Created By: Stovepipe on September 3, 2011 Last Edited By: DAN004 on December 10, 2014
Troped

Living Structure Monster

A monster that is a wall, or a floor, or a ceiling, or any other part of a building

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Page Type:
Trope
DAN 004 wuz ere takin over ur druft


It's like these people have never had a ceiling come to life and try to smother them before!

Sometimes Malevolent Architecture in video games is taken literally, with monsters that are actually part of it. They take form of a wall, or a floor, or any part of the building you're in.

How would a wall, floor etc be such a menace? Maybe it is capable of movement, and would try to crush you by its own "bodies"; see Descending Ceiling, The Walls Are Closing In, Advancing Wall of Doom and Smashing Hallway Traps of Doom. When they aren't mobile, they may still be harmful by another means, such as shooting things at people or sprouting Spikes of Doom if someone's nearby. They may or may not have eyes.

If all those monsters are actually of one awareness, it overlaps with Genius Loci. This may also be one of the explanations behind a Mobile Maze.

Compare Wall Master for creatures who are able to move through/along walls; in this trope, the walls (and floors, ceilings etc) are the monsters themselves. Compare also Chest Monster. Subtrope of Animate Inanimate Object.

If the Living Structure Monster is a boss, an overlap might occur with Background Boss and Stationary Boss, or alternately Advancing Boss of Doom.


Examples

Anime and Manga
  • In Attack on Titan, it is revealed at the ending of the anime/midpoint of the manga that the walls surrounding their City in a Bottle are actually living creatures. As in, the walls are made of Colossal Titans' hardened Instant Armor... with the aforementioned titans inside the walls as foundations.
  • In an episode of the anime adaptation of Kaiketsu Zorori, a Nurikabe is recruited by Zorori to be a part of a soccer team, as a goalie. Being a literal wall that is as wide as the goal itself, the youkai provides an unfair advantage for Zorori in the corresponding soccer match.
  • In One Piece, one of Gekko Moriah's zombies is a wall zombie, a literal wall with a human face stretched out and stitched on. It doesn't do much except appear and block an entrance some of the Straw Hats were going to use to escape from other zombies.

Comic Books
  • In Marvel Comics, the Chrysler Building is a sentient being who came to life on at least one occaision in an issue of Damage Control.

Film
  • In The Great Yokai War, one of the Youkai featured is a talking, limbed wall. Just picture an extremely wide Spongebob Squarepants with a disproportionately huge body. Guy's just a literal Living Prop though, and does nothing much in the story other than being literally part of the background.
  • The movie Labyrinth features a number of creatures that are basically part of the architecture of the eponymous maze. These include the talking door knockers, and the talking walls which give false alarms to passersby.
  • In the horror film 1408, the entire hotel room itself, not just any specific piece of it, is evil.
  • The titular creature of Monster House is Exactly What It Says on the Tin: a monstrous, animate house.

Literature
  • In the Discworld, Unseen University is explicitly described as a building complex that throughout its thousand year history has absorbed so much ambient magic that it is practically a living thing with emotions and a degree of sentience. Equal Rites has the witch Granny Weatherwax reaching out her mind and effectively borrowing it - ie, a sort of benign possession which a witch may only do with the mind of a living thing. She reads its mind and discovers it is frightened and fearful. Much the same happens in Sourcery, when the University dimly senses big trouble ahead, and doesn't like it.

Live-Action TV
  • The Malus from the Doctor Who serial The Awakening was a monster lying dormant within an old church wall until it awakened to wreak havoc on Little Hodcombe.
  • A demon who's also a wall, which inspires worshipers to fight over it, shows up in a second-season episode of Angel.
  • In one episode of the Mighty Morphin' Power Rangers, Rita accidentally brings a brick wall to life. Brick Bully is literally a brick wall with an Upside Down Face, limbs, and various graffiti all over him. He can turn others into bricks and when he eats more bricks, he assumes a slightly more humanoid and mobile form.

