I'm going to be completely honest: I have no idea how to easily define this or differentiate it from other tropes, so I'm going to need help there. There's a decent chance I actually have two or three separate tropes here]
This is a type of 3-D Fighting Game
focus heavily on the complex, multidimensional environments, fast, easily-controlled characters to fight in them, and usually plenty of flash. The most distinctive trait of these games is their pick-up-and-play combat design and distinctive camera placement, which comes in two types.
- 3rd-Person: Sometimes these games choose to stay positioned behind the characters. These games closely resemble a Dynasty Warriors-style Hack and Slash or Devil May Cry-style Beat 'em Up game, but in a player-versus-player approach. Because of genre's tenancy to easily-accessed projectiles, these games can have elements of a Third-Person Shooter.
- Fixed Camera: This has the camera angle staring at large board in pseudo 3-D. These games resemble a Three-Quarters View, but with more free-form mobility and multiple levels of elevation.
The point is that these games avoid norm that has two fighters continuously facing each other down from a Side View
in a fixed space
, but whose primary gameplay still consists of combat.
Theses games don't often rely on the technicality required for their 3-D and 2-D counterparts, but benefit heavily from Rule of Cool
in their simplistic controls and creative level-design that relies on Free Floor Fighting
. This isn't to say they can't have equally high skill-ceilings as a conventional fighter. Sometimes they'll allow several fighters in play at once, and encourage tactics such as using the environment to escape or dodge projectiles
. Outside factors like items and stage-hazards can be a factor, and they can sometimes be very aerial-based, much like a 3-D Platform Fighter
, except the traditional method of depleting the opponent's Life Meter
is more-often utilized over over forcing the opponent out of the stage
There's a chance for overlap with 3-D Action RPG
and Action Adventure
games that have boss fights
, along with the equivalent boss fights seen in the aforementioned Hack and Slash
or Beat 'em Up
games. Also, this can plausibly happen any time a more conventional fighting game takes the route of an adventure mode when there are boss fights inside these games (such as Soul Calibur Legends
and Tekken Force/Death by Degrees
) . Thanks to the common reliance on spectacle, many Licensed Fighting Games
take this route, so there's a certain overlap with Mascot Fighter
There are many examples in Platform Fighter
that, while highly mobile and less serious than most fighting games, aren't in 2-D and don't involve knocking an opponent off the stage. I'd like to be able to move those over here when applicable.