Created By: DragonQuestZAugust 15, 2012 Last Edited By: DragonQuestZAugust 20, 2012
Troped

Magic Restoring Item

Any item that restores magic points and/or spell uses.

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Trope
Some support Mana Potion for the name. If that gets a few more replies supporting it, that becomes the trope name.
Any item that restores an amount of Mana a character has, or restores spell uses in the case of Vancian Magic.

The amount can vary, from just a fraction of a Mana Meter/one use of a low level spell, to restoring all the magic points/restoring all uses of even high level spells. If there is a range, the lower level restoring items will cost less and be more plentiful in Treasure Chests and Random Item Dropping, although those tend to be much rarer than healing items.

Note that this doesn't count when spells simply need material components to cast. Then casting more spells simply means getting more of those items. Nor does it count if mana has to be built up. Then it's not restoring, but acquiring.

Also note that Trauma Inns, Healing Springs, and Healing Checkpoints often restore magic in full as well as health.

A Sub Trope of Standard RPG Items.

A Sister Trope to Auto Recharging Magic, Healing Potion (restores the Life Meter), Panacea (heals disease and status).

Examples

  • The Final Fantasy games restore magic with the item "Ether", and the more powerful "X-Ether". Some games have other variants as well.
  • The "Mana Prism", in some Castlevania games, restores all magic.
  • In The Legend Of Zelda games that use magic, a green potion restores magic, and a blue potion restores life and magic. Enemies also drop bottle-shaped items that restore magic.
    • In Zelda II The Adventure Of Link, enemies would drop a blue bottle that restores some magic, and a red bottle that restores all of it. Some red potions were in fixed locations, such as statues that needed to be slashed to drop them.

Community Feedback Replies: 25
  • August 15, 2012
    ccoa
    Mana Potion might work as a name instead - it's more concise and less clunky. Hyperactive Metabolism might be a good trope to link, too.

    • In Gobli's Adventure, the sample game that came with the Playstation version of RPG Maker, Blue Berries serve this role to Red Berries' Healing Potion.
    • Blackberries are the most common example of this in the Star Ocean series, but various other potions and food and drink also serve this role.

  • August 15, 2012
    DragonQuestZ
    ^ That could work as a name. If others like it, I'll rename it to that.
  • August 15, 2012
    ccoa
    Oh, here's an interesting variation:

  • August 15, 2012
    DragonQuestZ
    ^ That's correct, except the last part. A Heart Container adds to a Life Meter, while you are discussing the Mana Meter itself.
  • August 15, 2012
    animeg3282
    In Fortune Summoners 'magic candy' refills your MP.
  • August 15, 2012
    DragonQuestZ
    • In some Kingdom Hearts, games, enemies can drop balls that restore MP. That is in addition to the Ether potions crossed over from the Final Fantasy series.
    • In Crystalis, the Fruit of Power restores some MP, the Magic Ring restores all of it, and Deo's Pendant gradually restores MP if equipped and the player stands still.
  • August 15, 2012
    Diask
    There's already Standard RPG Items, which mentions this and several other items.

  • August 15, 2012
    DragonQuestZ
    ^ Noted this as a sub trope to that.

  • August 15, 2012
    ccoa
    Carrots in Wild AR Ms restore MP in the first game. In the second and third games they give (not restore, really) FP (Force Points), which are similar to MP but don't behave exactly the same as MP in most RP Gs. For example, you always start each battle with FP equal to your level, you can't gain more than 100 FP, FP is charged through actions, and they're used to unleash your limit break as well as special skills and magic. I can't recall how WA 4 and 5 worked, but I think they used FP instead of MP as well.
  • August 15, 2012
    DragonQuestZ
    ^ Okay, in the first game, it restored MP. When the system was changed in the second game, the carrot changed in function.
  • August 16, 2012
    TwoGunAngel
    Dungeons And Dragons Online has the rather expensive Potions of Mnemonic Enhancement, which restore your Spell Points.
  • August 16, 2012
    Koveras
    • Nox had regular mana potions but also "mana stones": stationary glowing pillars that quickly restored your mana if you stood nearby. Particularly when playing as wizard, controlling large conglomerations of mana stones was essential to winning long battles.
    • During the Fade sections in the Dragon Age series, you often encounter lyrium outcroppings that instantly restore your mana to full.
  • August 16, 2012
    Rognik
    Does this really need examples? It seems like an Omnipresent Trope, and I'd be surprised if there was a game that used a mana system that didn't have some item that refreshes your meter.
  • August 16, 2012
    Koveras
    ^ Healing Potion has examples.
  • August 16, 2012
    ccoa
    Omnipresent Trope does not mean what you think it means. Sheesh, it's the new Ur Example.
  • August 16, 2012
    DragonQuestZ
    ^ I think you mean the new People Sit On Chairs, which used to be the new Ur Example. ;-) ;-) ;-)
  • August 16, 2012
    TBeholder
    It can't be more omnipresent than Mana Meter. =) Though it is (almost) omnipresent only in MUDs and equally grind-oriented "RPG".

    • Wizardry has Magicfood effect -- in VII, it's Golden Apples (1), Moser's Mojo Tea (2), Bottle of Old Jake's (4), Mana Stone (6), Milk of Magmanasia (6) and Stave of 12 Stars (level 6, x12 charges).
  • August 16, 2012
    captainsandwich
    Dungeons And Dragons has spell slots, a pearl of power gives back a prepared spell that a caster who prepares spells used. there is a spontaneous equivalent called Memento Magica.
  • August 17, 2012
    morenohijazo
    I support Mana Potion.
  • August 17, 2012
    TBeholder
    But then, should we make things like mana-restoring fountain into a separate "trope"?
  • August 17, 2012
    DragonQuestZ
    ^ Healing Spring actually does that.
  • August 18, 2012
    Arivne
    Video Games
    • Diablo
      • Mana Potions restored your character's mana.
      • Magical weapons could have a special ability that restored your mana when they hit an opponent.
  • August 18, 2012
    abk0100
    Mana Potion is good.
  • August 18, 2012
    DragonQuestZ
    ^ Okay, three more votes for that, and it's the official name.
  • August 20, 2012
    Mauri
    Taking the advice from Auto Recharging now.
    • Breath of Fire 3: Equipping an item that reduces AP cost and using transfer on yourself actually heals your mp.
    Given it is a mixed situation so I guess this example goes into both. However removed the skill based regeneration only for this one since this one is more like a chips and beverage combo.

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