Mythology
  • A rather well renowned youkai from Japanese folklore called a Nurikabe is an animated wall that impedes travelers. It is the basis for many characters such as the Whomps from Super Mario Bros. and the Monol monsters from Monster Rancher. Interesting enough, it's common depiction of being an animated wall is somewhat of a modern representation. Originally during the Edo period, one of it's early depictions was that of a three-eyed grotesque vaguely dog-like creature. Over time, it's depiction changed to a literal wall with limbs and very vague features.
  • Another youkai is the Mokumoku-ren which is a monster created from shoji, the paper sliding doors and windows found in Japan houses. When shoji are not taken care of, they can become riddled with holes. If not repaired for a long time, these can become infested with eyes. The Mokumoku-ren is generally creepy but relatively harmless. It is however usually a sign of a greater infestation of youkai in a household.

Tabletop Games
  • Dungeons & Dragons has had many structure base monsters in its history, especially in the earlier editions where Everything Trying to Kill You and Killer Game Master were in full effect:
    • The Living Wall, which gains power by assimilating nearby corpses.
    • Second edition had the "Greater Mimic". A larger version of the game's resident Chest Monster which could impersonate rooms or other structures.
    • First Edition had the "Lurker Above" (just called the Lurker in Advanced D&D), which resembled the ceiling.
    • Its counterpart, the Lurker (renamed the Trapper when the LA had the "above" dropped) disguised itself as the floor.
    • The Dread Gazebo is an accidental version of this which came about when a player assumed a "gazebo" the Dungeon Master described was some sort of monster. Fed up with his insistence on attacking it, the DM decided it pounced and killed his character. Read the original story here.

Video Games
  • The Demon Wall is a recurring enemy in the Final Fantasy series.
  • Rangda Bangda (pictured) from the Mega Man X series, which comes up twice: once in the first game, and once in the fifth game as its powered up form.
  • In the first Devil May Cry, the blocked doors would attack Dante if you got too close, but otherwise left you alone until you got rid of them by solving a puzzle and/or killing some enemies.
  • Icon of Sin, a wall with a picture of a demon on it, the Final Boss in Doom 2, attacks you by summoning his various demonic flunkies to fight you. His weakpoint is on a point on his "head".
  • Grimwall from Shining in the Darkness.
  • Wall enemies show up in one level of Wario World. They can't attack, their only purpose is to keel over and provide a bridge once punched sufficiently.
  • In Monster Rancher, the Monol breed is a 2001: A Space Odyssey Monolith-esque Shapeshifting monster, meaning it looks like a rectangle wall, or rather, a door. It's capable of Size Shifting and Partial Transformation of it's surface to produce a humanoid face and spikes.
  • RosenkreuzStilette: The Cross Wall is one of the bosses in the "fortress" stages. It attacks by summoning Living Crosses that homes in on you and fires energy shots from its "eye". It also pursues you forward.
  • Secret of Mana has two different Wall Face bosses, both that function similarly. They have a central third eye weak point that has to be defeated to win, and try to crush the player if both of their normal eyes are killed first.
  • In Terraria, the Wall of Flesh is Exactly What It Says on the Tin - a massive, moving wall with eyes and a mouth.
  • Blockhead of Ōkami is a youkai based on Nurikabe from Japanese folklore. They appear in several places during the game, always blocking the player's path with their wall-like body. To get past a Blockhead the player must headbutt him to make him reveal his weak points, memorize them, and attack them with his Celestial Brush, after which the Blockhead disappears in a puff of smoke.
    Ga-ha! I am Blockhead! I guard this place so that all shall pass! Er, wait... I mean, none shall pass!
  • The exit from Cave Story's Noob Cave is blocked by a cyclopean door that hurts on contact, but is easily dealt with.
  • Nest type enemy fused to a variety of walls/bulkheads throughout all 3 Dead Space games. They spawn nasty babies with missile shooting tails. They cannot be rerouted around and the babies Will kill you if they manage to shoot you enough times.
  • The doors to a boss room in SuperMetroid and Metroid Fusion are covered by giant eyes that shoot eyebeams at the player and must be destroyed before you can enter the room.
  • Several The Legend of Zelda games contain enemies called Flying Tiles. From a distance they're just ordinary floor tiles, but as you approach they levitate up, start spinning, then hurl themselves at you.
  • In some games of the Shin Megami Tensei series (for example, Shin Megami Tensei IV and Strange Journey, the demon Orcus appears as a brick gateway to Hell (If you look closely, a plaque reading "GO TO HELL" is attached to it) with part of a horned head visible at the top.
  • From the Super Mario Bros., there are the Whomps which are based on the Nurikabe from Japanese folklore.
  • In Kingdom Hearts II, there is the Heartless boss Thresholder. It is the possessed dungeon doors which impede Sora and company in beast's castle.
  • Skyblazer has a Demon Wall boss that attacks by spinning and attempting to crush Sky against the edges of the screen.
  • Genova, one of the bosses in Seiken Densetsu 3 is a demonic fireplace/furnace that attacks by spitting enemies out of its fire.

