Needs More Examples
Sometimes, when continuing the story of a previous game
, a developer will release a stand-alone sequel with a completely new platform. Sometimes, they'll just release an Expansion Pack
, merely adding new features to the original game.
And sometimes, they'll want to have their cake and eat it, too. This trope arises when a game serves a dual purpose as both an expansion pack and a stand-alone game.
Reasons for doing this include:
Compare and contrast: Expansion Pack
, Mission Pack Sequel
- City of Heroes has City of Villains, a game which is like City of Heroes, except you play as a villain in a new setting. There is Player Versus Player between the two. Both games have now been combined into a single package
- Guild Wars has Nightfall and Factions, which each introduce a new setting and two new classes.
- The big Expansion Pack for Dragon Age: Origins, Awakening, can be played as a standalone story (with a completely new cast of characters), if you don't want to import your Origins character. Also, two DLC addons, while tying into the Origins story, are standalone campaigns with a different main characters (Leliana in Leliana's Song and Darkspawn Wanguard in Darkspawn Chronicles).