Videogame Item Drop Mechanic
Enemies (in)explicably drop items the moment they die.


(permanent link) added: 2014-04-23 19:31:58 sponsor: ShanghaiSlave edited by: DAN004 (last reply: 2014-07-25 18:05:24)

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DAN 004 wuz ere takin over ur druft


He turned into a meatbun. The Horror...

A gameplay element in video games where you can get items from fallen enemies. Typically it takes form of enemies fading and the drops simply appearing where they died.

Item drops often have fixed types within the game. Some of which are:
  • Experience: enemies turn into experience upon death.
  • Food: They turn to food which replenishes either Health Points or Mana Meter.
  • Power Ups that increase your stats temporarily (such as attack or defense).
  • Ammo: More prevalent in FPS and other shooter games, where you can pick ammo from other enemies. Often a Universal Ammunition.
  • Equipments, such as weapon or armor.

Supertrope to the following:
  • Randomly Drops: where the items that are dropped are random, or some certain things only drop at a fixed chance.
  • Organ Drops: they vanish and sometimes inexplicably drop their guts.
  • Essence Drop: Their life force explode upon their death. (any example on this fits better there)
  • Money Spider: enemies drop currency when killed.
  • Impossible Item Drop: Enemies drop items they have no business of even having in their person. (e.g. A Bat dropping a chainsaw.)
  • Power-Up Magnet: Despite the name, it actually can attract other kinds of drops as well.

Very prevalent in RP Gs - in fact, the Ur Example was Dragon Slayer, an Action RPG - but can appear in any other game genre.


Examples

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    Non Videogame Examples 

Webcomics
  • In San Three Kingdoms Comic, People dying and turning into meatbuns are a Running Gag. Taishi Ci in particular dies in page 192 and turns into one. Which was then eaten by Sun Quan who was beside him in his death bed.

    Videogame Examples 

Action RPG
  • In Kingdom Hearts enemies explode into "prizes", which are categorized differently depending on games, but the staples are treasure (which could be spells or weapons or crafting materials), HP, MP, and Munny.
  • Variant in Mega Man Battle Network: In this case, you'll get some rewards whenever you beat a Random Encounter battle. Typically it's small amounts of Zenny, but sometimes it could be a Battle Chip, Bugfrags, or (if your HP's low enough) HP recovery. Some installable programs for Mega Man can turn any rewards into just zenny, or just battle chip.

Beat 'em Up

Driving Game
  • In Carmageddon, each pedestrian the protagonist reckless driver wastes during a race — "drops" some in-game money as well as adds some extra time to spend.

Platform Game
  • Mega Man series
    • Mega Man (Classic): enemies will sometimes drop weapon energy or health energy. Same goes to Mega Man X.
    • Mega Man Zero omits the weapon energy but adds E-crystals to the mix. The first three games also have some Cyber Elves dropped from certain enemies, while the third and fourth game adds Data Disks.
      • Mega Man Zx follows the above, but with weapon energy added again.
  • The NES Metroid manual stated Samus's suit was able to take the power of "his" enemies. Regular enemies turned into health or missile pickups but bosses did not, recharging her ammo automatically on death. Later games would just make bosses drop larger amounts of pickups. All but two enemies encountered in Metroid: Fusion are duplicates created by X parasites, whom became living pickups that flee from you once the false body is destroyed. In Metroid Prime 3: Corruption, the nature of the drops change as with Samus's condition.

Real-Time Strategy
  • In Sacrifice, killed creatures leave "souls" behind for any wizard to gather and use in summoning something new. The souls left by creatures that belonged to other wizards — appear red in color, which means they would take longer to collect.

Third-Person Shooter
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