Web Comics
  • Awful Hospital has the Flesh Door, which is not just a door but an entire room.
  • In Girl Genius, Heterodyne Castle is alive, and is one giant death trap for anyone who is not The Heterodyne. Before Agatha arrives to repair it, convict work crews are sent in to attempt repairs, or die trying. Usually the latter.

Western Animation


Community Feedback Replies: 92
  • September 3, 2011
    peccantis
    Death ensues from being crushed (or spiked) to death just like with regular trap walls -- if you're not mauled first.
  • September 4, 2011
    Belfagor
    Not only a Video Game trope. Magic The Gathering has Wall as a creature type.
  • September 4, 2011
    Stovepipe
    Got that covered. The laconic says "mostly".
  • September 4, 2011
    aschwartz07901
    does a demon wall that is sentient for the sole purpose of keeping out intruders count or does that have its own trope?
  • September 4, 2011
    Bisected8
    In the first Devil May Cry these blocked doors. They would attack Dante if you got too close, but otherwise left you alone until you got rid of them by solving a puzzle and/or killing some enemies.
  • September 4, 2011
    hevendor717
    There is an amusing clan of path-blocking wall warriors in Okami. (their name escapes me)
  • September 4, 2011
    Stovepipe
    I don't think this is accounted for actually.
  • September 4, 2011
    goodtimesfreegrog
    This is pretty common in the Final Fantasy series, probably the most popular version being the Demon's Gate boss in Final Fantasy VII.
  • September 4, 2011
    MrInitialMan
    The Icon of Sin from Doom2
  • September 4, 2011
    RocketDude
    I think, technically, the Icon of Sin is supposed to be Satan and it's actually supposed to be a head-brain-thing in/on the wall.
  • September 5, 2011
    Kellor
    One of the bosses of the Shinobi game Shadow Dancer was a brick wall that sprouted a head and attacking arms.
  • November 6, 2011
    Prfnoff
  • November 6, 2011
    KZN02
    Whomps from the Super Mario series.
  • November 6, 2011
    KZN02
  • November 6, 2011
    Gizensha
    Kids adventure Game Show Knightmare had numerous. Most of them asked riddles, one simply required a password found earlier on the level... And one would have asked riddles if he knew enough to actually know the answers and instead was simply after information - He could be bluffed [[hottip:*:Read - Anything that could concievably be the answer to the question was fine, even if it's very, very wrong and the kids can't lie to save their lives]]
  • November 7, 2011
    aurora369
    don't forget the wall of darkness and the wall of blood in Eversion
  • November 8, 2011
    Chabal2
    • Wall enemies show up in one level of Wario World. They can't attack, their only purpose is to keel over and provide a bridge once punched sufficiently.
    • If floor enemies count, there's a miniboss in Oracle Of Seasons (Facade, I think his name is), a giant face who appears in the floor and is killed with bombs.
    • Not quite a wall, but impassable nonetheless: the battle with the Demon Train in Spirit Tracks requires you to shoot out his carriages until you can get in front of him and shoot him repeatedly. If your're still infront of him when he accelerates, well, it's like hitting a wall.
  • November 8, 2011
    Ryuuma
    Isn't this Wall Master? Or is different?
  • November 8, 2011
    HeroinRed
    The Thresholder boss from Kingdom Hearts II
  • November 8, 2011
    Darkmonkey13
    @Ryuuma: No, it's different because that's the monster IN the wall, in this, the monster IS the wall. Wouldn't this include any (semi-)sentient walls in general? I actually haven't seen a wall in a game that was friendly. Dunno about you guys. Suggestion for the trope name: The Walls Have Eyes... And Fangs
  • November 8, 2011
    SuperLlama
    Technically a door instead of a wall, but there's a door enemy near the beginning of Cave Story.
  • November 11, 2011
    troacctid
  • June 12, 2014
    Westrim
    bump
  • June 12, 2014
    ShanghaiSlave
    Monster Wall?

