Troper Name of this? Peashooter reminds me of Plants Vs Zombies. At most, the titanium part suggests high defence, but peashooters, being stuck onto the ground, does not suggest high speed.
  • May 26, 2013
    UltramarineAlizarin
    ^ A peashooter is a toy. The PvZ version is a pun of sorts since the plant literally fires peas. The idea is that a real peashooter is more of an annoyance than an actual threat compared to other weapons.
  • July 11, 2013
    ilniaj
    I got banned from this for launching a version made by someone else prematurely, and ignoring the fact that it was trashed by a mod. But I really think that it should be a trope so if I make sure it has multiple hats and is concise enough then I think that the mods won't think it's necessary to trash it anymore.
  • July 16, 2013
    nitrokitty
    Stone Wall, nothing to see here.
  • July 16, 2013
    DAN004
    @ ilniaj: Of course, people can easily remove hats. :/

    Anyways this trope would be the inverse of the "Glass Ninja" aspect of the Glass Cannon.

    I couldn't think of an "analogue-y" title, so maybe Fast Durable But Weak?
  • July 20, 2013
    ilniaj
    ^ I hate how people can do that. I would understand if they could remove their own hat if they rethink their decision but allowing people to remove each others hats is just poor design.
  • July 24, 2013
    StarSword
    No, allowing people to remove each others' hats without explanation of why they think the hat is unwarranted is poor design. Hint hint.
  • July 25, 2013
    DAN004
    ^ Thus we need some kind of regulation of hat fluctuation here... Both for adding and removing hats. Anybody taking this to the forum?
  • July 26, 2013
    ilniaj
    ^I took it to the forum.
  • July 27, 2013
    DAN004
    By the way, we have the inversion of this trope - someone who's fast and strong but squishy - Paper Ram. So I doubt that this one isn't tropable.
  • July 27, 2013
    Larkmarn
    Actually, that was improperly launched as well and it was sent back to YKTTW.

    However, unlaunching doesn't delete the page so it's still there.

    So... using that as an example of proper troping is... a bad idea.
  • July 27, 2013
    DAN004
    But well, that trope really has examples, doesn't it?
  • August 6, 2013
    ilniaj
    ^It does which is why I think this trope should be present as well. The stat triangle is capable of showing one stat being very high (Glass Cannon, Fragile Speedster, Stone Wall) two stats being very high (Paper Ram, Mighty Glacier, Titanium Peashooter), all stats being very high (Lightning Bruiser) or all stats being balanced (Jack Of All Stats).
  • August 6, 2013
    DAN004
    ^ Or all stats being low (Master Of None).
  • August 6, 2013
    Larkmarn
    ^^^ It also has a shitty name, had ongoing discussion about how it affects Glass Cannon, and the fact it worked just goes to show that subverting the system works.

    ^^ Except that's not the case. Glass Cannon isn't about one stat being high, a Glass Cannon can be tremendously fast as well. Or at least it could, until someone unilaterally decided to change its definition by launching Paper Ram with no discussion.
  • August 6, 2013
    StarSword
    The problem is, the descriptions of Glass Cannon and Stone Wall do not make clear that they cover these already (see my earlier response to True Shadow 1 about "can it cover evasion-based defense and toughness-based defense at the same time?"). I can get where Glass Cannon would overlap with Fragile Speedster but Stone Wall doesn't have another trope with similar implications.
  • August 6, 2013
    DashSpendar
    ... why wouldn't Stone Wall cover both at the same time?
  • August 6, 2013
    StarSword
    ^Read the description. It's actually worse than I thought: It talks all about toughness-based defense. I've been told it covers evasion-based defense too, but the trope description doesn't even mention that.

    Unless that changes, I vote Titanium Peashooter to be tropeworthy (though it needs a name that says "fast AND tough").
  • August 6, 2013
    Larkmarn
    Agreed that an expansion wouldn't be the worst idea. The Evasion-based defense part comes from the Turtling section, since a Turtler is often an evader.

    But yeah, definitely could use some expanding. But not a new trope for such a minor distinction.
  • August 10, 2013
    ilniaj
    ^^^^^ I remember there used to be stat triangle images where on the pages where Glass Cannon had high attack but it's defense and speed were low.
  • August 10, 2013
    serialkillerwhale
    Rocket Turtler?
  • August 13, 2013
    hbi2k
    I vote for Turbo Turtler. It explicitly says fast and high damage resistance, and at least evokes poor offense. Titanium Peashooter doesn't evoke speed, Durable Speedster doesn't evoke poor offense, and Rocket Turtler could easily be mistaken for GOOD offense (I'm picturing a Blastoise firing rockets).
  • August 13, 2013
    DAN004
    ^ I liked that one. :D
  • August 13, 2013
    acrobox
    Evasion based defense isn't covered by this or Stone Wall. It's covered by Fragile Speedster, they are dependent on their speed to not get hit.

    There's no point in having defense and speed and no offense, there are barely any solid examples on this list.

    Fragile Speedster even claims that increase in speed usually leads to a decrease in durability.
  • August 14, 2013
    AgProv
    Real Life

    The British Crusader Tank series of WW 2 was one of those. It was deliberately designed to go a whole lot faster and to be more manouevrable than its German opponents. A stripped-down Crusader used later in the war to tow heavy artillery managed 70mph on a good road; the gun tank could do nearly fifty, twice as fast as the German Panzer IV.

    But this speed was achieved at a cost: the tank's armour was thin, as speed was held to be its best defence. However these were the first British tanks to experiment with the novel idea of sloped and angled defensive armour, which was good at deflecting shots that would otherwise penetrate. For much of its front-line life, it could only mount the minimal two pounder (37mm) main gun. Not very good, at a time when Germany was stepping up to the 50mm weapon and ideally the 75mm as standard on its tanks.
  • August 15, 2013
    StarSword
    ^^Yes, but classifying a guy as a Stone Wall AND a Fragile Speedster (i.e. this trope) is just wrong, since Fragile Speedster specifies low DEF which conflicts with Stone Wall's high DEF.
  • August 16, 2013
    crazysamaritan
http://tvtropes.org/pmwiki/discussion.php?id=huoy5pbbgtg6fsie6a6ip1hr&trope=DiscardedYKTTW