Rule of Eight Levels
When a game generally has eight levels or bosses that need to be explored before reaching the final boss.
Needs More Examples, Seen It a Million Times, Up for Grabs. A game with eight levels is one of the biggest gameplay cliches in video game history. So much that it deserves it's own trope. It can be eight levels, eight bosses, eight dungeons, eight Gym Leaders or etc. These levels have to be explored (most of the time) in order to reach the final boss.
- In Tekken series, there are usually 8 battles except vs, Team battle, the endless Survival and in 5 and onwards (except Revolution), Arcade Mode.
- Ultima IV had eight dungeons, eight MacGuffins to collect, and eight Virtues to master. Naturally, eight was also the Arc Number of the game.
- The Legend of Zelda love this trope.
- In The Legend of Zelda, 8 fragments of the triforce of Wisdom (all in eight dungeons) have to be collected in order to have access to Level 9.
- In The Legend of Zelda: Ocarina of Time, you need to fight eight bosses in eight dungeons (Inside the Deku Tree, Dodongo's Cavern, Inside Jabu-Jabu's Belly, Forest Temple, Fire Temple, Water Temple, Shadow Temple, and Spirit Temple) before reaching Ganon's Tower.
- Every game in the Mega Man (Classic) series except the first one has Mega Man defeating eight robot masters.
- Mega Man X has X defeating eight mavericks.
- 8 Worlds in Super Mario Bros. games:
- Banjo-Tooie has Mayahem Temple, Glitter Gulch Mine, Witchyworld, Jolly Roger's Lagoon, Terrydactyland, Grunty Industries, Hailfire Peaks, and Cloudcuckooland before reaching the final level which is Cauldron Keep.
- Pokémon has eight Gym Leaders in each of their portable games.
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