Created By: CybeastID on January 22, 2013 Last Edited By: CybeastID on January 24, 2013
Nuked

World 2 is a Desert

The second world/level of a game is a Shifting Sand Land

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Community Feedback Replies: 24
  • January 22, 2013
    PsiPaula4

    Also, I don't remember Minish Cap having a desert level...
  • January 22, 2013
    DracMonster
    W... wow. I clicked show draft expecting a single example and some sort of complaining rant. There really is a pattern I never noticed.

    Second Level Sand Land for (sort of) alliteration?

    EDIT: Scratch that, too snowcloney of Shifting Sand Land.
  • January 22, 2013
    m8e
    Can't this be expanded to "stock world/level order"?

    Green Hill Zone is first, Shifting Sand Land is second, third is Palmtree Panic / Under The Sea, the last level is Lethal Lava Land / Ominous Floating Castle / Big Fancy Castle.

    Levels Take Flight / Bubbly Clouds and Slippy Slidey Ice World(or maybe Level Ate in the form of icecream?) is also common in this kind of games.

    Edit: The second level in Tiny Toon Adventures: Buster Busts Loose! has a Wild West theme. Does that count?
  • January 22, 2013
    acrobox
    i mean it happens, but notice it happens mostly in the same series. Its porobably intentional for the Mario Games, and the Zelda examples since they're made by the same people but further than that this seems kind of random
  • January 22, 2013
    DRCEQ
    First off, the majority of games listed already are Nintendo games, which leads me to think that it is just something that they like to do.

    Second, all those games listed will need to have a description of the level for all of them.
  • January 22, 2013
    morenohijazo
    I am not sure this is actually tropable but hey...

    • Act II of Diablo II takes place in the deserts around Lut Gholein.
    • Act II of Diablo III takes place in the deserts around Caldeum.
  • January 22, 2013
    StarSword
    Suggest a note saying "no aversions, please".
  • January 22, 2013
    Prfnoff
    This looks The Same But More Specific of another trope, and therefore unnecessary.
  • January 22, 2013
    StarSword
    ^What other trope?
  • January 22, 2013
    Diask
  • January 22, 2013
    rodneyAnonymous
    "This is a pattern" is not the same as "this is a trope." Is there a consistent reason the second world is a desert in these games? If not, and I doubt it, it's Not A Trope.
  • January 22, 2013
    DRCEQ
    Well like I said, most of these are Zero Context Examples and need to be described, no matter what. Second, most of the games listed are from Nintendo, making them the exception to the rule. I could see this as a trope if there were plenty of non-Nintendo examples.
  • January 22, 2013
    henke37
    Uhm, what would the description be? Just the level title? That is rather weak.
  • January 23, 2013
    DRCEQ
    nope, gotta be more than that.
  • January 23, 2013
    m8e
    ^^If they have a theme(general desert? Egyptian? Wild West?), what's themed (just the environment, enemies, the boss?), does the level just look different or does it have anything special like Quick sand? Is the level Build Like An Egyptian, do it have Cacti?
  • January 23, 2013
    OmarKarindu
    I would suggest that the second level is often a desert level because it offers an easy progression on the difficulty curve from the Green Hill Zone style of starter level. The desert is the same sort of terrain as the grasslands in most Platform Games, so the player doesn't need to learn new gameplay mechanics. However, the harsher climate suggests a slight shift up in difficulty. Often a sandy second level is functionally the Green Hill Zone with tougher enemies and perhaps a Quicksand Sucks hazard added in.
  • January 23, 2013
    DracMonster
    This could work as a trivia item if it's not a trope.
  • January 23, 2013
    acrobox
    isnt there a sorting algorithm of environmental danger YKTTW floating around now. Why not just caveat that with Green Hill is usually 1, and Shifting Sand is usually 2.
  • January 23, 2013
    Xtifr
    I'm not seeing any trope here, and even as trivia, it's pretty dubious. There are probably tens of thousands of games in the world, at a conservative estimate. Would Flashback In Chapter Two be a trope, or even useful trivia? Flashbacks may happen in just about any chapter of a book, so of course there are lots of books that have a flashback in chapter two. Or Three. Or seventeen. Unless we can establish that this is a significant pattern somehow, I don't think it's worth keeping.

    (Note: this is not quite a motion to discard--it is a request for more information, coupled with a suggestion to discard unless this can be justified somehow.)
  • January 24, 2013
    Frank75
    It makes sense that the easiest level (green hills, all is pleasant) comes first, and the harder ones (ice levels, cloud levels and especially lava levels) should come later. The Big Bad's castle always comes last, logically.
  • January 24, 2013
    m8e
    Related to or maybe a subtrope(if this is a trope and not trivia) of Sorting Algorithm of Threatening Geography.
  • January 24, 2013
    WaxingName
    You got this from watching Chuggaaconroy, didn't you?

    Anyway, I'm not really sure this is tropeworthy, since this is an arbitrary conflation of two concepts. Also, this is primarily a Nintendo thing, so it's even less tropeworthy there.
  • January 24, 2013
    Lyendith
    I'm not sure it's tropeworthy either but... I'll give another example anyway.

    • Ninja Gaiden 3's second level takes place in an abandonned city in the middle of the Rubh al Khali desert in Saudi Arabia.
  • January 24, 2013
    AmyGdala
    We may be able to hammer out a meaning with a little discussion. A desert is sufficiently different from the gameworld default - trees and fields and space - but is relatively clear and open to not appear too threatening.
http://tvtropes.org/pmwiki/discussion.php?id=f1carkv9nqv11br77m5hl7in&trope=DiscardedYKTTW