Critical Existence Failure is sure to manifest. Sometimes, the player character's body just flops dead like a rag-doll. Other times, they explode (normally if they're a robot, but in chunky salsa if they're not), or the enemies start Beating A Dead Player. We're not talking about those. We're talking about when the death of the player character is treated with some actual drama, as the player themselves would, and sees it as a tragic happening. It does so by conveying to the player that the player character is truly defeated, and that the game cannot go on without them. How this manifests itself varies, in some early video games, everything except the player would disappear and be replaced by a black void, removing all distractions from the character's corpse. In more modern games, all entities that are not the player (enemies, bosses, NPCs, etc.) would freeze in place as the player character dies. Dramatic Spotlight may be involved if the work is being showy. Due to the nature of this trope, it's very rare for The Many Deaths of You to apply, but if it does, expect all death scenes to have something in common, even if it's Yet Another Stupid Death. It's worth mentioning that the player character doesn't necessarily need to die for this trope to come into play, any type of failure can apply, as long as it's Played for Drama. If the rest of the game world keeps going on despite the player character dying, then it's not an example. This isn't to be confused with It's a Wonderful Failure, as that is for dramatic failure in specific circumstances, while this encompasses dying in normal circumstances during game play. Contrast Have a Nice Death.
- The Legend of Zelda
- The Legend of Zelda I. The first Zelda game had the entire world turn red as Link dies before fading to black as he finally disappears.
- Zelda II: The Adventure of Link has Link be visible only as a silhouette against a red background upon death.
- The Legend of Zelda: A Link to the Past had something similar to the first Zelda game, but with an Iris Out before hand.
- The Legend of Zelda: Ocarina of Time is a rare example of a 3D game doing this. When Link dies, the lighting is brought to a minimum, leaving just him & Navi visible, while all other moving entities freeze completely. Every other 3D Zelda game does this as well.
- The Legend of Zelda: A Link Between Worlds pays homage to Link To The Past by having the same animation.
- Every 2D Metroid game after Super Metroid did this. When Samus takes her last hit, she freezes in place & the entire screen turns black, except for her.
- Final Fantasy VI: If the party is defeated, the lead party member is seen disappointed in the middle of the screen against a black background.
- Crash Bandicoot (1996): Several of Crash's death animations involve him dying against a black background. Though it's mostly Played for Laughs.
- Metal Gear Solid: Starting with the first Solid game, Mission Control characters who you speak with on the Codec will become alarmed if Snake dies. Otacon provides the page quote.
- Undertale: During battle, the human's SOUL is visible when fighting monsters. If the human's HP hits 0, then all monsters on screen, along with the entire interface, vanish. Only the human's SOUL remains visible before cracking, and promptly shattering into pieces, signifying the human has died.
- Yandere Simulator: Another rare 3D game doing this, if anything happens to Yan-Chan or Senpai that makes it impossible for them to be in a relationship, then a heartbroken Yan-Chan is seen against a black background as everything else disappears.
"I can never face my Senpai again..."
— Yandere Chan
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