    Film

    • In The Great Yokai War, one of the Youkai featured is a talking, limbed wall. Just picture an extremely wide Spongebob Squarepants with a disproportionately huge body. Guy's just a literal Living Prop though, and does nothing much in the story other than being literally part of the background.

    Videogames
  • June 12, 2014
    DAN004
  • June 12, 2014
    TheTitan99
    First, someone's gonna need to take this over, since this YKTTW was bumped after being dead for almost 3 years.

    Secondly...
    • Secret Of Mana has two different Wall Face bosses, both that function similarly. They have a central third eye weak point that has to be defeated to win, and try to crush the player if both of their normal eyes are killed first.
  • June 12, 2014
    surgoshan
    • A demon who's also a wall, which inspires worshipers to fight over it, shows up in a second-season episode of Angel.
  • June 12, 2014
    DAN004
    Gonna take this over, if nobody objects
  • June 12, 2014
    StrixObscuro
    Video Games
  • June 12, 2014
    Paradisesnake
    Action Adventure
    • Blockhead of Okami is a youkai based on Nurikabe from Japanese folklore. They appear in several places during the game, always blocking the player's path with their wall-like body. To get past a Blockhead the player must headbutt him to make him reveal his weak points, memorize them, and attack them with his Celestial Brush, after which the Blockhead disappears in a puff of smoke.
      Ga-ha! I am Blockhead! I guard this place so that all shall pass! Er, wait... I mean, none shall pass!
  • June 12, 2014
    XelrogT.Apocalypse
    Do monsters/enemies who are doors count? I think the description should be modified to include them, because it would be a little silly to have a separate trope for those, which appear just as frequently as wall monsters do.

    Wario World and Paper Mario are two door monster examples I can think of. Maaaybe the fake doors in the Legend of Zelda 64 games would count, but I think that might be stretching it.
  • June 13, 2014
    Arivne
    • Examples section formatting
      • Added a line separating the Description and Examples sections.
      • Added non-Video Game media section title(s).
    • Namespaced and italicized work name(s).
  • June 13, 2014
    Nomic
    The doors to a boss room in SuperMetroid and Metroid Fusion are covered by giant eyes that shoot eyebeams at the player and must be destroyed before you can enter the room. I don't think the door monster is ever given an official name beyond "boss guardian", despite most other enemies in Super Metroid are named in the manual.
  • June 13, 2014
    WaterBlap
    Would the wallmasters in The Legend Of Zelda Ocarina Of Time count as a notable aversion? With a name like wallmaster, one would expect them to be a part of a wall or even perpetually connected to a wall, rather than the giant hands that come from the ceiling.
  • June 13, 2014
    DAN004
  • June 16, 2014
    DAN004
    As somebody had noted: Can this be expanded to "door demon" or "ceiling demon"? Or even "floor demon"?
  • June 21, 2014
    DAN004
    Bump, maybe I can take this over?
  • June 21, 2014
    KathiraNarae
    Depends, only if living doors count, if they don't, this trope's mine.

