Living Structure Monster (working title)
A monster that is a wall, or a floor, or a ceiling, or any other part of a building


(permanent link) added: 2011-09-03 19:24:48 sponsor: Stovepipe edited by: DAN004 (last reply: 2014-07-20 23:05:38)

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Sometimes Malevolent Architecture in video games is taken literally, with monsters that are actually part of it. They take form of a wall, or a floor, or any part of the building you're in.

How would a wall, floor etc be such a menace? Maybe it is capable of movement, and would try to crush you by its own "bodies"; see Descending Ceiling, The Walls Are Closing In, Advancing Wall of Doom and Smashing Hallway Traps of Doom. When they aren't mobile, they may still be harmful by another means, such as shooting things at people or sprouting Spikes Of Doom if someone's nearby.

If all those monsters are actually of one awareness, it's the Genius Loci for said building.

Compare Wall Master for creatures who are able to move through/along walls; in this trope, the walls (and floors, ceilings etc) are the monsters themselves. Compare also Chest Monster. Subtrope of Animate Inanimate Object.

If the Living Structure Monster is a boss, an overlap might occur with Background Boss and Stationary Boss, or alternately Advancing Boss of Doom.


Examples

Anime & Manga
  • In Attack on Titan, it is revealed at the ending of the anime/midpoint of the manga that the walls surrounding their City in a Bottle are actually living creatures. As in, the walls are made of Colossal Titans' hardened Instant Armor... with the aforementioned titans inside the walls as foundations.

Film
  • In The Great Yokai War, one of the Youkai featured is a talking, limbed wall. Just picture an extremely wide SpongeBob SquarePants with a disproportionately huge body. Guy's just a literal Living Prop though, and does nothing much in the story other than being literally part of the background.

Live-Action TV
  • The Malus from the Doctor Who serial The Awakening was a monster lying dormant within an old church wall until it awakened to wreak havoc on Little Hodcombe.
  • A demon who's also a wall, which inspires worshipers to fight over it, shows up in a second-season episode of Angel.
  • In one episode of the Mighty Morphin' Power Rangers, Rita accidentally brings a brick wall to life. Brick Bully is literally a brick wall with an Upside Down Face, limbs, and various graffiti all over him. He can turn others into bricks and when he eats more bricks, he assumes a slightly more humanoid and mobile form.

Tabletop Games
  • The Living Wall from Dungeons & Dragons (2nd edition), which gains power by assimilating nearby corpses.

Video Games
  • The Demon Wall is a recurring enemy in the Final Fantasy series.
  • Rangda Bangda from the Mega Man X series, which comes up twice: once in the first game, and once in the fifth game as its powered up form.
  • In the first Devil May Cry, the blocked doors would attack Dante if you got too close, but otherwise left you alone until you got rid of them by solving a puzzle and/or killing some enemies.
  • Icon of Sin, a wall with a picture of a demon on it, the Final Boss in Doom 2, attacks you by summoning his various demonic flunkies to fight you. His weakpoint is on a point on his "head".
  • Grimwall from Shining in the Darkness.
  • Wall enemies show up in one level of Wario World. They can't attack, their only purpose is to keel over and provide a bridge once punched sufficiently.
  • There's a miniboss in Oracle Of Seasons (Facade), a giant face who appears in the floor and is killed with bombs.
  • In Monster Rancher, the Monol breed is a 2001: A Space Odyssey Monolith-esque Shapeshifting monster, meaning it looks like a rectangle wall, or rather, a door. It's capable of Size Shifting and Partial Transformation of it's surface to produce a humanoid face and spikes.
  • Rosenkreuz Stilette: The Cross Wall is one of the bosses in the "fortress" stages. It attacks by summoning Living Crosses that homes in on you and fires energy shots from its "eye". It also pursues you forward.
  • Secret of Mana has two different Wall Face bosses, both that function similarly. They have a central third eye weak point that has to be defeated to win, and try to crush the player if both of their normal eyes are killed first.
  • In Terraria, the Wall of Flesh is Exactly What It Says on the Tin - a massive, moving wall with eyes and a mouth.
  • Blockhead of Ōkami is a youkai based on Nurikabe from Japanese folklore. They appear in several places during the game, always blocking the player's path with their wall-like body. To get past a Blockhead the player must headbutt him to make him reveal his weak points, memorize them, and attack them with his Celestial Brush, after which the Blockhead disappears in a puff of smoke.
    Ga-ha! I am Blockhead! I guard this place so that all shall pass! Er, wait... I mean, none shall pass!
  • The exit from Cave Story's Noob Cave is blocked by a cyclopean door that hurts on contact, but is easily dealt with.
  • Nest type enemy fused to a variety of walls/bulkheads throughout all 3 Dead Space games. They spawn nasty babies with missile shooting tails. They cannot be rerouted around and the babies Will kill you if they manage to shoot you enough times.
  • The doors to a boss room in SuperMetroid and Metroid Fusion are covered by giant eyes that shoot eyebeams at the player and must be destroyed before you can enter the room.
  • Several The Legend of Zelda games contain enemies called Flying Tiles. From a distance they're just ordinary floor tiles, but as you approach they levitate up, start spinning, then hurl themselves at you.
  • In some games of the Shin Megami Tensei series (for example, Shin Megami Tensei IV and Strange Journey, the demon Orcus appears as a brick gateway to Hell (If you look closely, a plaque reading "GO TO HELL" is attached to it) with part of a horned head visible at the top.

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