A gameplay element in video games where you can get items from fallen enemies. Typically it takes form of enemies fading and the drops simply appearing where they died.
Item drops often have fixed types within the game. Some of which are:
Experience: enemies turn into experience upon death.
In San Three Kingdoms Comic, People dying and turning into meatbuns are a Running Gag. Taishi Ci in particular dies in page 192 and turns into one. Which was then eaten by Sun Quan who was beside him in his death bed.
In The Legend of Zelda series, enemies sometimes drop rupees, hearts, or item pickups upon being killed.
In Kingdom Hearts enemies explode into "prizes", which are categorized differently depending on games, but the staples are treasure (which could be spells or weapons or crafting materials), HP, MP, and Munny.
Variant in Mega Man Battle Network: In this case, you'll get some rewards whenever you beat a Random Encounter battle. Typically it's small amounts of Zenny, but sometimes it could be a Battle Chip, Bugfrags, or (if your HP's low enough) HP recovery. Some installable programs for Mega Man can turn any rewards into just zenny, or just battle chip.
In Carmageddon, each pedestrian the protagonist reckless driver wastes during a race — "drops" some in-game money as well as adds some extra time to spend.
In Vigilante 8, destroying your enemy vehicles will make them drop their current weapons as well as some buffs (such as endurance or speed).
In Super Smash Bros. for Nintendo 3DS, defeated enemies in the Smash Run mode drop power-ups that increase your speed, jump height, attack, special attack, projectile, item attack, and throw strength, and defense in the post-adventure course match.
Mega Man Zero omits the weapon energy but adds E-crystals to the mix. The first three games also have some Cyber Elves dropped from certain enemies, while the third and fourth game adds Data Disks.
Mega Man ZX follows the above, but with weapon energy added again.
The NES Metroid manual stated Samus's suit was able to take the power of "his" enemies. Regular enemies turned into health or missile pickups but bosses did not, recharging her ammo automatically on death. Later games would just make bosses drop larger amounts of pickups. All but two enemies encountered in Metroid: Fusion are duplicates created by X parasites, whom became living pickups that flee from you once the false body is destroyed. In Metroid Prime 3: Corruption, the nature of the drops change as with Samus's condition.
In Mini Ninjas, defeated enemies turn into animals (whom you can possess with a special spell and use it to sneak around) and also drop glowing orbs that increase your experience.
In Sonic 3 D Blast, destroying a robot will set a Flicky free. These are needed to get through the goal rings. In Panic Puppet Zone Act 3, however, the Flickies are in capsules. The game's manual explains that Sonic got to that zone early enough and as a result, Robotnik didn't have time to put the Flickies in the robots.
In Sonic Adventure, destroying a robot will release a small animal inside, much like the classicGenesisgames. However, these small animals can be taken to the Chao Garden and used to improve your Chao's stats, depending on the color (Red for Strength, Yellow for Swim, Green for Speed, and Purple for Flight).
Sonic Adventure 2 retains this feature with Dr. Robotnik's robots and expands upon it with the G.U.N. robots. Destroying a G.U.N. robot releases a Chaos Drive, which, like the animals, increases your Chao's stats depending on the color.
In Sonic Heroes, destroying one of the more powerful enemies in the game will release a colored sphere. These spheres will upgrade your teammate's stats depending on the color (Blue for Speed, Red for Power, and Yellow for Flight).
In Shadow the Hedgehog, an enemy carrying a weapon will drop their weapon if Shadow defeats them. Shadow can then collec the weapon and use it against other enemies.
In Sacrifice, killed creatures leave "souls" behind for any wizard to gather and use in summoning something new. The souls left by creatures that belonged to other wizards — appear red in color, which means they would take longer to collect.
In Grand Theft Auto games, beating people to death/unconsciousness will make them drop money and sometimes weapons and ammo.
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