    See, there'd be an example in a door varient from The Legend Of Zelda Ocarina Of Time in the Fire Temple. Throughout that dungeon, living doors that lean on but aren't a part of the walls are counted as enemies, and will fall on and damage you if you make the mistake of trying to open them.
  • June 22, 2014
    DAN004
    ^ doors doesn't count, at least until I take over, where I would broaden it into enemy doors, ceilings and floors.
  • June 22, 2014
    KathiraNarae
    I was asking if doors count under your control. If they do, then by all means! If they don't, I'm taking over and broadening it to doors myself. Either way, doors get included.
  • June 26, 2014
    Snicka
    Do entire buildings count?

  • June 26, 2014
    Paradisesnake
    ^ I think that's treading on the area of Genius Loci.
  • June 26, 2014
    Diask
  • June 27, 2014
    Omeganian
    The Dread Gazebo?
  • June 27, 2014
    dalek955
  • June 29, 2014
    TomWalpertac2
  • June 29, 2014
    DAN004
    ^ explain?
  • June 29, 2014
    DAN004
    Bump
  • June 29, 2014
    TomWalpertac2
    Nest type enemy fused to a variety of walls/bulkheads throughout all 3 Dead Space games. They spawn nasty babies with missile shooting tails. They cannot be rerouted around and the babies Will kill you if they manage to shoot you enough times.
  • June 29, 2014
    SpiderRider3
    In the horror film Fourteen Oh Eight, the entire hotel room itself, not just any specific piece of it, is evil.
  • June 30, 2014
    DAN004
    ^ then it is Genius Loci
  • June 30, 2014
    Elfkaiser
    Saw this in Watchmojo at Youtube recently and it might be relevant. Haven't personally watched the episode he appears in so some fact checking is appreciated.

    Live Action TV

    • In one episode of the Mighty Morphin Power Rangers, Rita accidentally brings a brick wall to life. Brick Bully is literally a brick wall with an Upside Down Face, limbs, and various graffiti all over him. He can turn others into bricks and when he eats more bricks, he assumes a slightly more humanoid and mobile form.
  • July 3, 2014
    AP
    • In Marvel Comics, the Chrysler Building is a sentient being who came to life on at least one occaision in an issue of Damage Control.
  • July 3, 2014
    ShanghaiSlave
    this is now dangerously close to Animate Inanimate Object due to how broad it is. if you look at it closely, it's actually a Super Trope.
  • July 4, 2014
    DAN004
    ^ But of course it is.
  • July 4, 2014
    ShanghaiSlave
    I mean AIO is a Super Trope, which makes this redundant due to it's overly broad focus just like the aforementioned Super Trope.

    "Living Structure Monster" is just AIO but bigger. Wall Monster is distinct in that they're actually part of the building and alive.

    • In Attack On Titan, it is revealed at the ending of the anime/midpoint of the manga that the walls surrounding their City In A Bottle are actually living creatures. As in, the walls are made of Colossal Titans' hardened Instant Armor... with the aforementioned titans inside the walls as foundations.
  • July 4, 2014
    DAN004
    Subtropes are by definition The Same But More Specific - but numerous enough to be notable. I don't make it Wall Monster because I'm expecting floor, ceiling and door ones (and maybe a few window ones).
  • July 9, 2014
    Chernoskill
    In numerous role-playing games, golems and ghosts can take the form of bricks and other building materials. For example, in Shadowrun, a summoned street ghost may look like anything that is commonly found in an urban area, such as pieces of pavement, bricks, or even a subway train.
  • July 9, 2014
    NateTheGreat
    Several Zelda games contain enemies called Flying Tiles. From a distance they're just ordinary floor tiles, but as you approach they levitate up, start spinning, then hurl themselves at you.
  • July 9, 2014
    Someoneman
    In some games of the Shin Megami Tensei series (for example, Shin Megami Tensei IV and Strange Journey, the demon Orcus appears as a brick gateway to Hell (If you look closely, a plaque reading "GO TO HELL" is attached to it) with part of a horned head visible at the top.
  • July 9, 2014
    rodneyAnonymous
    I think Malevolent Architecture should be expanded (slightly) to include sentient architecture, instead of creating a new article about something not-that-different.
  • July 9, 2014
    DAN004
  • July 9, 2014
    rodneyAnonymous
    Why?! That's a comment on this draft.
  • July 9, 2014
    DAN004
    ^ Because this isn't really a place for asking for fixing an existing trope. Although I would agree on fixing Malevolent Architecture.
  • July 9, 2014
    rodneyAnonymous
    Ugh. That's ridiculous. I mean: fix existing trope instead of adding another. This is about adding another. Relevant part, to this: don't.
  • July 10, 2014
    DAN004
    ^ so you want this discarded?
  • July 10, 2014
    Kelnius
  • July 10, 2014
    rodneyAnonymous
    ^^ That sort of implies my desire is motivated by something besides wanting This Wiki to be as good as possible. Yes, I think that's the best thing, though that's a lot of examples, so slightly changing the other article so they fit would be a lot better than just throwing this away without looking back.
  • July 10, 2014
    dalek955
    See also Chest Monster.
  • July 20, 2014
    Elfkaiser
    ^^ I believe this trope that's being proposed would be classified as a Sub Trope of Malevolent Architecture. Malevolent Architecture kinda refers to architecture that is designed to kill. Living Structure Monster would be a Sub Trope as it is an architecture based creature designed to kill. The difference between the two would be that one can be either alive or not, while the other is a specific variation which is alive.

  • July 20, 2014
    rodneyAnonymous
    Word. Also there seems to be enough unique examples for this to be an actual subtrope and not just The Same But More Specific.
  • July 20, 2014
    Elfkaiser
    Mythology

    • A rather well renowned youkai from Japanese folklore called a Nurikabe is an animated wall that impedes travelers. It is the basis for many characters such as the Whomps from Super Mario Bros and the Monol monsters from Monster Rancher. Interesting enough, it's common depiction of being an animated wall is somewhat of a modern representation. Originally during the Edo period, one of it's early depictions was that of a three-eyed grotesque vaguely dog-like creature. Over time, it's depiction changed to a literal wall with limbs and very vague features.
    • Another youkai is the Mokumoku-ren which is a monster created from shoji, the paper sliding doors and windows found in Japan houses. When shoji are not taken care of, they can become riddled with holes. If not repaired for a long time, these can become infested with eyes. The Mokumoku-ren is generally creepy but relatively harmless. It is however usually a sign of a greater infestation of youkai in a household.

    Anime and Manga

    • In an episode of the anime adaptation of Kaiketsu Zorori, a Nurikabe is recruited by Zorori to be a part of a soccer team, as a goalie. Being a literal wall that is as wide as the goal itself, the youkai provides an unfair advantage for Zorori in the corresponding soccer match.
    • In One Piece, one of Gekko Moriah's zombies is a wall zombie, a literal wall with a human face stretched out and stitched on. It doesn't do much except appear and block an entrance some of the Straw Hats were going to use to escape from other zombies.

    Video Games

    • From the Super Mario Bros, there are the Whomps which are based on the Nurikabe from Japanese folklore.
    • In Kingdom Hearts II, there is the Heartless boss Thresholder. It is the possessed dungeon doors which impede Sora and company in beast's castle.

    Film

    • The movie Labyrinth features a number of creatures that are basically part of the architecture of the eponymous maze. These include the talking door knockers, and the talking walls which give false alarms to passersby.
  • July 25, 2014
    johnnycache
    Western Animation
  • July 31, 2014
    DAN004
    Bumpeth
  • August 8, 2014
    DAN004
    pmub
  • August 24, 2014
    dalek955
    The trope for Mokumoku-ren would be The Walls Have Eyes.

    Possible page quote:
    It's like these people have never had a ceiling come to life and try to smother them before!
  • August 24, 2014
    Bisected8
    ^ Which reminds me;

    • Dungeons And Dragons has had many structure base monsters in its history, especially in the earlier editions where Everything Trying To Kill You and Killer Game Master were in full effect:
      • Second edition had the "Greater Mimic". A larger version of the game's resident Chest Monster which could impersonate rooms or other structures.
      • First Edition had the "Lurker Above" (just called the Lurker in Advanced D&D), which resembled the ceiling.
      • Its counterpart, the Lurker (renamed the Trapper when the LA had the "above" dropped) disguised itself as the floor.
      • The Dread Gazebo is an accidental version of this which came about when a player assumed a "gazebo" the Dungeon Master described was some sort of monster. Fed up with his insistence on attacking it, the DM decided it pounced and killed his character. Read the original story here.
  • September 7, 2014
    Westrim
    I think this is ready to go. There's definitely enough examples, and it's relation to Malevolent Architecture as a subtrope seems settled. Adding a hat.
  • September 9, 2014
    jormis29

  • September 10, 2014
    Westrim
    One more hat needed. Are there any issues with the description?

  • September 15, 2014
    Astaroth
    • Skyblazer has a Demon Wall boss that attacks by spinning and attempting to crush Sky against the edges of the screen.

    • Genova, one of the bosses in Seiken Densetsu 3 is a demonic fireplace/furnace that attacks by spitting enemies out of its fire.

    EDIT: Facade was in The Legend Of Zelda Links Awakening, not A Link to the Past (apologies), and it needs to be merged with the Legend of Zelda 'flying tiles' example.
  • September 22, 2014
    MonaNaito
    Webcomics
  • September 29, 2014
    DAN004
    One moar hat plz.
  • October 8, 2014
    DAN004
    Final bump.

    What would be the indices?
  • October 14, 2014
    DAN004
    Needs a pic too.
  • October 28, 2014
    AgProv
    Literature:
    • In the Discworld, Unseen University is explicitly described as a building complex that throughout its thousand year history has absorbed so much ambient magic that it is practically a living thing with emotions and a degree of sentience. Equal Rites has the witch Granny Weatherwax reaching out her mind and effectively borrowing it - ie, a sort of benign possession which a witch may only do with the mind of a living thing. She reads its mind and discovers it is frightened and fearful. Much the same happens in Sourcery, when the University dimly senses big trouble ahead, and doesn't like it.
  • November 12, 2014
    snowviolet
    • The heroes of Sinbad Legend Of The Seven Seas stop on an island. After Marina yanks off a piece of rock to throw at Sinbad, it immediately starts quaking and and a giant light is thrust right above their heads, and they see it's really a giant angler-like fish.
  • November 13, 2014
    JonnyB
    Web Comics
    • In Girl Genius, Heterodyne Castle is alive, and is one giant death trap for anyone who is not The Heterodyne. Before Agatha arrives to repair it, convict work crews are sent in to attempt repairs, or die trying. Usually the latter.
  • November 13, 2014
    DAN004
    I'm thinking that I can expand this to a whole building since Genius Loci's scope can be much higher, up to a living planet.

    Will add some unadded examples later...
  • December 9, 2014
    dalek955

    The Stunjelly in the above example might make a good page pic. We actually have that picture on TV Tropes somewhere, it was once proposed for Wall Master.
  • December 9, 2014
    DAN004
    Where's the stunjelly in that page?
  • December 10, 2014
    dalek955
    ^It isn't on the page, they chose a different image. Hence why I posted a link to the discussion page where they were proposed.

    In the Stupid Monsters example, the room of death is a little over halfway down the page.
http://tvtropes.org/pmwiki/discussion.php?id=dxfoyutzgyr5jijjs11q44hy